Downfall

Downfall

AVERAGE FPS
157
excellent

This combination delivers exceptional performance with an average of 157 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 89 109 133
1440p QHD 90 143 175 214
1080p Full HD 125 201 245 299

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 133
3840x2160 Medium 109
3840x2160 High 89
3840x2160 Ultra 56
2560x1440 Low 214
2560x1440 Medium 175
2560x1440 High 143
2560x1440 Ultra 90
1920x1080 Low 299
1920x1080 Medium 245
1920x1080 High 201
1920x1080 Ultra 125

Downfall with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 3080, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 5 7500X3D paired with the NVIDIA GeForce RTX 3080 places at rank 776 out of 2,928 tested combos in Downfall. That top-quartile standing reflects a configuration that sits comfortably above the median in the database, though not among the elite tier. The CPU alone holds the 89th percentile among all processors, while the GPU sits at the 68th percentile among all graphics cards — a pairing where the processor carries more relative weight in this horror title’s benchmark hierarchy.

When isolating the CPU’s competitive position, the Ryzen 5 7500X3D posts an average benchmark score of 44,573 across all tested workloads. Its nearest rivals cluster tightly: the Intel Core Ultra X9 388H scores 44,466 (0.2% behind), the Intel Core i9-13950HX scores 44,342 (0.5% behind), and the AMD Ryzen AI Max 385 scores 44,309 (0.6% behind). Meanwhile, the Intel Core i5-14600 edges ahead at 44,889, a 0.7% advantage. The data shows that this CPU sits in a crowded performance band where single-digit percentage differences separate it from four comparable alternatives. This tight clustering means the 7500X3D’s ranking in Downfall is not driven by a decisive CPU advantage over its peers, but rather by how its specific characteristics interact with the game’s demands.

The GPU side presents a different narrative. The RTX 3080’s average benchmark score of 23,172 places it near several rivals with nearly identical scores: the NVIDIA P106-100 at 23,249 (-0.3%), the AMD Radeon Pro Vega 16 at 23,250 (-0.3%), the AMD Radeon RX 6600M at 23,273 (-0.4%), and the AMD Radeon R9 M290X at 23,276 (-0.4%). These deltas are remarkably small — all within half a percentage point — suggesting the RTX 3080 performs at parity with a broad set of graphics solutions in general benchmark terms. Yet in Downfall specifically, the combo’s rank of 776 out of 2,928 suggests that the game’s rendering workload rewards certain GPU traits that these aggregate scores do not fully capture.

The overall combination therefore ranks highly because both components contribute meaningfully, with the CPU’s strong single-thread and cache characteristics complementing the GPU’s substantial memory bandwidth and shading throughput. The rank implies that roughly 73.5% of tested combos fall below this pairing in Downfall performance, placing it in the upper echelon without reaching the extreme high end.

# GPU Role

The NVIDIA GeForce RTX 3080 brings 10 GB of GDDR6X memory across a 320-bit bus, yielding 760.3 GB/s of memory bandwidth. In Downfall, a horror title that relies on texture streaming and environmental detail, this bandwidth proves decisive. The measured frames per second show that the GPU’s memory subsystem scales directly with resolution demands — at 4K Ultra, the average drops to 56 FPS, while at 4K Low it reaches 133 FPS. This 77 FPS spread between lowest and highest settings at the same resolution underscores how heavily the GPU’s memory bandwidth and pixel throughput are taxed by Downfall’s rendering pipeline.

The GPU’s clock behavior further explains these results. The base clock of 1,440 MHz and boost clock of 1,710 MHz, combined with a memory clock of 1,188 MHz (19 Gbps effective), determine how quickly the 8,704 shading units, 272 texture mapping units, and 96 raster output pipelines can process frames. The FP32 throughput of 29.77 TFLOPS and texture rate of 465.1 GTexel/s provide the raw computational ceiling, while the pixel rate of 164.2 GPixel/s governs how many on-screen pixels can be filled per second. Downfall’s horror aesthetic — with its dark environments, volumetric effects, and dense geometry — leans heavily on texture fill and pixel throughput, which explains why the RTX 3080’s 272 TMUs and 96 ROPs are exercised so thoroughly.

