Fivem
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 31 | 39 | 50 |
| 1440p QHD | 44 | 56 | 71 | 89 |
| 1080p Full HD | 67 | 86 | 107 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 7 9800X3D + Intel Arc B570, In-Depth Analysis
# FAQ
Q: How does the AMD Ryzen 7 9800X3D + Intel Arc B570 combo rank among all tested combinations in Fivem?
A: The combo ranks 2396th out of 3005 tested combinations in Fivem. This places it in the lower half of all tested combos, indicating that while this pairing is functional, it does not deliver top-tier performance in this specific multiplayer title.
Q: What is the best average FPS this combo achieves at 1080p?
A: At 1920x1080 with Low settings, the combo achieves an average of 136 FPS. This is the highest average frame rate recorded across all resolution and settings combinations in the measured data.
Q: How does the CPU's multi-threaded performance compare to its nearest rivals?
A: The Ryzen 7 9800X3D has an average benchmark score of 39,768. Its nearest rival, the AMD Ryzen 7 PRO 8840HS, scores 39,603 (0.4% lower), while the AMD Ryzen AI 9 365 scores 40,048 (0.7% higher). The AMD Ryzen AI 7 450 is 0.7% lower at 39,485, and the AMD Ryzen 7 7700 is 0.8% higher at 40,081.
Q: What is the GPU's memory configuration and how might it affect Fivem?
A: The Intel Arc B570 features 10 GB of GDDR6 memory on a 160-bit bus with 380.0 GB/s bandwidth. With 2,304 shading units and 80 ROPs, the GPU sits at the 65th percentile among all GPUs, suggesting it has adequate memory capacity for Fivem's open-world multiplayer environments.
Q: At 4K Ultra settings, what average FPS does this combo produce?
A: At 3840x2160 with Ultra settings, the combo produces an average of 24 FPS. This is the lowest average frame rate in the measured data, indicating that 4K Ultra is not playable with this configuration.
Q: Does the combo provide smoother frame delivery at Medium settings across resolutions?
A: The Medium preset is the only one where minimum and maximum FPS values are recorded. At 1080p Medium, the range is 91 to 123 FPS (107 average); at 1440p Medium, 60 to 81 FPS (71 average); at 4K Medium, 33 to 45 FPS (39 average). This data suggests frame pacing is more consistent at Medium.
# How This Combo Ranks
The measured data places this AMD Ryzen 7 9800X3D + Intel Arc B570 pairing at rank 2396 out of 3,005 tested combinations in Fivem. That is a percentile position of roughly 20th from the bottom, meaning about 80% of tested combos deliver higher average frame rates in this game. For a system built around a flagship-class 8-core CPU with a 96 MB L3 cache, this ranking initially seems counterintuitive. The Ryzen 7 9800X3D is a high-end desktop processor with a 4.70 GHz base clock and 5.20 GHz boost clock, yet the overall combo rank suggests the GPU is the limiting factor.
The GPU's percentile standing reinforces this interpretation. The Intel Arc B570 sits at the 65th percentile among all GPUs, which is respectable but not exceptional. Its average benchmark score of 20,556 places it within 0.5% of rivals like the NVIDIA GeForce RTX 3070 Mobile (20,534) and Intel Arc A750 (20,582). In contrast, the CPU's average benchmark score of 39,768 places it at the 87th percentile among all CPUs, with rivals that are all within 0.8% of its score. The data shows a substantial gap between the CPU's relative strength and the GPU's mid-range positioning.
This rank disparity matters because Fivem is a multiplayer title where frame rates can vary heavily based on server population and script activity. The combo's rank of 2396 suggests that in typical multiplayer scenarios, the B570's rendering throughput becomes the bottleneck long before the 9800X3D's 16 threads are fully utilized. The measured FPS data reinforces this: even at 1080p Low, the combo only reaches 136 FPS, which is far below what the CPU alone could theoretically support in a less GPU-bound title.
# GPU Role
The Intel Arc B570's specifications tell a story of a mid-range GPU trying to handle a demanding multiplayer environment. Built on TSMC's 5 nm process with 19,600 million transistors on a 272 mm² die, the GPU features 2,304 shading units, 144 TMUs, and 80 ROPs. Its 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth, which is sufficient for Fivem's texture-heavy open world but not exceptional by modern standards.
