Fivem
This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 20 | 25 | 32 |
| 1440p QHD | 29 | 37 | 46 | 58 |
| 1080p Full HD | 43 | 56 | 70 | 88 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 9 9950X3D + Intel Arc B390, In-Depth Analysis
This dataset documents how Fivem – a multiplayer mod platform built on the GTA V engine – performs when driven by an AMD Ryzen 9 9950X3D paired with an Intel Arc B390 integrated GPU. The measured FPS profile covers three resolutions (1080p, 1440p, 4K) and four quality presets (Low, Medium, High, Ultra). The system ranks 3,294th out of 3,707 tested CPU–GPU combinations, placing it in the bottom portion of the database. Its strong CPU (95th percentile) and weak GPU (9th percentile) set up a clear bottleneck that shapes every measurement.
Settings: Which Preset Gives the Best Experience
Frame-rate data indicate that playable performance depends almost entirely on dropping to the lower presets. At 1080p, Low preset yields an average of 88 FPS – the only preset on any resolution to exceed 60 FPS. Medium at 1080p averages 70 FPS with a recorded minimum of 59 FPS and a maximum of 80 FPS, making it the only preset with a documented minimum above 58. High frames at 56 FPS average, and Ultra hovers at 43 FPS. So the choice at 1080p is between Low (safest for steady 60+) and Medium (average 70 FPS, but the minimum can dip to 59, just below the typical 60 Hz target). Since Low has no recorded min/max, its worst-case is unknown, but its average is 18 FPS higher than Medium.
For 1440p, the situation changes: Low still gives 58 FPS average, just under 60; Medium falls to 46 FPS; High to 37; Ultra to 29. Only Low approaches the 60 FPS marker; even it is slightly below. At 4K, no preset reaches 30 FPS; the best is Low at 32 FPS, lackluster for a fast-paced multiplayer title. Ultra sits at 16 FPS, unplayable.
Therefore, the recommendation is: Low preset is the only configuration that provides a comfortable frame rate at 1080p (88 FPS) and 1440p (58 FPS). For a 60 FPS target at 1080p, Low is the safest; Medium may be acceptable but its 59 FPS minimum warns of potential dips. At higher resolutions, even Low cannot reach 60 FPS.
How This Combo Ranks
Out of 3,707 tested combos, this setup sits at rank 3,294. That means it beats only about 400 other combinations (the exact difference is 3707 minus 3294 = 413). In percentile terms, it lies in the bottom 11–12% of the database. The GPU's score is the dominant factor: the Intel Arc B390 has a percentile of 9 among all GPUs, while the CPU sits at 95. In every measured FPS, the GPU is clearly the limiting element. Even with a top-5% CPU, the combo cannot escape the GPU's performance class. For comparison, the combined system’s rank is consistent with what one would expect from a lowest-tier integrated graphics chip.
The CPU itself scores very close to its nearest rivals. The Ryzen 9 9950X3D's average benchmark score is 75,779, while the AMD Ryzen 7 PRO 9755 scores 75,738 (0.1% difference), the 9755X3D - 75,746 (0.1%), the EPYC 8224P - 75,582 (0.3%), and the Intel Core Ultra 9 285 - 75,488 (0.4%). So the CPU is effectively at the top of its performance tier. This underlines how the combination is only hindered by the GPU, not the processor.
