Downfall

Downfall

AVERAGE FPS
100
good

This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 57 70 85
1440p QHD 57 92 112 137
1080p Full HD 80 129 157 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 70
3840x2160 High 57
3840x2160 Ultra 36
2560x1440 Low 137
2560x1440 Medium 112
2560x1440 High 92
2560x1440 Ultra 57
1920x1080 Low 192
1920x1080 Medium 157
1920x1080 High 129
1920x1080 Ultra 80

Downfall with Intel Core Ultra 7 265 + AMD Radeon RX 7600, In-Depth Analysis

The Intel Core Ultra 7 265 paired with the AMD Radeon RX 7600 delivers a broad range of performance in Downfall, depending heavily on the chosen resolution and quality preset. The measured data shows a system that is capable of smooth gameplay at 1080p and 1440p, while 4K requires careful settings selection to stay fluid. This analysis breaks down the benchmark results, contextualizes the hardware’s role, and answers common questions about this specific combination.

Settings Recommendations

The measured FPS data for this combo clearly indicates that the optimal experience depends on the target display resolution. At 1920x1080, the system has substantial headroom. The Low preset produces an average of 192 FPS, which is far beyond what most displays can show. The Medium preset, averaging 157 FPS with a minimum of 133 FPS, offers a better balance of visual quality and speed for high-refresh-rate monitors. High settings drop to 129 FPS average, still excellent, but the jump from Medium to High costs 28 FPS while the visual gain in a horror title like Downfall may be less critical than maintaining a high frame rate. Ultra at 1080p averages 80 FPS, which is playable but represents a significant 49% reduction from Medium. For most users at this resolution, Medium is the sweet spot, providing a high average and a minimum FPS (133) that stays well above common 120Hz refresh rates.

Moving to 2560x1440, the performance curve shifts. Low settings average 137 FPS, while Medium drops to 112 FPS with a minimum of 95 FPS. High settings average 92 FPS, which is still smooth for most gaming. Ultra at 1440p averages only 57 FPS, which is the same as the 4K High preset average, indicating a steep cost for maxing out quality. The best experience at 1440p is Medium, as it delivers a 112 FPS average and a 95 FPS minimum, ensuring that even in demanding scenes, the frame rate does not dip below the 60 FPS threshold. High is a reasonable alternative if visual fidelity is prioritized, but the 20 FPS difference between Medium and High is substantial.

At 3840x2160, the RX 7600 is clearly under more strain. The Low preset averages 85 FPS, which is playable. Medium averages 70 FPS with a minimum of 59 FPS, putting it right at the edge of smoothness for a 60Hz display. The High preset averages 57 FPS, which is below the ideal 60 FPS target but still technically playable. Ultra at 4K is nearly unplayable, averaging just 36 FPS. For 4K gaming, Low is the only preset that provides a comfortable margin, while Medium is acceptable for those willing to tolerate occasional dips to 59 FPS. High and Ultra should be avoided unless the user prioritizes visuals over frame rate stability. The data suggests that this combo is not designed for high-quality 4K gaming, but it can handle 4K at lower settings.

GPU Role

The AMD Radeon RX 7600 features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 288.0 GB/s. Its memory clock is rated at 2250 MHz, with an effective speed of 18 Gbps. The GPU’s base clock is 1720 MHz, with a boost clock of 2655 MHz and a game clock of 2250 MHz. In Downfall, these specifications directly influence the measured FPS, particularly at higher resolutions where memory bandwidth and capacity become more critical.

The 8 GB VRAM is a notable factor. At 1080p and 1440p, the measured FPS values suggest that the GPU is well-utilized, but the steep drop from 1440p Medium (112 FPS) to 4K Medium (70 FPS) indicates that the memory bandwidth and capacity are being taxed at 4K. The 288.0 GB/s bandwidth is adequate for 1440p, but the data shows a 37.5% performance drop when moving from 1440p Medium to 4K Medium, which is consistent with the GPU becoming the primary bottleneck. The boost clock of 2655 MHz helps maintain high frame rates at lower resolutions, as seen in the 192 FPS average at 1080p Low, but this clock speed cannot compensate for the memory limitations at 4K Ultra, where the average falls to 36 FPS.

