Downfall

Downfall

AVERAGE FPS
98
good

This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 56 68 83
1440p QHD 56 89 109 133
1080p Full HD 78 125 153 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 83
3840x2160 Medium 68
3840x2160 High 56
3840x2160 Ultra 35
2560x1440 Low 133
2560x1440 Medium 109
2560x1440 High 89
2560x1440 Ultra 56
1920x1080 Low 187
1920x1080 Medium 153
1920x1080 High 125
1920x1080 Ultra 78

Downfall with Intel Core Ultra 7 270K Plus + AMD Radeon RX 5700 XT, In-Depth Analysis

# How This Combo Ranks

The Intel Core Ultra 7 270K Plus paired with the AMD Radeon RX 5700 XT holds a combo rank of 2169 out of 2928 tested combinations in Downfall. That places this pairing in the lower-middle portion of the field, meaning roughly three-quarters of tested combos deliver higher average performance in this horror title. The rank reflects the significant bottleneck created by the GPU, as the RX 5700 XT sits at the 59th percentile among all GPUs, while the CPU ranks at the 96th percentile among all processors. This is a combo where the processor is clearly the stronger component, but the game's demands are ultimately constrained by the graphics card.

The CPU's average benchmark score of 93785 places it essentially tied with the Intel Xeon 6520P at a 0% delta. It trails the AMD EPYC 4564P by 1.5%, the AMD EPYC 9175F by 1.9%, and the AMD EPYC 4565P by 2.1%. These are all server-class processors, which puts the Core Ultra 7 270K Plus in rarefied company for a desktop chip. The GPU's average benchmark score of 16361 puts it just 0.1% behind the AMD Radeon Pro 5600M, and it trails the NVIDIA RTX PRO 6000 Blackwell and AMD Radeon PRO W7500 by 0.3% each, while the NVIDIA GeForce RTX 5090 D V2 leads it by 0.9%. These deltas are remarkably small, indicating the RX 5700 XT is closely matched to a cluster of professional and enthusiast cards in general compute workloads.

In Downfall specifically, the measured frame rates show this combo can produce playable results at 1080p and 1440p with moderate settings, but it struggles at 4K Ultra. The ranking data suggests that while the CPU has headroom to spare, the GPU becomes the limiting factor as resolution and graphical fidelity increase. For a horror game that relies on atmosphere and tension, maintaining smooth frame pacing matters more than raw maximum frame rates, and the measured data reflects that this combo can achieve that at lower resolutions but falters at the highest settings.

# Settings Recommendations

The measured FPS data provides a clear hierarchy of settings performance across all three resolutions. At 1080p, the Low preset delivers an average of 187 FPS, which is the highest measured result for this combo. Medium drops to 153 FPS, High drops further to 125 FPS, and Ultra falls to 78 FPS. The data shows diminishing returns as you move from Low to Medium, where the 34 FPS gap represents a significant visual upgrade for a relatively modest performance cost. The jump from High to Ultra costs 47 FPS, which is a steeper penalty that may not justify the visual gains in a horror title where darkness often hides detail.

At 1440p, the pattern shifts. Low produces 133 FPS, Medium produces 109 FPS, High produces 89 FPS, and Ultra produces 56 FPS. The Medium preset at 1440p offers the best balance of smoothness and visual quality, staying well above the 60 FPS threshold while providing better image detail than Low. The High preset at 89 FPS is still respectable, but the 20 FPS drop from Medium to High is more noticeable than the 24 FPS drop from Low to Medium. For players with 1440p displays, Medium appears to be the sweet spot, offering 109 FPS average with a minimum of 93 FPS and a maximum of 126 FPS, indicating consistent frame delivery.

At 4K, the options become more constrained. Low delivers 83 FPS, Medium delivers 68 FPS, High delivers 56 FPS, and Ultra falls to 35 FPS. The Medium preset at 4K is the only setting that comfortably exceeds 60 FPS, while Low is even smoother but at a noticeable visual cost. High at 56 FPS is borderline, and Ultra at 35 FPS is likely too choppy for a game that relies on sudden scares and quick camera movements. The recommendation from the data is clear: use Medium settings for the best experience across all resolutions, as it maintains playable frame rates even at 4K while offering superior visual fidelity compared to Low.

# Resolution Scaling

The FPS scaling from 1080p to 4K reveals important information about which component limits performance. At Low settings, the average frame rate drops from 187 FPS at 1080p to 133 FPS at 1440p, then to 83 FPS at 4K. That represents a 29% reduction from 1080p to 1440p and a 56% reduction from 1080p to 4K. At Medium settings, the progression goes from 153 FPS at 1080p to 109 FPS at 1440p to 68 FPS at 4K, a 29% and 56% drop respectively. At High settings, the numbers are 125 FPS at 1080p, 89 FPS at 1440p, and 56 FPS at 4K, again showing a 29% and 55% reduction. Ultra settings follow the same trend: 78 FPS at 1080p, 56 FPS at 1440p, and 35 FPS at 4K.

