Fivem

Fivem

AVERAGE FPS
123
excellent

This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 58 72 91
1440p QHD 80 104 130 164
1080p Full HD 122 157 197 250

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 91
3840x2160 Medium 72
3840x2160 High 58
3840x2160 Ultra 45
2560x1440 Low 164
2560x1440 Medium 130
2560x1440 High 104
2560x1440 Ultra 80
1920x1080 Low 250
1920x1080 Medium 197
1920x1080 High 157
1920x1080 Ultra 122

Fivem with AMD Ryzen 5 7400F + NVIDIA GeForce RTX 3080, In-Depth Analysis

Fivem is a multiplayer modification platform that stresses both the CPU and GPU heavily depending on the scene, and the data for the AMD Ryzen 5 7400F with the NVIDIA GeForce RTX 3080 shows a pairing that is well-balanced for high-refresh 1080p and 1440p play, while still managing playable 4K performance. The benchmark results indicate a clear hierarchy where the CPU's strong single-threaded performance drives high frame rates at lower resolutions, and the GPU's memory bandwidth and shading power take over as resolution increases. This combination ranks 1048th out of 3707 tested combos in Fivem, placing it in the upper third of all systems measured.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 7400F is a 6-core, 12-thread processor based on the Zen 4 architecture (Raphael), built on a 5 nm process by TSMC. It runs at a base clock of 3.70 GHz and boosts up to 4.70 GHz, with a 65 W TDP. For a multiplayer game like Fivem, which often involves large numbers of players, vehicles, and scripted events in a persistent world, the CPU's job is to manage game logic and entity updates. The single-thread performance is critical here, and the data shows a Cinebench R23 single-core score of 3072, which is a strong result that supports high frame rates in CPU-bound scenarios.

In the measured FPS data, the impact of the CPU is most visible at 1080p with Low settings, where the system hits 250 FPS average. This is a massive jump from the 157 FPS at High settings, indicating that at Low settings, the game's rendering load is reduced enough for the CPU to push frames as fast as it can. The CPU's multi-threaded capabilities are also relevant, as Fivem servers often run many simultaneous scripts. The Ryzen 5 7400F scores 21765 in Cinebench R23 multi-core, which is about 0.1% ahead of the Intel Core i5-14600T and 0.2% ahead of the Intel Core Ultra 7 155H, according to the nearestRivals data. This means the 7400F is essentially on par with those processors in overall CPU muscle, but its higher single-thread score is what matters more for this game's typical bottleneck.

The CPU's 32 MB of shared L3 cache and dual-channel DDR5 memory support (with 83.2 GB/s bandwidth) help feed the cores efficiently. In Fivem, where data is constantly streamed in and out of memory for player positions and world state, this memory bandwidth is a solid asset. The processor's 83rd percentile ranking among all CPUs further confirms it is a capable part, not a limiting factor at most settings. However, the data suggests that at 1080p with Low settings, the CPU is the primary driver of performance, as the GPU has plenty of headroom at that resolution, resulting in the 250 FPS figure.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with a GA102 chip, fabricated on Samsung's 8 nm process. It comes with 10 GB of GDDR6X memory on a 320-bit bus, delivering 760.3 GB/s of bandwidth. The GPU clocks are 1440 MHz base and 1710 MHz boost, and it has 8704 shading units, 272 texture mapping units, and 96 raster operations units. For Fivem, which can be demanding on memory bandwidth due to high-resolution textures and draw distances, the 10 GB VRAM is generally sufficient at the tested resolutions, though it is a consideration at 4K with Ultra settings.

The GPU's role becomes increasingly dominant as resolution increases. At 1080p, the GPU is not the primary limiter in most settings, as evidenced by the CPU-bound behavior at Low settings. But at 4K, the RTX 3080's performance dictates the frame rate. The data shows a 4K Ultra average of 45 FPS, which is a significant drop from the 1080p Ultra average of 122 FPS. This is a 63% reduction in performance, highlighting how much work the GPU is doing at higher pixel counts. The RTX 3080's PassMark G3D score of 25086 places it in the 68th percentile of all GPUs, and it is within 0.4% of the AMD Radeon RX 6600M in average score, according to the nearestRivals data.