The GPU’s ray tracing capabilities, with 32 RT cores, are present but not heavily leveraged in Downfall, which is a 2016 horror title. The benchmark results are more reflective of raw rasterization performance. The FP32 throughput of 21.75 TFLOPS provides a solid foundation for the measured results, but the 8 GB VRAM is the limiting factor at 4K, as evidenced by the minimal difference between High (57 FPS) and Ultra (36 FPS) at that resolution, which suggests that the GPU is running out of memory or bandwidth for the higher-quality textures.

How This Combo Ranks

In the database of tested combos for Downfall, this specific pairing of the Intel Core Ultra 7 265 and AMD Radeon RX 7600 ranks 2008 out of 2928 combinations. This places it in the lower half of all tested systems, which is a direct reflection of the GPU’s mid-range positioning. The CPU, however, is a high-end part; the Core Ultra 7 265 has a percentile rank of 93 among all CPUs, indicating it outperforms 93% of processors. The GPU’s percentile rank is 57, meaning it is just above the median.

The combo rank of 2008 out of 2928 suggests that while the CPU is powerful, the GPU holds back the overall gaming performance. In a horror game like Downfall, which is not particularly demanding by modern standards, the GPU is still the determining factor at higher resolutions. The data shows that at 1080p, the combo achieves very high frame rates, but at 4K, the performance drops significantly. This pattern is typical of a system where the CPU has more headroom than the GPU. The rank implies that a user could achieve better results in this game by pairing a less powerful CPU with a more powerful GPU, but the current combo is balanced for 1080p and 1440p gaming.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four quality settings. At 1920x1080, the results are as follows: Low averages 192 FPS, Medium averages 157 FPS with a minimum of 133 FPS and a maximum of 180 FPS, High averages 129 FPS, and Ultra averages 80 FPS. The scaling from Low to Ultra shows a 58% reduction in average FPS, which is significant but expected for a GPU in this class.

At 2560x1440, the averages are: Low at 137 FPS, Medium at 112 FPS (with a minimum of 95 FPS and maximum of 129 FPS), High at 92 FPS, and Ultra at 57 FPS. The drop from 1080p to 1440p is notable; for example, the High preset drops from 129 FPS to 92 FPS, a 29% reduction. The Medium preset maintains a playable minimum of 95 FPS, which is crucial for smooth gameplay.

At 3840x2160, the averages are: Low at 85 FPS, Medium at 70 FPS (with a minimum of 59 FPS and maximum of 80 FPS), High at 57 FPS, and Ultra at 36 FPS. The Ultra preset at 4K is the worst-performing configuration, with an average that is below the 60 FPS threshold for smooth play. The data shows that the gap between Low and Ultra widens as resolution increases: at 1080p, the difference is 112 FPS, at 1440p it is 80 FPS, and at 4K it is 49 FPS. This suggests that the GPU’s limitations are more pronounced at higher settings and resolutions.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the limiting component in this system. Looking at the Medium preset, which has complete data, the average FPS goes from 157 at 1080p to 112 at 1440p, a 29% decrease, and then to 70 at 4K, another 37.5% decrease from 1440p. This scaling is not linear; the larger drop from 1440p to 4K indicates that the GPU is becoming increasingly strained as pixel count rises. The 4K resolution has four times the pixels of 1080p, but the FPS does not drop by a factor of four, suggesting that other factors like memory bandwidth are mitigating the impact.

For the Low preset, the scaling is different: 192 FPS at 1080p, 137 FPS at 1440p (a 29% drop), and 85 FPS at 4K (a 38% drop from 1440p). This pattern holds across settings, showing that the GPU is the primary bottleneck at higher resolutions. The CPU, with its 20 cores and 20 threads, has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, which is more than sufficient for Downfall. The data implies that at 1080p, the CPU is capable of feeding the GPU enough data to achieve high frame rates, but at 4K, the GPU’s rendering capability is the limiting factor. The combo rank of 2008 out of 2928 further supports this, as the system is held back by the GPU in more demanding scenarios.

