Fivem
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 37 | 46 | 58 |
| 1440p QHD | 51 | 66 | 83 | 105 |
| 1080p Full HD | 78 | 101 | 126 | 159 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 9 9900X3D + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
Fivem, a multiplayer modification platform built atop Grand Theft Auto V, presents a unique performance profile that diverges sharply from standard single-player benchmarks. The measured data for this combination of an AMD Ryzen 9 9900X3D and NVIDIA GeForce RTX 2060 SUPER reveals a system where the graphics card is the primary bottleneck at higher resolutions, while the processor’s considerable headroom only becomes apparent at 1080p. The raw numbers show a clear hierarchy: performance degrades predictably as resolution climbs, but the rate of that degradation tells a more nuanced story about where this pairing’s limits lie. With the CPU ranking in the 91st percentile among all processors and the GPU sitting in the 62nd percentile, the imbalance is stark from the outset. This analysis examines the measured FPS rows to understand how the 9900X3D’s 12 cores and 24 threads interact with the RTX 2060 SUPER’s 8 GB of GDDR6 memory, and what that means for a player navigating the crowded, dynamic environments typical of FiveM servers.
Resolution Scaling
The measured FPS data across the three resolutions reveals a consistent and expected pattern: frame rates fall as pixel count rises, but the magnitude of the drop varies significantly by settings preset. At Low settings, the system delivers 159 FPS at 1920x1080, which falls to 105 FPS at 2560x1440, and then to 58 FPS at 3840x2160. That represents a 34% reduction from 1080p to 1440p, and a 45% further drop from 1440p to 4K. The scaling from 1080p to 4K at Low settings is a 63% decrease overall. This steep decline points directly at the RTX 2060 SUPER as the limiting factor; the GPU’s 448.0 GB/s memory bandwidth and 7.181 TFLOPS of FP32 compute are simply overwhelmed as the render target expands.
At Medium settings, the same resolution progression yields 126 FPS, 83 FPS, and 46 FPS respectively. The percentage drops are 34% from 1080p to 1440p, then 45% from 1440p to 4K, mirroring the Low preset’s relative scaling almost exactly. This consistency suggests that the GPU’s workload scales linearly with pixel count regardless of the modest increase in visual complexity between Low and Medium. The High preset shows a similar trend: 101 FPS at 1080p, 66 FPS at 1440p, and 37 FPS at 4K, with drops of 35% and 44% respectively. Ultra settings produce the lowest absolute numbers—78 FPS, 51 FPS, and 28 FPS—but the relative scaling tightens slightly, with a 35% drop from 1080p to 1440p and a 45% drop from 1440p to 4K.
What these numbers imply is that the CPU, with its 5.50 GHz boost clock and 128 MB of L3 cache, is never the binding constraint at any resolution above 1080p. The data shows that even at Ultra 4K, the system maintains a playable 28 FPS average, which is remarkably low but still indicates the GPU is doing all the heavy lifting. The 9900X3D’s theoretical capability—evidenced by its Cinebench R23 multicore score of 47737 and single-core score of 6739—far exceeds what Fivem’s engine demands at these settings. The resolution scaling thus confirms a fundamental imbalance: the RTX 2060 SUPER, with its 8 GB memory capacity and 256-bit bus, is the ceiling, and dropping to 1080p only partially relieves that pressure. At 1080p Low, the 159 FPS figure approaches the refresh-rate limits of many monitors but still leaves headroom, suggesting that even here, the GPU is not fully saturated; the CPU could likely push higher if the graphics card allowed.
FAQ
Q: What is the highest average FPS recorded for this combo in Fivem?
A: The highest measured average FPS is 159, achieved at 1920x1080 resolution with Low settings. This is the only row exceeding 150 FPS, and it stands in contrast to the 37 FPS average at 3840x2160 with High settings.
Q: How much of a performance gap exists between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset delivers 105 FPS average, while Ultra drops to 51 FPS. That is a 54 FPS difference, representing a 51% reduction in frame rate when moving from the lowest to the highest quality preset.
Q: Does the RTX 2060 SUPER’s 8 GB VRAM become a limiting factor at 4K?
A: The data suggests it does, though indirectly. At 3840x2160, the average FPS ranges from 28 (Ultra) to 58 (Low). The 8 GB GDDR6 memory with 448.0 GB/s bandwidth is likely strained by the texture and geometry demands of 4K rendering, as evidenced by the severe drop from Low to Ultra (58 to 28 FPS), which is a 52% reduction.
Q: How does the CPU’s benchmark performance compare to its nearest rivals?
A: The Ryzen 9 9900X3D has an average benchmark score of 54762, which places it 0.6% below the Intel Core Ultra 5 245KF (55093) and 1.3% above the Intel Core Ultra 5 245K (54053). It also leads the Intel Xeon 6505P (53701) by 2% and the Intel Core i7-14700F (53620) by 2.1%.
Q: Is there a measurable FPS difference between Medium and High settings at 1080p?
