Fivem
This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.
Fivem with AMD Ryzen 7 9700F + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 7 9700F and Intel Arc B390 combination presents a stark contrast in component tiers. The CPU is a modern 8-core, 16-thread Zen 5 part with a 5.50 GHz boost clock, while the GPU is an integrated graphics solution based on the Xe3-LPG architecture. The data shows that this pairing produces a playable experience only at the lowest settings and resolutions, with the graphics processor acting as the primary constraint in nearly every scenario.
CPU Role, cores, clocks, and how they relate to this game's results
The Ryzen 7 9700F brings substantial processing power to this pairing. With 8 cores, 16 threads, and a boost clock of 5.50 GHz, this desktop processor sits in the 94th percentile of all CPUs. Its PassMark multithread score of 36,470 and single-thread score of 4,691 indicate a processor capable of handling demanding workloads. The 32 MB shared L3 cache and dual-channel DDR5 memory support with 89.6 GB/s bandwidth provide the memory subsystem needed for complex multiplayer environments.
In Fivem, which is a multiplayer modification platform, the CPU handles the game logic, entity management, and network traffic. The benchmark results suggest that this processor is not the bottleneck in this configuration. At 1080p Low settings, the system reaches 88 FPS, but at 1080p Ultra, performance drops to 43 FPS. This dramatic scaling with graphics settings points directly at the GPU as the limiting factor, not the CPU.
The processor's nearest rivals include the AMD Ryzen 9 7940HX with an average score of 69,875 (0.2% higher), the Intel Core i7-14700KF at 70,163 (0.2% lower), and the AMD Ryzen 9 7950X at 69,515 (0.7% higher). These deltas show the 9700F performing essentially on par with these high-end chips. The data implies that in a system with a more capable discrete GPU, this CPU would not hold back frame rates in Fivem's CPU-intensive multiplayer scenarios.
The single-thread performance of 4,691 is particularly relevant for Fivem, as many game logic tasks are serialized. The 5.50 GHz boost clock ensures that these tasks execute quickly. However, the measured FPS differences between settings presets at the same resolution are entirely attributable to GPU load, since the CPU workload from game logic does not change with graphics settings. The 34 FPS gap between 1080p Low (88 FPS) and 1080p Ultra (43 FPS) demonstrates that the integrated GPU is being overwhelmed by increased rendering complexity.
GPU Role, VRAM, clocks, and how they relate to this game's results
The Intel Arc B390 is an integrated graphics processor (IGP) with a base clock of 300 MHz and a boost of 2500 MHz. It features 1536 shading units, 48 texture mapping units, and 24 raster output pipelines. The GPU's memory configuration is "System Shared," meaning it uses a portion of the system's DDR5 memory rather than dedicated VRAM. The pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s give it theoretical limits that are modest by current standards.
This GPU sits in the 9th percentile of all GPUs, with a 3DMark Steel Nomad DX12 score of 1,482. Its nearest rivals are all older NVIDIA parts: the GeForce GT 520MX (1,463, 1.3% lower), the GeForce 800M (1,460, 1.5% higher), and the GeForce GT 625 OEM (1,446, 2.5% higher). The comparison to these legacy mobile and OEM parts underscores just how limited this integrated solution is. The FP32 performance of 7.680 TFLOPS sounds respectable on paper, but the shared memory bandwidth being "System Dependent" creates a significant bottleneck.
In Fivem, the GPU is clearly the limiting factor. The 3DMark score of 1,482 places this IGP in the bottom 9% of all graphics cards, and the measured frame rates reflect that positioning. At 4K Ultra, the system manages only 16 FPS, which is essentially unplayable. Even at 1080p Low, the 88 FPS result is the best case scenario, and it drops precipitously as settings increase. The 12 RT cores and DirectX 12 Ultimate support are irrelevant for practical gaming here, as the fill rate and memory bandwidth constraints prevent any meaningful use of advanced features.