The GPU's memory bandwidth of 760.3 GB/s is a key specification for Fivem, as the game's open-world environments require streaming large amounts of texture data. The 10 GB VRAM size, while not massive by modern standards, was sufficient to produce the measured results, though there is no data on VRAM capacity limiting performance at any specific setting. The boost clock of 1710 MHz is reasonable for the architecture, and the GPU's FP32 compute of 29.77 TFLOPS gives it ample horsepower for the game's shader workloads. At 4K, the GPU is clearly the bottleneck, as the CPU has enough headroom to feed it, but the GPU cannot maintain high frame rates at Ultra settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a clear pattern of scaling from 1080p to 4K, which illustrates the shifting balance between CPU and GPU load. At 1080p High settings, the system averages 157 FPS, while at 1440p High, it drops to 104 FPS, and at 4K High, it falls to 58 FPS. This progression shows a 63% drop from 1080p to 4K at High settings. At Ultra settings, the drop is even more pronounced: 122 FPS at 1080p, 80 FPS at 1440p, and 45 FPS at 4K, which is a 63% reduction from 1080p to 4K as well.

The scaling behavior indicates that the RTX 3080 is the limiting component at higher resolutions, while the CPU is the limiting component at lower resolutions with lighter settings. At 1080p Low, the system hits 250 FPS, which is likely near the CPU's maximum frame output in this game. If the GPU were the bottleneck at 1080p Low, we would expect a more uniform drop across all settings, but the jump from 157 FPS at High to 250 FPS at Low shows that the CPU is capable of much higher frame rates when the GPU has less work to do.

At 1440p, the system still achieves 164 FPS at Low settings, which suggests the CPU is still able to push high frame rates, but the GPU is beginning to take a more significant role. The gap between Low and Ultra at 1440p is 84 FPS (164 vs 80), which is similar to the 128 FPS gap at 1080p (250 vs 122). At 4K, the gap between Low and Ultra narrows to 46 FPS (91 vs 45), indicating that the GPU is becoming the dominant constraint, as the CPU has enough headroom to keep up but the GPU cannot render more frames. This pattern is typical of a balanced system: the CPU is strong enough to avoid being a bottleneck at high resolutions, but the GPU's performance ceiling is what ultimately limits frame rates at 4K.

FAQ

Q: What is the best resolution for this system in Fivem?

A: The data shows that 1440p provides a strong balance of visual quality and performance. At High settings, the system averages 104 FPS, which is smooth for most players, while 4K High drops to 58 FPS, which is playable but not ideal for competitive play.

Q: How does the Ryzen 5 7400F compare to similar CPUs?

A: The Ryzen 5 7400F scores 21765 in Cinebench R23 multi-core, which is 0.1% higher than the Intel Core i5-14600T and 0.2% higher than the Intel Core Ultra 7 155H. Its single-core score of 3072 is strong for Fivem's CPU-bound scenarios.

Q: Is the RTX 3080's 10 GB VRAM enough for Fivem?

A: The measured data shows that the GPU produced playable results at all tested settings and resolutions, including 4K Ultra at 45 FPS. There is no indication in the data that VRAM capacity was a limiting factor at these settings.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1080p, the system averages 250 FPS at Low settings and 122 FPS at Ultra settings, representing a 128 FPS difference. This shows that the CPU can push very high frame rates when the GPU load is low.

Q: Why is the frame rate at 4K Ultra only 45 FPS?

A: The 4K Ultra setting places the heaviest load on the GPU, which is the limiting component at that resolution. The CPU has enough headroom, but the RTX 3080 cannot render more than 45 FPS average at those settings.