The 68 RT cores and 272 tensor cores are present but Downfall’s benchmark results do not show ray tracing or DLSS-specific measurements in the measured FPS rows. The DirectX 12 Ultimate (12_2) API support and Vulkan 1.4 compatibility mean the GPU can handle modern rendering paths, but the measured data reflects standard rasterization performance. The GPU’s 8 nm process node from Samsung, with 28,300 million transistors on a 628 mm² die, contributes to its 320 W TDP — a power envelope that allows sustained boost clocks during extended gaming sessions, which Downfall’s benchmark runs would require.

The RTX 3080’s 10 GB VRAM capacity becomes relevant at 4K resolutions. At 3840x2160 with Medium settings, the combo achieves 109 FPS average with a minimum of 92 FPS and maximum of 125 FPS. The fact that the 10 GB buffer does not bottleneck at this resolution — even with Medium settings — indicates that Downfall’s VRAM footprint at these settings stays within the available memory. However, the jump from Medium (109 FPS) to Ultra (56 FPS) at 4K represents a 53 FPS loss, suggesting that Ultra settings introduce memory pressure or shading complexity that dramatically reduces throughput. This 51.4% performance drop from Medium to Ultra at 4K is the largest settings-induced penalty in the entire measured dataset, pointing to GPU-side limits rather than CPU constraints.

# CPU Role

The AMD Ryzen 5 7500X3D contributes 6 cores and 12 threads from the 7000 series, built on TSMC’s 5 nm process with 11,270 million transistors on a 71 mm² die. The base clock of 4.00 GHz and boost clock of 4.50 GHz provide the frequency headroom needed for Downfall’s single-threaded game logic and physics calculations. More critically, the 96 MB of shared L3 cache — a defining feature of this X3D variant — gives the CPU an unusually large cache pool for a 6-core part, which benefits games that repeatedly access the same memory regions.

The CPU’s benchmark results reveal its character. In single-thread performance, the PassMark score of 3,494 places it in strong territory for a desktop processor. Multi-thread performance, measured by the PassMark multithread score of 25,047, shows the 6-core/12-thread configuration scaling well. The floating-point math score of 43,594 and integer math score of 70,774 indicate robust ALU and FPU throughput. The data compression score of 271,649 and encryption score of 15,797 further demonstrate the CPU’s computational breadth. For Downfall specifically, the physics score of 2,779 is relevant — horror games often rely on physics interactions for environmental storytelling, and this score suggests the CPU can handle those calculations without becoming a bottleneck.

The CPU’s memory architecture supports DDR5 with dual-channel configuration and 83.2 GB/s of memory bandwidth. This bandwidth, combined with the 96 MB L3 cache, creates a memory hierarchy that can feed the RTX 3080’s 760.3 GB/s GPU bandwidth without stalling. The PCIe Gen 5 interface with 24 lanes (CPU only) provides ample bandwidth for the GPU’s PCIe 4.0 x16 connection. The 65 W TDP is notably low for a desktop processor with this performance level, which means thermal headroom is less likely to cause clock throttling during extended gaming sessions.

In Downfall, the CPU’s role becomes visible in the resolution scaling behavior. At 1080p Low, the combo reaches 299 FPS average — a frame rate that approaches the practical limits of the CPU’s ability to feed the GPU with draw calls and game state updates. The fact that 1080p Low does not exceed 299 FPS, while 1080p Medium reaches 245 FPS and 1080p High reaches 201 FPS, suggests that at lower settings the CPU’s frame generation ceiling is being approached. The 7500X3D’s 4.50 GHz boost clock and 96 MB cache work together to minimize stutter and maintain consistent frame delivery, which is critical for a horror game where frame pacing affects atmosphere.

The CPU’s PassMark single-thread score of 3,494 and the 0.2% to 0.6% deltas against its nearest rivals indicate that no single competitor holds a decisive edge in this performance class. This means Downfall’s performance with this combo is not CPU-bound in a way that would create a meaningful gap versus similar processors — the differences would likely manifest as a few FPS at most, not the tens of FPS differences seen when changing GPU settings.

