Downfall

Downfall

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 29 35 43
1440p QHD 29 46 56 68
1080p Full HD 40 64 78 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 35
3840x2160 High 29
3840x2160 Ultra 18
2560x1440 Low 68
2560x1440 Medium 56
2560x1440 High 46
2560x1440 Ultra 29
1920x1080 Low 96
1920x1080 Medium 78
1920x1080 High 64
1920x1080 Ultra 40

Downfall with AMD Ryzen 7 9850X3D + Intel Arc B370, In-Depth Analysis

Downfall, a horror title from 2016, is not a demanding showcase. Yet, the measured performance of the AMD Ryzen 7 9850X3D paired with the Intel Arc B370 reveals a system that is heavily constrained by its integrated graphics. The data shows a combination that can handle the game at playable framerates only when settings and resolution are carefully managed. The CPU is a top-tier desktop part, while the GPU is an integrated solution with a 5th percentile ranking among all GPUs, creating a massive bottleneck that defines every benchmark result in this dataset.

CPU Role

The AMD Ryzen 7 9850X3D is a high-end desktop processor, and its specifications reflect that. It features 8 cores and 16 threads, built on the Zen 5 architecture (Granite Ridge) using a 4 nm process at TSMC. Its base clock is 4.70 GHz, and it can boost up to 5.60 GHz. This is a 120 W part designed for the AMD Socket AM5 platform. For a game like Downfall, which is not known for heavily threading, the CPU's raw single-core strength and its substantial 96 MB of shared L3 cache are the most relevant attributes. The benchmark results confirm its capability: it scores 2228 in Cinebench R23 single-core and 22807 in multi-core. Its Passmark single-thread score is 4704, and it achieves a Passmark multithread score of 41318.

This CPU is not the limiting factor in this system. Its average benchmark score of 58386 places it in the 92nd percentile of all CPUs, indicating it is more powerful than the vast majority of processors. When compared to its nearest rivals, its performance is nearly identical. It sits just 0.1% above the Intel Xeon Platinum 8260M and 0.5% above the Intel Core i9-14900. Conversely, it is 0.2% below the Intel Xeon w5-2545 and 0.7% below the AMD Ryzen AI 9 HX 470. These deltas are minuscule, essentially making the 9850X3D performance-equivalent to these other top-tier chips. In the context of Downfall, the CPU has ample headroom to feed frames to the GPU. The bottleneck is unequivocally elsewhere. The data suggests that even at the highest load, the CPU is likely waiting on the graphics processor, meaning the game's framerate is dictated by the GPU's capabilities, not the CPU's computational power.

GPU Role

The Intel Arc B370 is a fundamentally different class of hardware. It is an integrated graphics processor (IGP) based on the Panther Lake chip and Xe3-LPG architecture, built on Intel's 3 nm process. Its specifications are modest, with 1280 shading units, 40 TMUs, and 20 ROPs. It has 10 ray tracing cores. The boost clock is 2400 MHz, and the base clock is 300 MHz. Critically, its memory is "System Shared," meaning it uses a portion of the system's main DDR5 RAM rather than dedicated VRAM. The memory bandwidth is "System Dependent," which means it relies on the system's memory configuration, which is dual-channel with a bandwidth of 89.6 GB/s for the CPU.

This GPU's performance is very low. Its 3DMark Steel Nomad DX12 score is a mere 1184, placing it in the 5th percentile of all GPUs. This means that 95% of GPUs are faster. Its nearest rivals in the database are all older, low-end parts: it is 0.2% faster than the ATI Mobility Radeon HD 5570 and 0.5% faster than the ATI Radeon HD 5770, while being 0.7% slower than the AMD Radeon HD 7650M and 1.4% faster than the AMD FirePro M2000. This positions the Arc B370 as being roughly on par with integrated graphics or entry-level discrete GPUs from over a decade ago. The 6.144 TFLOPS of FP32 compute and a pixel rate of 48.00 GPixel/s are not sufficient for high-fidelity gaming at modern resolutions. In Downfall, this GPU is the primary constraint. The performance data across all resolutions and settings shows a clear ceiling that the CPU cannot overcome.

Resolution Scaling

The measured FPS data shows a sharp, predictable decline as resolution increases, which is a classic symptom of a GPU-bound system. At the Low settings preset, the average framerate falls from 96 FPS at 1920x1080 to 68 FPS at 2560x1440, a drop of 28 FPS. Moving further to 3840x2160, the average falls to 43 FPS, a further drop of 25 FPS. This shows that the GPU is working progressively harder as the pixel count increases.

The trend is similar at the High settings preset. The average framerate goes from 64 FPS at 1080p, down to 46 FPS at 1440p, and finally to 29 FPS at 4K. Each step up in resolution costs roughly 17-18 FPS. This consistent scaling pattern indicates that the rendering workload is scaling with resolution and the GPU's fillrate and shading capabilities are the limiting factor. The CPU's performance is not impacting these numbers, as a CPU bottleneck would typically show a less significant FPS drop when resolution increases.

The Medium preset shows a similar scaling, with average framerates of 78 FPS at 1080p, 56 FPS at 1440p, and 35 FPS at 4K. The Ultra preset, which is the most demanding, shows the lowest performance, with averages of 40 FPS at 1080p, 29 FPS at 1440p, and a barely playable 18 FPS at 4K. The data clearly shows that as the resolution increases, the system struggles to maintain a smooth experience, confirming that the Intel Arc B370 is the definitive bottleneck. The CPU has the power to handle the game's logic and physics at any of these resolutions; it is the GPU's rendering pipeline that is saturated.

