Downfall
This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 68 | 83 | 102 |
| 1440p QHD | 69 | 110 | 134 | 164 |
| 1080p Full HD | 96 | 154 | 187 | 229 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5600F + AMD Radeon RX 6700 XT, In-Depth Analysis
The AMD Ryzen 5 5600F paired with the AMD Radeon RX 6700 XT lands in the 1489th position out of 2928 tested combos in Downfall, placing it just past the midpoint of the database. This is a competent pairing that delivers strong 1080p performance and remains playable at 4K, though the data shows the GPU is the primary limiting factor as resolution climbs.
How This Combo Ranks
The combo's rank of 1489 out of 2928 tested combinations places it in the 49th percentile of all tested systems for this horror title. This is a middle-of-the-pack result, but the measured FPS data suggests the ranking understates the practical experience. The combination of a 6-core, 12-thread Ryzen 5 5600F with the 12 GB RX 6700 XT produces frame rates that are competitive with systems ranked much higher in the database.
The CPU itself holds an 85th percentile ranking across all processors in the broader benchmark suite, with an average benchmark score of 36945. Its nearest rivals in that aggregate testing are the Intel Core Ultra 5 225 at 36938 (a 0% delta), the AMD Ryzen 5 5500X3D at 37018 (0.2% higher), the AMD Ryzen AI 7 PRO 450 at 37093 (0.4% higher), and the Intel Core i9-12900T at 37112 (0.5% higher). These deltas are negligible, meaning the 5600F is essentially performance-equivalent to a wide range of modern processors in general compute. In Downfall specifically, the CPU's single-thread score of 2872 and multithread score of 19236 from PassMark testing indicate it has ample headroom for the game's logic and AI workloads.
The GPU sits in the 72nd percentile of all graphics cards, with an average benchmark score of 27425. Its nearest rivals in aggregate GPU benchmarks are the NVIDIA GeForce RTX 4070 Mobile at 27435 (0% delta), the NVIDIA GeForce RTX 3090 at 27565 (0.5% higher), the NVIDIA RTX PRO 4000 Blackwell at 27135 (1.1% lower), and the AMD Radeon Pro Vega 20 at 27839 (1.5% higher). The RX 6700 XT is thus within a 1.5% performance band of these competitors in synthetic testing, though in Downfall the measured results will diverge based on how each architecture handles this specific horror title's rendering demands.
The combination ranking at 1489 suggests that while neither component is elite on its own, their pairing in Downfall produces results that are well balanced. The system is not bottlenecked severely in either direction — the CPU can feed the GPU at lower resolutions, and the GPU has enough memory bandwidth and capacity to handle the game's assets at higher resolutions without collapsing.
GPU Role
The AMD Radeon RX 6700 XT is built on the Navi 22 chip using RDNA 2.0 architecture and a 7 nm process from TSMC. It carries 12 GB of GDDR6 memory on a 192-bit bus, yielding a memory bandwidth of 384.0 GB/s. The base clock runs at 2321 MHz, with a game clock of 2424 MHz and a boost clock of 2581 MHz. Memory operates at 2000 MHz with 16 Gbps effective speed.
For a horror game like Downfall, the 12 GB VRAM capacity is a significant asset. The game was released in 2016, but the measured FPS data shows that even at 4K Ultra settings, the GPU is able to produce an average of 43 FPS without reported VRAM exhaustion. At 4K High settings, the average rises to 68 FPS, indicating the card has headroom to handle the texture and geometry loads of this title at high resolutions.
The GPU's 2560 shading units, 160 texture mapping units, and 64 ROPs provide a raw compute throughput of 13.21 TFLOPS FP32 and a texture rate of 413.0 GTexel/s. The pixel rate is 165.2 GPixel/s. These specifications translate into solid rasterization performance for a game from this era, and the 40 ray accelerators are present though likely unused in a 2016 title that predates widespread ray tracing adoption.
The GPU's TDP of 230 W with a suggested PSU of 550 W means it is a power-hungry component, but the measured performance in Downfall justifies the power draw. The card's PCIe 4.0 x16 interface matches the CPU's Gen 4 support, ensuring full bandwidth communication between the two components. The 267 mm length and dual-slot design are standard for this performance class.
The nearest GPU rivals in synthetic benchmarks show the RX 6700 XT is competitive with the RTX 3090, which is notable given the generational gap and the fact that the RTX 3090 typically carries far more VRAM and a wider memory bus. The 0.5% delta in average scores between these two cards suggests that for Downfall specifically, the RX 6700 XT's memory configuration of 12 GB at 384 GB/s is sufficient to avoid the bottlenecks that might affect it in more modern, VRAM-hungry titles.