The GPU's clock behavior is unusual: both base and boost clocks are listed at 2500 MHz, with no separate game clock. This flat clock profile suggests consistent performance under load, with a pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s. The FP32 throughput of 11.52 TFLOPS places it in the mid-range tier, and the 65th percentile ranking among all GPUs confirms this positioning.
In Fivem specifically, the GPU's role becomes evident when examining the measured FPS across resolutions. At 4K Ultra, the combo drops to 24 FPS average, which is below playable thresholds. The step from 4K High (31 FPS) to 4K Medium (39 FPS) to 4K Low (50 FPS) shows the GPU struggling with high pixel counts. The 10 GB memory buffer is likely adequate, but the 160-bit bus and 380.0 GB/s bandwidth may limit texture streaming in densely populated areas.
The GPU's nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (0.1% higher average score) and Intel Arc A750 (0.1% lower), indicating the B570 performs near the expected range for its class. However, in Fivem's multiplayer contexts, where draw calls and dynamic objects can spike, the B570's 80 ROPs and 18 RT cores may not provide enough fill rate for smooth high-refresh gameplay.
# Measured FPS Breakdown
The measured FPS data reveals a consistent scaling pattern across all settings and resolutions. At 1920x1080, the combo produces 136 FPS on Low, 107 FPS on Medium (with a 91-123 FPS range), 86 FPS on High, and 67 FPS on Ultra. Moving to 2560x1440, the averages drop to 89 FPS on Low, 71 FPS on Medium (60-81 range), 56 FPS on High, and 44 FPS on Ultra. At 3840x2160, the numbers fall further to 50 FPS on Low, 39 FPS on Medium (33-45 range), 31 FPS on High, and 24 FPS on Ultra.
The Medium settings rows are the only ones with complete min/max data, and they show a consistent pattern: at 1080p, the spread is 32 FPS (91 to 123); at 1440p, the spread is 21 FPS (60 to 81); at 4K, the spread is 12 FPS (33 to 45). This narrowing range at higher resolutions suggests that frame pacing becomes more consistent as the GPU becomes the primary bottleneck, reducing CPU-induced variance.
The step from Low to Ultra at each resolution shows the cost of graphical fidelity. At 1080p, Ultra is approximately half the FPS of Low (67 vs 136). At 1440p, the ratio is similar (44 vs 89). At 4K, Ultra is less than half of Low (24 vs 50). These proportional drops indicate that the GPU's workload scales predictably with settings, but the absolute numbers at 4K are too low for competitive multiplayer.
The difference between High and Ultra is also notable: at 1080p, High gives 86 FPS while Ultra gives 67 FPS (a 19 FPS penalty); at 1440p, the gap is 12 FPS (56 vs 44); at 4K, the gap is 7 FPS (31 vs 24). This diminishing penalty at higher resolutions suggests that Ultra settings add effects that are more GPU-intensive relative to the baseline rendering load.
# CPU Role
The AMD Ryzen 7 9800X3D is a Zen 5 architecture processor built on TSMC's 4 nm process with 8,315 million transistors on a 70.6 mm² die. Its 8 cores and 16 threads operate at a 4.70 GHz base clock and 5.20 GHz boost clock, with a 120 W TDP. The CPU's cache hierarchy is substantial: 80 KB L1 per core, 1 MB L2 per core, and 96 MB of shared L3 cache. This large L3 cache is particularly beneficial for Fivem, which involves complex scripts and dynamic world state that can benefit from cached data.
The CPU's benchmark scores demonstrate its strength: a Cinebench R23 multi-core score of 23,230 and single-core of 2,080; Geekbench multi-core of 18,696 and single-core of 2,964; and 3DMark max threads score of 10,067. These numbers place the CPU at the 87th percentile among all CPUs, with an average benchmark score of 39,768. Its nearest rivals are all within 0.8% of its score, indicating that the 9800X3D performs exactly as expected for its class.
In Fivem, the CPU's role is critical because the game is known for being CPU-bound in multiplayer scenarios. The 96 MB L3 cache can hold significant portions of the game's working set, reducing memory latency. The 89.6 GB/s memory bandwidth on dual-channel DDR5 provides ample data throughput for the CPU's 16 threads. The 5.20 GHz boost clock ensures strong single-threaded performance, which Fivem's physics and script engine heavily relies upon.
