Downfall

Downfall

AVERAGE FPS
102
good

This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 58 71 86
1440p QHD 59 90 114 140
1080p Full HD 82 131 158 196

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 86
3840x2160 Medium 71
3840x2160 High 58
3840x2160 Ultra 37
2560x1440 Low 140
2560x1440 Medium 114
2560x1440 High 90
2560x1440 Ultra 59
1920x1080 Low 196
1920x1080 Medium 158
1920x1080 High 131
1920x1080 Ultra 82

Downfall with Intel Core Ultra 7 265K + AMD Radeon RX 7600, In-Depth Analysis

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor built on the Arrow Lake architecture, with a base clock of 3.90 GHz and a boost clock of 5.50 GHz. In a horror title like Downfall, which typically relies on a mix of physics, AI, and draw calls, this high boost clock is crucial for maintaining frame pacing, while the 20 cores ensure that background threads don't starve the main rendering pipeline. The processor sits at the 97th percentile among all CPUs, and its average benchmark score of 79102 places it nearly on par with the Intel Core Ultra 7 265KF, which trails by only -0.2%. The data shows that the 265K is not a bottleneck in this combination; its strong single-threaded Passmark score of 4904 and multicore score of 58838 indicate ample headroom for the game's logic, even when the GPU is fully loaded.

CPU Role — cores, clocks, and how they relate to this game's results

The 265K’s specifications are overkill for Downfall’s CPU demands, yet they shape the performance envelope. The processor’s 20 cores and 20 threads, combined with a 30 MB shared L3 cache, allow the game to spawn numerous AI entities and process their interactions without hitches. The boost clock of 5.50 GHz is the more relevant metric here; horror games often have sudden, scripted events that spike CPU usage, and the 265K’s ability to ramp up to this frequency ensures minimal frame drops during those moments. Benchmark results confirm this: the CPU’s Cinebench R23 multicore score of 50009 and single-core score of 7060 are both robust, but the real-world impact is seen in the measured FPS at 1080p, where the CPU has to feed frames faster than at higher resolutions.

At 1080p Low, the combination achieves an average of 196 FPS, which is a clear indicator that the CPU can drive the GPU to high output. The processor’s Passmark integer math score of 143387 and floating-point math score of 190032 further support this, as Downfall’s physics calculations and collision detection rely on these workloads. The 265K’s nearest rival, the Intel Core i9-14900K, has an average score of 79824, a delta of -0.9%, meaning the 265K is effectively within a rounding error of that flagship’s performance. This parity explains why, even in CPU-light scenes, the 265K does not hold back the RX 7600; instead, the GPU becomes the limiting factor, especially as resolution increases.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data provides a clear hierarchy of presets across all three resolutions. At 1080p, the Low preset delivers 196 FPS, which is exceptionally high, but the Medium preset at 158.1 FPS offers a better balance for a horror game where visual atmosphere matters. The High preset at 130.5 FPS is still well above the 60 FPS threshold and provides more detail, but the Ultra preset drops to 82 FPS, which is playable but sacrifices the smoothness that the other presets offer. Given that Downfall is a horror title where immersion is key, the data suggests that Medium at 1080p is the sweet spot: it retains 158.1 FPS, which is nearly double the refresh rate of a standard 60 Hz monitor, while improving lighting and texture quality over Low.

Moving to 1440p, the pattern shifts. The Low preset yields 139.9 FPS, but the Medium preset at 114.4 FPS is still exceptionally fluid. The High preset at 90 FPS is the recommended choice here, as it provides a substantial visual upgrade over Medium while keeping the frame rate comfortably above 60. The Ultra preset at 59.4 FPS is borderline; it just misses the 60 FPS mark, meaning players would see occasional stutter on a 60 Hz display. At 4K, the High preset at 57.8 FPS is the only viable option for a smooth experience, as Low at 85.5 FPS and Medium at 70.5 FPS are playable but lack the detail that makes the horror atmosphere effective. The Ultra preset at 4K drops to 37.2 FPS, which is too low for a game that relies on fast reactions to jump scares. The data indicates that Medium at 1080p and High at 1440p are the optimal presets for this CPU-GPU combo.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling across resolutions reveals a classic GPU-bound scenario. At 1080p High, the average is 130.5 FPS. Moving to 1440p High, the average drops to 90 FPS, a decrease of approximately 31%. Then, at 4K High, the average falls to 57.8 FPS, another 36% drop from 1440p. This steep decline is characteristic of a graphics card that is running out of pixel throughput and memory bandwidth as resolution increases. The RX 7600 has an 8 GB GDDR6 memory pool with a 128-bit bus and 288.0 GB/s of bandwidth, which is sufficient for 1080p and 1440p but becomes strained at 4K, where the pixel count quadruples from 1080p.