FAQ

*Q: What is the best resolution for this combo in Downfall?*

A: Based on the measured FPS, 1920x1080 offers the best balance, with Medium settings averaging 157 FPS and a minimum of 133 FPS. 2560x1440 is also viable with Medium averaging 112 FPS, but 4K requires Low settings to stay above 60 FPS.

*Q: Can this system handle 4K gaming in Downfall?*

A: Yes, but only at lower settings. Low at 4K averages 85 FPS, and Medium averages 70 FPS with a minimum of 59 FPS. High and Ultra at 4K drop to 57 FPS and 36 FPS respectively, which are not ideal for smooth gameplay.

Q: How does the CPU compare to its rivals?

A: The Intel Core Ultra 7 265 has an average benchmark score of 64640, which is 0.3% higher than the Intel Core Ultra 7 265F (64438) and 0.7% higher than the AMD EPYC 7343 (64202). It is 0.3% lower than the AMD EPYC 4464P (64823) and 0.7% lower than the AMD EPYC 9124 (65104).

Q: What is the GPU’s performance relative to its closest rivals?

A: The AMD Radeon RX 7600 has an average benchmark score of 15171, which is 0.2% lower than the NVIDIA GeForce RTX 3050 OEM (15199) and 0.7% lower than the AMD Radeon 680M (15270). It is 0.6% higher than the AMD Radeon Pro 560X (15082) and 0.7% higher than the NVIDIA GeForce GTX 660 Ti (15063).

*Q: Does the 8 GB VRAM cause issues in Downfall?*

A: The data suggests that at 4K Ultra, the average FPS drops to 36, which is likely due to the 8 GB VRAM being insufficient for the highest quality textures at that resolution. At 1080p and 1440p, the VRAM is adequate, as shown by the high average FPS values.

Q: Is the CPU or GPU more important for this game?

A: The benchmark results indicate the GPU is the limiting factor at higher resolutions. The CPU has a high percentile rank (93) and strong multi-core scores, such as 42216 in Cinebench R23 multi-core, but the combo rank of 2008 out of 2928 suggests the GPU holds back overall performance in Downfall.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process node. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a TDP of 65 W. The CPU features a shared L3 cache of 30 MB, and its benchmark scores are strong, including a Cinebench R23 multi-core score of 42216 and a single-core score of 5960. These figures place it in the 93rd percentile of all CPUs, indicating excellent processing power.

In Downfall, the CPU’s role is to feed the GPU and handle game logic. The measured FPS at 1080p Low (192 FPS) shows that the CPU is not a bottleneck at lower resolutions. Even at 1080p Ultra (80 FPS), the frame rate is limited by the GPU’s rendering capabilities, not the CPU. The high single-thread performance, evidenced by the Cinebench R23 single-core score of 5960, ensures that the game’s main thread is well-served. The multi-core performance, with a PassMark multi-thread score of 49682, is more than adequate for a horror game from 2016, which likely does not utilize all 20 cores.

The CPU’s memory support for DDR5, with a dual-channel bus and bandwidth of 102.4 GB/s, provides ample data throughput for the GPU. The PCIe Gen 5 interface with 20 lanes ensures that the RX 7600, which uses PCIe 4.0 x8, has sufficient bandwidth. The data shows that the CPU is not the limiting factor in any of the measured configurations; the GPU’s performance drops at higher resolutions are consistent with its mid-range classification. The combo rank of 2008 out of 2928 reflects this, as the CPU’s power is underutilized by the GPU in Downfall, particularly at 4K where the FPS drops to as low as 36 on Ultra.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2655 MHz MHz
TDP 165 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 7600 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 70.0
3840x2160 High 57.0
3840x2160 Ultra 36.0
2560x1440 Low 137.0
2560x1440 Medium 112.0
2560x1440 High 92.0
2560x1440 Ultra 57.0
1920x1080 Low 192.0
1920x1080 Medium 157.0
1920x1080 High 129.0
1920x1080 Ultra 80.0

Downfall with iUltra 7 265 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 7600 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RX 7600

Explore FPS benchmarks for other games using this same hardware combination.