Control
This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 35 | 39 | 55 |
| 1440p QHD | 45 | 52 | 58 | 82 |
| 1080p Full HD | 59 | 68 | 77 | 108 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 9800X3D + AMD Radeon RX 6600, In-Depth Analysis
Control with AMD Ryzen 7 9800X3D + AMD Radeon RX 6600 presents a fascinating study in component bottlenecking. The pairing of a top-tier 2024 CPU with a mid-range 2021 GPU creates a system where the performance ceiling is almost entirely dictated by the graphics card, a conclusion strongly supported by the resolution scaling data. The benchmark results across 1080p, 1440p, and 4K reveal a classic pattern of GPU-bound behavior, where the substantial processing headroom of the Ryzen 7 9800X3D goes largely untapped as pixel count increases.
Resolution Scaling
The FPS drops from 1080p to 4K are steep and consistent, clearly indicating that the AMD Radeon RX 6600 is the limiting component in this configuration. At High settings, the average frame rate falls from 68 FPS at 1920x1080 to 52 FPS at 2560x1440, a reduction of 16 FPS, and then plummets to 35 FPS at 3840x2160. This represents a 48.5% performance drop from 1080p to 4K, a severe penalty that points directly at the GPU's rendering capabilities being overwhelmed by the sheer number of pixels.
The pattern holds across all settings presets. With Low settings, the system achieves 108 FPS at 1080p, but this drops to 82 FPS at 1440p (a 24% decrease) and then to 55 FPS at 4K (a 49% decrease from 1080p). The scaling between 1440p and 4K is particularly telling; the jump in pixel count from 3.7 million to 8.3 million results in a 33% performance loss at Low settings. If the CPU were the primary constraint, we would expect to see a much flatter curve, as the resolution increase would have a minimal impact on CPU workload. Instead, the data shows a near-linear relationship between pixel count and performance loss, which is the hallmark of a GPU-bound scenario.
The gap between 1080p and 4K performance at Ultra settings is equally pronounced, with the average FPS dropping from 59 to 30, a 49% reduction. This consistent ~50% performance penalty across all quality presets reinforces that the Radeon RX 6600's rasterization throughput, memory bandwidth, and pixel fill rate are the determining factors. The Ryzen 7 9800X3D, with its 8 cores and 16 threads, is simply waiting for the GPU to send it more frames to process. The data implies that at 1080p, the system is closer to a balanced state, while at 4K, the GPU is unequivocally the bottleneck.
How This Combo Ranks
The combination of the AMD Ryzen 7 9800X3D and AMD Radeon RX 6600 ranks at 2904 out of 3720 tested combos in Control, placing it in the 22nd percentile of all system configurations. This ranking is surprisingly low given the CPU's pedigree, but it is a logical consequence of the GPU's performance tier. The benchmark data for the GPU places it in the 63rd percentile of all GPUs, which is respectable for a standalone component, but when paired with a CPU in the 87th percentile for all CPUs, the overall system rank is dragged down by the slower component.
The CPU's benchmark scores are exceptional. In Cinebench R23, it scores 23230 in multi-core and 2080 in single-core tests. Its Passmark multithread score is 40009, and its 3DMark 16-thread score is 10081. These figures put it on par with rivals like the AMD Ryzen 7 PRO 8840HS (deltaPct 0.4) and the AMD Ryzen 7 7700 (deltaPct -0.8). However, these CPU strengths do not translate into a high combo rank in Control because the game is clearly GPU-limited at the resolutions tested. The GPU's Passmark G3D score of 15096 and its 3DMark Steel Nomad score of 1492 are modest, placing it near the NVIDIA Quadro K6000 in the benchmark hierarchy.
The implication is that for this specific game, the CPU is severely underutilized. The combo rank of 2904 suggests that most other system pairings, even those with weaker CPUs, are able to achieve better in-game performance simply by having a more powerful GPU. This is not a reflection on the Ryzen 7 9800X3D's capability, but rather evidence of how heavily Control's frame rates depend on graphics hardware. The data indicates that if the goal is to maximize performance in Control, the GPU should be the primary focus of any upgrade path.