FAQ

*Q: Is the AMD Ryzen 7 9850X3D a good match for the Intel Arc B370 for playing Downfall?*

A: No, the data indicates a severe imbalance. The CPU is in the 92nd percentile, while the GPU is in the 5th percentile. The GPU is the clear bottleneck, meaning the CPU's power is largely wasted in this configuration for this game.

*Q: Can this system play Downfall at 4K resolution?*

A: Yes, but only at lower settings. The measured results show an average of 43 FPS at Low settings and 35 FPS at Medium settings. At High settings, the average drops to 29 FPS, and at Ultra it is 18 FPS, which is not a smooth experience.

Q: What is the best settings preset for a smooth 60+ FPS experience?

A: At 1920x1080, the Low preset achieves an average of 96 FPS, and the Medium preset achieves 78 FPS. The High preset drops to 64 FPS. To maintain a stable 60 FPS, Medium settings at 1080p are a safe choice.

Q: How does the Intel Arc B370 compare to its closest rivals in terms of performance?

A: Its average benchmark score of 1184 is nearly identical to its rivals. It is 0.2% faster than the ATI Mobility Radeon HD 5570 and 0.5% faster than the ATI Radeon HD 5770, while being 0.7% slower than the AMD Radeon HD 7650M and 1.4% faster than the AMD FirePro M2000.

Q: Does the CPU's 96 MB of L3 cache help with gaming performance?

A: The CPU has a large 96 MB shared L3 cache, which is beneficial for many gaming workloads. However, in this specific configuration, the benchmark data shows the GPU is the limiting factor, so the cache's potential benefit is not realized as it is waiting on the graphics processor.

Q: What is the performance difference between the High and Ultra presets at 2560x1440?

A: The Ultra preset has an average of 29 FPS, while the High preset has an average of 46 FPS. This represents a significant drop in performance for the Ultra preset, which is likely not worth the visual gain on this hardware.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend entirely on the target resolution and desired framerate. The data shows that this system is capable of a smooth 60+ FPS experience, but only at 1080p and with reduced settings. For a 1080p display, the Medium preset is the sweet spot, delivering an average of 78 FPS with a minimum of 67 FPS. This provides a comfortable margin above 60 FPS, ensuring a mostly smooth experience even during intense scenes. The Low preset is even faster at 96 FPS, but the Medium preset likely offers a better visual quality-to-performance balance. The High preset at 1080p is also viable, with an average of 64 FPS, but it leaves less headroom for framerate dips.

At 2560x1440, achieving a consistent 60 FPS is not possible. The Low preset is the only option that comes close, with an average of 68 FPS. The Medium preset drops to an average of 56 FPS, which is playable but not ideal for a fast-paced game. For a more stable experience at 1440p, sticking to Low is recommended. The High and Ultra presets at this resolution produce averages of 46 and 29 FPS, respectively, which are too low for a smooth experience. For 4K, the Low preset is the only playable option, with an average of 43 FPS. The Medium preset is borderline at 35 FPS, and the High and Ultra presets should be avoided.

The data suggests that for the best overall experience, users should prioritize 1080p with Medium settings. This configuration offers a good balance between visual fidelity and performance, with a high average framerate and a minimum FPS that stays above 60. If higher resolution is a priority, the user must be willing to compromise significantly on settings to maintain playability.

Measured FPS Breakdown

The following table details the exact average framerates measured for this combination of the AMD Ryzen 7 9850X3D and Intel Arc B370 in Downfall. Min and max framerates are only available for the Medium preset.

  • 1920x1080 (1080p)
  • Low: Average 96 FPS
  • Medium: Average 78 FPS, Min 67 FPS, Max 90 FPS
  • High: Average 64 FPS
  • Ultra: Average 40 FPS
  • 2560x1440 (1440p)
  • Low: Average 68 FPS
  • Medium: Average 56 FPS, Min 48 FPS, Max 64 FPS
  • High: Average 46 FPS
  • Ultra: Average 29 FPS
  • 3840x2160 (4K)
  • Low: Average 43 FPS
  • Medium: Average 35 FPS, Min 30 FPS, Max 40 FPS
  • High: Average 29 FPS
  • Ultra: Average 18 FPS

This data paints a clear picture. The performance envelope is small. The system is only comfortable at 1080p with lower settings. The framerate drops are significant when moving to higher resolutions, and the Ultra preset is not a viable option at any resolution except for a slideshow-like 18 FPS at 4K. The frametime data for the Medium preset shows a reasonable consistency, with the minimum FPS about 14-15% lower than the average across all resolutions, indicating a stable, if not powerful, GPU. This combination ranks 2688 out of 2928 possible combinations for this game, placing it near the bottom and confirming its status as a low-performance configuration.

Hardware Specifications

AMD Ryzen 7 9850X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9850X3D + Intel Arc B370 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 35.0
3840x2160 High 29.0
3840x2160 Ultra 18.0
2560x1440 Low 68.0
2560x1440 Medium 56.0
2560x1440 High 46.0
2560x1440 Ultra 29.0
1920x1080 Low 96.0
1920x1080 Medium 78.0
1920x1080 High 64.0
1920x1080 Ultra 40.0

Downfall with Ryzen 7 9850X3D + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with Arc B370 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 7 9850X3D + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.