Evolve
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 32 | 40 | 52 |
| 1440p QHD | 39 | 56 | 71 | 92 |
| 1080p Full HD | 58 | 83 | 106 | 137 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 9 5950X + Intel Arc B570, In-Depth Analysis
Resolution Scaling
The measured FPS data for Evolve with the AMD Ryzen 9 5950X and Intel Arc B570 shows a clear and consistent pattern: performance scales almost linearly with resolution, indicating that the GPU is the primary limiting component across all tested settings. At 1080p Low, the combo produces 137 FPS, which drops to 92 FPS at 1440p Low (a 33% reduction) and further to 52 FPS at 4K Low (a 62% reduction from 1080p). This steep decline with increasing pixel count is the signature of a GPU-bound scenario.
The same scaling behavior appears at every quality preset. At Medium settings, the average FPS falls from 106 at 1080p to 71 at 1440p (a 33% drop) and then to 40 at 4K (a 62% drop from 1080p). At High settings, the sequence is 83 FPS at 1080p, 56 FPS at 1440p (a 33% drop), and 32 FPS at 4K (a 61% drop). The consistency of these percentage reductions across different presets strongly suggests that the CPU is not becoming a bottleneck even at lower resolutions — if the Ryzen 9 5950X were the limiting factor, we would expect to see diminishing FPS gains when moving from 4K down to 1080p, but the data shows proportional gains at every step.
At Ultra settings, the pattern holds: 58 FPS at 1080p, 39 FPS at 1440p (a 33% drop), and 22 FPS at 4K (a 62% drop). The fact that the 1080p-to-4K reduction is nearly identical (61-62%) across all four presets indicates that the game's rendering load scales predictably with resolution and that the Arc B570's compute and memory bandwidth are the determining factors. The 16-core Ryzen 9 5950X, with its 32 threads and 64 MB of L3 cache, clearly has ample headroom for this 2015 title, which was designed for the era's 4-core/8-thread mainstream CPUs.
The data also reveals that moving from Low to Ultra at any given resolution costs roughly the same relative performance: at 1080p, Ultra delivers 58 FPS versus 137 FPS on Low (a 58% reduction); at 1440p, the reduction is 58% (39 vs. 92 FPS); at 4K, it is 58% (22 vs. 52 FPS). This uniformity suggests that the quality presets primarily affect GPU workload (shader complexity, texture filtering, and post-processing) rather than CPU-side simulation or draw calls, reinforcing the GPU-bound interpretation.
FAQ
Q: What is the best resolution to play Evolve with this hardware?
A: The data shows that 1440p offers the best balance of visual quality and playability. At High settings, the combo delivers 56 FPS average, which is above the 30 FPS threshold typically considered playable for a FPS. At 1080p High, the average rises to 83 FPS, but the jump from 1080p to 1440p only costs 27 FPS (from 83 to 56), which is a modest penalty for significantly higher pixel density. At 4K, even Low settings only produce 52 FPS, and High drops to 32 FPS, making 4K playable only on lower presets.
Q: How does the Intel Arc B570 compare to its nearest rivals in synthetic benchmarks?
A: The Arc B570's average benchmark score is 20556, placing it in the 65th percentile of all GPUs. Its nearest rival, the Intel Arc A750, scores 20582, which is 0.1% higher (a deltaPct of -0.1 for the B570). The NVIDIA GeForce RTX 3070 Mobile scores 20534, just 0.1% lower than the B570. The AMD Radeon R9 M390X scores 20662, which is 0.5% higher. In practical terms, the B570 sits in a tight performance cluster where no rival is more than 0.5% apart, indicating that the card is positioned at a specific performance tier rather than being an outlier.
Q: Is the AMD Ryzen 9 5950X overkill for Evolve?
A: Based on the measured FPS data, the CPU does not appear to be the limiting factor at any resolution or preset. The Ryzen 9 5950X has 16 cores and 32 threads, with a boost clock of 4.90 GHz, and its benchmark results (e.g., 26017 in Cinebench R23 multi-core and 1614 in single-core) place it in the 91st percentile of all CPUs. Since the FPS scales consistently with resolution and preset, the GPU is clearly the bottleneck. The CPU's massive multi-threading capability is not utilized by this game, but it also does not hold performance back.
Q: What is the difference between the 3DMark results for the CPU and GPU?
A: The Ryzen 9 5950X scores 10810 in 3DMark with 16 threads and 11597 with max threads, while the Arc B570 scores 2649 in 3DMark Steel Nomad (DX12). These are different tests measuring different components, so they are not directly comparable. The CPU's 3DMark scores reflect its multi-threaded compute capability, while the GPU's Steel Nomad score measures graphical rendering performance. In Evolve, the GPU's 3DMark score of 2649 aligns with its mid-range positioning, while the CPU's high 3DMark scores indicate it can easily feed the GPU.