FAQ
Q: What is the combo's overall rank in Downfall among all tested systems?
A: The AMD Ryzen 5 5600F with the AMD Radeon RX 6700 XT ranks 1489th out of 2928 tested combos in Downfall, which places it in the 49th percentile of all tested systems.
Q: How does the CPU compare to its nearest rivals in aggregate performance?
A: The Ryzen 5 5600F has an average benchmark score of 36945, which is within 0.5% of the Intel Core Ultra 5 225 (36938), AMD Ryzen 5 5500X3D (37018), AMD Ryzen AI 7 PRO 450 (37093), and Intel Core i9-12900T (37112). The deltas range from 0% to -0.5%, indicating near-identical aggregate performance.
Q: How much VRAM does the RX 6700 XT have and what is its memory bandwidth?
A: The RX 6700 XT features 12 GB of GDDR6 memory on a 192-bit bus, providing a memory bandwidth of 384.0 GB/s. Memory operates at 2000 MHz with 16 Gbps effective speed.
Q: What is the best 1080p performance measured for this combo?
A: At 1920x1080 with Low settings, the combo achieves an average of 229 FPS. The Medium preset delivers 187 FPS average (with a minimum of 159 FPS and maximum of 215 FPS), while High settings yield 154 FPS average and Ultra produces 96 FPS average.
Q: Is the system playable at 4K resolution?
A: Yes. At 3840x2160, the combo achieves 102 FPS average on Low settings, 83 FPS average on Medium (with a minimum of 71 FPS and maximum of 96 FPS), 68 FPS average on High, and 43 FPS average on Ultra. All presets remain above 30 FPS, and Medium and above exceed 40 FPS.
Q: How does the GPU's aggregate performance compare to the RTX 3090?
A: The RX 6700 XT has an average benchmark score of 27425, while the NVIDIA GeForce RTX 3090 scores 27565, a delta of -0.5%. This puts the two cards within a rounding error of each other in synthetic aggregate testing.
Measured FPS Breakdown
The measured FPS data for Downfall spans three resolutions and four quality presets, providing a complete picture of the combo's capabilities. At 1920x1080, the system delivers its highest frame rates across all presets. The Low preset produces an average of 229 FPS, which is more than sufficient for any display refresh rate currently available. The Medium preset averages 187 FPS with a minimum of 159 FPS and maximum of 215 FPS, indicating consistent frame pacing. High settings yield 154 FPS average, and Ultra drops to 96 FPS average. Even at the most demanding 1080p preset, the system maintains nearly 100 FPS, which is well above the threshold for smooth gameplay in a horror title where reaction time matters.
Moving to 2560x1440, the resolution scaling begins to show the GPU's workload increasing. The Low preset averages 164 FPS, a 28% reduction from the 1080p Low result of 229 FPS. Medium averages 134 FPS (minimum 114 FPS, maximum 154 FPS), which represents a 28% drop from the 1080p Medium result of 187 FPS. High averages 110 FPS, a 29% reduction from 1080p High's 154 FPS. Ultra averages 69 FPS, a 28% drop from 1080p Ultra's 96 FPS. The consistency of the percentage reduction across all presets — hovering around 28-29% — indicates that the scaling is purely resolution-driven and that the CPU is not introducing a bottleneck at this resolution.
At 3840x2160, the performance drop becomes more pronounced. The Low preset averages 102 FPS, which is a 38% reduction from the 1440p Low result of 164 FPS. Medium averages 83 FPS (minimum 71 FPS, maximum 96 FPS), a 38% reduction from 1440p Medium's 134 FPS. High averages 68 FPS, a 38% reduction from 1440p High's 110 FPS. Ultra averages 43 FPS, a 38% reduction from 1440p Ultra's 69 FPS. The uniform 38% reduction from 1440p to 4K across all presets shows that the GPU is now the dominant performance limiter, with the CPU's role diminishing as pixel count increases.
The Medium preset provides the only complete min/max data across all resolutions, allowing for frame time analysis. At 1080p Medium, the range is 159-215 FPS around the 187 FPS average, a spread of 56 FPS. At 1440p Medium, the range narrows to 114-154 FPS around the 134 FPS average, a spread of 40 FPS. At 4K Medium, the range tightens further to 71-96 FPS around the 83 FPS average, a spread of 25 FPS. This tightening of the frame time distribution at higher resolutions suggests that the GPU is becoming more consistently saturated, reducing the variance that CPU-side fluctuations can introduce at lower resolutions.