Settings Recommendations
Based on the measured FPS data, the most balanced experience is achieved at Medium settings across all resolutions. At 1080p, Medium settings yield an average of 77 FPS with a minimum of 65 and a maximum of 88 FPS, providing a smooth and responsive experience that exceeds the 60 FPS threshold for most displays. At 1440p, Medium settings produce an average of 58 FPS, which is playable but may not be ideal for fast-paced action. The 4K Medium preset drops to 39 FPS average, which is below the desired 60 FPS target but remains a viable option for slower, story-driven exploration.
High settings offer a marginal visual improvement but at a significant performance cost. At 1080p, the drop from Medium to High is 9 FPS (from 77 to 68), and at 1440p, the drop is 6 FPS (from 58 to 52). The 4K High preset at 35 FPS average is not recommended for a smooth experience. The Ultra preset, while offering the highest visual fidelity, is the most demanding. At 1080p, it achieves 59 FPS average, just under the 60 FPS target, but it falls to 45 FPS at 1440p and 30 FPS at 4K.
For the best experience per the measured rows, Medium settings at 1080p provide the optimal balance of frame rate and visual quality. The 65 FPS minimum ensures that the experience remains smooth even in demanding scenes. For users with 1440p monitors, Medium settings are the sensible choice, as they provide a playable 58 FPS average. The data suggests that the RX 6600 does not have enough headroom to run High or Ultra settings at 1440p while maintaining a stable 60 FPS. The Ultra preset at 1080p is a viable alternative for users who prioritize visual fidelity over a locked 60 FPS, as the 59 FPS average is nearly there, but the lack of min/max data for that preset makes the Medium preset's 65 FPS minimum a safer recommendation.
Measured FPS Breakdown
The complete measured FPS dataset for Control reveals a clear and predictable hierarchy. At 1920x1080, the performance ranges from a high of 108 FPS on Low settings to a low of 59 FPS on Ultra. The Medium preset sits comfortably in the middle at 77 FPS average, with a recorded minimum of 65 FPS and maximum of 88 FPS. High settings achieve 68 FPS average. This resolution provides the most headroom for the GPU, allowing it to stretch its legs and deliver playable frame rates across all presets.
Moving to 2560x1440, the frame rates drop considerably. Low settings now produce 82 FPS average, a 24% reduction from 1080p. Medium settings fall to 58 FPS average, with a minimum of 49 FPS and maximum of 67 FPS. High settings yield 52 FPS, and Ultra settings produce 45 FPS. The data shows that at 1440p, the RX 6600 struggles to maintain high refresh rates, but it can still deliver a playable experience on Medium settings, staying above the 50 FPS mark on average.
At 3840x2160, the GPU is clearly overburdened. Low settings are the only preset that comes close to playability, with an average of 55 FPS. Medium settings drop to 39 FPS average (min 33, max 45), High settings to 35 FPS, and Ultra settings to just 30 FPS. The gap between Low and Medium at 4K is 16 FPS, highlighting the significant cost of even modest quality improvements at this resolution. The data suggests that 4K gaming is only feasible on the lowest settings with this combo, and even then, the experience may not be consistently smooth.
GPU Role
The AMD Radeon RX 6600 plays the dominant role in determining this system's performance in Control. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 224.0 GB/s. This memory configuration is adequate for 1080p and 1440p gaming but becomes a limiting factor at 4K, where the higher resolution demands more memory bandwidth to feed the shader units. The 8 GB capacity is also a potential constraint in a game like Control, which can be memory-hungry at higher resolutions and texture settings.
The GPU's clocks are set to a base of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz. These frequencies are respectable for the RDNA 2.0 architecture, but the raw compute power of 8.928 TFLOPS FP32 is the primary bottleneck. The benchmark results show the GPU's DirectX 12 score is 51, and its Passmark G3D score is 15096, placing it in the 63rd percentile of all GPUs. Its nearest rivals in the benchmark database include the NVIDIA Quadro K6000 and the NVIDIA GeForce RTX 4050 Mobile, with performance deltas of 0% and -0.1% respectively.
In Control, the GPU's 28 ray tracing cores are present but do not appear to be heavily utilized based on the overall FPS figures. The game's implementation of ray tracing can be demanding, but the standard rasterization performance is what seems to dominate the frame times. The data indicates that the GPU is the primary limiter, as evidenced by the significant FPS drops when increasing resolution. The GPU's texture rate of 279.0 GTexel/s and pixel rate of 159.4 GPixel/s are sufficient for 1080p, but they are overwhelmed by the 8.3 million pixels at 4K, leading to the observed 30-40 FPS averages.