The GPU's TDP of 80 W is shared with the CPU in this IGP configuration, which means thermal and power constraints are shared. The system shared memory architecture means that memory bandwidth is not dedicated, and in Fivem's large multiplayer environments with many assets and textures, this shared memory setup can cause stuttering and inconsistent frame times. The data shows only average FPS for most settings, but where minimums are recorded, the gaps are noteworthy: at 1080p Medium, the min FPS of 59 is close to the 70 average, suggesting some frame pacing consistency at that setting.
Resolution Scaling, how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling data reveals a textbook GPU-bound scenario. Moving from 1080p to 4K at the same settings shows consistent and dramatic FPS drops. At Low settings, 1080p yields 88 FPS, 1440p yields 58 FPS, and 4K yields 32 FPS. The progression from 1080p to 1440p represents a 34% drop, while the 1440p to 4K transition costs another 45%. This is a clear indication that the integrated GPU's fill rate and memory bandwidth are being saturated.
At High settings, the pattern continues: 1080p delivers 56 FPS, 1440p drops to 37 FPS, and 4K falls to 20 FPS. The scaling from 1080p to 4K at High settings represents a 64% reduction in frame rate. The Ultra preset shows the most severe scaling: 43 FPS at 1080p, 29 FPS at 1440p, and just 16 FPS at 4K. The Medium preset, which has the most complete FPS data, shows 70 FPS at 1080p, 46 FPS at 1440p, and 25 FPS at 4K.
The resolution scaling demonstrates that this system is entirely GPU-limited. If the CPU were the bottleneck, resolution changes would have minimal impact on frame rates, since the CPU workload for game logic is resolution-independent. Instead, every resolution increase produces a significant FPS penalty, which is the signature of a graphics processor that cannot keep up with the pixel and texture throughput demands. The 4K data points are particularly telling: even at Low settings, 4K only reaches 32 FPS, while 1080p Low achieves 88 FPS. The 2.75x pixel count difference between these resolutions explains the performance collapse.
Measured FPS Breakdown, resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system produces its best results. Low settings deliver an average of 88 FPS, making this the only configuration that exceeds 60 FPS consistently. Medium settings reduce the average to 70 FPS, with a minimum of 59 FPS and maximum of 80 FPS. High settings drop to 56 FPS, and Ultra settings fall to 43 FPS. The progression shows that each settings tier costs roughly 13-15 FPS, with the gap between Low and Ultra being 45 FPS.
The 2560x1440 results show the GPU struggling more visibly. Low settings average 58 FPS, just below the 60 FPS threshold. Medium settings average 46 FPS with a minimum of 39 FPS and maximum of 53 FPS. High settings drop to 37 FPS, and Ultra settings fall to 29 FPS. The difference between Low and Ultra at this resolution is 29 FPS, showing that the GPU's limitations become more pronounced as pixel count increases.
At 3840x2160, the results are marginal at best. Low settings produce 32 FPS, Medium averages 25 FPS with a minimum of 22 FPS and maximum of 29 FPS, High settings drop to 20 FPS, and Ultra settings bottom out at 16 FPS. None of these configurations are playable for smooth gameplay, and even the Low preset fails to maintain 30 FPS. The Medium preset data shows a tight range between 22 and 29 FPS, indicating that the GPU is hitting hard limits rather than fluctuating based on scene complexity.
The data shows that only 1080p Low and 1080p Medium configurations provide anything close to a smooth experience. The 1080p Medium preset, with its 59 FPS minimum, is the highest quality setting that stays above typical playability thresholds. Everything above 1080p Medium falls below 60 FPS, and everything above 1080p High falls below 45 FPS.
FAQ
Q: Can this system run Fivem at 60 FPS?
A: Only at 1080p with Low settings, where the average FPS is 88. At 1080p Medium, the average drops to 70 FPS, but the minimum FPS of 59 means it will dip below 60 occasionally. At any higher resolution or settings preset, average FPS falls below 60.
Q: What is the best resolution for this combination?
A: 1920x1080 is the only resolution that provides playable frame rates. At 1440p, even Low settings only reach 58 FPS average, and at 4K, no settings preset exceeds 32 FPS. The GPU's shared memory architecture and low fill rate make higher resolutions impractical.
Q: How does the GPU compare to its closest rivals?
