Evolve
This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 65 | 83 | 107 |
| 1440p QHD | 79 | 114 | 145 | 188 |
| 1080p Full HD | 118 | 170 | 217 | 280 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5070, In-Depth Analysis
The Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5070 pairing in Evolve produces a dataset that clearly separates the workload between the processor and the graphics card. With 14 cores and 14 threads running at a base clock of 3.50 GHz and a boost clock of 5.10 GHz, this CPU is built for high-throughput tasks, but Evolve’s engine appears to lean heavily on the GPU for its core rendering loop. The CPU’s Cinebench R23 multi-core score of 32924 and single-core score of 4648 place it in the 90th percentile among all CPUs, yet the measured frame rates in this game show a scaling pattern that points to the GPU as the primary bottleneck at higher resolutions. The data suggests that the processor has ample headroom to feed the RTX 5070, which is why the FPS drops are so steep when resolution increases and settings are pushed to Ultra.
The RTX 5070, with its 12 GB of GDDR7 memory on a 192-bit bus, delivers a bandwidth of 672.0 GB/s. Its base clock of 2325 MHz and boost clock of 2512 MHz, combined with 6144 shading units, make it a formidable card for 1080p and 1440p gaming. In Evolve, the GPU’s PassMark G3D score of 29137 and 3DMark Steel Nomad DX12 score of 5077 indicate strong raw performance, but the measured FPS at 4K Ultra (45 FPS average) versus 4K Low (107 FPS average) reveals that the card’s memory bandwidth and pixel throughput are being taxed heavily by the game’s highest settings. The 80 ROPs and 201.0 GPixel/s pixel rate are sufficient for lower presets, but the Ultra preset’s demands push the GPU to its limits, confirming that the RTX 5070 is the limiting factor in this configuration.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, fabricated on a 3 nm process by TSMC. Its base clock of 3.50 GHz and boost clock of 5.10 GHz are modest by modern standards, but the CPU’s cache hierarchy—192 KB L1 per core, 3 MB L2 per core, and 24 MB shared L3—ensures that data is readily available for the cores. In Evolve, the CPU’s influence on frame rates is most evident at 1080p Low, where the average FPS reaches 280. This high number suggests that the processor is capable of feeding the GPU with draw calls and game logic without becoming a bottleneck, even at lower resolutions where the GPU’s workload is reduced. The Cinebench R23 multi-core score of 32924 and single-core score of 4648 are strong indicators of this headroom, as is the PassMark single-thread score of 4394.
The data shows that as resolution increases, the CPU’s role diminishes relative to the GPU. At 4K Ultra, the average FPS drops to 45, which is a 84% reduction from the 1080p Low result. This pattern is typical of a GPU-bound scenario, where the CPU’s 14 cores are not fully utilized because the rendering pipeline is waiting on the graphics card. The CPU’s 90th percentile ranking among all CPUs supports this interpretation—it is a high-end part that can handle Evolve’s physics and AI calculations without strain. The nearest rival, AMD Ryzen 7 PRO 5755G, has an average benchmark score of 49196, which is just 0.4% higher than the Core Ultra 5 245’s 48995, indicating that the CPU’s performance is competitive but not exceptional in synthetic tests.
The 14 threads, which equal the core count (no hyperthreading), might seem like a limitation, but Evolve’s engine does not appear to require more than 14 threads to maintain high frame rates. The PassMark multithread score of 38706 and the Cinebench R20 multi-core score of 13828 show that the CPU can handle parallel workloads, but the game’s single-threaded performance is what matters most for frame pacing. The single-core Cinebench R15 score of 468 and R20 score of 1952 are solid, and they correlate with the 1080p results where the CPU is not the limiting factor. The processor’s memory support for DDR5 with a dual-channel bus and 102.4 GB/s bandwidth also helps keep the GPU fed with texture data, though the GPU’s own 672.0 GB/s bandwidth is far larger.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5070 is the star of this benchmark, and its specifications explain the measured FPS variations across settings. With 12 GB of GDDR7 memory on a 192-bit bus, the card offers 672.0 GB/s of bandwidth, which is crucial for Evolve’s high-resolution textures. The base clock of 2325 MHz and boost clock of 2512 MHz are conservative for a 250 W TDP card, but the Blackwell 2.0 architecture’s efficiency shines through. The GPU’s PassMark G3D score of 29137 and 3DMark Steel Nomad DX12 score of 5077 place it in the 82nd percentile among all GPUs, but its nearest rivals—AMD Radeon Pro 580 with a score of 40318 (0.1% higher average) and NVIDIA RTX A500 Mobile with 39568 (2% lower)—are older or lower-tier parts, suggesting the RTX 5070 is a mid-to-high-range performer.
