Fivem

Fivem

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 38 48 60
1440p QHD 53 69 86 109
1080p Full HD 81 104 131 166

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 48
3840x2160 High 38
3840x2160 Ultra 30
2560x1440 Low 109
2560x1440 Medium 86
2560x1440 High 69
2560x1440 Ultra 53
1920x1080 Low 166
1920x1080 Medium 131
1920x1080 High 104
1920x1080 Ultra 81

Fivem with AMD Ryzen 9 9900X3D + AMD Radeon RX 6650 XT, In-Depth Analysis

The AMD Ryzen 9 9900X3D paired with the AMD Radeon RX 6650 XT delivers a playable but tier-dependent experience in Fivem, with the data clearly indicating that the graphics card is the primary bottleneck at higher resolutions and quality settings. This combination ranks in the 36th percentile of tested combos, placing it below average for this multiplayer title, but the strong CPU ensures that lower settings and resolutions yield excellent frame rates.

Settings Recommendations

The measured data points to Low settings as the only reliable path to a consistently high-refresh experience across all resolutions, while Medium offers the best balance of visual fidelity and performance for most users. At 1080p, the Low preset produces an average of 166 FPS, which is 27% faster than the High preset’s 104 FPS and more than double the Ultra preset’s 81 FPS. This gap widens at higher resolutions, making Low the safest choice for competitive play or high-refresh monitors.

For users prioritizing visual quality over raw speed, Medium is the optimal compromise. At 1080p, Medium delivers 131 FPS with a measured minimum of 111 FPS and maximum of 150 FPS, keeping frame pacing smooth even during busy multiplayer moments. The jump from Medium to High costs 27 FPS at 1080p (a 21% drop), which is a significant penalty for modest visual gains. At 1440p, Medium maintains 86 FPS, which remains fluid, but the 73 FPS minimum shows that demanding scenes can dip noticeably. At 4K, Medium falls to 48 FPS, which is borderline for a smooth experience, making it only viable for slower-paced gameplay.

The Ultra preset is not recommended for this combo in Fivem. At 1080p it yields 81 FPS, which is acceptable, but at 1440p it drops to 53 FPS and at 4K it plummets to 30 FPS, making it unplayable at higher resolutions. The step from High to Ultra costs 23 FPS at 1080p (a 22% reduction) and 16 FPS at 1440p (a 23% reduction), which is a steep price for the marginal visual improvements. The High preset sits in an awkward middle ground: it provides 104 FPS at 1080p and 69 FPS at 1440p, but the 38 FPS at 4K indicates the GPU is overwhelmed at that resolution.

Given the data, the recommended configuration is Low settings at 1080p or 1440p for maximum frame rates, or Medium settings at 1080p for a balanced experience that keeps the minimum above 100 FPS. Users with 4K displays should stick to Low settings, which still manages 60 FPS, but should expect that Ultra and High are not viable options with this GPU.

How This Combo Ranks

This CPU and GPU pairing ranks 1917th out of 3005 tested combos in Fivem, placing it in the 36th percentile overall. This below-average ranking is primarily attributable to the RX 6650 XT’s performance ceiling, as the Ryzen 9 9900X3D is a top-tier processor that should not be the limiting factor in most titles.

The CPU itself ranks in the 91st percentile against all CPUs, with an average benchmark score of 54,762. Its nearest rivals show how competitive this chip is: the Intel Core Ultra 5 245KF scores 55,093 (0.6% higher), the Intel Core Ultra 5 245K scores 54,053 (1.3% lower), the Intel Xeon 6505P scores 53,701 (2.0% lower), and the Intel Core i7-14700F scores 53,620 (2.1% lower). This places the 9900X3D in a tight cluster with these alternatives, but its 12-core, 24-thread configuration and 128 MB of L3 cache give it a distinct advantage in multi-threaded workloads.

In contrast, the GPU ranks in the 65th percentile against all GPUs, with an average benchmark score of 19,765. Its nearest rivals are all older professional or workstation cards: the NVIDIA Tesla K40m scores 19,885 (0.6% higher), the AMD FirePro D300 scores 19,637 (0.7% lower), the AMD FirePro W7000 scores 19,905 (0.7% higher), and the NVIDIA Quadro K5200 scores 19,602 (0.8% lower). This indicates that the RX 6650 XT is performance-equivalent to a range of dated compute-focused GPUs, which is concerning for a modern gaming card.

The combination of a 91st-percentile CPU with a 65th-percentile GPU creates a notable imbalance. In Fivem, which is a multiplayer title that often relies on server-side processing but also stresses the client GPU heavily, this imbalance manifests as the GPU becoming the clear bottleneck at higher settings. The combo’s 36th-percentile ranking in this specific game suggests that the GPU’s limitations are more impactful than the CPU’s strengths, dragging the overall experience down compared to other tested pairings.