A: The Intel Arc B390 has a 3DMark Steel Nomad score of 1,482. It is 1.3% faster than the NVIDIA GeForce GT 520MX, 1.5% faster than the GeForce 800M, and 2.5% faster than the GeForce GT 625 OEM. These are all legacy low-end parts, confirming the B390's position in the 9th percentile of all GPUs.
Q: Is the CPU holding back performance in this game?
A: No. The benchmark data shows that performance scales dramatically with resolution and graphics settings, which is characteristic of a GPU bottleneck. The Ryzen 7 9700F ranks in the 94th percentile of CPUs and is comparable to the Ryzen 9 7940HX and Core i7-14700KF within 0.2%, indicating it has ample headroom for this workload.
Q: What are the minimum FPS values for the Medium preset?
A: At 1080p Medium, the minimum FPS is 59 with an average of 70 and maximum of 80. At 1440p Medium, the minimum is 39 with an average of 46 and maximum of 53. At 4K Medium, the minimum is 22 with an average of 25 and maximum of 29. The minimum FPS values scale consistently with resolution.
Q: Does the system's 4K performance ever reach playable levels?
A: No. The best 4K result is 32 FPS at Low settings. Medium settings average 25 FPS, High settings average 20 FPS, and Ultra settings average 16 FPS. All 4K configurations fall below the 30 FPS threshold typically considered minimally playable.
Settings Recommendations
The measured data provides a clear hierarchy of playable configurations. At 1080p Low, the system achieves 88 FPS average, which is smooth and responsive. The 1080p Medium preset offers a 70 FPS average with a 59 FPS minimum, representing the best balance of visual quality and performance for this system. This is the highest settings tier that maintains an average above 60 FPS.
For users who prefer visual fidelity over frame rate, 1080p High at 56 FPS is the next option, but it sacrifices smoothness. The 1440p Low preset at 58 FPS is comparable but with a higher resolution, yet it lacks the headroom of the 1080p Medium configuration. The data suggests that 1080p Medium is the optimal choice because it provides the best combination of resolution, settings quality, and frame rate stability.
The 4K presets should be avoided entirely, as even the Low preset at 32 FPS is below playability thresholds. The Ultra presets at any resolution are also impractical, with 1080p Ultra at 43 FPS being the best Ultra result, still below the 60 FPS target. For users prioritizing consistent frame pacing, the 1080p Medium preset with its 59 FPS minimum is the safest recommendation. The 1080p Low preset provides the highest average FPS but may look noticeably less detailed in Fivem's multiplayer environments.
How This Combo Ranks
The AMD Ryzen 7 9700F and Intel Arc B390 combination ranks 2,656 out of 3,005 tested combos in Fivem. This places it in the bottom 12% of all tested configurations, which aligns with the GPU's 9th percentile ranking. The CPU's high percentile ranking (94th) does little to offset the GPU's limitations in this game.
The ranking suggests that while the CPU is capable of running Fivem's multiplayer logic without issue, the integrated GPU cannot deliver the rendering performance needed for a satisfying experience. The combination of a top-tier desktop CPU with an entry-level IGP creates an unusual bottleneck scenario where the system's performance is almost entirely determined by the GPU.
Looking at the competitive landscape, the GPU's nearest rivals are all older NVIDIA parts that would similarly struggle with modern gaming loads. The CPU's rivals, by contrast, are high-end desktop and mobile processors that would pair well with discrete GPUs. This ranking implies that the system is poorly balanced for Fivem specifically, where the game's asset-heavy multiplayer environments place significant demands on both rendering and memory bandwidth. The 3,005 tested combos include systems with discrete GPUs, and the B390's position in the 9th percentile means most other configurations will outperform it regardless of their CPU.
Hardware Specifications
AMD Ryzen 7 9700F
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9700F + Intel Arc B390 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 58.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 88.0 |
| 1920x1080 | Medium | 70.0 |
| 1920x1080 | High | 56.0 |
| 1920x1080 | Ultra | 43.0 |
Fivem with Ryzen 7 9700F + Other GPUs
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Fivem with Arc B390 + Other CPUs
See how Fivem performs with the same GPU but different processors.
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