Evolve
This combination delivers exceptional performance with an average of 132 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 64 | 81 | 105 |
| 1440p QHD | 78 | 112 | 143 | 185 |
| 1080p Full HD | 116 | 167 | 213 | 275 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis
Resolution Scaling
The measured FPS data for Evolve shows a pronounced resolution-dependent scaling pattern that clearly identifies the GPU as the primary performance governor. At 1920x1080 with Low settings, the combo produces 275 FPS, but this drops to 185 FPS at 2560x1440 and 105 FPS at 3840x2160. That is a 62% reduction in frame rate from 1080p to 4K at Low settings, which is a steep curve indicative of heavy pixel-throughput demands.
Moving up the settings ladder amplifies the resolution sensitivity. At High settings, the frame rate falls from 167 FPS at 1080p to 112 FPS at 1440p, then to 64 FPS at 4K. The 4K High result is only 38% of the 1080p High figure. This scaling pattern is consistent with a GPU-bound scenario where the RTX 5090 Mobile's 10496 shading units and 112 ROPs are being saturated by the increasing pixel count.
The Medium settings data provides the most complete picture, with minimum and maximum FPS values recorded. At 1080p Medium, the average is 213 FPS with a minimum of 181 and maximum of 245. At 1440p Medium, the average drops to 143 FPS with a range of 122 to 165. At 4K Medium, the average falls to 81 FPS with a range of 69 to 94. The minimum-to-maximum spread narrows as resolution increases, suggesting that frame time variance is compressed when the GPU is more consistently loaded.
Ultra settings reveal the steepest resolution cliff. The 1080p Ultra average is 116 FPS, which is still playable, but 1440p Ultra drops to 78 FPS and 4K Ultra plummets to 44 FPS. The 4K Ultra result is particularly telling — it is below the 60 FPS threshold that most competitive FPS players would consider acceptable, and it represents only a 38% retention of the 1080p Ultra performance.
The data indicates that this combo is not CPU-limited at any resolution. The Intel Core Ultra X7 368H, with its 16 cores and 16 threads, maintains sufficient headroom that even at 1080p Low — where the CPU would typically become the bottleneck in less capable systems — the frame rate reaches 275 FPS. The scaling from 275 FPS at 1080p Low to 105 FPS at 4K Low is almost entirely attributable to GPU fill-rate and memory bandwidth constraints.
How This Combo Ranks
Within the benchmark database, this specific combination of the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5090 Mobile achieves a rank of 795 out of 3700 tested combos in Evolve. That places it in the top 21.5% of all configurations tested for this game. The rank reflects the combined capability of both components, and the data shows that the GPU's contribution is the dominant factor.
The RTX 5090 Mobile sits at the 84th percentile among all GPUs in the database, with an average benchmark score of 45152. Its nearest rivals include the AMD Radeon Pro 5500 XT (scoring 45384, a 0.5% advantage), the NVIDIA GeForce RTX 4070 Ti (scoring 44795, a 0.8% deficit), the Intel Arc A730M (scoring 45592, a 1% deficit), and the NVIDIA RTX 5880 Ada Generation (scoring 45972, a 1.8% deficit). The RTX 5090 Mobile is essentially performance-equivalent to these cards in synthetic benchmarks, with deltas of less than 2% in either direction.
The CPU, meanwhile, ranks at the 87th percentile among all processors, with an average benchmark score of 40518. Its nearest rivals are extremely close: the Intel Core 7 253PE (40557, 0.1% ahead), the Intel Core 5 223PE (40585, 0.2% ahead), the AMD Ryzen 9 7940H (40431, 0.2% behind), and the Intel Xeon 6507P (40426, 0.2% behind). This clustering suggests that the Core Ultra X7 368H is well-matched with its direct competitors in general-purpose compute, and the 795th rank in Evolve is more a reflection of the GPU's standing than the CPU's.
The combo rank of 795 out of 3700 is notable because both components individually rank higher in their respective percentile standings (87th for CPU, 84th for GPU). The game-specific rank being lower than either component's generic percentile suggests that Evolve's engine does not fully exploit the capabilities of this hardware. The game, released in 2015, likely has threading and rendering paths that do not scale perfectly with 16-core processors or the latest GPU architectures.
FAQ
Q: What is the best resolution and settings combination for competitive play?
A: At 1920x1080 with Low settings, the combo achieves 275 FPS, which is the highest measured average. Even 1440p Low delivers 185 FPS, well above the refresh rates of most gaming displays. For players prioritizing frame rate over visual fidelity, 1080p Low or 1440p Low are the optimal choices.
