Fivem
This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 44 | 55 | 70 |
| 1440p QHD | 62 | 79 | 99 | 126 |
| 1080p Full HD | 93 | 120 | 151 | 191 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 5600F + AMD Radeon RX 6700 XT, In-Depth Analysis
Fivem is a demanding multiplayer title that stresses both processor and graphics hardware, and the data for the AMD Ryzen 5 5600F paired with the AMD Radeon RX 6700 XT shows a configuration that is capable of high refresh rates at mainstream resolutions but begins to struggle as pixel count climbs. The measured frames per second across the three primary resolutions and four quality presets reveal a clear performance hierarchy, with the combination of the six-core, 12-thread Zen 3 processor and the 12 GB RDNA 2 graphics card delivering its best balance of smoothness and visual fidelity at 1440p.
Settings Recommendations
The benchmark data for this combination of the AMD Ryzen 5 5600F and AMD Radeon RX 6700 XT suggests that the optimal experience is found at 2560x1440 with the Medium preset. At this resolution and settings, the system produces an average of 99 FPS with recorded minimum and maximum frames of 84 and 114, respectively. This frame rate is comfortably above the 60 FPS threshold for smooth gameplay and provides enough headroom to handle the unpredictable frame time spikes common in dense multiplayer environments. The 1440p Medium setting offers a significant visual upgrade over 1080p while still maintaining frame rates that will satisfy users with high-refresh-rate monitors.
At 1920x1080, the Ultra preset yields an average of 93 FPS, which is playable but represents a substantial performance cost for the final tier of graphical fidelity. The data shows that stepping down from Ultra to High at 1080p results in a 27 FPS increase to 120 FPS average, while the Medium preset further increases the average to 151 FPS. For competitive play on a 1080p display, the High preset appears to be the sweet spot, delivering strong performance without sacrificing too much visual quality. The Low preset at 1080p produces an average of 191 FPS, but this comes at the cost of severely diminished visuals, which is typically not recommended for a game like Fivem where environmental readability is important.
For users with 4K displays, the data indicates that this hardware combination is not well-suited for high-quality settings. The High preset at 3840x2160 produces only 44 FPS average, and the Ultra preset drops to 34 FPS, both of which are below the threshold for a consistently smooth experience. The Medium preset at 4K achieves 55 FPS with a minimum of 47 FPS, which is borderline playable but will likely suffer from noticeable stuttering in busy scenes. The Low preset at 4K provides 70 FPS, but the visual degradation is substantial. The recommendation is clear: for a balanced experience, 1440p Medium or High is the target, while 1080p High offers the best combination of high frame rates and acceptable visual quality.
FAQ
Q: What is the highest average frame rate recorded for this system?
A: The highest average frame rate in the measured data is 191 FPS, achieved at 1920x1080 with the Low settings preset.
Q: How does the system perform at 4K resolution with the Medium preset?
A: At 3840x2160 with Medium settings, the system delivers an average of 55 FPS, with a minimum recorded frame rate of 47 FPS and a maximum of 63 FPS.
Q: Is the AMD Ryzen 5 5600F a limiting factor at 1080p?
A: The data shows that at 1080p, the system scales from 93 FPS on Ultra to 191 FPS on Low, indicating that the CPU is capable of feeding the graphics card enough data to reach very high frame rates, though the GPU is still the primary driver of performance differences between presets.
Q: What is the frame rate difference between 1080p and 1440p at High settings?
A: At High settings, the system produces an average of 120 FPS at 1920x1080 and 79 FPS at 2560x1440, representing a 41 FPS drop when moving up one resolution tier.
Q: Does the GPU have enough memory for this game?
A: The AMD Radeon RX 6700 XT features 12 GB of GDDR6 memory on a 192-bit bus with 384.0 GB/s of bandwidth, which is sufficient for the tested settings, as the game did not exhibit memory-related crashes or failures in the measured data.
Q: How does this combo rank among all tested configurations?
A: The combination ranks 1535th out of 3005 total tested combos for Fivem, placing it in the upper half of all systems tested for this game.
GPU Role
The AMD Radeon RX 6700 XT is the dominant component in determining frame rates for this system, particularly as resolution increases. The GPU features a base clock of 2321 MHz, a game clock of 2424 MHz, and a boost clock of 2581 MHz, built on the RDNA 2.0 architecture with 2560 shading units. The 12 GB of GDDR6 memory on a 192-bit bus provides 384.0 GB/s of bandwidth, which is a critical resource for texture-heavy multiplayer environments. The benchmark scores for the GPU show a PassMark G3D score of 19786 and a PassMark GPU Compute score of 9336, placing it in the 72nd percentile of all GPUs.
The performance scaling across resolutions demonstrates the GPU's workload. At 1080p, the GPU has ample headroom, allowing the system to push beyond 120 FPS on High settings. However, the transition to 1440p shows a significant drop, with High settings falling from 120 FPS to 79 FPS, a reduction of 34%. This pattern intensifies at 4K, where the High preset yields only 44 FPS. The data indicates that the GPU is the primary bottleneck at higher resolutions, as the frame rate drops are consistent with the increased pixel count requiring more shading and texture work. The GPU's FP32 performance of 13.21 TFLOPS and pixel rate of 165.2 GPixel/s are adequate for 1080p and 1440p gaming but are stretched thin at 4K.
In comparison to its nearest rivals, the RX 6700 XT's average benchmark score of 27425 is nearly identical to the NVIDIA GeForce RTX 4070 Mobile at 27435, with a delta percentage of 0. It trails the NVIDIA GeForce RTX 3090 by 0.5% and the AMD Radeon Pro Vega 20 by 1.5%, while leading the NVIDIA RTX PRO 4000 Blackwell by 1.1%. These close margins suggest that the GPU's performance is well-established within its class, and the measured FPS in Fivem reflects this competitive positioning.