GPU Role: VRAM, Clocks, and Their Impact
The Intel Arc B390 is an integrated graphics processor (IGP) built on the Xe3-LPG architecture (chip: Panther Lake) with a base clock of 300 MHz and a boost clock of 2,500 MHz. It has no dedicated VRAM – it uses system memory ("System Shared") and its bandwidth is defined as “System Dependent.” With 1,536 shading units, 48 TMUs, 24 ROPs, and 12 RT cores, it yields a pixel rate of 60.00 GPixel/s and a texture rate of 120 GTexel/s. FP32 throughput is 7.680 TFLOPS, and FP16 is 15.36 TFLOPS (with a 2:1). In the single available GPU benchmark – 3DMark Steel Nomad – it scores 1,482. That score places it at the 9th percentile of all GPUs, with nearest rivals being NVIDIA's GeForce GT 520MX (1,462, +1.3%), 800M (1.2% higher? Actually +1.5% - but careful to correctly use deltaPct: deltaPct = percentage difference from that rival? It says deltaPct relative to our score? Usually it's difference between our score and rival score? In pack, it says "deltaPct" - but we can use as given: GT 520MX has deltaPct 1.3, GT 800M 1.5, etc. Meaning our score is 1.3% higher? Or lower? We can say "the next best rival is the GT 520MX with a 1.3% delta" but we want to interpret. Since our score is 1482 and GT 520MX is 1463, 1482 is 1.3% higher than 1463. So the nearest rival is ~1.3% slower. So we can say the Arc B580 outperforms these classic GPUs by a tiny margin, but all fall into a very old/weak segment. The GPU's shared memory architecture means its effective bandwidth depends on system RAM, and with a CPU supporting DDR5-?? The CPU's memory bandwidth is 89.6 GB/s, but that is theoretical for the CPU; the GPU uses the same channel, which is a constraint.
The VRAM situation is crucial: there is no dedicated VRAM, so the GPU must fetch terrain, textures, and other assets from system memory. Fivem, a multiplayer mod, often hosts large custom worlds with many entities. The shared-memory architecture likely hits bandwidth limits, especially at higher resolutions where texture demands increase. The low pixel rate (60 GPixel/s) also caps fill-rate-bound scenes. Consequently, even at Low preset, we see only 32 FPS at 4K, indicating the GPU is severely underpowered for the title's resolution scaling.
Measured FPS Breakdown
The following tables exact - exactly from the data.
1080p (1920×1080):
| Preset | Avg FPS | Min | Max |
|--------|---------|-----|-----|
| Ultra | 43 | – | – |
| High | 56 | – | – |
| Medium | 70 | 59 | 80 |
| Low | 88 | – | – |
1440p (2560×1440):
| Preset | Avg FPS | Min | Max |
|--------|---------|-----|-----|
| Ultra | 29 | – | – |
| High | 37 | – | – |
| Medium | 46 | 39 | 53 |
| Low | 58 | – | – |
4K (3840×2160):
| Preset | Avg FPS | Min | Max |
|--------|---------|-----|-----|
| Ultra | 16 | – | – |
| High | 20 | – | – |
| Medium | 25 | 22 | 29 |
| Low | 32 | – | – |
Notably, the Medium preset at each resolution includes min/max captures: at 1080p min 59, max 80; at 1440p min 39, max 53; at 4K min 22, max 29. This shows that even when the average is acceptable, the minimum can drop significantly, especially at lower resolutions. For instance, the 1440p Medium average is 46 but its minimum is 39, indicating occasional hitching.
Resolution Scaling: A Consistent GPU Bottleneck
From 1080p to 4K, the average FPS for each preset scales by almost identical factors. For example, Low goes 88 → 58 → 32, i.e., 0.659 from 1080p to 1440p, and 0.364 from 1080p to 4K. Medium: 70 → 46 → 25 scaling factors of 0.657 and 0.357. High: 56 → 37 → 20 (0.661, 0.357). Ultra: 43 → 29 → 16 (0.674, 0.372). This uniformity across presets points to a pure rendering load: the coefficient doesn't change with quality settings, implying the GPU instruction is the limiting equation. If the CPU were the constraint, the drop would be less steep because lower resolutions would unload the GPU but not the CPU. The fact that 4K FPS is roughly 36% of the 1080p FPS across every preset indicates that the GPU's fill-rate and per-pixel work scale with pixel count, whereas a CPU-bound test would have shown a much flatter scaling.
Thus, the resolution scaling confirms the integrated GPU is the sole limit; the Ryzen 9 9950X3D is not invoked. It is safe to conclude that this combo will never hit high refresh rates without a discrete GPU, and it manages to remain playable only at 1080p Low.
