Fivem
This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 20 | 25 | 32 |
| 1440p QHD | 29 | 37 | 46 | 58 |
| 1080p Full HD | 43 | 56 | 70 | 88 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 2600 + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 5 2600 and Intel Arc B390 pairing produces a highly constrained experience in Fivem, with the benchmark data indicating that the system's overall rank of 2656 out of 3005 tested combos places it firmly in the lower quartile of performance. The measured frame rates reveal a configuration that struggles to maintain smooth gameplay even at lower settings, suggesting that both the processor and the graphics solution are working near their respective limits in this specific multiplayer title.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor built on the Zen architecture, specifically the Zen+ (Pinnacle Ridge) generation. It operates from a base clock of 3.40 GHz up to a boost clock of 3.90 GHz, with a 65 W TDP and support for dual-channel DDR4 memory at a bandwidth of 46.9 GB/s. The processor's cache configuration includes 96 KB of L1 per core, 512 KB of L2 per core, and a shared 16 MB L3 cache. In the context of Fivem, a multiplayer modification that often relies on server-side scripting and complex player interactions, the CPU's 12 threads can handle multiple concurrent tasks, but the Zen+ architecture's single-thread performance is a limiting factor.
Benchmark data for the Ryzen 5 2600 shows a Cinebench R15 multicore score of 1248 and a single-core score of 157.3, while Geekbench results list a multicore score of 5648 and a single-core score of 1154. These figures indicate a processor that can manage moderate multi-threaded workloads but lags behind in tasks requiring high single-core speed. In Fivem, where the game engine often depends on a few heavily loaded threads for physics and scripting, this weakness in single-core performance can directly impact frame pacing. The processor's percentile rank of 75 compared to all CPUs suggests it outperforms a majority of processors in general benchmarks, yet its nearest rivals tell a specific story: the Intel Core Ultra 5 228V scores 21440 (0.2% higher), the Intel Core i9-11900H scores 21367 (0.5% higher), and the AMD EPYC 9454 scores 21223 (1.2% lower). These deltas are minimal, indicating that the Ryzen 5 2600 sits in a crowded performance band where small differences in architecture and clock speeds do not translate into large gains for gaming.
The connection between the CPU's capabilities and the measured FPS is evident when examining the scaling across resolutions. At 1080p with Low settings, the system achieves 88 FPS, which drops to 58 FPS at 1440p and 32 FPS at 4K. This pattern suggests that at lower resolutions, the CPU is better able to feed the GPU, but as resolution increases, the overall system bottleneck shifts. The Ryzen 5 2600's boost clock of 3.90 GHz provides a modest ceiling for single-threaded performance, and in a game like Fivem, where player count and entity density can spike CPU load, this processor may struggle to maintain consistent frame times. The 16 MB of shared L3 cache is available for game data, but it is not particularly large by modern standards, potentially causing frequent cache misses in complex multiplayer scenarios.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B390 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, fabricated on Intel's 3 nm process. It operates at a base clock of 300 MHz with a boost clock of 2500 MHz, and critically, it uses system shared memory for both VRAM and bandwidth, meaning its performance is heavily dependent on the host system's memory configuration. The GPU has 1536 shading units, 48 texture mapping units, and 24 raster operation pipelines, along with 12 ray tracing cores. Its compute capabilities include a pixel rate of 60.00 GPixel/s, a texture rate of 120.0 GTexel/s, and FP32 performance of 7.680 TFLOPS. The TDP is listed at 80 W, and it supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
The Arc B390's benchmark presence is minimal, with a single 3DMark Steel Nomad DX12 score of 1482. This places it in the 9th percentile of all GPUs, indicating that it performs worse than roughly 91% of the graphics cards in the database. Its nearest rivals are all older, low-end NVIDIA parts: the GeForce GT 520MX scores 1463 (1.3% higher), the GeForce 800M scores 1460 (1.5% higher), the GeForce GT 625 OEM scores 1446 (2.5% higher), and the GeForce GT 710 scores 1443 (2.7% higher). These comparisons highlight that the Arc B390 is positioned at the very bottom of the GPU performance hierarchy, and its integrated nature means it shares memory bandwidth with the CPU, which can cause contention in a game like Fivem.