A: Yes, the difference is 25 FPS. Medium settings yield 126 FPS average (with a min of 107 and max of 145), while High settings produce 101 FPS average. The gap narrows at higher resolutions, being 17 FPS at 1440p (83 vs 66) and 9 FPS at 4K (46 vs 37).
Q: What does the combo’s rank of 2078 out of 3005 combos indicate?
A: It indicates that this particular CPU-GPU pairing places in the 69th percentile of all tested combos for Fivem specifically. The rank reflects the GPU’s modest standing (62nd percentile among all GPUs) dragging down the CPU’s excellent performance (91st percentile among all CPUs).
How This Combo Ranks
The combo rank of 2078 out of 3005 tested combinations places this pairing in the lower-middle tier of the database for Fivem. That rank is a direct consequence of the RTX 2060 SUPER’s positioning; the GPU sits in the 62nd percentile of all graphics cards, with an average benchmark score of 18093. Its nearest rivals include the NVIDIA GeForce RTX 3060 Mobile (18159, 0.4% higher) and the AMD Radeon Pro 5700 (18189, 0.5% higher), both of which are close enough to suggest the 2060 SUPER is not an outlier but rather a solid midrange part. The CPU, by contrast, is a top-tier component; the 9900X3D’s 54762 average score places it in the 91st percentile, and its nearest rivals are all within 2.1% of its score. The Intel Core Ultra 5 245KF is 0.6% faster, while the Intel Core i7-14700F is 2.1% slower.
This disparity means the combo rank is effectively capped by the GPU. In Fivem, which is a multiplayer mod with a heavy CPU load due to many connected players and custom scripts, one might expect the 9900X3D to boost the pairing. Yet the measured FPS data shows that at every resolution and settings combination, the frame rates align more closely with what a midrange GPU would deliver than with what a top-tier CPU could enable. The rank of 2078 suggests that among the 3005 combos tested, most pairings with a similarly capable CPU but a stronger GPU would outperform this setup. The data implies that the 9900X3D is effectively wasted in this configuration for Fivem, as the GPU becomes the limiting factor even at 1080p Low, where 159 FPS still leaves performance on the table relative to what the CPU could theoretically support. The rank is a reminder that balanced systems matter more than individual component strength, and this pairing leans heavily toward CPU overkill.
Measured FPS Breakdown
At 1920x1080, the data shows a clear progression across presets. Low settings produce the highest average at 159 FPS. Medium settings deliver 126 FPS, with a minimum of 107 and maximum of 145. High settings drop to 101 FPS, and Ultra bottoms out at 78 FPS. The spread from Low to Ultra is 81 FPS, meaning Ultra delivers 49% of the frame rate of Low. This is a substantial penalty for maximum visual quality, but all 1080p presets remain above the 60 FPS threshold, making the resolution viable for competitive play.
Moving to 2560x1440, the averages fall to 105 FPS at Low, 83 FPS at Medium (with a min of 70 and max of 95), 66 FPS at High, and 51 FPS at Ultra. The drop from 1080p to 1440p at each preset ranges from 34% (Low) to 35% (High), indicating that the GPU’s pixel processing capability is the dominant factor. The 70 FPS minimum at Medium is notable, as it shows that even with drops, the system can maintain playable frame rates at 1440p for most presets, with Ultra being the only exception dipping below 60.
At 3840x2160, the data becomes more challenging. Low settings yield 58 FPS, Medium drops to 46 FPS (with a min of 39 and max of 53), High falls to 37 FPS, and Ultra manages only 28 FPS. All presets except Low fail to reach 60 FPS at 4K, and the Ultra result of 28 FPS is barely playable for a multiplayer title. The minimum FPS of 39 at Medium is particularly telling, as it suggests frame pacing issues under load, which could be problematic in dense Fivem servers with many players and vehicles. The progression from Low to Ultra at 4K shows a 30 FPS drop, which is a 52% reduction, highlighting how the RTX 2060 SUPER’s 8 GB VRAM and 7.181 TFLOPS compute are insufficient for 4K Ultra in this game.
GPU Role
The NVIDIA GeForce RTX 2060 SUPER is the clear bottleneck in this configuration, and the FPS data reflects its capabilities. The GPU has 2176 shading units, 136 texture mapping units, and 64 ROPs, with a boost clock of 1650 MHz. Its 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which is sufficient for 1080p and 1440p but becomes strained at 4K. The measured FPS at 4K High (37 FPS) and Ultra (28 FPS) aligns with the GPU’s 62nd percentile standing among all GPUs, indicating that it is a midrange part that struggles with high-resolution, high-detail workloads.
