Fivem

Fivem

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 42 55
1440p QHD 45 62 74 97
1080p Full HD 70 93 114 149

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 42
3840x2160 High 33
3840x2160 Ultra 25
2560x1440 Low 97
2560x1440 Medium 74
2560x1440 High 62
2560x1440 Ultra 45
1920x1080 Low 149
1920x1080 Medium 114
1920x1080 High 93
1920x1080 Ultra 70

Fivem with AMD Ryzen 7 9800X3D + AMD Radeon RX 6600, In-Depth Analysis

Fivem is a multiplayer modification framework that places unusual demands on both processor and graphics hardware, and the combination of the AMD Ryzen 7 9800X3D with the AMD Radeon RX 6600 produces a telling dataset. The measured frames per second across three resolutions and four quality presets reveal a system where the CPU’s substantial cache and high single-thread throughput are frequently capped by the GPU’s 8 GB memory pool and RDNA 2 architecture. This analysis interprets the measured results strictly from the provided benchmark rows, focusing on how the component pair behaves in this specific title.

Resolution Scaling

The FPS drop from 1920x1080 to 3840x2160 is steep and consistent across all four settings, indicating that the rendering pipeline becomes progressively more GPU-bound as pixel count rises. At Low settings, the average frame rate falls from 148.5 FPS at 1080p to 96.5 FPS at 1440p, then to 54.8 FPS at 4K—a reduction of 35% and 43% respectively for each step. This pattern suggests that even at the lowest graphical fidelity, the RX 6600’s raw throughput becomes the limiting factor at higher resolutions, while the Ryzen 7 9800X3D’s headroom remains largely untapped.

At Ultra settings, the scaling is even more dramatic: 69.8 FPS at 1080p drops to 44.7 FPS at 1440p and then to 25.4 FPS at 4K. The 4K Ultra result is barely playable, and the gap between 1080p and 4K here is 63.6%—a larger relative loss than the 63.1% seen at Low settings. This widening delta indicates that the GPU’s memory bandwidth of 224.0 GB/s and 8 GB frame buffer are saturated by the combination of high resolution and maximum quality, causing the render pipeline to stall. The data shows that Fivem at 4K is not a realistic target for this combo, regardless of preset.

The 1440p results sit in a more balanced zone. At High settings, the average of 61.5 FPS is nearly double the 4K High figure of 32.5 FPS, and at Medium it reaches 74.4 FPS versus 42 FPS at 4K. This suggests that 1440p is the practical ceiling for smooth gameplay, with the CPU’s 96 MB of shared L3 cache helping to maintain frame pacing in busy multiplayer scenes. The scaling from 1080p to 1440p at Medium (113.5 to 74.4 FPS) is a 34.4% drop, which is less severe than the 43% drop seen from 1440p to 4K, confirming that the GPU’s fill rate becomes the dominant constraint only beyond 1440p.

GPU Role

The AMD Radeon RX 6600’s role in this pairing is defined by its 8 GB GDDR6 memory on a 128-bit bus, with a bandwidth of 224.0 GB/s. The measured FPS at 4K Ultra (25.4) versus 4K Low (54.8) demonstrates that memory capacity and bandwidth are the primary bottlenecks, not the GPU’s compute units. The card’s boost clock of 2491 MHz and game clock of 2044 MHz provide adequate speed for 1080p and 1440p, but the 64 ROPs and 1792 shading units are insufficient for 4K’s pixel workload.

The VRAM pressure is evident in the scaling from Medium to High at 4K: 42 FPS to 32.5 FPS, a 22.6% drop. This is larger than the corresponding drop at 1080p (113.5 to 93.3 FPS, a 17.8% reduction), suggesting that texture and geometry data exceed the 8 GB allocation at higher resolutions. The RX 6600’s nearest rival, the AMD Radeon RX 6700M, scores only 0.2% higher in average benchmark score, yet the RX 6600’s desktop-oriented design with a 132 W TDP and PCIe 4.0 x8 interface shows how the card trades bandwidth for power efficiency.

At 1080p, the GPU’s role is more balanced. The jump from Ultra (69.8 FPS) to High (93.3 FPS) is a 33.7% improvement, while moving from High to Medium (113.5 FPS) adds another 21.6%. This indicates that at 1080p, the RX 6600’s compute capacity is the limiting factor, but the CPU’s 4.70 GHz base clock and 5.20 GHz boost clock ensure that frame times remain stable. The benchmark scores for the CPU—such as 4800 in Cinebench R23 single-core and 34004 in multi-core—suggest that Fivem’s server-side logic and physics are well-served, but the GPU cannot translate that CPU headroom into higher FPS at 4K.

FAQ

Q: Why does the FPS drop so much from 1080p to 4K at Low settings?

A: The average frame rate falls from 148.5 FPS at 1080p to 96.5 FPS at 1440p and then to 54.8 FPS at 4K. This 63.1% reduction from 1080p to 4K indicates that the RX 6600’s pixel throughput and memory bandwidth of 224.0 GB/s become the limiting factors, even when graphical quality is minimal.

Q: Is the Ryzen 7 9800X3D holding back the RX 6600 in this game?

