Fivem

Fivem

AVERAGE FPS
43
playable

This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 20 25 32
1440p QHD 29 37 46 58
1080p Full HD 43 56 70 88

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 25
3840x2160 High 20
3840x2160 Ultra 16
2560x1440 Low 58
2560x1440 Medium 46
2560x1440 High 37
2560x1440 Ultra 29
1920x1080 Low 88
1920x1080 Medium 70
1920x1080 High 56
1920x1080 Ultra 43

Fivem with Intel Core i5-10400F + Intel Arc B390, In-Depth Analysis

Fivem, a multiplayer modification framework built on Grand Theft Auto V, presents a demanding and often inconsistent performance profile. The measured data for the Intel Core i5-10400F paired with the Intel Arc B390 reveals a system that is heavily constrained by its graphics processor at higher resolutions, but which can achieve playable frame rates at 1080p with adjusted settings. The benchmark results show a clear hierarchy where resolution and quality presets directly dictate the experience, with the GPU acting as the primary bottleneck in almost all scenarios.

Resolution Scaling

The performance drop from 1080p to 4K is severe, indicating that the Intel Arc B390 is the limiting component in this configuration. At 1080p with High settings, the system produces an average of 56 FPS. Moving to 1440p at the same High preset sees this figure fall to 37 FPS, a reduction of roughly 34%. Ascending to 4K at High settings yields just 20 FPS, which is a 64% decrease from the 1080p result. This steep scaling curve is characteristic of a GPU that is running out of pixel throughput and raw compute power as the resolution increases.

The data suggests that the CPU, a 6-core, 12-thread Intel Core i5-10400F, has enough headroom at lower resolutions to feed the GPU, but the Arc B390’s 24 ROPs and 7.680 TFLOPS of FP32 performance are simply overwhelmed by the 4K pixel count. Even at the lowest settings, the 4K resolution proves too demanding. The system manages only 32 FPS at 4K Low, whereas at 1440p Low it achieves 58 FPS and at 1080p Low it reaches 88 FPS. The gap between 1080p and 1440p Low is a 34% performance drop, while the gap between 1440p and 4K Low is a 45% drop, showing that the scaling penalty intensifies at higher resolutions.

This behavior points to a GPU-bound scenario at 1440p and 4K. The CPU's 3DMark single-thread score of 688 and 2-thread score of 1350 are likely sufficient to maintain frame pacing when the GPU is only producing 20-37 FPS. The limiting factor is clearly the Arc B390's inability to process the geometry and shading requirements of Fivem at higher resolutions. The conclusion is straightforward: this combo is only viable for 1080p gaming, and even then, users will need to make significant quality adjustments to achieve a consistently smooth experience.

FAQ

Q: What is the highest average frame rate this system can achieve in Fivem?

A: The best measured result is 88 FPS, which is achieved at 1920x1080 resolution with Low settings.

Q: Can this system handle 4K resolution in Fivem?

A: No. The data shows that 4K performance is not playable, with average frame rates ranging from 16 FPS at Ultra settings to 32 FPS at Low settings.

Q: Is the Intel Core i5-10400F or the Intel Arc B390 the primary bottleneck in Fivem?

A: The benchmark results indicate the Intel Arc B390 is the primary bottleneck. The steep frame rate drops when moving from 1080p to 1440p and 4K are characteristic of GPU limitations, while the CPU appears to have enough performance to keep up at these lower frame rates.

Q: How does the Arc B390 compare to its nearest rivals in terms of overall GPU benchmark score?

A: The Arc B390 has an average benchmark score of 1482. This places it roughly 1.3% ahead of the NVIDIA GeForce GT 520MX and 2.7% ahead of the NVIDIA GeForce GT 710, according to the nearestRivals data.

Q: What is the difference in performance between Low and Ultra settings at 1080p?

A: At 1080p, the difference is substantial. The system achieves 88 FPS on Low settings but drops to 43 FPS on Ultra, representing a performance reduction of over half when using the highest quality preset.

Q: Is the performance data for this combo considered reliable?

A: Yes, the "dataIsMeasured" field is marked as true, indicating that these results come from actual testing rather than estimation or projection.

GPU Role

The Intel Arc B390, an integrated graphics processor based on the Xe3-LPG architecture, is unequivocally the deciding factor in this system's Fivem performance. Its memory configuration is "System Shared," meaning it relies on the system's main memory rather than dedicated VRAM. This shared memory setup, combined with a 300 MHz base clock and 2500 MHz boost clock, defines its capabilities. The GPU's 3DMark Steel Nomad DX12 score of 1482 places it in the 9th percentile of all GPUs, and its nearest rivals include the NVIDIA GeForce GT 520MX and the GT 710, which are entry-level parts from a different era.

The measured FPS data confirms this weak standing. The GPU's 24 ROPs (Render Output Units) are responsible for the final pixel output, and this low count is a major reason for the poor high-resolution performance. The texture rate of 120.0 GTexel/s and the 48 TMUs (Texture Mapping Units) are also insufficient for the demands of a dense, multiplayer environment like Fivem. In practice, this means that at 1440p and 4K, the GPU is unable to fill the frame buffer quickly enough, resulting in the sub-60 FPS averages seen in the data. At 4K Ultra, it produces a slide-show-like 16 FPS average.