The data supports this conclusion: the 265K’s performance does not change with resolution, so the FPS drop is entirely attributable to the GPU. At 1080p Low, the combo hits 196 FPS, but at 4K Low, it drops to 85.5 FPS, a 56% reduction. This is a larger relative drop than the 60% reduction seen at High settings (from 130.5 to 57.8 FPS), which suggests that at Low settings, the CPU is still capable of feeding the GPU, but the GPU’s fill rate and shader processing cannot keep up with the 4K pixel load. The RX 7600’s FP32 throughput of 21.75 TFLOPS and pixel rate of 169.9 GPixel/s are the limiting factors here. The 265K, by contrast, shows no such strain; its 97th percentile ranking and close performance to the i9-14900K confirm that it is not the bottleneck at any resolution.

FAQ

Q: What is the maximum average FPS achievable with this CPU-GPU combo at 1080p?

A: The highest measured average FPS is 196 at 1080p with the Low preset. The Ultra preset at 1080p yields 82 FPS, while Medium and High produce 158.1 and 130.5 FPS respectively.

Q: Can this combo run Downfall at 4K with a playable frame rate?

A: Yes, but only at lower presets. The High preset at 4K averages 57.8 FPS, which is just below the 60 FPS target. The Low preset at 4K averages 85.5 FPS, and Medium averages 70.5 FPS, both playable, but the Ultra preset drops to 37.2 FPS.

Q: How does the Intel Core Ultra 7 265K compare to its nearest rival, the Intel Core i9-14900K?

A: The 265K has an average benchmark score of 79102, while the i9-14900K scores 79824, a delta of -0.9%. This places them virtually equal in performance, with the 265K trailing by less than 1%.

Q: Is the CPU or GPU the limiting factor at 1440p High settings?

A: The GPU is the limiting factor. The 1440p High preset averages 90 FPS, while the 1080p High preset averages 130.5 FPS. The CPU’s performance is resolution-independent, so the 31% FPS drop from 1080p to 1440p is caused by the RX 7600’s rendering workload.

Q: What is the percentile ranking of the AMD Radeon RX 7600 among all GPUs?

A: The RX 7600 sits at the 63rd percentile among all GPUs. Its average benchmark score is 20258, and its nearest rival, the RX 7600 XT, scores 20146, a delta of 0.6%.

Q: Does the 265K’s 20-core count provide a benefit in Downfall specifically?

A: The 20 cores and 20 threads help with background tasks and AI processing, but the game’s frame rate is more dependent on the boost clock of 5.50 GHz. The CPU’s Passmark single-thread score of 4904 indicates strong per-core performance, which is critical for maintaining high FPS.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 7600 is built on the RDNA 3.0 architecture with a Navi 33 chip, featuring 2048 shading units and 32 ray accelerators. Its boost clock of 2655 MHz and game clock of 2250 MHz are high for the segment, but the 8 GB of GDDR6 memory on a 128-bit bus is the defining constraint. The memory runs at 2250 MHz with an effective 18 Gbps, delivering 288.0 GB/s of bandwidth. In Downfall, a horror game that often uses dark, texture-heavy environments, this bandwidth is sufficient for 1080p and 1440p, but the 4K results show the card struggling. At 4K Ultra, the combo averages 37.2 FPS, a clear sign that the GPU’s fill rate and memory capacity are overwhelmed.

The GPU’s benchmark scores reinforce this. Its Passmark G3D score of 16634 and 3DMark Steel Nomad DX12 score of 2310 are mid-range, and its percentile rank of 63 places it below the top tier. The nearest rival, the RX 7600 XT, scores 20146 in the average benchmark, a delta of 0.6%, meaning the 7600 is slightly ahead of its XT sibling in this database’s metrics. However, the 8 GB VRAM is a hard limit at 4K; the data shows that even at Low settings, the 4K average of 85.5 FPS is significantly lower than the 1080p Low average of 196 FPS, a 56% reduction. This is not a CPU issue—the 265K’s performance is constant—but rather the GPU’s inability to process the increased pixel count efficiently. The texture rate of 339.8 GTexel/s and FP32 throughput of 21.75 TFLOPS are the theoretical limits that manifest in these measured results. For 1080p and 1440p gaming, the RX 7600 is well-matched to the 265K, but at 4K, the GPU becomes the clear bottleneck, as evidenced by the sharp FPS declines across all presets.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2655 MHz MHz
TDP 165 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 7600 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 85.5
3840x2160 Medium 70.5
3840x2160 High 57.8
3840x2160 Ultra 37.2
2560x1440 Low 139.9
2560x1440 Medium 114.4
2560x1440 High 90.0
2560x1440 Ultra 59.4
1920x1080 Low 196.0
1920x1080 Medium 158.1
1920x1080 High 130.5
1920x1080 Ultra 82.0

Downfall with iUltra 7 265K + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 7600 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RX 7600

Explore FPS benchmarks for other games using this same hardware combination.