Q: Can this combo handle 4K gaming in Evolve?
A: Yes, but with caveats. At 4K Medium, the average FPS is 81, which is playable. At 4K High, the average drops to 64 FPS, still above the 60 FPS baseline. However, 4K Ultra produces only 44 FPS, which falls below the standard for smooth gameplay. The GPU can manage 4K at Medium or High settings, but not at maximum quality.
Q: How does the RTX 5090 Mobile compare to its nearest GPU rivals?
A: The RTX 5090 Mobile scores 45152 on average, placing it at the 84th percentile. It is within 0.5% of the AMD Radeon Pro 5500 XT (45384), 0.8% ahead of the NVIDIA GeForce RTX 4070 Ti (44795), 1% behind the Intel Arc A730M (45592), and 1.8% behind the NVIDIA RTX 5880 Ada Generation (45972). These are all essentially equivalent performers.
Q: Is the Intel Core Ultra X7 368H a strong CPU for gaming?
A: The CPU ranks at the 87th percentile among all processors, with an average benchmark score of 40518. Its multithreaded performance is strong, as evidenced by a Cinebench R23 multicore score of 28221 and a Passmark multithread score of 32956. For Evolve specifically, the CPU does not appear to be a bottleneck, given the high frame rates at low resolutions.
Q: What is the frame time variance like at different settings?
A: The Medium settings data shows minimum and maximum FPS values. At 1080p, the range is 181 to 245 FPS (average 213). At 1440p, the range is 122 to 165 FPS (average 143). At 4K, the range is 69 to 94 FPS (average 81). The spread narrows as resolution increases, indicating more consistent frame pacing when the GPU is fully utilized.
Q: Does the combo rank in Evolve reflect the potential of the hardware?
A: The combo ranks 795 out of 3700 tested combinations. Given that the CPU is at the 87th percentile and the GPU at the 84th percentile, the rank suggests that Evolve does not fully leverage the hardware's capabilities. The game's 2015 release date likely means it does not take full advantage of modern multi-core processors or Blackwell-generation GPU features.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings levels (Low, Medium, High, Ultra). The complete dataset is as follows:
At 1920x1080, the Low setting produces an average of 275 FPS. Medium settings yield an average of 213 FPS, with a minimum of 181 and a maximum of 245. High settings produce 167 FPS on average. Ultra settings drop to an average of 116 FPS. The progression from Low to Ultra shows a 58% reduction in frame rate at this resolution — from 275 FPS down to 116 FPS.
At 2560x1440, Low settings produce 185 FPS average. Medium settings yield 143 FPS average, with a minimum of 122 and a maximum of 165. High settings produce 112 FPS. Ultra settings drop to 78 FPS. The reduction from Low to Ultra at this resolution is 58% as well — from 185 FPS down to 78 FPS — which is proportionally identical to the 1080p scaling.
At 3840x2160, Low settings produce 105 FPS average. Medium settings yield 81 FPS average, with a minimum of 69 and a maximum of 94. High settings produce 64 FPS. Ultra settings drop to 44 FPS. The reduction from Low to Ultra at 4K is 58% — from 105 FPS down to 44 FPS — again matching the proportional scaling seen at lower resolutions.
The consistency of the Low-to-Ultra scaling across all three resolutions (58% reduction in each case) is a notable pattern. This suggests that the settings presets in Evolve impose a relatively uniform performance penalty regardless of resolution. The absolute frame rates scale with resolution, but the relative cost of each settings tier remains constant.
Looking at resolution scaling within each settings tier, the Low settings tier shows the most dramatic absolute drop: 275 FPS at 1080p, 185 FPS at 1440p (a 33% reduction), and 105 FPS at 4K (a 62% reduction from 1080p). The Medium tier shows 213 FPS at 1080p, 143 FPS at 1440p (a 33% reduction), and 81 FPS at 4K (a 62% reduction). The High tier shows 167 FPS at 1080p, 112 FPS at 1440p (a 33% reduction), and 64 FPS at 4K (a 62% reduction). The Ultra tier shows 116 FPS at 1080p, 78 FPS at 1440p (a 33% reduction), and 44 FPS at 4K (a 62% reduction).
This pattern — a 33% drop from 1080p to 1440p and a 62% drop from 1080p to 4K — is consistent across all settings tiers. The uniformity of these percentages indicates that the resolution scaling behavior is independent of the settings level, which is characteristic of a purely GPU-bound workload where pixel count is the primary variable.