The consistency of these percentage drops across all settings presets is striking. Regardless of whether the game runs at Low or Ultra, moving from 1080p to 1440p costs roughly 29% of the frame rate, and moving from 1080p to 4K costs roughly 56%. This uniform scaling pattern is characteristic of a GPU-bound scenario, where the rendering resolution directly determines the workload on the graphics card. If the CPU were the limiting factor, we would expect to see smaller percentage drops at lower settings, where the GPU has less work to do and the CPU becomes the bottleneck. Instead, the data shows the RX 5700 XT is the constraining component across all settings.

The CPU's capabilities support this interpretation. With 24 cores and 24 threads, a base clock of 3.70 GHz, and a boost clock of 5.50 GHz, the Core Ultra 7 270K Plus has more than enough processing power to feed the GPU at these frame rates. The CPU's PassMark multithread score of 68574 and single-thread score of 5068 indicate it can handle the game's logic and physics without becoming a limiting factor. The consistent resolution scaling confirms that the RX 5700 XT, with its 8 GB of GDDR6 memory and 448.0 GB/s bandwidth, is what determines the frame rate ceiling at each resolution.

# Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest results. The Low preset averages 187 FPS, providing an exceptionally smooth experience that far exceeds the refresh rate of most monitors. Medium averages 153 FPS with a minimum of 130 FPS and a maximum of 176 FPS, showing tight frame pacing that would feel responsive during fast-paced sequences. High averages 125 FPS, still well above 60 FPS and suitable for high-refresh displays. Ultra averages 78 FPS, which is the first setting to dip below the 100 FPS threshold, but it remains comfortably playable. The 109 FPS spread between Low and Ultra at 1080p demonstrates the wide performance envelope available at this resolution.

At 2560x1440, the frame rates remain strong but show the expected decline. Low averages 133 FPS, Medium averages 109 FPS with a minimum of 93 FPS and a maximum of 126 FPS, High averages 89 FPS, and Ultra averages 56 FPS. The Medium preset at 1440p is particularly noteworthy, as its 93 FPS minimum ensures that even demanding scenes stay above the 60 FPS threshold. High at 89 FPS is still smooth, but the 33 FPS gap between High and Low indicates that players seeking maximum frame rates will need to sacrifice visual quality. Ultra at 56 FPS falls below the 60 FPS mark, which may cause noticeable stutter in a horror game that relies on smooth motion for its scare sequences.

At 3840x2160, the GPU's limitations become apparent. Low averages 83 FPS, which is playable but a significant drop from the 133 FPS at 1440p. Medium averages 68 FPS with a minimum of 58 FPS and a maximum of 78 FPS, placing it right at the edge of smooth playability. High averages 56 FPS, dipping below the 60 FPS threshold and potentially causing visible frame pacing issues. Ultra averages 35 FPS, which is likely too low for comfortable gameplay in a genre that requires quick reactions to sudden threats. The 48 FPS difference between Low and Ultra at 4K highlights how much headroom the GPU has at lower settings but also how quickly it becomes overwhelmed at higher presets.

# FAQ

Q: What is the best resolution to play Downfall with this combo?

A: The data shows 1440p Medium offers 109 FPS average with a 93 FPS minimum, providing a strong balance of visual quality and smooth gameplay. At 1080p, even Ultra achieves 78 FPS, but 4K is only recommended at Medium or Low settings.

Q: Can this combo handle 4K Ultra settings in Downfall?

A: No. The measured average FPS at 4K Ultra is 35 FPS, which is well below the 60 FPS threshold for smooth gameplay. The minimum FPS was not recorded for this setting, but the average suggests significant stutter during intense scenes.

Q: How much performance is lost when moving from 1080p to 4K?

A: At Low settings, the frame rate drops from 187 FPS at 1080p to 83 FPS at 4K, a 56% reduction. At Ultra settings, the drop is from 78 FPS to 35 FPS, also a 56% reduction. This consistent scaling indicates the GPU is the limiting factor.

Q: Is the Intel Core Ultra 7 270K Plus bottlenecking the RX 5700 XT?

A: No. The CPU ranks at the 96th percentile among all processors, while the GPU ranks at the 59th percentile. The uniform FPS drops across resolutions indicate the GPU is the constraint, not the CPU.

Q: What settings provide the most consistent frame delivery?