In Evolve, the GPU’s role is defined by its pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s. At 1080p Low, the average FPS of 280 is achievable because the GPU is not pixel-bound; the 6144 shading units and 192 TMUs can process the low-detail geometry quickly. However, at 4K Ultra, the average FPS plummets to 45, which is a 74% drop from the 4K Medium average of 83 FPS. This indicates that the Ultra preset adds effects that heavily tax the 80 ROPs, which are responsible for final pixel output. The card’s FP32 performance of 30.87 TFLOPS is insufficient to handle the increased shader complexity at 4K Ultra, and the 12 GB VRAM may also be nearing capacity, though the measured data does not specify VRAM usage.
The GPU’s boost clock of 2512 MHz is not particularly high, but the 5 nm process node from TSMC allows for efficient power delivery. The memory clock of 1750 MHz (28 Gbps effective) is fast enough to feed the shader units, but the 192-bit bus width is a potential limitation at 4K. The measured FPS at 4K Medium (83 average, 70 min, 95 max) shows a wide variance, which suggests that the GPU is struggling to maintain consistent frame times when the memory subsystem is stressed. The 4K High average of 65 FPS is playable, but the 4K Ultra average of 45 FPS is below the 60 FPS threshold that most gamers consider smooth. This makes the RTX 5070 a capable 1440p card for Evolve, but at 4K, the user must compromise on settings.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear scaling pattern: from 1080p Low (280 FPS) to 4K Low (107 FPS), the average frame rate drops by 62%. From 1080p Ultra (118 FPS) to 4K Ultra (45 FPS), the drop is also 62%. This consistent percentage reduction across all settings indicates that the GPU is the limiting component, because the CPU’s workload does not increase with resolution. If the CPU were the bottleneck, the FPS drop would be less severe at higher resolutions, as the CPU would still be processing the same game logic. The fact that the drop is uniform suggests that the RTX 5070’s pixel throughput and memory bandwidth are the primary constraints.
The data also shows that the FPS penalty for increasing settings is consistent across resolutions. At 1080p, moving from Low to Ultra reduces the average FPS from 280 to 118, a 58% decrease. At 4K, the same settings change reduces the average from 107 to 45, a 58% decrease. This parallelism confirms that the GPU’s workload scales linearly with both resolution and settings, which is a hallmark of a GPU-bound scenario. The CPU’s 14 cores and 5.10 GHz boost clock are not the limiting factor, as they can easily keep up with the game’s demands at all tested configurations.
The 1440p results provide a middle ground: 1440p Low averages 188 FPS, 1440p High averages 114 FPS, and 1440p Ultra averages 79 FPS. These numbers are 67% higher than the 4K equivalents, which shows that the RTX 5070 has enough headroom for high refresh rate monitors at 1440p. The 1080p results, with a maximum average of 280 FPS at Low, suggest that the GPU is not even close to being fully utilized at this resolution, and the CPU’s single-thread performance is sufficient to avoid bottlenecks. This scaling analysis points to the GPU as the component to upgrade if the user wants to achieve higher frame rates at 4K, but the data also shows that the RTX 5070 is well-suited for 1440p gaming.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of the combo’s performance. At 1920x1080, the average FPS ranges from 280 at Low settings to 118 at Ultra, with High at 170 and Medium at 217 (with a minimum of 184 and maximum of 249). These numbers indicate that the RTX 5070 can deliver extremely high frame rates at 1080p, making this resolution ideal for competitive play or high refresh rate monitors. The Medium preset’s wide range (184 to 249) suggests that the GPU is capable of handling dynamic scenes, but the Ultra preset’s average of 118 FPS is still well above the 60 FPS threshold.
At 2560x1440, the average FPS drops to 188 at Low, 145 at Medium (124 min, 167 max), 114 at High, and 79 at Ultra. The 1440p Ultra result is the first configuration where the average FPS falls below 100, indicating that the game’s highest settings are demanding on the GPU. The 1440p High average of 114 FPS is a sweet spot for gamers who want a balance between visual fidelity and smoothness. The 1440p Low average of 188 FPS is impressive, showing that the RTX 5070 can handle esports-style settings at this resolution with ease.
At 3840x2160, the average FPS is 107 at Low, 83 at Medium (70 min, 95 max), 65 at High, and 45 at Ultra. The 4K Medium result is the only configuration with a specified minimum and maximum, and the 70 to 95 range shows significant variance, which could lead to stuttering in fast-paced scenes. The 4K High average of 65 FPS is just above the 60 FPS threshold, making it playable but not ideal for competitive play. The 4K Ultra average of 45 FPS is below 60, which is not recommended for a smooth experience. The 4K Low average of 107 FPS is the only 4K configuration that exceeds 100 FPS, but the visual quality at Low settings is compromised.
How This Combo Ranks — use comboRankInGame vs other tested combos
The Intel Core Ultra 5 245 and RTX 5070 combo ranks 545th out of 2872 tested combinations in Evolve, placing it in the top 19% of all tested systems. This rank is based on the measured FPS data, which averages 138 FPS across all resolutions and settings. The rank of 545 out of 2872 indicates that this combo is above average, but not top-tier. The RTX 5070’s 82nd percentile ranking among GPUs and the Core Ultra 5 245’s 90th percentile ranking among CPUs suggest that the combo is well-balanced, but the GPU’s limitations at 4K Ultra prevent it from ranking higher.