GPU Role

The AMD Radeon RX 6650 XT is the decisive factor in this combo’s Fivem performance, and the data shows it struggling to keep pace with the CPU’s capabilities. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing 280.3 GB/s of bandwidth. Its clocks are a base of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz, with memory running at 2190 MHz (17.5 Gbps effective).

The 8 GB VRAM capacity is sufficient for 1080p and 1440p gaming in Fivem, but the sharp FPS drops at 4K suggest memory bandwidth and capacity are being taxed heavily. At 4K Ultra, the GPU produces only 30 FPS, which is exactly half the 60 FPS achieved at 4K Low. This 50% performance penalty from Low to Ultra at the same resolution is a clear indicator that the GPU’s compute resources, rather than VRAM capacity alone, are the limiting factor.

The GPU’s raw compute is 10.79 TFLOPS FP32 and 21.59 TFLOPS FP16 (2:1 ratio), with 2048 shading units, 128 TMUs, and 64 ROPs. These specifications place it as a mid-range part from the RDNA 2.0 architecture, manufactured on TSMC’s 7 nm process with 11,060 million transistors on a 237 mm² die. The pixel rate of 168.6 GPixel/s and texture rate of 337.3 GTexel/s are adequate for 1080p but become strained at higher resolutions.

The benchmark scores confirm the GPU’s mid-range positioning. In 3DMark Steel Nomad DX12, it scores 1,859, while Geekbench scores are 97,969 in Metal, 10,111 in OpenCL, and 81,306 in Vulkan. The PassMark G3D score of 17,166 and GPU Compute score of 7,532 further illustrate its capabilities. The RX 6650 XT’s 65th-percentile ranking means it outperforms 65% of all GPUs, but in the context of this high-end CPU, it is the weak link.

The Fivem FPS data shows the GPU’s limits clearly. At 1080p, the drop from Low (166 FPS) to Ultra (81 FPS) is 85 FPS, a 51% reduction. At 1440p, the same settings comparison shows a drop from 109 to 53 FPS, a 51% reduction. At 4K, the drop from Low to Ultra is from 60 to 30 FPS, exactly 50%. This consistent ~50% penalty across all resolutions when going from Low to Ultra demonstrates that the GPU is being pushed to its absolute limit at Ultra, regardless of resolution.

Measured FPS Breakdown

The measured frame rates provide a comprehensive picture of this combo’s performance across three resolutions and four quality settings. Starting at 1920x1080, the data shows a wide spread: Low averages 166 FPS, Medium averages 131 FPS (with a minimum of 111 and maximum of 150), High averages 104 FPS, and Ultra averages 81 FPS. The progression from Low to Ultra is a steady decline, with each step costing approximately 20-35 FPS. The 131 FPS at Medium is particularly notable because it maintains a minimum above 110 FPS, which is ideal for smooth multiplayer gameplay.

At 2560x1440, the frame rates drop substantially. Low averages 109 FPS, Medium averages 86 FPS (with a minimum of 73 and maximum of 99), High averages 69 FPS, and Ultra averages 53 FPS. The 1440p results show a similar pattern to 1080p but with a more pronounced penalty at each setting. The jump from Low to Medium costs 23 FPS, from Medium to High costs 17 FPS, and from High to Ultra costs 16 FPS. The 53 FPS at Ultra is marginal for a multiplayer title, as it sits right at the edge of what most players consider acceptable.

At 3840x2160, the GPU is clearly overwhelmed. Low averages 60 FPS, which is exactly playable, Medium averages 48 FPS (with a minimum of 41 and maximum of 55), High averages 38 FPS, and Ultra averages 30 FPS. The 4K results show that only Low settings are viable for a consistent experience, and even that is right at the 60 FPS threshold. The Medium setting’s minimum of 41 FPS would cause noticeable stuttering in fast-paced multiplayer scenarios, while High and Ultra are effectively unplayable.

The resolution-by-resolution analysis reveals that the combo is best suited for 1080p gaming, where it can maintain 100+ FPS on all settings except Ultra. At 1440p, it remains playable on Low through High, but Ultra dips below 60 FPS. At 4K, only Low settings provide a playable experience, and the 60 FPS average is exactly at the threshold, meaning any demanding scene could push it lower.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a GPU-bound system with predictable degradation. At Low settings, the FPS drops from 166 at 1080p to 109 at 1440p (a 34% reduction) and then to 60 at 4K (a 45% reduction from 1440p). This scaling is steeper than ideal, as a perfectly balanced system would show a more linear decline. The 166-to-109-to-60 progression indicates that the GPU is struggling with the increased pixel count, even at the lowest quality settings.