Even at 1080p, the GPU's limitations are clear. While it can hit 88 FPS at Low settings, the frame rate craters to 43 FPS at Ultra. This is a direct consequence of the GPU's limited shading units (1536) and FP32 compute power (7.680 TFLOPS). The GPU is simply not built for high-fidelity rendering in a game that is known for its draw distances and entity density. The benchmark results indicate that users should treat this as a low-to-medium fidelity 1080p GPU for Fivem, and the "System Shared" memory architecture means that system memory bandwidth will also play a role in overall performance.

Measured FPS Breakdown

The measured FPS data provides a clear picture of the system's capabilities across different settings and resolutions.

At 1920x1080, the system shows its best performance. The Low preset yields an average of 88 FPS, which is the only configuration to break the 60 FPS barrier. The Medium preset provides an average of 70 FPS, with a minimum of 59 FPS and a maximum of 80 FPS, making it the highest quality setting that remains playable. The High preset drops to 56 FPS, and the Ultra preset falls to 43 FPS. This shows a clear trade-off between visual quality and smoothness.

At 2560x1440, the system struggles to maintain playable frame rates on most presets. The Low preset achieves an average of 58 FPS, which is playable but not ideal. The Medium preset averages 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS. High drops to 37 FPS, and Ultra falls to 29 FPS. None of the higher quality presets can consistently stay above 60 FPS, and even the Low preset is right at the edge.

At 3840x2160, the system is not capable of delivering a good gaming experience. The Low preset is the only one to exceed 30 FPS, with an average of 32 FPS. The Medium preset averages 25 FPS (with a minimum of 22 FPS and a maximum of 29 FPS), High averages 20 FPS, and Ultra averages just 16 FPS. These frame rates are too low for a responsive multiplayer experience, making 4K resolution effectively unusable for this combo.

CPU Role

The Intel Core i5-10400F plays a supporting, but crucial, role in this configuration. As a 6-core, 12-thread processor from the Comet Lake architecture, it provides a solid foundation for gaming. Its base clock of 2.90 GHz and boost clock of 4.30 GHz, along with a 12 MB shared L3 cache, are sufficient to avoid being the primary limiting factor in Fivem, based on the measured data. The CPU's benchmark scores, such as a Cinebench R23 multi-core score of 10283 and a single-core score of 1451, indicate a capable mid-range processor.

The evidence for the CPU's sufficiency lies in the FPS scaling across resolutions. If the CPU were the bottleneck, we would expect to see less of a performance drop when increasing the resolution, as the CPU's workload would remain relatively constant while the GPU's workload increases. However, the data shows a dramatic drop in FPS from 1080p to 4K, which is the classic sign of a GPU bottleneck. The CPU is likely able to feed the GPU with draw calls and game logic at a rate that exceeds the GPU's ability to render frames, particularly at 1440p and 4K where the GPU is struggling to maintain even 30 FPS.

The i5-10400F's multi-threading capabilities (12 threads) are also relevant for a multiplayer game like Fivem, which can be demanding on CPU resources due to the presence of many other players and networked entities. The PassMark multi-thread score of 12115 suggests it can handle these tasks. However, the data does not suggest that the CPU is the primary limiter. The system's overall rank in the game is 2656 out of 3005 combos, which places it in the lower percentile, but this is overwhelmingly due to the GPU's weak performance. The CPU is doing its job; the GPU is holding the system back.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this system is at 1920x1080 resolution. For a balance between visual fidelity and smooth gameplay, the Medium preset is the clear recommendation. It delivers an average of 70 FPS, with a minimum of 59 FPS, ensuring that the frame rate rarely dips below the 60 FPS target for a responsive experience. This is a significant improvement over the High preset, which drops to an average of 56 FPS and may feel less fluid in busy scenes.

For players who prioritize maximum frame rate and competitive responsiveness, the Low preset at 1080p is the best choice. The 88 FPS average provides a very smooth experience and gives the most headroom for frame drops during intense moments with many players or complex scenes. The visual sacrifice is significant, but the performance gain is substantial.

At 1440p, the Low preset is the only viable option, producing an average of 58 FPS. While this is technically playable, it is on the edge of the 60 FPS threshold and may not provide a consistently smooth experience. The Medium preset at 1440p averages 46 FPS, which is likely too low for a fast-paced multiplayer game. 4K resolution should be avoided entirely, as even the Low preset only manages 32 FPS, which is unsuitable for a game where quick reactions are important.

The Ultra preset is not recommended at any resolution. At 1080p, it yields 43 FPS, and at 1440p, it drops to 29 FPS. The visual improvements over High or Medium are not worth the significant performance penalty, especially given the GPU's limited capabilities. The best experience is unequivocally found at 1080p with either Medium or Low settings.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + Intel Arc B390 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 25.0
3840x2160 High 20.0
3840x2160 Ultra 16.0
2560x1440 Low 58.0
2560x1440 Medium 46.0
2560x1440 High 37.0
2560x1440 Ultra 29.0
1920x1080 Low 88.0
1920x1080 Medium 70.0
1920x1080 High 56.0
1920x1080 Ultra 43.0

Fivem with ii5-10400F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B390 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-10400F + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.