Resolution Scaling
The FPS drop from 1080p to 4K reveals the balance between the CPU and GPU in this pairing. Going from 1920x1080 to 2560x1440, the average FPS across all presets drops by approximately 28-29%. This is a moderate scaling factor that indicates both components are still contributing meaningfully to performance. The CPU's 6-core, 12-thread configuration with a boost clock of 4.00 GHz is sufficient to feed the GPU at 1440p, and the GPU's 384 GB/s memory bandwidth is adequate for the increased pixel throughput.
From 2560x1440 to 3840x2160, the FPS drops by a consistent 38% across all presets. This larger reduction signals that the GPU is now the primary bottleneck. At 4K, the GPU must process four times the pixels of 1080p, and while the 12 GB VRAM is sufficient for Downfall's asset sizes, the raw compute throughput of 13.21 TFLOPS FP32 becomes the limiting factor. The CPU's utilization likely decreases at 4K because the GPU takes longer to render each frame, giving the CPU more idle time between draw calls.
The fact that the percentage drop from 1440p to 4K is identical (38%) across Low, Medium, High, and Ultra presets is particularly telling. If the CPU were a limiting factor at any preset, the scaling would not be perfectly uniform. The uniform scaling confirms that at 4K, the GPU is the sole performance limiter, and the CPU is not introducing any constraint regardless of the graphics workload.
At 1080p, the scaling from Low to Ultra shows a 58% reduction in FPS (229 to 96), which is a significant range. At 1440p, the same preset range produces a 58% reduction (164 to 69), and at 4K, the range is also 58% (102 to 43). This consistency across resolutions indicates that the graphics settings scale uniformly, with each preset tier adding a similar relative workload regardless of resolution. The GPU's performance headroom at lower resolutions allows the settings to have a proportional impact, while at 4K, the absolute FPS values are lower but the relative differences between presets remain the same.
Settings Recommendations
The measured FPS data supports a clear recommendation hierarchy for this combo in Downfall. For 1080p gaming, the Ultra preset at 96 FPS average is the optimal choice, as it provides the highest visual quality while maintaining a frame rate well above the 60 FPS threshold for smooth play. The 229 FPS Low result is unnecessary for most displays, and the 154 FPS High preset offers no advantage over Ultra given that both maintain high refresh rates.
At 1440p, the High preset at 110 FPS average is the recommended configuration. Ultra at 69 FPS average is also playable and may be preferable for users who prioritize visual fidelity over frame rate, but High offers a 59% FPS advantage over Ultra while still providing a substantial visual upgrade over Medium's 134 FPS. The Medium preset at 134 FPS is viable for competitive play, but the visual compromise is not necessary given that High maintains triple-digit frame rates.
At 4K, the Medium preset at 83 FPS average (minimum 71 FPS) is the sweet spot. This configuration provides a smooth experience with a minimum frame rate above 70 FPS, which is comfortable for a horror game where sudden frame drops can be jarring. The High preset at 68 FPS average is also acceptable, though the lower minimum frame rate could introduce occasional stutter in intense scenes. The Ultra preset at 43 FPS average is not recommended for 4K, as the frame rate dips below the 60 FPS threshold and approaches the 30 FPS territory where gameplay can feel sluggish. The Low preset at 102 FPS average is unnecessary, as Medium delivers 83 FPS with better visuals and still maintains a high frame rate.
The data indicates that the Medium preset is the most versatile option across all resolutions, offering the only complete min/max data points and demonstrating consistent performance. For users who want a single settings profile that works well across different resolutions, Medium provides the best balance of visual quality and frame rate stability, with minimum FPS values of 159 at 1080p, 114 at 1440p, and 71 at 4K — all above the 60 FPS threshold for smooth gameplay.
Hardware Specifications
AMD Ryzen 5 5600F
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6700 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 102.0 |
| 3840x2160 | Medium | 83.0 |
| 3840x2160 | High | 68.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 164.0 |
| 2560x1440 | Medium | 134.0 |
| 2560x1440 | High | 110.0 |
| 2560x1440 | Ultra | 69.0 |
| 1920x1080 | Low | 229.0 |
| 1920x1080 | Medium | 187.0 |
| 1920x1080 | High | 154.0 |
| 1920x1080 | Ultra | 96.0 |
Downfall with Ryzen 5 5600F + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 6700 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
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