Fivem

Fivem

AVERAGE FPS
38
playable

This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 22 28
1440p QHD 25 32 40 50
1080p Full HD 37 48 60 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 22
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 50
2560x1440 Medium 40
2560x1440 High 32
2560x1440 Ultra 25
1920x1080 Low 76
1920x1080 Medium 60
1920x1080 High 48
1920x1080 Ultra 37

Fivem with AMD Ryzen 7 5700 + NVIDIA GeForce GTX 1650, In-Depth Analysis

# Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data for Fivem with the AMD Ryzen 7 5700 and NVIDIA GeForce GTX 1650 reveals a steep performance curve as resolution climbs. At 1920x1080 with Low settings, the combo delivers 76 FPS average. Moving to 2560x1440 at the same preset drops that to 50 FPS, a 34% reduction. At 3840x2160, the Low preset manages only 28 FPS, which is 63% below the 1080p figure. This scaling pattern strongly suggests the graphics card is the primary constraint as pixel count increases; the GTX 1650's 4 GB of GDDR5 memory and 128-bit bus become increasingly taxed at higher resolutions.

The Medium preset tells a similar story. At 1080p, the average is 60 FPS with a minimum of 51 FPS and maximum of 69 FPS. At 1440p, that average falls to 40 FPS (min 34, max 45), and at 4K it drops to 22 FPS (min 19, max 25). The consistent ratio — roughly 33% loss from 1080p to 1440p, then another 45% loss from 1440p to 4K — indicates that the GPU's fill rate and memory bandwidth are being saturated. The GTX 1650's pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s, combined with 128.1 GB/s bandwidth, are simply not sufficient for 4K rendering in this game.

High settings show the same trend with lower absolute numbers: 48 FPS at 1080p, 32 FPS at 1440p, and 18 FPS at 4K. The Ultra preset is the most punishing, producing 37 FPS at 1080p, 25 FPS at 1440p, and 14 FPS at 4K. Notably, the gap between Low and Ultra at 1080p is 39 FPS (76 vs 37), but at 4K that gap narrows to 14 FPS (28 vs 14). This compression at high resolution implies that the GPU is so overwhelmed at 4K that even reducing settings yields diminishing returns — the card cannot push enough frames regardless of quality level.

The data suggests a hybrid bottleneck. At 1080p, the Ryzen 7 5700's 8 cores and 16 threads with a boost clock of 4.60 GHz provide sufficient CPU headroom, allowing the GTX 1650 to be the limiting factor. The jump from 76 FPS at Low to 48 FPS at High (a 37% loss) at 1080p is primarily a GPU workload increase. However, the fact that Low settings at 4K still only reach 28 FPS — barely above the 1080p Ultra score of 37 FPS — indicates that the GPU's raw throughput, not the CPU, is the wall. The Ryzen 7 5700's single-thread score of 901 in 3DMark and PassMark single-thread score of 3296 suggest it can feed frames faster than the GTX 1650 can render them at higher resolutions.

FAQ

Q: What is the best resolution to play Fivem with this hardware combo?

A: Based on measured FPS, 1920x1080 is the only resolution where the combo consistently exceeds 60 FPS, achieving 76 FPS at Low and 60 FPS at Medium settings. At 2560x1440, the best result is 50 FPS at Low, which dips below smooth playability, while 3840x2160 never exceeds 28 FPS even at the lowest settings.

Q: How much performance is lost when moving from 1080p to 1440p?

A: The average FPS drop across all settings is approximately 33-34%. For example, Medium settings go from 60 FPS at 1080p to 40 FPS at 1440p, and High settings drop from 48 to 32 FPS. This consistent proportional loss indicates a resolution-bound GPU limitation rather than a CPU constraint.

Q: Does the Ultra preset provide any benefit at 4K resolution?

A: At 3840x2160, Ultra delivers 14 FPS average, which is only 4 FPS lower than High (18 FPS) and 14 FPS lower than Low (28 FPS). The difference between presets narrows dramatically at 4K, suggesting the GPU is so saturated that visual quality adjustments have minimal impact on frame rate.

Q: Is the Ryzen 7 5700 holding back the GTX 1650 in this game?

A: The CPU benchmark data shows strong multi-threaded performance (Cinebench R23 multi-core score of 20655, PassMark multithread score of 24303). Given that the FPS scales consistently with resolution and settings, the GTX 1650 appears to be the bottleneck. The CPU's 3DMark 16-thread score of 6628 indicates it can handle the game's logic without limiting the GPU.

Q: What is the minimum FPS recorded for this combo?

A: Only Medium settings have min FPS data. At 1080p Medium, the minimum is 51 FPS; at 1440p Medium, it is 34 FPS; and at 4K Medium, it is 19 FPS. These minimums are close to the averages, suggesting relatively stable frame pacing rather than stutter-heavy performance.