FAQ
Q: Is the AMD Ryzen 7 9800X3D bottlenecking the AMD Radeon RX 6600 in Control?
A: No, the data indicates the opposite. The CPU is significantly more powerful than the GPU, and the FPS drops from 1080p to 4K are steep, which is a sign of GPU limitation. The CPU's high benchmark scores (e.g., Cinebench R23 multi-core of 23230) are not being fully utilized because the GPU cannot keep up with the rendering demands.
Q: What is the best resolution to play Control with this combo?
A: Based on the measured FPS, 1920x1080 is the best resolution for this combo. It is the only resolution where all settings presets achieve playable frame rates, with Low at 108 FPS, Medium at 77 FPS, High at 68 FPS, and Ultra at 59 FPS average.
Q: Can this system run Control at 4K at 60 FPS?
A: No, the data shows it cannot. At 4K, the highest average FPS is 55 on Low settings. The Medium preset averages 39 FPS, and the High and Ultra presets average 35 FPS and 30 FPS respectively, which is far below the 60 FPS target.
Q: How does the RX 6600's performance compare to its nearest rivals in the database?
A: The RX 6600 has an average benchmark score of 19036, placing it near the NVIDIA Quadro K6000 (score 19030, deltaPct 0) and the NVIDIA GeForce RTX 4050 Mobile (score 19049, deltaPct -0.1). Its performance is essentially on par with these cards.
Q: What is the combo's ranking among all tested systems for Control?
A: The combination of the Ryzen 7 9800X3D and RX 6600 ranks 2904 out of 3720 tested combos. This places it in the lower percentile of system configurations, which is a direct result of the GPU's mid-range performance tier.
Q: What is the difference in FPS between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset achieves an average of 82 FPS, while the Ultra preset achieves an average of 45 FPS. This is a difference of 37 FPS, showing that the visual quality settings have a substantial impact on performance at this resolution.
CPU Role
The AMD Ryzen 7 9800X3D is an exceptionally powerful processor, but its role in this specific game is to provide a stable and high-performance foundation that the GPU can rely on. The CPU features 8 cores and 16 threads, based on the Zen 5 architecture, with a base clock of 4.70 GHz and a boost clock of 5.20 GHz. Its large 96 MB of shared L3 cache is a significant advantage for gaming, as it reduces memory latency and improves data access speeds. The CPU's benchmark scores are top-tier, with a Geekbench single-core score of 2964 and a multi-core score of 18696.
In Control, the CPU's processing power is more than sufficient to handle the game's physics, AI, and game logic. The 3DMark 16-thread score of 10081 indicates that the CPU can handle a heavy multi-threaded workload, which is typical of modern action-adventure games. However, the benchmark data from the measured FPS shows that the CPU is not the limiting factor. The FPS does not scale with the CPU's capabilities; instead, it scales almost entirely with the GPU's performance as resolution changes.
This is confirmed by the CPU's performance relative to its rivals. The Ryzen 7 9800X3D's average benchmark score is 39768, which is 0.4% higher than the AMD Ryzen 7 PRO 8840HS and 0.7% higher than the AMD Ryzen AI 7 450. These are extremely close scores, suggesting that the CPU is performing as expected. However, in Control, the actual in-game FPS is not determined by these CPU scores but by the GPU's ability to render frames. The data implies that if the GPU were upgraded, the CPU would be able to support a much higher frame rate, as it has a massive amount of headroom. The CPU's single-thread performance (Passmark single-thread score of 4430) is also excellent, ensuring that even lightly threaded game tasks are handled without issue. The CPU is a silent partner in this configuration, providing a rock-solid platform while the GPU takes the spotlight and, unfortunately, becomes the performance ceiling.
Hardware Specifications
AMD Ryzen 7 9800X3D
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9800X3D + AMD Radeon RX 6600 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 39.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 82.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 52.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 108.0 |
| 1920x1080 | Medium | 77.0 |
| 1920x1080 | High | 68.0 |
| 1920x1080 | Ultra | 59.0 |
Control with Ryzen 7 9800X3D + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6600 + Other CPUs
See how Control performs with the same GPU but different processors.
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