Control
This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 21 | 24 | 33 |
| 1440p QHD | 27 | 31 | 35 | 50 |
| 1080p Full HD | 36 | 41 | 46 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 9 9950X3D + Intel Arc B390, In-Depth Analysis
This combo pairs the flagship 16-core AMD Ryzen 9 9950X3D with the Intel Arc B390 integrated GPU, producing a gaming experience that is firmly constrained by the graphics side of the equation. Benchmark data for Control places this pairing at rank 2551 out of 2888 tested combinations, putting it in the bottom 12% of all configurations. The numbers reveal a system where the CPU's immense processing potential is almost entirely untapped, while the GPU labors to produce playable frame rates at any resolution above the most forgiving settings.
How This Combo Ranks
The combo's rank of 2551 out of 2888 tested combinations in Control is a clear indicator of its standing. This places it in the lower tier of all tested systems, which is unsurprising given the GPU's performance percentile. The Intel Arc B390 sits at just the 9th percentile among all GPUs, meaning roughly 91% of graphics cards in the database deliver better raw performance. Consequently, the pairing with a top-tier CPU does not boost the overall gaming experience in this title.
The CPU itself is a different story. The Ryzen 9 9950X3D ranks at the 95th percentile among all CPUs, with an average benchmark score of 75,779. Its nearest rivals include the AMD Ryzen 7 PRO 9755 (avg score 75,738, deltaPct 0.1) and the AMD Ryzen 7 PRO 9755X3D (avg score 75,716, deltaPct 0.1), showing that this processor is statistically tied with the fastest chips available. The Intel Core Ultra 9 285 trails by just 0.4% with a score of 75,488. This extreme CPU strength combined with weak GPU performance creates a massive imbalance.
What this means for Control specifically is that the game's frame rate ceiling is set almost entirely by the Arc B390. The combo rank reflects this GPU-bound reality. Even with the 9950X3D's 32 threads and 128 MB of L3 cache, the measured FPS data shows the system struggles to maintain smooth gameplay. The disparity between the CPU's 95th percentile standing and the GPU's 9th percentile standing is the defining characteristic of this configuration, and the rank of 2551 confirms that this imbalance does not resolve favorably in actual gaming workloads.
GPU Role
The Intel Arc B390 is the decisive component in this pairing, and its specifications explain the measured results. Built on Intel's 3 nm process with the Xe3-LPG architecture (chip codename Panther Lake), this is an integrated graphics solution with a 80 W TDP. The GPU operates with a base clock of 300 MHz and a boost clock of 2500 MHz. Its shading units number 1,536, paired with 48 texture mapping units and 24 raster operation pipelines. Ray tracing is supported via 12 dedicated RT cores.
Memory configuration is entirely system-shared, with the GPU relying on the host system's DDR5 memory over a dual-channel bus. The memory bandwidth is listed as "System Dependent," which means performance scales with the CPU's memory configuration. In this case, the 9950X3D supports dual-channel DDR5 with a theoretical bandwidth of 89.6 GB/s, but the integrated GPU must share that bandwidth with the CPU. This shared memory arrangement is typical for integrated graphics and represents a fundamental bottleneck for gaming performance.
The GPU's compute capabilities are modest: 7.680 TFLOPS of FP32 performance and 15.36 TFLOPS of FP16 (2:1). Pixel rate is 60.00 GPixel/s and texture rate is 120.0 GTexel/s. In the 3DMark Steel Nomad DX12 benchmark, the Arc B390 scores 1,482, placing it just 1.3% above the NVIDIA GeForce GT 520MX (score 1,463) and 1.5% above the GeForce 800M (score 1,460). These rivals are ancient, low-end parts, underscoring that the Arc B390's performance class is entry-level at best.
