Downfall

Downfall

AVERAGE FPS
123
excellent

This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 70 86 105
1440p QHD 70 113 137 168
1080p Full HD 99 158 192 235

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 105
3840x2160 Medium 86
3840x2160 High 70
3840x2160 Ultra 44
2560x1440 Low 168
2560x1440 Medium 137
2560x1440 High 113
2560x1440 Ultra 70
1920x1080 Low 235
1920x1080 Medium 192
1920x1080 High 158
1920x1080 Ultra 99

Downfall with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

Downfall pairs the Intel Core Ultra 7 270K Plus with the NVIDIA GeForce RTX 3060 Ti, a combination that lands in the 1408th position out of 2928 tested combos for this title. The measured frame rates across three resolutions and four quality presets reveal a system that is capable of high-refresh 1080p play, solid 1440p performance, and only struggles at 4K with the heaviest settings. This analysis breaks down what those numbers mean, how the components interact, and where the practical limits of this pairing lie.

FAQ

Q: What is the best resolution for this combo in Downfall?

A: The data shows 2560x1440 as the sweet spot. At High settings, the average FPS is 113, which is well above the 70 FPS seen at 3840x2160 with the same preset. This 1440p result offers a 61% improvement in average frame rate over 4K, making it the highest resolution where the system maintains a consistently smooth experience without needing to drop to Low settings.

Q: How does the Ultra preset compare to High at 1920x1080?

A: At 1080p, dropping from Ultra to High increases the average FPS from 99 to 158, a gain of 59 frames per second. The Ultra preset also has no recorded minimum FPS, while High shows a floor of 164 FPS in its measured range, indicating that High is significantly more stable for competitive or fast-paced play.

Q: Is the RTX 3060 Ti's 8 GB VRAM sufficient for Downfall?

A: At 4K Ultra, the average FPS drops to 44, which suggests the 8 GB VRAM buffer is being stressed by the combination of high resolution and maximum settings. In contrast, 4K Medium produces 86 FPS with a minimum of 73 FPS, showing that reducing settings below Ultra allows the card to operate comfortably within its memory limits.

Q: What CPU benchmark scores indicate about this processor's capability?

A: The Core Ultra 7 270K Plus achieves a Cinebench R23 multicore score of 44253 and a single-core score of 2439. These figures place it in the 96th percentile among all CPUs, with an average benchmark score of 93785, which is nearly identical to the Intel Xeon 6520P (93786) and slightly ahead of the AMD EPYC 4564P (95183, a -1.5% delta).

Q: How does the GPU's performance percentile reflect its standing?

A: The RTX 3060 Ti sits in the 59th percentile among all GPUs, with an average benchmark score of 16129. Its nearest rival, the AMD Radeon RX 9060, scores 16014 (a 0.7% delta in favor of the NVIDIA card), while the Radeon Pro 5600M and RX 5700 XT both score higher at 16351 and 16361 respectively, each showing a -1.4% delta.

Q: What is the highest average FPS recorded for this combo?

A: The highest average FPS in the measured data is 235, achieved at 1920x1080 with Low settings. This is followed by 192 FPS at Medium 1080p and 168 FPS at Low 1440p, demonstrating that the system can push well beyond standard 60 FPS targets when settings are reduced.

How This Combo Ranks

The combo rank of 1408 out of 2928 places this pairing in the upper-middle tier of all tested configurations for Downfall. This means roughly 48% of tested combos perform better, while 52% perform worse, indicating a balanced but not top-tier system. The ranking reflects a GPU that is outperformed by more than half of its peers in raw compute, yet the CPU's strong 96th percentile standing helps offset some of that deficit in a game that benefits from decent processor headroom.

Looking at the CPU's nearest rivals provides context for its contribution. The Core Ultra 7 270K Plus has an average benchmark score of 93785, which is effectively tied with the Intel Xeon 6520P (93786, 0% delta). It trails the AMD EPYC 4564P (95183) by 1.5% and the EPYC 9175F (95615) by 1.9%, showing that it is competitive with enterprise-class processors despite being a desktop part. This CPU strength matters in Downfall, where the measured FPS at 1080p Low (235 FPS) suggests there is enough processing power to feed the GPU at lower resolutions.

On the GPU side, the RTX 3060 Ti's average score of 16129 places it just 0.7% ahead of the AMD Radeon RX 9060 (16014) and 1.4% behind both the Radeon Pro 5600M and RX 5700 XT (16351 and 16361). This tight grouping means the graphics card is not a standout performer in its class, which explains why the combo rank is not higher. The 59th percentile GPU score, combined with a 96th percentile CPU score, creates a system that is CPU-heavy in its performance profile—the processor is clearly not the bottleneck, but the GPU limits the top-end frame rates at higher resolutions.

The measured FPS data supports this interpretation. At 4K Ultra, the average FPS falls to 44, which is below the 60 FPS threshold for smooth play. This is a GPU-bound scenario where the RTX 3060 Ti's 16.20 TFLOPS of FP32 performance and 8 GB of GDDR6 memory are insufficient for maximum settings. Conversely, at 1080p Low, the 235 FPS average indicates that the CPU is capable of driving very high frame rates when the GPU is not under heavy load. The combo rank of 1408 reflects this imbalance—it is a configuration that excels in CPU-heavy tasks but falls short in GPU-bound scenarios at high resolutions.

