Downfall
This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 57 | 70 | 85 |
| 1440p QHD | 57 | 92 | 112 | 137 |
| 1080p Full HD | 80 | 129 | 157 | 192 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 7 9850X3D + AMD Radeon RX 7600, In-Depth Analysis
The data for Downfall with the AMD Ryzen 7 9850X3D and AMD Radeon RX 7600 reveals a pairing where the graphics card is the primary constraint at higher resolutions, while the processor’s strength becomes apparent only when the GPU load is reduced. This analysis examines the measured FPS across three resolutions and four settings presets, contextualizing the results against the combo’s overall rank and the individual component benchmarks.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS shows a clear pattern of performance degradation as resolution increases, but the rate of decline varies significantly depending on the settings preset. At Low settings, the average FPS drops from 192 at 1920x1080 to 137 at 2560x1440, a reduction of 55 FPS (approximately 28.6%). Moving further to 3840x2160, the average falls to 85, which is another 52 FPS drop (about 38.0% from the 1440p figure). This steep, consistent decline indicates that even at Low settings, the rendering workload scales heavily with pixel count, suggesting the GPU is the limiting factor throughout.
For High settings, the scaling is equally pronounced: 129 FPS at 1080p, 92 FPS at 1440p, and 57 FPS at 4K. The drop from 1080p to 1440p is 37 FPS (28.7%), while the drop from 1440p to 4K is 35 FPS (38.0%). The similarity in percentage drops across Low and High presets implies that the GPU’s fillrate and memory bandwidth are being saturated at higher resolutions, regardless of the complexity of the shading work. The RX 7600’s 8 GB VRAM and 128-bit memory bus, with 288.0 GB/s bandwidth, likely contribute to this bottleneck, as higher resolutions demand more texture data and framebuffer space.
The Medium preset, which is the only one with recorded min and max FPS values, shows a slightly different pattern. At 1080p Medium, the average is 157 FPS with a min of 133 and max of 180. At 1440p Medium, the average drops to 112 FPS (min 95, max 129), and at 4K Medium, it falls to 70 FPS (min 59, max 80). The relative drop from 1080p to 1440p is 45 FPS (28.7%), and from 1440p to 4K is 42 FPS (37.5%). The min FPS values at each step also scale proportionally, suggesting that frame time consistency is maintained even as the average drops, which points to a steady GPU-bound scenario rather than a CPU stutter issue.
Ultra settings present the most dramatic scaling. The average FPS at 1080p Ultra is 80, which drops to 57 at 1440p (a 28.8% reduction) and then plummets to 36 at 4K (a 36.8% reduction from 1440p). The 4K Ultra result of 36 FPS is notably low, indicating that the combination of high pixel count and heavy visual effects overwhelms the GPU’s compute capabilities. The RX 7600’s 2048 shading units and 21.75 TFLOPS FP32 performance are simply insufficient for 4K Ultra in this horror title.
The data implies that at 1080p, the CPU plays a more significant role, as the FPS differences between Low (192) and High (129) are large, but still within a range where the Ryzen 7 9850X3D’s fast cores can keep up. At 4K, the FPS spread narrows (85 Low vs 36 Ultra), which is a classic sign of GPU limitation. The processor’s 8 cores and 16 threads, with boost clock up to 5.60 GHz, are likely not the constraining factor at any resolution; instead, the GPU’s pixel throughput dictates the ceiling.
How This Combo Ranks — use comboRankInGame vs other tested combos
The AMD Ryzen 7 9850X3D paired with the AMD Radeon RX 7600 achieves a combo rank of 2008 out of 2928 tested combinations for Downfall. This places the pairing in the lower third of all tested combos, with a percentile position of roughly 31.4% (calculated as 2008/2928). The rank suggests that while this hardware is capable of running the game, it does not deliver top-tier performance compared to other pairings in the database.
This ranking is somewhat incongruent with the CPU’s standalone performance. The Ryzen 7 9850X3D has a percentile rank of 92 among all CPUs, meaning it outperforms 92% of processors in general benchmarks. Its average benchmark score is 58386, which is nearly identical to its nearest rivals: the Intel Xeon Platinum 8260M (score 58323, delta 0.1%), the Intel Xeon w5-2545 (score 58504, delta -0.2%), and the Intel Core i9-14900 (score 58115, delta 0.5%). The CPU’s high single-thread score of 4704 in Passmark and Cinebench R23 single-core score of 2228 indicate strong per-core performance, which should theoretically handle game logic well.