Q: Should I use the Medium preset for a balanced experience?
A: The Medium preset provides the only rows with both min and max FPS data, and the averages are strong: 106 FPS at 1080p, 71 FPS at 1440p, and 40 FPS at 4K. The 1440p Medium row shows a minimum of 60 FPS and a maximum of 82 FPS, meaning the experience stays within a 22 FPS range. This consistency, combined with the fact that High only adds 10-15% more FPS at 1080p (83 vs. 106), suggests that Medium is a safe choice for smooth gameplay without sacrificing too much visual fidelity.
Q: How does the Arc B570's memory configuration affect Evolve?
A: The Arc B570 has 10 GB of GDDR6 memory on a 160-bit bus, yielding 380.0 GB/s of bandwidth. The measured FPS data shows that at 4K Ultra, the average drops to 22 FPS, which is the lowest recorded value. This suggests that the card's memory bandwidth and capacity are sufficient for 4K at lower presets (52 FPS on Low) but become strained at Ultra settings where texture sizes and memory pressure increase. The 4K Medium row shows 34 FPS minimum, which is near the edge of playability.
Settings Recommendations
Based on the measured FPS rows, the Medium preset at 1440p is the most balanced configuration for this hardware combo. The data shows 71 FPS average with a 60 FPS minimum and 82 FPS maximum, meaning the experience stays comfortably above the 60 FPS threshold with minimal fluctuation. This is the only resolution/preset combination where the minimum FPS is recorded at exactly 60, indicating that frame pacing is consistent enough for a smooth FPS experience.
For players who prioritize high refresh rates, 1080p Low delivers 137 FPS average, which is the highest recorded value. This preset is ideal for competitive play where responsiveness outweighs visual quality. However, the jump from Low to Medium at 1080p costs 31 FPS (from 137 to 106), and the Medium row shows a minimum of 90 FPS, which is still excellent. Choosing Medium at 1080p sacrifices 23% of the average FPS but provides better image quality while maintaining a 90 FPS floor.
At 4K, the data suggests that Low (52 FPS) is the only preset that maintains playable performance above 50 FPS. Medium at 4K drops to 40 FPS average with a 34 FPS minimum, which is borderline for a FPS. High and Ultra at 4K (32 and 22 FPS, respectively) are not recommended for any but the most visually-oriented players. The 1440p High preset (56 FPS) is a viable alternative for those who want better visuals than Medium without the 4K penalty, though the 1440p Medium row's 60 FPS minimum makes it the safer choice.
The Ultra preset is the most demanding, with averages of 58 FPS at 1080p, 39 FPS at 1440p, and 22 FPS at 4K. Given that Ultra at 1080p is only 25 FPS lower than High (58 vs. 83), the visual difference may not justify the performance cost for most users. The data strongly suggests that Medium or High at 1440p is the sweet spot for this game and hardware combination.
Measured FPS Breakdown
At 1920x1080, the data shows a full range of presets with clear separation. Low settings produce the highest average at 137 FPS, with no min/max recorded. Medium settings yield 106 FPS average, with a minimum of 90 FPS and maximum of 122 FPS, providing a 32 FPS range. High settings drop to 83 FPS average. Ultra settings are the lowest at 58 FPS average. The 49 FPS gap between Low and Ultra (137 vs. 58) demonstrates how much headroom the presets offer.
At 2560x1440, the same pattern continues but at lower absolute values. Low settings average 92 FPS. Medium settings average 71 FPS, with a minimum of 60 FPS and maximum of 82 FPS, showing a 22 FPS range — tighter than the 1080p Medium range. High settings average 56 FPS. Ultra settings average 39 FPS. The difference between Low and Ultra at 1440p is 53 FPS (92 vs. 39), which is proportionally similar to the 1080p spread.
At 3840x2160, the performance drops significantly. Low settings average 52 FPS. Medium settings average 40 FPS, with a minimum of 34 FPS and maximum of 47 FPS. High settings average 32 FPS. Ultra settings average 22 FPS. The gap between Low and Ultra at 4K is 30 FPS (52 vs. 22), which is the smallest absolute difference across resolutions but represents a 58% reduction from Low to Ultra.