In Control, these GPU specifications translate directly to the measured FPS. The game's demanding rendering features — volumetric lighting, particle effects, and destructible environments — place heavy load on pixel throughput and memory bandwidth. The Arc B390's 24 ROPs and shared memory system simply cannot deliver high frame rates at demanding settings. The data shows the GPU consistently producing sub-60 FPS averages across all tested configurations, confirming that the graphics processor is the primary limiter.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and acceptable frame rate. At 1080p, the Low preset delivers an average of 65 FPS, which is the only configuration in the entire dataset that approaches smooth, playable performance. Medium at 1080p drops to 46 FPS average, while High falls to 41 FPS, and Ultra bottoms out at 36 FPS. For a 60 FPS target, Low at 1080p is the only viable option.
At 1440p, the situation degrades further. Low settings produce an average of 50 FPS, which is playable but below the 60 FPS threshold. Medium averages 35 FPS with a minimum of 30 FPS, High drops to 31 FPS, and Ultra averages just 27 FPS. For users willing to accept 30 FPS as a playable baseline, Low at 1440p is the best choice, though Medium offers a better visual experience at the cost of 15 FPS on average.
At 4K, no setting yields a playable experience. Low averages 33 FPS, Medium averages 24 FPS, High averages 21 FPS, and Ultra averages 18 FPS. The minimum FPS for Medium at 4K is 20 FPS, which indicates stuttering and inconsistent frame pacing. For this resolution, the recommendation is to avoid it entirely unless the user accepts a slideshow-like experience. The data suggests that 1080p Low is the only configuration that provides a consistently smooth frame rate, making it the default recommendation for this combo.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across resolutions and settings. At 1920x1080, the Low preset achieves an average of 65 FPS, with no minimum or maximum recorded. Medium averages 46 FPS with a minimum of 40 and maximum of 53. High averages 41 FPS, and Ultra averages 36 FPS. The gap between Low and Ultra at 1080p is 29 FPS, representing a 45% drop from the lowest to highest settings.
Moving to 2560x1440, Low averages 50 FPS, a 23% decrease from the 1080p Low result. Medium averages 35 FPS with a minimum of 30 and maximum of 40, representing a 24% drop from the 1080p Medium result. High averages 31 FPS (down 24% from 1080p High), and Ultra averages 27 FPS (down 25% from 1080p Ultra). The consistent ~24% drop across all settings from 1080p to 1440p indicates a resolution-bound scaling pattern.
At 3840x2160, the performance collapse is dramatic. Low averages 33 FPS, a 34% drop from 1440p Low. Medium averages 24 FPS with a minimum of 20 and maximum of 27, a 31% drop from 1440p Medium. High averages 21 FPS (down 32%), and Ultra averages 18 FPS (down 33%). The 4K results show sub-30 FPS averages across the board, with even the Low preset failing to reach 35 FPS. The minimum FPS of 20 at 4K Medium suggests the system occasionally drops into unplayable territory.
Resolution Scaling
The resolution scaling behavior reveals a system that is heavily GPU-bound. From 1080p to 1440p, the FPS drops by approximately 24% across all settings. From 1440p to 4K, the drop is approximately 32%. This increasing penalty at higher resolutions is a classic sign of pixel-throughput limitation, where the GPU's ROPs and memory bandwidth become the dominant constraints.
For the Arc B390, the pixel rate of 60.00 GPixel/s is the theoretical ceiling for rasterization. At 1080p (approximately 2.07 million pixels), 60 GPixel/s translates to roughly 29 frames per millisecond of pixel work. At 4K (approximately 8.29 million pixels), the same pixel rate yields only about 7 frames per millisecond. The measured FPS at 4K Low (33 FPS) is consistent with this pixel-bound analysis, as the GPU is spending most of its time filling pixels rather than executing shader work.
The CPU's role in resolution scaling is negligible. The Ryzen 9 9950X3D's 3DMark single-thread score of 1,292 and 16-thread score of 16,374 indicate ample headroom for game logic and draw call submission. The limiting factor is unequivocally the GPU's ability to process fragments and output pixels. This is confirmed by the fact that FPS drops nearly proportionally to pixel count, which would not occur if the CPU were the bottleneck. The data implies that reducing resolution is the most effective way to improve performance, as the CPU can easily feed the GPU at any resolution.