Settings Recommendations

For a balanced experience, the Medium preset is the most consistent choice across all resolutions. At 3840x2160, Medium yields 86 FPS average with a minimum of 73 FPS, which is playable for a horror title where atmosphere matters more than competitive frame rates. At 2560x1440, Medium delivers 137 FPS average with a floor of 117 FPS, offering a strong balance between visual quality and smoothness. At 1920x1080, Medium produces 192 FPS average with a minimum of 164 FPS, which is excellent for any display.

The High preset is the better option for those prioritizing visual fidelity over raw speed. At 1440p, High averages 113 FPS, which is still well above the 60 FPS target, while at 1080p it reaches 158 FPS. However, at 4K, High drops to 70 FPS, which is playable but noticeably less smooth than Medium's 86 FPS. The Ultra preset is only advisable at 1440p or lower, where it achieves 70 FPS and 99 FPS respectively, but at 4K it falls to 44 FPS, which is not recommended for a horror game that relies on immersion.

The Low preset is unnecessary for this combo except in specific scenarios. At 1080p Low, the system reaches 235 FPS, which could benefit high-refresh-rate monitors (240 Hz or above), but the visual compromise is significant. At 1440p Low, 168 FPS is achieved, but Medium at 137 FPS offers a much better visual experience for a 31 FPS cost. The data suggests that Medium is the default choice, with High as a viable alternative for those with 1440p or 1080p displays who prefer better graphics.

For 4K users, the choice is between Medium (86 FPS) and High (70 FPS). The 16 FPS difference is meaningful, and Medium's minimum FPS of 73 ensures fewer drops below the refresh rate of most 4K displays. Ultra should be avoided at this resolution due to the 44 FPS average, which will feel stuttery in a game that benefits from smooth movement and lighting transitions.

Measured FPS Breakdown

At 3840x2160, the performance across settings shows a clear progression. Low averages 105 FPS, Medium averages 86 FPS with a range of 73 to 98 FPS, High averages 70 FPS, and Ultra drops to 44 FPS. The gap between Low and Medium is 19 FPS, while the drop from Medium to High is 16 FPS, and from High to Ultra is 26 FPS. The Ultra setting represents a 58% reduction in average FPS compared to Low, indicating that the 4K Ultra preset is beyond what the RTX 3060 Ti can handle efficiently.

At 2560x1440, the numbers improve substantially. Low averages 168 FPS, Medium averages 137 FPS with a range of 117 to 158 FPS, High averages 113 FPS, and Ultra averages 70 FPS. The transition from Low to Medium costs 31 FPS, from Medium to High costs 24 FPS, and from High to Ultra costs 43 FPS. Notably, the Ultra preset at 1440p (70 FPS) matches the High preset at 4K (70 FPS), showing that resolution scaling is more impactful than settings scaling in this range.

At 1920x1080, the system becomes very fast. Low averages 235 FPS, Medium averages 192 FPS with a range of 164 to 221 FPS, High averages 158 FPS, and Ultra averages 99 FPS. The delta between Low and Medium is 43 FPS, between Medium and High is 34 FPS, and between High and Ultra is 59 FPS. The 1080p Ultra result of 99 FPS is still smooth, but the High preset at 158 FPS provides a much larger headroom for demanding scenes.

Comparing across resolutions, the scaling is roughly linear for most settings. For High, the progression from 4K (70 FPS) to 1440p (113 FPS) is a 61% increase, and from 1440p to 1080p (158 FPS) is a 40% increase. For Medium, the gains are 60% (86 to 137 FPS) and 40% (137 to 192 FPS) respectively. The Low setting shows a 60% increase from 4K to 1440p (105 to 168 FPS) and a 40% increase from 1440p to 1080p (168 to 235 FPS). This consistent scaling suggests the GPU is the primary limiter across all settings, with the CPU having ample headroom even at 1080p Low.

The only measured minimum FPS values are for the Medium preset: 73 FPS at 4K, 117 FPS at 1440p, and 164 FPS at 1080p. These minimums are all within 15% of their respective averages, indicating that the Medium preset provides stable frame pacing without severe drops. The absence of minimum FPS data for other presets means we cannot assess their frame time consistency, but the averages alone suggest that Medium is the most reliable choice.

GPU Role

The RTX 3060 Ti is built on the Ampere architecture with a GA104 chip manufactured on an 8 nm process at Samsung. It features 4864 shading units, 152 texture mapping units, and 80 raster operation units, along with 38 ray tracing cores and 152 tensor cores. The GPU runs at a base clock of 1410 MHz and a boost clock of 1665 MHz, delivering 16.20 TFLOPS of FP32 performance. The 8 GB of GDDR6 memory operates on a 256-bit bus with a bandwidth of 448.0 GB/s, and the memory clock is rated at 1750 MHz (14 Gbps effective).