GPU Role
The NVIDIA GeForce RTX 5090 Mobile is the dominant performance contributor in this combo for Evolve. The GPU features 10496 shading units, 328 TMUs, and 112 ROPs, paired with 24 GB of GDDR7 memory on a 256-bit bus. The memory operates at 1750 MHz with 28 Gbps effective speed, yielding a bandwidth of 896.0 GB/s. The chip is built on a 5 nm process at TSMC, with 45600 million transistors on a 378 mm² die.
The GPU's clock speeds are 990 MHz base and 1515 MHz boost. These relatively conservative clocks, combined with the 95 W TDP, suggest that this is a power-constrained mobile implementation. The pixel rate is 169.7 GPixel/s and the texture rate is 496.9 GTexel/s, with FP32 performance of 31.80 TFLOPS. These specifications explain the resolution scaling observed in the measured data — the GPU has substantial compute resources but is limited by its power envelope.
In synthetic benchmarks, the RTX 5090 Mobile scores 30034 in Passmark G3D, 201834 in Geekbench OpenCL, and 198405 in Geekbench Vulkan. The 3DMark Steel Nomad DX12 score is 5871. The GPU's Passmark DirectX scores are 324 for DX9, 269 for DX11, 183 for DX10, and 138 for DX12. The lower DX12 score relative to DX9 is interesting, though it does not appear to hinder real-world performance in Evolve, which achieves playable frame rates at 4K Medium.
The 24 GB VRAM capacity is far more than Evolve requires, even at 4K Ultra settings. The 896.0 GB/s memory bandwidth is likely the more relevant specification, as the resolution scaling data suggests the GPU is fill-rate or bandwidth limited rather than VRAM capacity limited. The GPU's 84th percentile ranking among all GPUs, with an average benchmark score of 45152, places it in the upper tier of mobile graphics solutions.
CPU Role
The Intel Core Ultra X7 368H plays a supporting role in this combo, providing sufficient processing headroom that it never becomes the limiting factor in Evolve. The CPU has 16 cores and 16 threads, with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. It is built on Intel's 3 nm process (Panther Lake architecture) and features 18 MB of shared L3 cache, with 192 KB L1 and 2.5 MB L2 per core.
The CPU's memory support is LPDDR5X via a dual-channel bus, providing 153.6 GB/s of memory bandwidth. The 25 W TDP is remarkably low for a 16-core processor, indicating that this is an efficiency-focused mobile chip. The integrated graphics are Arc B390, though the discrete RTX 5090 Mobile handles all gaming workloads.
In synthetic benchmarks, the Core Ultra X7 368H demonstrates strong multithreaded performance. Cinebench R23 multicore score is 28221, with a single-core score of 3984. Cinebench R20 scores are 11852 multicore and 1673 single-core. Cinebench R15 scores are 2844 multicore and 401 single-core. The Passmark suite shows a multithread score of 32956, a single-thread score of 4005, and a physics score of 2857.
The CPU's average benchmark score is 40518, placing it at the 87th percentile among all CPUs. Its nearest rivals are the Intel Core 7 253PE (40557, 0.1% ahead), Intel Core 5 223PE (40585, 0.2% ahead), AMD Ryzen 9 7940H (40431, 0.2% behind), and Intel Xeon 6507P (40426, 0.2% behind). The extremely tight clustering — all within 0.2% — indicates that the Core Ultra X7 368H is squarely in the middle of its performance class.
For Evolve, the CPU's role is to feed the GPU with draw calls and game logic updates. The measured data shows that at 1080p Low, the combo reaches 275 FPS, which is likely near the engine's maximum frame rate ceiling. The fact that 1080p Low produces more than double the frame rate of 4K Low (275 vs 105 FPS) confirms that the CPU is not the bottleneck — if it were, the frame rates would be similar across resolutions. The CPU's 16 cores and 5.00 GHz boost clock provide ample single-thread and multithread performance for this 2015-era game engine.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5090 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5090 Mobile in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 105.0 |
| 3840x2160 | Medium | 81.0 |
| 3840x2160 | High | 64.0 |
| 3840x2160 | Ultra | 44.0 |
| 2560x1440 | Low | 185.0 |
| 2560x1440 | Medium | 143.0 |
| 2560x1440 | High | 112.0 |
| 2560x1440 | Ultra | 78.0 |
| 1920x1080 | Low | 275.0 |
| 1920x1080 | Medium | 213.0 |
| 1920x1080 | High | 167.0 |
| 1920x1080 | Ultra | 116.0 |
Evolve with iUltra X7 368H + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
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Explore FPS benchmarks for other games using this same hardware combination.