# Measured FPS Breakdown

At 1080p, the combo delivers its highest frame rates across all settings. Low settings produce 299 FPS average, Medium produces 245 FPS with a minimum of 208 and maximum of 282, High produces 201 FPS, and Ultra produces 125 FPS. The progression from Low to Ultra shows a steady decline: 54 FPS lost from Low to Medium, 44 FPS lost from Medium to High, and 76 FPS lost from High to Ultra. The total drop from Low to Ultra is 174 FPS, representing a 58.2% reduction in average frame rate. The Medium setting’s minimum of 208 FPS and maximum of 282 FPS indicate a 74 FPS variance, which is the largest spread recorded at any resolution and settings combination.

Moving to 1440p, the frame rates remain high but show the expected resolution penalty. Low settings achieve 214 FPS, Medium reaches 175 FPS with a minimum of 149 and maximum of 201, High delivers 143 FPS, and Ultra drops to 90 FPS. The gap from Low to Ultra at 1440p is 124 FPS, a 57.9% reduction — nearly identical percentage-wise to the 1080p drop. The Medium setting’s variance at 1440p is 52 FPS (149 to 201), which is narrower than the 1080p Medium variance of 74 FPS. This suggests that at higher resolutions, the GPU becomes more consistently utilized, reducing frame time spikes.

At 4K, the frame rates fall substantially but remain playable at most settings. Low settings produce 133 FPS, Medium achieves 109 FPS with a minimum of 92 and maximum of 125, High delivers 89 FPS, and Ultra drops to 56 FPS. The Low-to-Ultra drop is 77 FPS, a 57.9% reduction — again matching the percentage decline seen at 1080p and 1440p. This consistency across resolutions is notable: the relative cost of Ultra versus Low settings is nearly identical regardless of resolution, indicating that the settings scaling affects the GPU’s workload proportionally. The 4K Medium variance of 33 FPS (92 to 125) is the tightest of any Medium setting, reinforcing that higher resolutions smooth out frame delivery.

The 1440p High setting at 143 FPS and 4K High at 89 FPS bracket the “high refresh” experience. For players targeting 144 Hz displays, 1440p High exceeds that threshold, while 4K High falls short. The 1080p Ultra at 125 FPS also crosses the 120 Hz threshold, making it viable for high-refresh 1080p monitors. The 4K Ultra at 56 FPS, however, falls below the 60 FPS target, which would be noticeable in a horror game where smooth motion is essential for immersion.

# Resolution Scaling

The resolution scaling from 1080p to 4K reveals where the bottleneck shifts between CPU and GPU. At Low settings, the progression is 299 FPS at 1080p, 214 FPS at 1440p, and 133 FPS at 4K. The drop from 1080p to 1440p is 85 FPS (28.4% reduction), and the drop from 1440p to 4K is 81 FPS (37.9% reduction). The larger percentage drop at the 4K step indicates the GPU is becoming more heavily taxed as pixel count increases.

At Medium settings, the progression is 245 FPS at 1080p, 175 FPS at 1440p, and 109 FPS at 4K. The 1080p-to-1440p drop is 70 FPS (28.6% reduction), while the 1440p-to-4K drop is 66 FPS (37.7% reduction). This pattern closely mirrors the Low settings scaling, suggesting that the GPU’s workload scales predictably with resolution regardless of the Medium preset’s additional effects.

At High settings, the progression is 201 FPS at 1080p, 143 FPS at 1440p, and 89 FPS at 4K. The 1080p-to-1440p drop is 58 FPS (28.9% reduction), and the 1440p-to-4K drop is 54 FPS (37.8% reduction). The consistency of these percentages — approximately 28-29% for the first resolution step and 37-38% for the second — across all three settings indicates that Downfall’s rendering pipeline scales geometrically with pixel count. The 4K resolution (3,840 × 2,160 = 8.3 million pixels) versus 1440p (2,560 × 1,440 = 3.7 million pixels) represents a 2.25x pixel increase, yet the frame rate does not drop by that factor, suggesting that other GPU resources (memory bandwidth, shading units) are partially mitigating the pixel load.

At Ultra settings, the progression is 125 FPS at 1080p, 90 FPS at 1440p, and 56 FPS at 4K. The 1080p-to-1440p drop is 35 FPS (28.0% reduction), and the 1440p-to-4K drop is 34 FPS (37.8% reduction). The Ultra setting shows the same percentage pattern, confirming that the resolution scaling behavior is independent of quality preset.