Comparing to the nearest rivals, the CPU’s average benchmark score of 48995 is nearly identical to the AMD Ryzen 7 PRO 5755G’s score of 49196 (0.4% higher) and the AMD Ryzen 9 7900’s score of 49228 (0.5% higher). This means the CPU is not a differentiator in the combo’s ranking. The GPU’s average benchmark score of 40377 is 0.1% higher than the AMD Radeon Pro 580’s score of 40318, suggesting that the RTX 5070 is performing as expected. The combo’s rank of 545 is likely driven by the GPU’s performance, as the CPU’s benchmarks show it can match or beat its rivals, but the GPU’s 4K Ultra result of 45 FPS is a significant drag on the overall average.
The ranking data also shows that the combo is in the top quartile, but not in the top 100. This suggests that there are many combos with higher-end GPUs, such as RTX 5080 or RX 7900 XTX, that achieve higher FPS at 4K Ultra. However, for 1080p and 1440p gaming, this combo is competitive, as the 1080p High average of 170 FPS and 1440p High average of 114 FPS are strong results. The rank of 545 out of 2872 is a solid showing for a mid-range CPU and GPU pairing, but it is clear that the RTX 5070’s 12 GB VRAM and 192-bit bus limit its performance at the highest settings.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the best experience for this combo depends on the user’s resolution and preference for smoothness versus visual quality. At 1080p, the High preset (170 FPS average) is recommended, as it offers a significant visual upgrade over Low (280 FPS) while still maintaining a frame rate that far exceeds the refresh rate of most monitors. The Ultra preset at 1080p (118 FPS) is also viable, but the 30% FPS drop from High to Ultra may not be worth the marginal visual gains for competitive players.
At 1440p, the High preset (114 FPS average) is the optimal choice, as it provides a smooth experience above 100 FPS while looking much better than Medium (145 FPS) or Low (188 FPS). The Ultra preset at 1440p (79 FPS) is still playable, but the 31% FPS drop from High to Ultra is noticeable, and the game may feel less responsive. For gamers with 144Hz monitors, the High preset at 1440p is the best balance, as it stays above 100 FPS in most scenes.
At 4K, the Medium preset (83 FPS average, 70 min, 95 max) is the best compromise, as it is the only 4K configuration that stays above 60 FPS on average, and the minimum of 70 FPS ensures no major stutters. The High preset (65 FPS average) is playable but may dip below 60 FPS in intense scenes, while the Ultra preset (45 FPS) is not recommended for a smooth experience. The Low preset at 4K (107 FPS) is technically the smoothest, but the visual quality at Low settings is poor, making Medium the better choice for a balanced experience. Overall, the data suggests that the combo is best used at 1440p High, with 4K Medium as a fallback for users who prioritize resolution.
FAQ
Q: What is the average FPS at 1080p Ultra for this combo?
A: The average FPS at 1920x1080 with Ultra settings is 118 FPS, which is well above the 60 FPS threshold for smooth gameplay.
Q: Is the RTX 5070 capable of 4K gaming in Evolve?
A: Yes, but with limitations. At 4K Medium, the average FPS is 83, with a minimum of 70 and maximum of 95. At 4K Ultra, the average drops to 45 FPS, which is below the 60 FPS threshold.
Q: How does the CPU’s benchmark score compare to its nearest rival?
A: The Intel Core Ultra 5 245 has an average benchmark score of 48995, which is 0.4% lower than the AMD Ryzen 7 PRO 5755G’s score of 49196 and 0.5% lower than the AMD Ryzen 9 7900’s score of 49228.
Q: What is the combo’s rank among all tested systems in Evolve?
A: The combo ranks 545th out of 2872 tested combinations, placing it in the top 19% of all tested systems.
Q: Which resolution and settings provide the best experience?
A: The best experience is at 1440p with High settings, which achieves an average FPS of 114. For 4K, the Medium preset (83 FPS average) is the best balance of visual quality and smoothness.
Q: Does the CPU or GPU limit performance in this game?
A: The GPU is the limiting component. The FPS drops uniformly by 62% from 1080p to 4K across all settings, indicating that the RTX 5070’s pixel throughput and memory bandwidth are the bottlenecks, not the CPU’s 14 cores.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5070 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 83.0 |
| 3840x2160 | High | 65.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 188.0 |
| 2560x1440 | Medium | 145.0 |
| 2560x1440 | High | 114.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 280.0 |
| 1920x1080 | Medium | 217.0 |
| 1920x1080 | High | 170.0 |
| 1920x1080 | Ultra | 118.0 |
Evolve with iUltra 5 245 + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5070 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.