How This Combo Ranks
The AMD Ryzen 5 5600F and AMD Radeon RX 6700 XT combination holds a rank of 1535 out of 3005 tested combos for Fivem, placing it in the 51st percentile of all systems tested. This indicates that while the configuration is not at the top of the performance charts, it sits comfortably above the median, delivering a solid gaming experience for most users. The CPU itself is a strong performer, with an average benchmark score of 36945 and a percentile rank of 85 against all CPUs, meaning it outperforms 85% of processors in the database.
The CPU's nearest rivals include the Intel Core Ultra 5 225 with an average score of 36938 and a delta percentage of 0, the AMD Ryzen 5 5500X3D at 37018 with a delta of -0.2%, the AMD Ryzen AI 7 PRO 450 at 37093 with a delta of -0.4%, and the Intel Core i9-12900T at 37112 with a delta of -0.5%. These differences are minimal, with less than 1% separating the 5600F from its closest competitors, indicating that the processor is performing exactly as expected for its class. The 5600F's PassMark single-thread score of 2872 and multithread score of 19236 are respectable figures that support the frame rates observed in Fivem.
The combo's overall rank of 1535 suggests that the pairing is well-balanced, but the 4K results pull the average down. At 1080p and 1440p, the system performs admirably, competing with far more expensive configurations. The rank also reflects the game's demanding nature; Fivem is known for heavy CPU usage in populated servers, and the 5600F's six cores and 12 threads handle this adequately, as evidenced by the high frame rates at lower resolutions where CPU overhead is more prevalent.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which directly indicates which component is the limiting factor. Moving from 1920x1080 to 2560x1440 at High settings, the average frame rate drops from 120 FPS to 79 FPS, a reduction of 41 FPS or 34%. This is a substantial decline, but the system remains playable. The scaling from 1440p to 3840x2160 at High settings is more severe, with the average falling from 79 FPS to 44 FPS, a drop of 35 FPS or 44%. This steep decline at 4K is characteristic of a GPU-bound scenario, where the RX 6700 XT's 13.21 TFLOPS of FP32 compute and 384.0 GB/s of memory bandwidth are insufficient to maintain high frame rates at that pixel density.
The scaling across all presets reinforces this conclusion. At 1080p, the difference between Low and Ultra is 98 FPS (191 to 93), showing that the GPU has enough headroom to handle significant increases in graphical load. At 1440p, this spread narrows to 64 FPS (126 to 62), indicating that the GPU is starting to become saturated. At 4K, the spread compresses to just 36 FPS (70 to 34), demonstrating that the GPU is fully utilized and can no longer compensate for higher settings. This pattern is classic GPU bottleneck behavior: as resolution increases, the frame rate becomes more dependent on the graphics card's raw throughput and less on the CPU's ability to prepare frames.
The CPU's role becomes more apparent at lower resolutions. At 1080p Low, the system achieves 191 FPS, which approaches the limits of what the 5600F's single-thread performance of 2872 in PassMark can sustain in a multiplayer game. The fact that the frame rate does not drop off a cliff at 1080p suggests that the CPU is keeping pace, but the diminishing returns between Medium (151 FPS) and Low (191 FPS) indicate that the CPU is beginning to introduce overhead. For users seeking the highest possible frame rates, 1080p is the target, but the system's sweet spot for balanced performance is 1440p, where the GPU is still able to deliver playable frame rates without overtaxing the CPU.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest performance across all presets. The Low preset produces an average of 191 FPS, which is the highest recorded figure in the entire dataset. The Medium preset achieves an average of 151 FPS, with a minimum of 128 FPS and a maximum of 173 FPS, providing a smooth experience with good frame time consistency. The High preset yields an average of 120 FPS, offering a significant visual upgrade over Medium while still maintaining refresh rates suitable for most monitors. The Ultra preset drops to an average of 93 FPS, which is still playable but represents a 22.5% performance penalty compared to High for what is often a marginal visual improvement.
Moving to 2560x1440, the performance scales down as expected. The Low preset produces an average of 126 FPS, which is still excellent for competitive play. The Medium preset delivers an average of 99 FPS, with a minimum of 84 FPS and a maximum of 114 FPS, making it the recommended preset for this resolution due to its balance of quality and performance. The High preset achieves an average of 79 FPS, which is adequate for most gaming scenarios but may feel less responsive in fast-paced moments. The Ultra preset falls to an average of 62 FPS, which is at the threshold of what most players consider smooth, and the lack of recorded minimum and maximum values suggests that frame pacing may be inconsistent.
At 3840x2160, the system struggles to maintain high frame rates. The Low preset produces an average of 70 FPS, which is the only 4K setting that approaches a playable level. The Medium preset achieves an average of 55 FPS, with a minimum of 47 FPS and a maximum of 63 FPS, indicating that frame rates will dip below 50 FPS in demanding scenes, which can cause noticeable stuttering. The High preset drops to an average of 44 FPS, and the Ultra preset falls to 34 FPS, both of which are below the threshold for a consistently smooth experience. The data clearly shows that 4K is not a viable option for this hardware combination in Fivem if the user expects high frame rates, and even the Medium preset requires a tolerance for occasional frame drops.
Hardware Specifications
AMD Ryzen 5 5600F
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6700 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 44.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 126.0 |
| 2560x1440 | Medium | 99.0 |
| 2560x1440 | High | 79.0 |
| 2560x1440 | Ultra | 62.0 |
| 1920x1080 | Low | 191.0 |
| 1920x1080 | Medium | 151.0 |
| 1920x1080 | High | 120.0 |
| 1920x1080 | Ultra | 93.0 |
Fivem with Ryzen 5 5600F + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 6700 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.