A: The Medium preset has recorded minimum and maximum values at all three resolutions. At 1080p, it ranges from 130 to 176 FPS; at 1440p, from 93 to 126 FPS; and at 4K, from 58 to 78 FPS. This suggests Medium offers the most stable frame pacing.

Q: How does the RX 5700 XT compare to its nearest rivals in general benchmarks?

A: The GPU's average benchmark score of 16361 is 0.1% ahead of the AMD Radeon Pro 5600M, and it trails the NVIDIA RTX PRO 6000 Blackwell and AMD Radeon PRO W7500 by 0.3% each. The NVIDIA GeForce RTX 5090 D V2 leads by 0.9%.

# CPU Role

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process by TSMC. It has a base clock of 3.70 GHz and a boost clock of 5.50 GHz, with a TDP of 125 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. This configuration gives the CPU substantial parallel processing capability, which is reflected in its Cinebench R23 multi-core score of 44253 and single-core score of 2439. The PassMark multithread score of 68574 and single-thread score of 5068 further confirm its strong all-around performance.

In Downfall, the CPU's role is to handle game logic, physics calculations, and AI behavior. The data indicates that the Core Ultra 7 270K Plus is more than adequate for this task, as evidenced by the consistent FPS scaling across resolutions. At 1080p Low, the combo achieves 187 FPS, which is a high enough frame rate that a weaker CPU would likely become a bottleneck. The fact that the frame rate scales uniformly with resolution suggests the CPU has headroom to spare, and the limiting factor is the GPU's rendering capability. The CPU's 96th percentile ranking among all processors, compared to the GPU's 59th percentile, reinforces this interpretation.

The CPU's memory support for DDR5 with a dual-channel bus and 115.2 GB/s bandwidth provides ample data throughput for feeding the GPU. The 24 cores and 24 threads, combined with the 5.50 GHz boost clock, give the processor the capability to handle both lightly-threaded game tasks and background processes without contention. The PassMark data compression score of 804322 and floating point math score of 229491 indicate strong computational performance that would benefit any game engine's simulation workloads. However, the measured FPS data shows that these CPU capabilities are not the limiting factor in Downfall, as the GPU determines the frame rate ceiling at every settings preset.

# GPU Role

The AMD Radeon RX 5700 XT is based on the Navi 10 chip with RDNA 1.0 architecture, manufactured on a 7 nm process by TSMC. It features 2560 shading units, 160 texture mapping units, and 64 render output units, with a base clock of 1605 MHz and a boost clock of 1905 MHz. The 8 GB of GDDR6 memory runs at 1750 MHz with a 256-bit bus, providing 448.0 GB/s of bandwidth. The GPU's FP32 performance is 9.754 TFLOPS, and its pixel rate is 121.9 GPixel/s with a texture rate of 304.8 GTexel/s. These specifications place it in the mid-range tier of graphics cards, consistent with its 59th percentile ranking among all GPUs.

In Downfall, the GPU's role is to render the horror environments, lighting effects, and particle systems that create the game's oppressive atmosphere. The measured FPS data shows that the RX 5700 XT can deliver high frame rates at lower resolutions but struggles at 4K Ultra. The 8 GB VRAM capacity is sufficient for the game's textures at most settings, but the RDNA 1.0 architecture's rendering throughput becomes the limiting factor at higher resolutions. The GPU's 3DMark Steel Nomad DX12 score of 2134 and PassMark G3D score of 16277 provide context for its general gaming performance, which aligns with the measured results in Downfall.

The GPU's nearest rivals in benchmark scores are all within 1% of its average score, indicating that the RX 5700 XT performs consistently with its peers. The AMD Radeon Pro 5600M is 0.1% ahead, while the NVIDIA RTX PRO 6000 Blackwell and AMD Radeon PRO W7500 are 0.3% ahead, and the NVIDIA GeForce RTX 5090 D V2 is 0.9% ahead. This tight grouping suggests that the RX 5700 XT is well-positioned for its performance class. In Downfall specifically, the GPU's limitations become apparent only at 4K Ultra, where the 35 FPS average indicates the rendering workload exceeds the card's capabilities. The 68 FPS at 4K Medium, however, shows that with appropriate settings adjustments, the GPU can still provide a playable experience at the highest resolution.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 5700 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1905 MHz MHz
TDP 225 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + AMD Radeon RX 5700 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 83.0
3840x2160 Medium 68.0
3840x2160 High 56.0
3840x2160 Ultra 35.0
2560x1440 Low 133.0
2560x1440 Medium 109.0
2560x1440 High 89.0
2560x1440 Ultra 56.0
1920x1080 Low 187.0
1920x1080 Medium 153.0
1920x1080 High 125.0
1920x1080 Ultra 78.0

Downfall with iUltra 7 270K Plus + Other GPUs

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Downfall with RX 5700 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

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