Q: How does the GTX 1650 rank among all GPUs, and what does that mean for Fivem?

A: The GTX 1650 sits at the 40th percentile of all GPUs, with an average benchmark score of 7472. Its nearest rival, the Intel Arc A310, scores 7550 (a 1% difference). This mid-low tier position aligns with the measured FPS results, which show playable 1080p performance but inadequate headroom for higher resolutions.

Settings Recommendations

The measured data points to a clear hierarchy for optimal playability. At 1920x1080, Low settings deliver 76 FPS average, which is the highest frame rate recorded for this combo. Medium at 1080p produces 60 FPS with a minimum of 51 FPS, providing a better visual experience while maintaining smoothness. High at 1080p drops to 48 FPS, which is still playable for most users but begins to show strain. Ultra at 1080p yields 37 FPS, which is borderline for competitive multiplayer scenarios.

For users prioritizing frame rate, 1080p Low is the clear choice — the 76 FPS average provides excellent headroom above the 60 FPS threshold. However, the jump from Low to Medium costs only 16 FPS (76 to 60), while likely delivering noticeably better visuals in Fivem's detailed world. The minimum FPS of 51 at Medium ensures that even demanding scenes stay above 50 FPS.

At 2560x1440, the situation becomes more constrained. Low settings produce 50 FPS, which is acceptable for casual play but may feel less responsive. Medium at 1440p drops to 40 FPS (min 34), and High falls to 32 FPS. Ultra at 1440p is only 25 FPS, which is generally too low for smooth gameplay. Given that Fivem is a multiplayer title where responsiveness matters, 1440p Low is the only reasonable choice at that resolution.

At 3840x2160, no preset achieves even 30 FPS. Low yields 28 FPS, Medium 22 FPS, High 18 FPS, and Ultra 14 FPS. This resolution is not viable for this combo in Fivem, regardless of settings. The recommendation is to avoid 4K entirely and focus on 1080p where the hardware can deliver its best experience.

The optimal balance of visual quality and performance is 1080p Medium, which offers 60 FPS average with a 51 FPS minimum. This preset provides a 25% improvement over High's 48 FPS while sacrificing some visual fidelity. For users who demand the highest frame rates, 1080p Low at 76 FPS is the fallback option.

Measured FPS Breakdown

At 1920x1080, the full range of settings shows the following averages: Low 76 FPS, Medium 60 FPS (min 51, max 69), High 48 FPS, and Ultra 37 FPS. The progression from Low to Ultra represents a 51% reduction in frame rate, with each step up in quality costing roughly 10-13 FPS. This linear degradation indicates that the GTX 1650's shading units (896) and texture mapping units (56) are being progressively loaded without hitting a hard ceiling until Ultra.

At 2560x1440, the averages are: Low 50 FPS, Medium 40 FPS (min 34, max 45), High 32 FPS, and Ultra 25 FPS. The drop from 1080p to 1440p is consistent across settings, averaging a 34% loss. The Medium preset's minimum of 34 FPS shows that demanding scenes at this resolution can fall below the 40 FPS average, which may cause perceptible stuttering in crowded multiplayer areas.

At 3840x2160, the averages are: Low 28 FPS, Medium 22 FPS (min 19, max 25), High 18 FPS, and Ultra 14 FPS. The Ultra preset at 4K produces less than half the frame rate of 1080p Low. The Medium preset's 19 FPS minimum is barely above slideshow territory, making 4K unplayable for any interactive purpose. The GTX 1650's 4 GB memory capacity is likely exceeded at this resolution, forcing texture thrashing and bandwidth saturation.

Comparing the Medium preset across resolutions: 60 FPS at 1080p, 40 FPS at 1440p, and 22 FPS at 4K. This represents a 33% loss from 1080p to 1440p and a 45% loss from 1440p to 4K. The non-linear scaling at 4K suggests that memory bandwidth (128.1 GB/s) becomes a critical limit beyond 1440p.

The High preset shows 48, 32, and 18 FPS across the three resolutions, while Ultra shows 37, 25, and 14 FPS. Notably, the gap between High and Ultra narrows from 11 FPS at 1080p to 7 FPS at 1440p and 4 FPS at 4K, indicating that Ultra's additional effects become less impactful as the GPU becomes more resolution-bound.

GPU Role

The NVIDIA GeForce GTX 1650, built on the Turing architecture with a 12 nm process, provides the rendering muscle for this combo. Its base clock of 1485 MHz and boost clock of 1665 MHz are modest by modern standards, and the 4 GB of GDDR5 memory on a 128-bit bus delivers 128.1 GB/s bandwidth. These specifications align with the GPU's 40th percentile ranking among all GPUs and its average benchmark score of 7472.