The 8 GB VRAM capacity is the most critical factor in this game's performance. The data shows a sharp drop from 4K Medium (86 FPS) to 4K High (70 FPS) and an even steeper fall to 4K Ultra (44 FPS). This pattern indicates that texture and geometry demands at 4K exceed what 8 GB can comfortably hold, forcing the GPU to swap data more frequently at higher presets. At 1440p and 1080p, the VRAM is sufficient, as evidenced by the smaller performance gaps between Medium and High at those resolutions.

The GPU's memory bandwidth of 448.0 GB/s is adequate for this game's needs at 1440p, where High settings produce 113 FPS. The 256-bit bus width helps maintain throughput, but the card's overall compute capability (16.20 TFLOPS) is what limits 4K performance. The benchmark results show a 59th percentile ranking, with an average score of 16129, placing it just ahead of the AMD Radeon RX 9060 (16014, 0.7% delta) and behind the Radeon Pro 5600M and RX 5700 XT (16351 and 16361, both -1.4% deltas).

The GPU's pixel rate of 133.2 GPixel/s and texture rate of 253.1 GTexel/s are moderate by current standards, which explains why the card struggles at 4K Ultra. The 38 ray tracing cores are present but not heavily utilized in Downfall, as this is a horror game that likely uses standard rasterization techniques. The FP32 throughput of 16.20 TFLOPS is the same as the FP16 rate (1:1 ratio), indicating that the card does not gain extra performance from half-precision operations, which is typical for Ampere non-Quadro cards.

The 200 W TDP and 550 W suggested PSU are important for system planning, but the measured FPS data is what matters for performance. The card's 242 mm length and dual-slot width make it compatible with most cases, and the 1x 12-pin power connector requires an adapter for older PSUs. The display outputs include 1x HDMI 2.1 and 3x DisplayPort 1.4a, supporting high refresh rates at 1440p and 1080p, which aligns with the measured performance.

CPU Role

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor from the Core Ultra Series 2, built on Arrow Lake Refresh architecture with a 3 nm process at TSMC. It has a base clock of 3.70 GHz and a boost clock of 5.50 GHz, with a TDP of 125 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache, providing a total of 36 MB of L3 for the entire processor.

The CPU's benchmark scores are impressive across the board. In Cinebench R23, it scores 44253 multicore and 2439 single-core, while in Cinebench R20 it scores 24461 multicore and 3453 single-core. The PassMark multithread score is 68574, with a single-thread score of 5068. These results place it in the 96th percentile of all CPUs, with an average benchmark score of 93785. Its nearest rival, the Intel Xeon 6520P, scores 93786 (0% delta), while the AMD EPYC 4564P scores 95183 (-1.5% delta) and the EPYC 9175F scores 95615 (-1.9% delta).

In Downfall, the CPU's role is to feed the GPU with game logic, AI calculations, and physics data. The measured FPS at 1080p Low (235 FPS) is the strongest evidence that the CPU is not a bottleneck, as this is a resolution and settings combination where GPU load is minimal, yet the frame rate remains very high. The single-core performance of 5068 in PassMark and 2439 in Cinebench R23 ensures that the main game thread has sufficient processing power, while the 24 cores handle background tasks and multi-threaded game systems.

The 36 MB of L3 cache is significant and helps reduce memory latency in game scenarios. The memory bandwidth of 115.2 GB/s from dual-channel DDR5 support is adequate for feeding the GPU at high frame rates. The CPU's boost clock of 5.50 GHz is the highest in the measured data, and combined with the 3 nm process, it delivers strong per-core performance that is evident in the 1080p High result of 158 FPS.

The 24 threads (24 cores, no hyperthreading) provide ample parallelism for games that can utilize multiple cores, though Downfall, being a 2016 title, may not fully leverage all threads. The CPU's 96th percentile ranking suggests it is more powerful than needed for this game, meaning any performance limitations in the measured FPS are attributable to the GPU. This is confirmed by the consistent FPS scaling across resolutions—if the CPU were limiting, we would see less improvement when lowering resolution from 4K to 1080p, but the data shows a 3.3x increase in average FPS from 4K Ultra (44 FPS) to 1080p Low (235 FPS).

The processor's 125 W TDP is manageable for most cooling solutions, and its launch MSRP of $299 is a market detail that does not affect in-game performance. The CPU supports ECC memory, which is unusual for a desktop part, and it uses the Intel Socket 1851 with a Gen 5 PCIe interface offering 20 lanes from the CPU. These features are more relevant to workstation use, but in gaming, the CPU's primary contribution is its high single-thread performance and large cache, both of which are reflected in the measured FPS data.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 3060 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 105.0
3840x2160 Medium 86.0
3840x2160 High 70.0
3840x2160 Ultra 44.0
2560x1440 Low 168.0
2560x1440 Medium 137.0
2560x1440 High 113.0
2560x1440 Ultra 70.0
1920x1080 Low 235.0
1920x1080 Medium 192.0
1920x1080 High 158.0
1920x1080 Ultra 99.0

Downfall with iUltra 7 270K Plus + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 3060 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.