Relating this to the measured FPS, the GPU's role becomes clear when observing the performance drop from 1080p to 4K. At 1080p Low, the system hits 88 FPS, but this falls to 58 FPS at 1440p and 32 FPS at 4K. The Arc B390's system-shared memory and lack of dedicated VRAM mean that at higher resolutions, the memory bandwidth requirements exceed what the system can provide, leading to severe performance degradation. The boost clock of 2500 MHz is respectable for an IGP, but the 7.680 TFLOPS of FP32 performance is not sufficient for demanding graphical loads at 4K. The data shows that at 4K Ultra, the system only manages 16 FPS, which is unplayable, while 4K High yields 20 FPS and 4K Medium reaches 25 FPS. The GPU is the primary bottleneck at higher resolutions, as the CPU's performance scaling from 1080p to 1440p suggests it can still push frames, but the GPU's inability to render at higher pixel counts caps the output.
FAQ
Q: What is the best performance this combo can achieve in Fivem?
A: The highest measured average FPS is 88, achieved at 1920x1080 with Low settings. This is the only configuration that approaches playable frame rates, and it still falls short of typical 60 FPS targets for smooth gameplay.
Q: How does the Arc B390 compare to other GPUs in the database?
A: The Arc B390 scores 1482 in 3DMark Steel Nomad DX12, placing it in the 9th percentile of all GPUs. Its nearest rival, the NVIDIA GeForce GT 520MX, scores 1463, which is 1.3% higher, indicating the Arc B390 is among the weakest graphics solutions tested.
Q: Does the Ryzen 5 2600 hold back the system in Fivem?
A: The data suggests the CPU is not the primary limitation at higher resolutions. At 1080p Low, the system achieves 88 FPS, but at 1440p Low it drops to 58 FPS, and at 4K Low it falls to 32 FPS. This scaling is more consistent with a GPU bottleneck, as the CPU could theoretically maintain higher frame rates if the GPU could render faster.
Q: What is the difference in performance between Low and Ultra settings?
A: At 1080p, the difference is 45 FPS: Low runs at 88 FPS, while Ultra runs at 43 FPS. At 1440p, the gap is 29 FPS (58 vs 29), and at 4K, the gap is 16 FPS (32 vs 16). The performance penalty for Ultra settings becomes less severe at higher resolutions because the GPU is already struggling.
Q: How does this combo rank among all tested configurations?
A: The combo ranks 2656 out of 3005 tested combos in Fivem, placing it in the bottom 12% of all systems. This low ranking reflects the combined limitations of the mid-range CPU and entry-level GPU.
Q: Is there a setting where the system maintains a consistent frame rate?
A: The only measured row with a minimum FPS above 30 is at 1080p Medium, which shows an average of 70 FPS with a minimum of 59 and a maximum of 80. This suggests that Medium settings at 1080p offer the most consistent performance, though the average is still below the 88 FPS seen at Low.
How This Combo Ranks
The combo's rank of 2656 out of 3005 tested combos in Fivem places it in the 11.6th percentile of all systems, meaning that roughly 88% of tested configurations perform better. This low ranking is a direct consequence of the Arc B390's status as an integrated GPU with a 9th percentile ranking among all GPUs, combined with the Ryzen 5 2600's 75th percentile ranking among CPUs. The CPU is not the primary culprit for the low rank; rather, the GPU's 3DMark score of 1482, which is 1.3% lower than the GT 520MX and 2.7% lower than the GT 710, drags the entire system down.