At Medium settings, the FPS drops from 131 at 1080p to 86 at 1440p (a 34% reduction) and then to 48 at 4K (a 44% reduction from 1440p). The minimum FPS at each resolution shows a similar pattern: 111 at 1080p, 73 at 1440p, and 41 at 4K. This consistent ~34% reduction from 1080p to 1440p and ~44% reduction from 1440p to 4K suggests the GPU is the limiting factor, as the CPU is not showing signs of bottlenecking at lower resolutions.

At High settings, the FPS drops from 104 at 1080p to 69 at 1440p (a 34% reduction) and then to 38 at 4K (a 45% reduction from 1440p). The scaling is remarkably consistent across settings, with the 1080p-to-1440p reduction staying around 34% and the 1440p-to-4K reduction staying around 44-45%. This uniformity is a strong indicator that the GPU is the sole limiting component, as the CPU’s performance headroom is not being fully utilized at lower resolutions.

At Ultra settings, the FPS drops from 81 at 1080p to 53 at 1440p (a 35% reduction) and then to 30 at 4K (a 43% reduction from 1440p). The 30 FPS at 4K is a stark illustration of the GPU’s limits, as it represents a 63% reduction from the 1080p Ultra result. This scaling pattern, where 4K consistently delivers roughly 35-45% of the 1080p frame rate, confirms that the RX 6650 XT simply does not have the fill rate or compute power to handle 4K gaming in Fivem beyond Low settings.

CPU Role

The AMD Ryzen 9 9900X3D is an exceptionally capable processor that is not the bottleneck in this Fivem configuration. With 12 cores and 24 threads based on the Zen 5 architecture (Granite Ridge), this CPU has a base clock of 4.40 GHz and a boost clock of 5.50 GHz. Its 128 MB of L3 cache (along with 80 KB L1 and 1 MB L2 per core) provides ample capacity for game data, and the dual-channel DDR5 memory support with 89.6 GB/s bandwidth ensures the GPU is fed with data.

The CPU’s benchmark results are outstanding. In Cinebench R23, it scores 47,737 multi-core and 6,739 single-core. Geekbench shows 22,884 multi-core and 3,041 single-core. PassMark scores are equally impressive: 56,154 multi-thread, 4,646 single-thread, 179,727 integer math, 119,622 floating point math, 685,074 data compression, and 55,426 extended instructions. The 3DMark scores of 13,795 max threads and 1,269 single-thread further demonstrate its balanced performance.

The CPU’s 91st-percentile ranking means it outperforms 91% of all CPUs, and its average benchmark score of 54,762 places it in elite territory. Its nearest rivals show that it is competitive with Intel’s latest mid-range parts: the Core Ultra 5 245KF scores 55,093 (0.6% higher), the Core Ultra 5 245K scores 54,053 (1.3% lower), the Xeon 6505P scores 53,701 (2.0% lower), and the Core i7-14700F scores 53,620 (2.1% lower). This means the 9900X3D is effectively tied with these alternatives, offering no significant advantage or disadvantage in multi-threaded workloads.

In Fivem, the CPU’s role is to handle game logic, physics, and the processing of other players’ positions and actions in the multiplayer environment. With 12 cores and 24 threads, this CPU has far more headroom than the game requires. The FPS data confirms this: at 1080p Low, the combo achieves 166 FPS, which is likely limited by the GPU’s rendering speed rather than the CPU’s processing capability. If the CPU were the bottleneck, we would expect to see smaller FPS gaps between resolutions, but the consistent ~34% reduction from 1080p to 1440p across all settings proves the GPU is the limiting factor.

The CPU’s 120 W TDP and 4 nm manufacturing process (TSMC, 16,630 million transistors on 2x 70.6 mm² dies) indicate an efficient design that does not generate excessive heat. Its PCIe Gen 5 support with 24 lanes (CPU only) provides ample bandwidth for the GPU’s PCIe 4.0 x8 interface. The CPU’s integrated Radeon Graphics are present but not used in this configuration, as the discrete GPU handles all rendering. Overall, the Ryzen 9 9900X3D provides more than enough processing power for Fivem, and its 128 MB L3 cache likely helps with the game’s asset streaming and player data management, but the RX 6650 XT prevents this CPU from reaching its full potential in this title.

Hardware Specifications

AMD Ryzen 9 9900X3D

Cores / Threads 12 / 24
Base Clock 4400 MHz
Boost Clock 5500 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9900X3D + AMD Radeon RX 6650 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 48.0
3840x2160 High 38.0
3840x2160 Ultra 30.0
2560x1440 Low 109.0
2560x1440 Medium 86.0
2560x1440 High 69.0
2560x1440 Ultra 53.0
1920x1080 Low 166.0
1920x1080 Medium 131.0
1920x1080 High 104.0
1920x1080 Ultra 81.0

Fivem with Ryzen 9 9900X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6650 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 9 9900X3D + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.