The fact that the CPU’s contribution remains relatively constant across resolutions — evidenced by the similar percentage declines — suggests that the Ryzen 5 7500X3D is not the limiting factor at any resolution. If the CPU were the bottleneck, we would expect to see smaller FPS differences at 1080p (where GPU load is lighter) and larger differences at 4K (where GPU load is heavier). Instead, the GPU’s pixel throughput and memory bandwidth appear to be the primary scaling constraint, with the CPU providing sufficient headroom to feed the GPU at all tested settings.

# Settings Recommendations

The measured data points toward Medium settings as the optimal balance for this combo. At 1080p Medium, the combo delivers 245 FPS average with a minimum of 208 FPS — the minimum stays above 200 FPS, which is ideal for competitive or high-refresh gaming. At 1440p Medium, the 175 FPS average with a 149 FPS minimum keeps frame rates above 144 Hz for most of the runtime, making this the best choice for 1440p 144 Hz monitors. At 4K Medium, the 109 FPS average with a 92 FPS minimum stays above 90 FPS, which is smooth enough for most players, especially in a slower-paced horror title.

High settings offer a marginal visual improvement over Medium but at a significant FPS cost. At every resolution, High is roughly 34-38% slower than Medium: 201 vs 245 at 1080p (44 FPS difference), 143 vs 175 at 1440p (32 FPS difference), and 89 vs 109 at 4K (20 FPS difference). The percentage gaps are 18.0%, 18.3%, and 18.3% respectively, showing a consistent penalty for the High preset’s additional effects. Given that horror games rely on atmosphere, the visual upgrade from Medium to High may be tempting, but the frame rate cost is substantial.

Ultra settings should be avoided for smooth gameplay. The 4K Ultra average of 56 FPS falls below the 60 FPS threshold, which would be perceptible as stutter in a genre that depends on consistent motion. At 1440p Ultra, the 90 FPS average is playable but represents a 48.6% reduction from Medium’s 175 FPS. At 1080p Ultra, the 125 FPS average is acceptable for 120 Hz displays, but the 174 FPS gap between Ultra and Low at this resolution shows how much performance is sacrificed for the highest preset.

Low settings are unnecessary for this hardware. The 299 FPS at 1080p Low exceeds the refresh rate of most monitors, and even 4K Low at 133 FPS is well above playable thresholds. The visual downgrade from Medium to Low would likely harm the horror atmosphere without providing meaningful performance benefits, since Medium already delivers smooth frame rates at all resolutions.

The recommended path is Medium settings for all resolutions. At 1080p, Medium’s 245 FPS average and 208 FPS minimum provide headroom for any refresh rate. At 1440p, Medium’s 175 FPS average and 149 FPS minimum make it the best fit for high-refresh displays. At 4K, Medium’s 109 FPS average and 92 FPS minimum deliver a smooth experience that stays comfortably above 90 FPS, which is a strong result for this resolution. Players with 60 Hz displays could consider High settings at 4K (89 FPS) or Ultra at 1440p (90 FPS), but the data shows Medium offers the most consistent frame delivery across all resolutions, with the smallest variance between minimum and maximum FPS in the measured rows.

For those prioritizing maximum visual fidelity with playable frame rates, High at 1440p (143 FPS) or High at 4K (89 FPS) are viable alternatives, but the 18% performance penalty versus Medium makes it a trade-off that most players should decline. The RTX 3080’s 10 GB VRAM and 760.3 GB/s bandwidth are fully utilized at Medium settings, and the Ryzen 5 7500X3D’s 96 MB L3 cache ensures consistent frame delivery without CPU-induced stutter. The data indicates that this combo is best experienced at Medium settings, where the balance between visual quality and frame rate is optimal across all three resolutions tested.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 3080 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 133.0
3840x2160 Medium 109.0
3840x2160 High 89.0
3840x2160 Ultra 56.0
2560x1440 Low 214.0
2560x1440 Medium 175.0
2560x1440 High 143.0
2560x1440 Ultra 90.0
1920x1080 Low 299.0
1920x1080 Medium 245.0
1920x1080 High 201.0
1920x1080 Ultra 125.0

Downfall with Ryzen 5 7500X3D + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 3080 + Other CPUs

See how Downfall performs with the same GPU but different processors.

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Explore FPS benchmarks for other games using this same hardware combination.