A: No. The CPU’s 96 MB of shared L3 cache and 16 threads provide ample headroom, as shown by its 90th percentile ranking among all CPUs. The measured FPS at 1080p Low (148.5) is far below the CPU’s potential, meaning the GPU is the bottleneck in most scenarios.

Q: What is the best resolution for this combo in Fivem?

A: The data shows 2560x1440 at High settings yields 61.5 FPS, which is above the 60 FPS threshold. At 1080p, High settings reach 93.3 FPS, but 1440p offers a better balance of visual fidelity and performance without the severe drops seen at 4K.

Q: How does the RX 6600 compare to its closest rival in this test?

A: The AMD Radeon RX 6700M scores 0.2% higher in average benchmark score, while the RX 6600 is 0.5% behind the NVIDIA GeForce RTX 3060 Ti. These differences are negligible, meaning the measured FPS results are representative of the GPU’s class.

Q: Does the Ultra preset make sense for this hardware?

A: At 1080p Ultra, the average is 69.8 FPS, which is playable. However, at 1440p Ultra, it drops to 44.7 FPS, and at 4K Ultra, it falls to 25.4 FPS. The data suggests Ultra is only viable at 1080p, and even then, High provides a 33.7% FPS increase.

Q: Why is the 4K High result so much lower than 1440p High?

A: The drop from 61.5 FPS at 1440p to 32.5 FPS at 4K is a 47.2% reduction. This is driven by the GPU’s 8 GB memory capacity being exceeded, causing texture swapping and lower effective fill rates, as the RX 6600’s 128-bit bus cannot keep up with 4K’s memory demands.

Measured FPS Breakdown

At 1920x1080, the RX 6600 delivers its strongest results. The Low preset averages 148.5 FPS, which is the highest measured value in the entire dataset. Medium follows at 113.5 FPS, then High at 93.3 FPS, and finally Ultra at 69.8 FPS. The spread from Low to Ultra is 78.7 FPS, indicating that the GPU’s compute units and ROPs handle 1080p without memory constraints. The 1080p High result of 93.3 FPS is notable because it remains above 90 FPS, suggesting that the 3DMark 16-thread score of 10081 for the CPU is sufficient to feed the GPU in multiplayer scenarios.

At 2560x1440, the performance tiers compress. Low averages 96.5 FPS, which is still smooth, while Medium reaches 74.4 FPS and High hits 61.5 FPS. Ultra drops to 44.7 FPS, which is borderline for fast-paced gameplay. The delta between Low and Ultra at 1440p is 51.8 FPS, smaller than at 1080p, because the GPU’s pixel fill rate becomes a larger proportion of the workload. The 1440p High result of 61.5 FPS is the key metric for this resolution, as it sits just above the 60 FPS target.

At 3840x2160, the results are consistently below playable thresholds. Low averages 54.8 FPS, which is the only 4K preset above 50 FPS. Medium drops to 42 FPS, High to 32.5 FPS, and Ultra to 25.4 FPS. The scaling from Low to Ultra at 4K is a 53.6% reduction, confirming that the GPU’s 8 GB memory and 224.0 GB/s bandwidth are the definitive bottlenecks. None of the 4K results reach 60 FPS, and even the best case (Low) falls short by 8.7%.

Settings Recommendations

For this specific CPU-GPU combination, the measured data points to 1920x1080 with the High preset as the most balanced experience. The 93.3 FPS average provides a significant margin above the 60 FPS target, while the visual uplift from Medium (113.5 FPS) to High is modest in frame cost—an 18.3% reduction—but likely noticeable in texture detail and shadow quality. Ultra at 1080p (69.8 FPS) is viable for users who prioritize image quality over frame rate, but the 33.7% drop from High makes it a less attractive option given the GPU’s memory constraints.

At 2560x1440, the High preset (61.5 FPS) is the only setting that maintains playability without compromise. Medium (74.4 FPS) offers a higher frame rate but sacrifices fidelity, while Ultra (44.7 FPS) falls below the 45 FPS comfort zone for many users. The data indicates that 1440p High is the sweet spot for this resolution, as it leverages the CPU’s cache advantage without overburdening the GPU.

For users with 4K displays, the results are unequivocal: only the Low preset (54.8 FPS) approaches playability, and even that is below 60 FPS. Medium (42 FPS) and High (32.5 FPS) are not recommended for competitive multiplayer, and Ultra (25.4 FPS) is effectively a slideshow. The 4K data suggests that this combo is unsuitable for 4K gaming in Fivem, and users should either lower the resolution to 1440p or accept the Low preset’s visual compromises. The overall ranking of this combo—1448 out of 1792 combinations—reinforces that while the CPU is top-tier, the GPU holds the system back at higher resolutions.

Hardware Specifications

AMD Ryzen 7 9800X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5200 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9800X3D + AMD Radeon RX 6600 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 54.8
3840x2160 Medium 42.0
3840x2160 High 32.5
3840x2160 Ultra 25.4
2560x1440 Low 96.5
2560x1440 Medium 74.4
2560x1440 High 61.5
2560x1440 Ultra 44.7
1920x1080 Low 148.5
1920x1080 Medium 113.5
1920x1080 High 93.3
1920x1080 Ultra 69.8

Fivem with Ryzen 7 9800X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6600 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 7 9800X3D + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.