Conversely, the GPU’s standalone percentile is 57, placing it just above the median. Its average benchmark score is 15171, with nearest rivals including the NVIDIA GeForce RTX 3050 OEM (score 15199, delta -0.2%) and the AMD Radeon Pro 560X (score 15082, delta 0.6%). The RX 7600’s performance is competitive with these cards, but its 57th percentile indicates it is not a high-end part. The combo rank of 2008 suggests that the GPU’s limitations dominate the overall gaming experience in Downfall, dragging down what would otherwise be a high-performing CPU.
The discrepancy between the CPU’s 92nd percentile and the combo’s 31st percentile highlights that for this specific game, the GPU is the bottleneck. If the CPU were the limiting factor, the combo would likely rank higher given the processor’s strength. Instead, the data indicates that the RX 7600’s mid-range capabilities cap the achievable FPS, especially at higher resolutions and settings, leading to a lower overall rank among all tested combinations.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 9850X3D features 8 cores and 16 threads, based on the Zen 5 architecture (Granite Ridge) manufactured on a 4 nm process. Its base clock is 4.70 GHz with a boost clock of 5.60 GHz, and it has 96 MB of shared L3 cache. These specifications suggest a processor designed for high single-threaded and multi-threaded performance, which is corroborated by its Cinebench R23 scores of 2228 (single-core) and 22807 (multi-core).
In Downfall, the CPU’s role appears to be secondary to the GPU, as evidenced by the FPS scaling across resolutions. At 1080p Low, the average FPS of 192 is high, but this likely represents a scenario where the CPU is still capable of feeding frames quickly. The single-thread score of 4704 in Passmark and the Cinebench R15 single-core score of 343 indicate that the processor can handle game logic and draw calls efficiently. However, as resolution increases, the FPS drops uniformly across all settings, which is a classic GPU-bound signature.
The 8 cores and 16 threads are more than adequate for modern games, and Downfall, being a horror title from 2016, is unlikely to leverage more than a few cores effectively. The high boost clock of 5.60 GHz ensures that any single-threaded tasks, such as physics calculations or AI routines, are processed quickly. The L3 cache of 96 MB is substantial, which could help with data locality, but its impact on gaming FPS is typically minimal unless the game is cache-sensitive.
The CPU’s benchmark scores relative to its rivals are telling. The Ryzen 7 9850X3D’s average score of 58386 is within 0.7% of the AMD Ryzen AI 9 HX 470 (score 58826, delta -0.7%) and within 0.5% of the Intel Core i9-14900 (score 58115, delta 0.5%). This tight clustering suggests that the CPU’s performance is competitive with other high-end processors, and any differences in gaming FPS would be negligible. Therefore, the measured FPS in Downfall is more attributable to the GPU than the CPU.
Given the processor’s capabilities, it is unlikely that the CPU is causing frame drops or stutters in this game. The min FPS values recorded for the Medium preset (133 at 1080p, 95 at 1440p, 59 at 4K) are all reasonably close to the average FPS, indicating consistent frame pacing. This consistency further supports the conclusion that the CPU is not a bottleneck, as CPU-bound scenarios often exhibit erratic frame times due to thread contention or cache misses.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured FPS varies widely by settings. Low settings yield an average of 192 FPS, which is the highest recorded for this combo. Medium settings reduce the average to 157 FPS, with a minimum of 133 and maximum of 180. High settings produce an average of 129 FPS, while Ultra settings drop to 80 FPS. The spread from Low to Ultra is 112 FPS, indicating that the game’s visual effects have a significant impact on performance at this resolution.
Moving to 2560x1440, the FPS figures are lower across the board. Low settings average 137 FPS, which is a 55 FPS drop from 1080p. Medium settings average 112 FPS (min 95, max 129), High settings average 92 FPS, and Ultra settings average 57 FPS. The relative performance between settings is consistent: Low is fastest, followed by Medium, High, and Ultra. The gap between Low and Ultra at 1440p is 80 FPS, which is slightly narrower than at 1080p, suggesting that the GPU is starting to become more of a limiting factor.