CPU Role
The AMD Ryzen 9 9950X3D is a 16-core, 32-thread processor based on the Zen 5 architecture (codename Granite Ridge), manufactured on TSMC's 4 nm process. It has a base clock of 4.30 GHz and a boost clock of 5.70 GHz, with a TDP of 170 W. The cache hierarchy includes 80 KB of L1 per core, 1 MB of L2 per core, and a substantial 128 MB of L3 cache. It supports DDR5 memory over a dual-channel bus with 89.6 GB/s bandwidth and includes PCIe Gen 5 with 24 lanes. The processor launched with an MSRP of $699.
Benchmark data shows the 9950X3D is a powerhouse. In Cinebench R23, it scores 42,018 in multi-core and 2,259 in single-core. Geekbench results are 26,736 multi-core and 3,064 single-core. PassMark tests show 70,255 in multithread, 4,737 in single-thread, and 159,724 in floating-point math. The 3DMark results range from 1,292 single-thread to 17,184 max-threads. The CPU's percentile of 95 indicates it outperforms 95% of all CPUs in the database.
In Control, this CPU power is mostly wasted. The game's measured FPS does not scale with CPU performance; instead, it remains firmly tied to GPU capabilities. At 1080p Low, the 65 FPS average is likely close to the Arc B390's maximum output, with the CPU providing all necessary draw calls and physics calculations without breaking a sweat. The 9950X3D's 128 MB L3 cache and 16 cores are far more than Control needs, as the game was released in 2019 and is not particularly thread-hungry.
The contrast between the CPU's 95th percentile rank and the GPU's 9th percentile rank highlights the mismatch. The Ryzen 9 9950X3D is capable of driving far more powerful GPUs, but the Arc B390 cannot utilize even a fraction of the CPU's throughput. For users considering this combo, the data suggests that the CPU will not be the limiting factor in any scenario; instead, upgrading the GPU would yield far more significant FPS improvements in Control.
FAQ
*Q: What is the best resolution and settings combo for this system in Control?*
A: The only configuration achieving an average above 60 FPS is 1920x1080 with Low settings, which averages 65 FPS. At 1440p, Low averages 50 FPS, and at 4K, even Low only averages 33 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 9 9950X3D has an average benchmark score of 75,779, which is 0.1% higher than both the AMD Ryzen 7 PRO 9755 (75,738) and AMD Ryzen 7 PRO 9755X3D (75,716), and 0.4% higher than the Intel Core Ultra 9 285 (75,488).
Q: What is the GPU's performance percentile, and what does it mean?
A: The Intel Arc B390 is at the 9th percentile among all GPUs, meaning it outperforms only 9% of tested graphics cards. Its 3DMark Steel Nomad score of 1,482 is just 1.3% above the NVIDIA GeForce GT 520MX.
Q: How much FPS is lost when going from 1080p to 4K at Medium settings?
A: At Medium settings, the average FPS drops from 46 at 1080p to 35 at 1440p (a 24% decrease), then to 24 at 4K (a 31% further decrease), representing a total loss of 22 FPS from 1080p to 4K.
*Q: Is this system capable of ray tracing in Control?*
A: The GPU has 12 dedicated RT cores and supports DirectX 12 Ultimate, but the measured FPS data does not include any ray tracing results. Given the performance at standard settings, enabling ray tracing would likely result in very low frame rates.
Q: What does the combo rank of 2551 out of 2888 indicate?
A: It places this configuration in the bottom 12% of all tested combinations for Control. This rank is primarily due to the GPU's low performance, as the CPU ranks at the 95th percentile and is not the limiting factor.
Hardware Specifications
AMD Ryzen 9 9950X3D
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9950X3D + Intel Arc B390 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 21.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 50.0 |
| 2560x1440 | Medium | 35.0 |
| 2560x1440 | High | 31.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 65.0 |
| 1920x1080 | Medium | 46.0 |
| 1920x1080 | High | 41.0 |
| 1920x1080 | Ultra | 36.0 |
Control with Ryzen 9 9950X3D + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with Arc B390 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 9 9950X3D + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.