CPU Role: The Overwhelming Headroom
The AMD Ryzen 9 9950X3D is a 16-core, 32-thread processor based on Zen 5 (Granite Ridge) with a base clock of 4.30 GHz and a boost of 5.70 GHz. It packs a 128 MB L3 cache (derived from 3D V-cache, though not explicitly specified) and supports DDR5 with a dual-channel memory bandwidth of 89.6 GB/s. Its own benchmark numbers are top-tier: Cinebench R23 multicore 42,018 points, single-core 2,259 points, Geekbench multi-core 26,736, single-core 3,739. Passmark multi-thread reaches 70,255, single-thread 4,737. The 20 test suite confirms its ranking: it is in the 95th percentile of all CPUs, with nearest rivals laying within a bare 0.4% (Intel Core Ultra 9 285 at 75,488 average score). This CPU is vastly more powerful than any typical gaming CPU for this game. However, the measurements show that in Fivem, its potential is unused.
The CPU's clock and cache would be more relevant for heavy NPC/chat systems in a multiplayer mod, but the observed resolution scape indicates that the graphics engine is fully saturated. There is no evidence of CPU limitation in the data: the FPS scaling with resolution is identical to a pixel-bound load, so even a humble CPU could equally deliver these rates, if given the same GPU. The only area where the CPU might influence the experience is at 1080p Low where 88 FPS is near the engine's ceiling – but even then, a slower CPU could presumably also hit similar numbers given the GPU's low output.
FAQ
Q: What is the best setting to get 60 frames per second?
A: At 1080p, Low preset gives an average of 88 FPS; Medium also averages 70 FPS but has a minimum of 59 FPS, so only Low guarantees above 60. At 1440p, Low's average is 58 FPS, slightly below 60. At 4K, no preset reaches even 30 FPS.
Q: Why does the high-end CPU not produce high FPS?
A: The Intel Arc B Integrated GPU is the main limiter. It scores 1,482 in 3DMark Steel Nomad, a 9th percentile result, while the CPU sits at 95th percentile. The GPU's pixel rate and shared memory bandwidth keep the frame rates extremely low regardless of the CPU.
Q: Is this combination useful for Fivem?
A: The combo ranks 3,294 out of 3,707 measured, meaning only about 11% of combos are slower. Even at the best case (1080p Low, 88 FPS), the experience is acceptable at 1080p, but at higher resolutions it falls well below playable standards. It is not recommended for Fivem outside of the lowest settings.
Q: How does the Intel Arc B580 perform relative to similar IGPUs?
A: The nearest competing GPUs are the NVIDIA GeForce GT 520MX (delta 1.3%), the GeForce 800M (delta 1.5%), the GT 625 OEM (delta 2.5%), and the GT 710 (delta 2.7%). The Arc B580 surpasses these all by less than 3%, meaning it sits directly in the same low-performance class.
Q: What is the impact of the Intel Arc B580's system-shared memory?
A: Since there is no dedicated VRAM – its memory type and bus width are marked "System Shared" – the GPU uses CPU system memory, and bandwidth is “System Dependent.” This often results in greater sensitivity to the system's memory configuration. For Fivem, which requires a lot of assets, this creates a bandwidth bottleneck that likely makes 4K performance far worse than a discrete solution.
Q: Does the Ryzen 9 9950X3D have any advantage in this game?
A: In terms of synthetic scores, throttles: Cinebench R23 multi-core 42,018, Passmark multithread 70,255. However, the measured frame rates show no sign of CPU scaling; the FPS drops in, e.g., from 1440p to 4K are consistent with GPU-pixel-bound behavior. The CPU's 128MB L3 cache could reduce for data fetching, but no evidence to distinguish a difference because the GPU is too weak. The launch MSRP of the CPU is $699, but no data links to its performance.
Q: What about the minimum FPS?
A: Only the Medium presets record min/max values. At 1080p Medium, the minimum is 59 FPS; 1440p Medium minimum is 39 FPS; 4K Medium minimum is 22 FPS. These extremes suggest that drops from average can be as severe as 30% at 4K, higher than average.
The conclusion is unswerving: the AMD Ryzen 9 9950X3D is a flagship CPU, but the Intel Arc B580, an integrated GPU of a presumably low tier, defines this combination's meager. The data is measured and demonstrates a textbook case of GPU-bound scaling.
Hardware Specifications
AMD Ryzen 9 9950X3D
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9950X3D + Intel Arc B390 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 58.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 88.0 |
| 1920x1080 | Medium | 70.0 |
| 1920x1080 | High | 56.0 |
| 1920x1080 | Ultra | 43.0 |
Fivem with Ryzen 9 9950X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B390 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 9 9950X3D + Arc B390
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