The only rows with min/max data are the Medium preset at all three resolutions. At 1080p, the range is 90-122 FPS (32 FPS spread); at 1440p, the range is 60-82 FPS (22 FPS spread); at 4K, the range is 34-47 FPS (13 FPS spread). This narrowing range with increasing resolution indicates that the GPU's workload becomes more consistent at higher resolutions, likely because the pixel fill rate dominates over other rendering factors.
GPU Role
The Intel Arc B570's specifications explain the measured FPS patterns in Evolve. The GPU has 2304 shading units, 144 texture mapping units, and 80 raster output units, with a boost clock of 2500 MHz. Its 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth. The card's compute capabilities include 11.52 TFLOPS FP32 and 18 ray tracing cores, though Evolve (a 2015 title) does not use ray tracing.
The GPU's benchmark scores place it in the 65th percentile of all GPUs, with an average score of 20556. Its nearest rivals are all within 0.5% of its performance: the Intel Arc A750 (20582, 0.1% higher), the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% lower), the NVIDIA Quadro M4000M (20480, 0.4% lower), and the AMD Radeon R9 M390X (20662, 0.5% higher). This tight cluster suggests the B570 is a mid-range performer, which aligns with its 4K results in Evolve (22-52 FPS depending on preset).
The GPU's memory bandwidth of 380.0 GB/s appears to be a limiting factor at higher resolutions. At 4K, the pixel count is 4x that of 1080p, and the data shows roughly a 62% FPS drop from 1080p to 4K at every preset. This is close to the theoretical 75% reduction one might expect from pure pixel count, but the less-than-75% drop suggests that some workloads (such as geometry processing) scale less than linearly with resolution. The card's 10 GB memory capacity is not exceeded by Evolve's requirements, as evidenced by the playable FPS at 4K Low (52 FPS), but the bandwidth constraint becomes apparent at 4K Ultra (22 FPS).
The Arc B570's 3DMark Steel Nomad DX12 score of 2649 is modest, reflecting its positioning against the RTX 3070 Mobile and Arc A750. In Evolve, this translates to a GPU that can handle 1080p at high frame rates (83 FPS on High) but struggles to maintain 60 FPS at 4K on any preset. The card's pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are the physical limits that dictate these results.
CPU Role
The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture (codename Vermeer), manufactured on TSMC's 7 nm process. It has a base clock of 3.40 GHz and a boost clock of 4.90 GHz, with 64 MB of L3 cache and dual-channel DDR4 memory support providing 51.2 GB/s of bandwidth. Its TDP is 105 W, and it uses the AMD Socket AM4 platform with PCIe Gen 4 support.
The CPU's benchmark data shows exceptional multi-threading capability: Cinebench R23 multi-core scores 26017, Geekbench multi-core scores 15233, and Passmark multi-thread scores 45424. Single-thread performance is also strong, with Cinebench R23 single-core at 1614 and Geekbench single-core at 2083. The 3DMark scores show scaling from 944 (single thread) to 11597 (max threads), indicating that the CPU can handle both lightly-threaded and heavily-threaded workloads efficiently.
In Evolve, the measured FPS data shows no evidence of CPU limitation. The game was released in 2015, when mainstream CPUs had 4-8 threads, and the 5950X's 32 threads are far beyond what this title can utilize. The consistent FPS scaling with resolution and preset (rather than a plateau at high FPS) confirms that the GPU is the bottleneck. Even at 1080p Low with 137 FPS, the CPU's single-thread score of 1614 in Cinebench R23 is more than sufficient to feed the GPU.
The CPU's percentile ranking of 91st among all CPUs, with an average benchmark score of 51947, places it near the Intel Core Ultra 5 235HX (52073, 0.2% higher), AMD EPYC 8124P (52121, 0.3% higher), Intel Core i9-13900F (51730, 0.4% lower), and Intel Core i7-14700 (52301, 0.7% higher). These rivals are all within 0.7% of the 5950X's average score, showing that this CPU is still competitive despite being released in 2020.
For Evolve specifically, the CPU's role is to maintain frame pacing and handle game logic, AI, and physics. The data indicates that the 5950X does this without any measurable impact on FPS, as evidenced by the smooth scaling of FPS with resolution. The CPU's 64 MB L3 cache and high boost clock ensure that even the most demanding gameplay scenarios in Evolve are handled with headroom to spare.
Hardware Specifications
AMD Ryzen 9 5950X
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + Intel Arc B570 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 52.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 92.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 39.0 |
| 1920x1080 | Low | 137.0 |
| 1920x1080 | Medium | 106.0 |
| 1920x1080 | High | 83.0 |
| 1920x1080 | Ultra | 58.0 |
Evolve with Ryzen 9 5950X + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with Arc B570 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.