The FP32 compute of 7.181 TFLOPS and texture rate of 224.4 GTexel/s are the raw numbers that explain the scaling seen across resolutions. At 1080p Low, the GPU can process frames quickly enough to hit 159 FPS, but doubling the pixel count to 1440p reduces that to 105 FPS, and quadrupling to 4K cuts it to 58 FPS. This is consistent with a GPU that is fill-rate and bandwidth limited. The 8 GB VRAM capacity is another factor; Fivem, with its custom assets and high player counts, can exceed 8 GB at 4K Ultra, leading to texture swapping that contributes to the 28 FPS average and potential stutters. The GPU’s transistor count of 10,800 million on a 12 nm process from TSMC places it in a different era than the CPU’s 4 nm process, and that generational gap is evident in the performance disparity. The data suggests that for Fivem, the RTX 2060 SUPER is adequate for 1080p and entry-level 1440p gaming, but it cannot leverage the 9900X3D’s capabilities at higher resolutions.
CPU Role
The AMD Ryzen 9 9900X3D presents a stark contrast to the GPU’s limitations. With 12 cores and 24 threads based on the Zen 5 architecture (Granite Ridge), this processor is built for high-throughput workloads. Its base clock of 4.40 GHz and boost clock of 5.50 GHz, coupled with 128 MB of L3 cache, give it exceptional single-threaded and multi-threaded performance. The Cinebench R23 scores of 6739 (single-core) and 47737 (multi-core) place it in the top tier of desktop CPUs, and its 91st percentile ranking among all CPUs confirms this. The Geekbench single-core score of 3041 and multi-core of 22884 further illustrate its dominance.
In Fivem, which is known for being CPU-intensive due to the need to simulate many players, vehicles, and server-side scripts, the 9900X3D should theoretically excel. However, the measured FPS data shows that the CPU is rarely the limiting factor. At 1080p Low, the 159 FPS average is likely CPU-bound, but even then, the GPU is not fully saturated, as evidenced by the fact that dropping to 720p (not measured) would not yield proportionally higher FPS. The CPU’s 80 KB of L1 cache per core and 1 MB of L2 cache per core are ample for Fivem’s workloads, and the 89.6 GB/s memory bandwidth from DDR5 support ensures that data can feed the cores quickly. The Passmark multithread score of 56154 and single-thread of 4646 suggest that the CPU can handle far more than what this GPU allows. The data implies that the 9900X3D’s 24 threads are mostly idle during Fivem sessions, as the RTX 2060 SUPER caps the frame rate well below what the CPU could deliver. This is a fundamental mismatch, and the CPU’s launch MSRP of $599 and 120 W TDP indicate a component designed for high-end gaming and productivity, not for pairing with a midrange GPU in a game like Fivem.
Settings Recommendations
Based on the measured FPS rows, the optimal settings for this combo depend on the target resolution and the player’s priorities. At 1920x1080, Medium settings offer the best balance, delivering 126 FPS average with a minimum of 107 FPS. This provides a smooth experience above 100 FPS at all times, which is ideal for a multiplayer game where responsiveness matters. High settings at 1080p (101 FPS) are also viable, but the 25 FPS penalty over Medium may not justify the visual improvement, especially since the min FPS is not recorded for High. Ultra at 1080p (78 FPS) is playable but leaves performance on the table, and the jump from High to Ultra yields only a 23 FPS drop, making Ultra a reasonable choice for those prioritizing visuals.
At 2560x1440, Medium settings (83 FPS average, 70 FPS min) are the recommended choice, as they maintain a playable frame rate above 60 FPS even in demanding moments. High at 1440p (66 FPS) is acceptable but sits close to the 60 FPS threshold, and any server-side load could push it below. Ultra at 1440p (51 FPS) is not recommended for competitive play, as the dip below 60 FPS introduces noticeable stutter. The Low preset at 1440p (105 FPS) is an option for players who prioritize frame rate above all else, but Medium offers a superior visual experience with only a 22 FPS penalty.
At 3840x2160, the data is less encouraging. Low settings (58 FPS) are the only preset that approaches playable frame rates, but even this falls short of 60 FPS. Medium (46 FPS) and High (37 FPS) are playable in single-player but risky in Fivem’s multiplayer environment, where the minimum FPS of 39 at Medium could drop further during intense scenes. Ultra at 4K (28 FPS) is not viable for any practical purpose. For 4K, the recommendation is to use Low settings and accept the 58 FPS average, or to lower the resolution to 1440p for a better experience. The best overall experience across all resolutions appears to be 1080p Medium, which combines a high average FPS (126) with a solid minimum (107), ensuring smooth gameplay in Fivem’s unpredictable multiplayer scenarios.
Hardware Specifications
AMD Ryzen 9 9900X3D
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9900X3D + NVIDIA GeForce RTX 2060 SUPER in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 105.0 |
| 2560x1440 | Medium | 83.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 51.0 |
| 1920x1080 | Low | 159.0 |
| 1920x1080 | Medium | 126.0 |
| 1920x1080 | High | 101.0 |
| 1920x1080 | Ultra | 78.0 |
Fivem with Ryzen 9 9900X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 2060 SUPER + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 9 9900X3D + RTX 2060 SUPER
Explore FPS benchmarks for other games using this same hardware combination.