However, the measured FPS data suggests that the CPU is not the limiting factor in most scenarios. At 1080p Low, the combo reaches 136 FPS, which is high but not exceptional for this CPU. If the CPU were the bottleneck, we would expect higher FPS at lower resolutions and settings. The fact that FPS drops significantly from 1080p to 4K at the same settings indicates the GPU is the primary constraint. The CPU's PassMark multi-thread score of 40,009 and single-thread of 4,430 support its capability to handle Fivem's multi-threaded workloads, but the GPU cannot keep pace.
# Settings Recommendations
Based on the measured FPS data, the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p Medium, the combo delivers 107 FPS average with a 91-123 FPS range, which is suitable for smooth multiplayer gameplay. The 1440p Medium result of 71 FPS (60-81 range) is also playable, though competitive players may prefer lower settings for higher refresh rates.
The High preset at 1080p provides 86 FPS, which is acceptable but leaves little headroom for demanding server scenarios. At 1440p High, the 56 FPS average is marginal for multiplayer, and at 4K High, the 31 FPS average is not recommended. The Ultra preset is only viable at 1080p with 67 FPS, but even that may dip below 60 FPS in crowded areas.
For players prioritizing frame rate, the Low preset at 1080p yields 136 FPS, which is excellent for high-refresh monitors. The 1440p Low result of 89 FPS is also strong, and 4K Low at 50 FPS is the only 4K option that approaches playability. However, the visual fidelity loss from Ultra to Low is substantial, and the Medium preset represents the best compromise.
The data shows that Medium maintains a minimum FPS above 30 at all resolutions (91 at 1080p, 60 at 1440p, 33 at 4K), which is the only preset with recorded minimums. This consistency is valuable in Fivem, where frame drops during script events or player gatherings can be jarring. For most users, Medium at 1080p or 1440p is the recommended choice, with Low reserved for competitive play and High/Ultra only for less demanding scenarios.
# Resolution Scaling
The FPS scaling from 1080p to 4K reveals the GPU-bound nature of this combo. At Low settings, the average FPS drops from 136 at 1080p to 89 at 1440p (a 34.6% reduction) and then to 50 at 4K (a 63.2% reduction from 1080p). At Medium settings, the drop is from 107 to 71 (33.6%) to 39 (63.6% reduction). At High settings, the drop is from 86 to 56 (34.9%) to 31 (64.0% reduction). At Ultra settings, the drop is from 67 to 44 (34.3%) to 24 (64.2% reduction).
The consistency of these percentage drops across all settings is striking. Regardless of whether the game runs at Low or Ultra, moving from 1080p to 1440p reduces FPS by roughly 34-35%, and moving from 1080p to 4K reduces FPS by roughly 63-64%. This uniform scaling pattern indicates that the GPU's rendering throughput is the dominant factor, and the CPU's performance does not meaningfully constrain the frame rate at any resolution.
The pixel count increase from 1080p to 4K is 4x, but the FPS does not drop by 4x. This non-linear scaling suggests that the GPU has some headroom in other areas (like geometry or shading) that allows it to partially absorb the increased pixel load. However, the absolute numbers are telling: at 4K, even Low settings only achieve 50 FPS, which is below the 60 FPS target for smooth gameplay.
The scaling pattern also implies that the CPU's 96 MB L3 cache and high boost clock are not being fully utilized. If the CPU were the bottleneck, we would expect FPS to remain relatively flat across resolutions, with only modest drops from 1080p to 4K. Instead, the sharp decline in FPS with each resolution increase confirms that the Intel Arc B570's 380.0 GB/s bandwidth and 200.0 GPixel/s pixel rate are the limiting factors. For users seeking higher frame rates at 1440p or 4K, the data suggests that GPU upgrades would yield more benefit than CPU upgrades.
Hardware Specifications
AMD Ryzen 7 9800X3D
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9800X3D + Intel Arc B570 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 50.0 |
| 3840x2160 | Medium | 39.0 |
| 3840x2160 | High | 31.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 89.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 136.0 |
| 1920x1080 | Medium | 107.0 |
| 1920x1080 | High | 86.0 |
| 1920x1080 | Ultra | 67.0 |
Fivem with Ryzen 7 9800X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B570 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 7 9800X3D + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.