In the context of Fivem, this ranking means the system will struggle in most multiplayer scenarios with multiple players and vehicles. The data shows that even at the lowest settings, the system cannot consistently hit 60 FPS at 1080p, as the 88 FPS average at Low settings is the only row above that threshold. The nearest CPU rivals, such as the Intel Core Ultra 5 228V and Intel Core i9-11900H, have average scores that are 0.2% and 0.5% higher respectively, but these differences are negligible when the GPU is the limiting factor. The system's rank suggests it is better suited for older or less demanding games, but in Fivem's multiplayer environment, it falls short of providing a smooth experience.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance degradation as resolution increases from 1080p to 4K. At Low settings, the system achieves 88 FPS at 1080p, 58 FPS at 1440p, and 32 FPS at 4K, representing a 34% drop from 1080p to 1440p and a 45% drop from 1440p to 4K. At High settings, the system runs at 56 FPS (1080p), 37 FPS (1440p), and 20 FPS (4K), with drops of 34% and 46% respectively. These percentages indicate that the performance loss is relatively consistent across settings, suggesting a uniform bottleneck.
The limiting component is clearly the GPU. The Arc B390's system-shared memory means that as resolution increases, the memory bandwidth requirements grow, and the IGP cannot keep pace. The CPU, on the other hand, shows signs of being able to handle the workload at lower resolutions: the jump from 88 FPS at 1080p Low to 58 FPS at 1440p Low is a 30 FPS drop, which is more than what would be expected if the CPU were the sole bottleneck. At 4K, the system manages only 32 FPS at Low, which is a 64% reduction from 1080p, reinforcing that the GPU's rendering capabilities are exhausted. The data implies that any attempt to play Fivem at 1440p or above will result in sub-60 FPS performance, and 4K gaming is only marginally playable at the lowest settings.
Measured FPS Breakdown
At 1920x1080, the system's performance ranges from 88 FPS at Low settings to 43 FPS at Ultra settings. The Medium setting provides a balanced 70 FPS average with a minimum of 59 FPS and a maximum of 80 FPS, making it the only 1080p row with a recorded minimum above 60 FPS. High settings yield 56 FPS, and Ultra drops to 43 FPS, showing a steady decline as graphical demands increase.
Moving to 2560x1440, the performance falls to 58 FPS at Low, 46 FPS at Medium (with a minimum of 39 and maximum of 53), 37 FPS at High, and 29 FPS at Ultra. The Medium setting at 1440p is the only row at this resolution with a minimum FPS above 30, but the average of 46 FPS is below the 60 FPS target for smooth gameplay. The gap between Low and Ultra at 1440p is 29 FPS, which is smaller than the 45 FPS gap at 1080p, indicating that the GPU is becoming the limiting factor.
At 3840x2160, the system's performance is severely constrained: 32 FPS at Low, 25 FPS at Medium (with a minimum of 22 and maximum of 29), 20 FPS at High, and 16 FPS at Ultra. None of these settings reach 30 FPS on average, and the Medium setting's maximum of 29 FPS is below the Low setting's average. The data shows that 4K gaming is not viable, as even the lowest settings produce a choppy experience.
Settings Recommendations
Based on the measured FPS data, the optimal configuration for this combo is 1920x1080 with Medium settings. This preset achieves an average of 70 FPS with a minimum of 59 FPS and a maximum of 80 FPS, providing the most consistent frame pacing among all tested rows. The 59 FPS minimum means the system rarely drops below the 60 FPS threshold, which is important for a multiplayer game like Fivem where sudden frame drops can affect gameplay responsiveness. While Low settings at 1080p offer a higher average of 88 FPS, they lack a recorded minimum FPS, and the visual quality reduction may not be worth the extra 18 FPS.
For players who prioritize visual fidelity over frame rate, 1080p High at 56 FPS is a viable option, but it introduces more variability and drops below 60 FPS. At higher resolutions, the data does not support any setting above 1080p Medium as a playable option. At 1440p, even Low settings only achieve 58 FPS, which is borderline, but the lack of a minimum FPS row suggests potential stuttering. The 4K resolution should be avoided entirely, as even Low settings average only 32 FPS, which is below the minimum acceptable threshold for most multiplayer games. The data implies that the system is best used at 1080p with Medium settings, balancing visual quality and performance to maintain a consistent experience in Fivem.
Hardware Specifications
AMD Ryzen 5 2600
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + Intel Arc B390 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 58.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 88.0 |
| 1920x1080 | Medium | 70.0 |
| 1920x1080 | High | 56.0 |
| 1920x1080 | Ultra | 43.0 |
Fivem with Ryzen 5 2600 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B390 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.