Q: How does this system rank compared to all tested combos?

A: The combination ranks 1048th out of 3707 combos in Fivem, placing it in the top 28% of all systems tested. This indicates a solid mid-to-high-tier performance level.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings levels. At 1920x1080, the system achieves 250 FPS at Low settings, 197 FPS at Medium settings (with a minimum of 167 FPS and maximum of 226 FPS), 157 FPS at High settings, and 122 FPS at Ultra settings. The Medium setting is the only one at 1080p with min/max data, showing a range of 59 FPS between the minimum and maximum recorded frame rates.

Moving to 2560x1440, the performance drops notably but remains high. Low settings produce 164 FPS, Medium settings average 130 FPS with a minimum of 110 FPS and maximum of 149 FPS, High settings average 104 FPS, and Ultra settings average 80 FPS. The Medium setting at 1440p has a 39 FPS range between minimum and maximum, which is tighter than at 1080p, suggesting more consistent frame pacing at this resolution.

At 3840x2160, the system still delivers playable results. Low settings average 91 FPS, Medium settings average 72 FPS with a minimum of 61 FPS and maximum of 83 FPS, High settings average 58 FPS, and Ultra settings average 45 FPS. The Medium setting at 4K shows a 22 FPS range, indicating that frame times are relatively stable at this resolution. The data shows a consistent pattern of performance scaling: each step from Low to Ultra reduces the average FPS by a similar margin, and each resolution increase of 1.5x (from 1080p to 1440p) or 2.25x (from 1080p to 4K) results in a corresponding frame rate drop.

Settings Recommendations — which preset gives the best experience per the measured rows

For players using this system, the optimal settings depend on the target resolution and desired frame rate. At 1080p, all settings are playable, but the data suggests that Medium settings offer the best balance of visual quality and performance. The 197 FPS average at Medium is well above the 144 Hz refresh rate of most monitors, and the minimum of 167 FPS ensures no significant drops below that threshold. High settings at 157 FPS are also excellent, but the jump to Medium provides an extra 40 FPS, which is noticeable for competitive play. Ultra settings at 122 FPS are still smooth, but the diminishing returns in visual quality do not justify the 75 FPS drop from Low to Ultra.

At 1440p, the recommendation is High settings, which delivers 104 FPS average. This is a solid frame rate for a 100 Hz or 120 Hz monitor, and the visual quality is significantly better than Medium. Medium settings at 130 FPS are also viable, but High provides a better visual experience. Ultra at 80 FPS is playable but may feel less responsive in fast-paced scenarios, so it is only recommended for players who prioritize visuals over frame rate. Low settings at 164 FPS are excellent for competitive play, but the visual compromise is severe.

At 4K, the data suggests that Medium settings provide the best experience. The 72 FPS average is playable, and the minimum of 61 FPS keeps the experience above 60 FPS, which is the standard for smooth gameplay. High settings at 58 FPS drop just below that threshold, which may result in noticeable stutters on some displays. Low settings at 91 FPS are smoother, but the visual quality is poor. Ultra settings at 45 FPS are not recommended for anything except screenshots or single-player scenarios where frame rate is less critical. Overall, the system is best suited for 1440p High settings, which provides a strong balance of visual fidelity and performance, with 1080p Medium as a competitive alternative for higher frame rates.

Hardware Specifications

AMD Ryzen 5 7400F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce RTX 3080 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 91.0
3840x2160 Medium 72.0
3840x2160 High 58.0
3840x2160 Ultra 45.0
2560x1440 Low 164.0
2560x1440 Medium 130.0
2560x1440 High 104.0
2560x1440 Ultra 80.0
1920x1080 Low 250.0
1920x1080 Medium 197.0
1920x1080 High 157.0
1920x1080 Ultra 122.0

Fivem with Ryzen 5 7400F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3080 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 7400F + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.