The GPU's compute capabilities include 896 shading units, 56 TMUs, and 32 ROPs, yielding 2.984 TFLOPS of FP32 performance. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are the hardware limits that manifest in the FPS data. At 1080p, the card can sustain 60+ FPS at Medium settings, but the texture rate becomes strained at 1440p, and both rates are overwhelmed at 4K.

The measured FPS at 4K Ultra (14 FPS) is particularly telling. This is close to the GPU's theoretical minimum for interactive rendering, suggesting that the card is completely saturated. The 4 GB VRAM is likely a secondary constraint; Fivem's open-world multiplayer environment with many player models and vehicles can exceed this capacity at high resolutions and quality settings, forcing data to spill to system memory.

The GTX 1650's nearest rivals in benchmark scores include the Intel UHD Graphics 750 (7441, 0.4% delta) and the AMD Radeon R7 350 (7425, 0.6% delta), while the Intel Arc A310 is 1% faster at 7550. This places the GTX 1650 in a performance class where 1080p gaming is the realistic target, which the Fivem data confirms. The card's 75 W TDP and lack of power connectors indicate it is designed for entry-level systems, and the FPS results reflect that positioning.

CPU Role

The AMD Ryzen 7 5700 provides substantial processing power that is largely untapped in Fivem at higher resolutions. With 8 cores and 16 threads based on Zen 3 architecture, the CPU runs at 3.70 GHz base and 4.60 GHz boost. Its Cinebench R23 multi-core score of 20655 and single-core score of 2916 demonstrate strong performance, while the PassMark multithread score of 24303 and single-thread score of 3296 confirm balanced capability.

The CPU's 16 MB of L3 cache and 51.2 GB/s memory bandwidth (DDR4 dual-channel) provide adequate data throughput for game logic and asset streaming. The 3DMark scores show scaling from 1762 at 2 threads to 6628 at 16 threads, indicating good multi-threading efficiency. For Fivem, which is a multiplayer modification platform that can have significant CPU overhead due to player counts and scripting, this CPU should handle most scenarios.

However, the FPS data indicates that the CPU is not the limiting factor in most tested configurations. At 1080p Low, the 76 FPS average suggests the CPU can feed frames faster than the GPU can render them. If the CPU were the bottleneck, we would expect similar FPS across resolutions at the same settings. Instead, FPS drops consistently with resolution, pointing to GPU limitation. The only scenario where CPU could matter is at 1080p Low, where 76 FPS is higher than the GPU might sustain in complex scenes, but the data doesn't show min FPS for that preset to confirm.

The Ryzen 7 5700's percentile ranking of 78 among all CPUs, with an average benchmark score of 25517, places it well above the GTX 1650's 40th percentile. This performance mismatch means the CPU has significant headroom. In CPU-heavy situations within Fivem — such as large player gatherings or complex scripted events — the Ryzen 7 5700's 8 cores could prevent frame drops that a weaker CPU might cause. The nearest rival, the AMD Ryzen 5 7640U, scores 25485 (0.1% delta), showing the 5700 is competitively positioned in its class.

How This Combo Ranks

The combination of AMD Ryzen 7 5700 and NVIDIA GeForce GTX 1650 ranks 3562 out of 3707 tested combos in Fivem, placing it in the bottom 4% of all system configurations. This low ranking is primarily driven by the GTX 1650's modest GPU performance, as the CPU is comparatively strong. The combo's rank reflects that most other tested systems have more capable graphics cards, even if their CPUs are weaker.

This ranking makes sense given the measured FPS data. At 1080p Medium, the combo achieves 60 FPS, which is playable but not exceptional. Many other combos in the database likely deliver 100+ FPS at this resolution with better GPUs. The 4K performance (14-28 FPS depending on settings) is far below what high-end systems achieve, contributing to the low percentile ranking.

The delta between the CPU's 78th percentile and the GPU's 40th percentile creates a significant imbalance. This is a system where the processor has substantial untapped potential — pairing the Ryzen 7 5700 with a stronger GPU would likely yield much better Fivem performance. The combo's 3562nd place ranking suggests that in the database's tested ecosystem, this pairing is uncommon and underperforming relative to the CPU's capabilities.

For users with this combo, the data implies that the GTX 1650 is the limiting factor for Fivem. Upgrading the GPU while keeping the Ryzen 7 5700 would likely produce dramatic FPS improvements, given the CPU's headroom. However, based solely on the measured data, this combo's rank indicates it is not competitive for high-refresh-rate or high-resolution Fivem play, and users should target 1080p with Medium or Low settings as shown in the FPS breakdown.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce GTX 1650 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 22.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 50.0
2560x1440 Medium 40.0
2560x1440 High 32.0
2560x1440 Ultra 25.0
1920x1080 Low 76.0
1920x1080 Medium 60.0
1920x1080 High 48.0
1920x1080 Ultra 37.0

Fivem with Ryzen 7 5700 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1650 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.