At 3840x2160, the performance is further constrained. Low settings average 85 FPS, Medium settings average 70 FPS (min 59, max 80), High settings average 57 FPS, and Ultra settings average 36 FPS. The difference between Low and Ultra at 4K is 49 FPS, which is the smallest gap across all resolutions. This compression of FPS values at higher resolutions is a direct indication that the GPU’s pixel throughput is the primary bottleneck, as even reducing settings cannot fully compensate for the increased resolution workload.
The Medium preset is the only one with complete min and max data for all resolutions. At 1080p, the min of 133 FPS is 84.7% of the average (157), while the max of 180 is 114.6% of the average. At 1440p, the min of 95 is 84.8% of the average (112), and the max of 129 is 115.2%. At 4K, the min of 59 is 84.3% of the average (70), and the max of 80 is 114.3%. This consistency in the min/max ratio across resolutions suggests that frame time variance is stable, which is a sign of a well-behaved rendering pipeline rather than a CPU-induced hitch.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 7600 is built on the RDNA 3.0 architecture with the Navi 33 chip, manufactured on a 6 nm process. It has 8 GB of GDDR6 memory on a 128-bit bus, providing 288.0 GB/s of bandwidth. The GPU’s base clock is 1720 MHz, with a boost clock of 2655 MHz and a game clock of 2250 MHz. These specifications define a mid-range graphics card that is adequate for 1080p gaming but struggles with higher resolutions.
The 8 GB VRAM is a critical factor in Downfall’s performance, especially at 4K. While the game is from 2016 and may not require massive amounts of VRAM, the combination of high resolution and Ultra settings can push memory usage beyond 8 GB, leading to potential texture swapping or reduced performance. The measured FPS at 4K Ultra (36 FPS) is particularly low, suggesting that the GPU is both compute-bound and memory-bound. The 128-bit memory bus, while providing a reasonable 288.0 GB/s, is narrower than what higher-end cards offer, which can limit bandwidth for large texture reads.
The GPU’s boost clock of 2655 MHz is relatively high, and its texture rate of 339.8 GTexel/s and pixel rate of 169.9 GPixel/s are indicative of its mid-range positioning. In comparison, its nearest rivals in the benchmark database include the NVIDIA GeForce RTX 3050 OEM (score 15199, delta -0.2%) and the AMD Radeon 680M (score 15270, delta -0.7%). The RX 7600’s average score of 15171 is within 0.7% of these cards, confirming that its overall compute performance is comparable to other mid-range options.
The FPS data shows that the GPU’s limitations become more pronounced as resolution increases. At 1080p Low, the GPU can deliver 192 FPS, which is a high frame rate, but this drops to 85 FPS at 4K Low, a 55.7% reduction. For Ultra settings, the drop from 1080p (80 FPS) to 4K (36 FPS) is 55.0%. These reductions are consistent with a GPU that is being pushed beyond its comfortable operating range at higher resolutions. The 57th percentile ranking for the GPU underscores that it is not a top-tier part, and the measured FPS reflects this.
FAQ
Q: What is the best resolution to play Downfall with this combo for high FPS?
A: The data shows that 1920x1080 yields the highest average FPS across all settings, with Low settings reaching 192 FPS and High settings reaching 129 FPS. At 2560x1440, High settings drop to 92 FPS, and at 3840x2160, High settings fall to 57 FPS.
Q: Does the CPU or GPU limit performance in Downfall?
A: The FPS scaling indicates the GPU is the primary limiter, especially at higher resolutions. The average FPS drops consistently from 1080p to 4K across all settings, which is a classic GPU-bound pattern. The CPU’s high benchmark scores (92nd percentile) suggest it is not the bottleneck.
Q: How does the combo rank compared to other tested combinations?
A: The combo ranks 2008 out of 2928 tested combos for Downfall, placing it in the lower third. This is despite the CPU’s strong individual performance, indicating that the GPU’s mid-range capabilities dominate the overall result.
Q: What are the FPS differences between Low and Ultra settings at 1440p?
A: At 2560x1440, Low settings average 137 FPS, while Ultra settings average 57 FPS. This is a difference of 80 FPS, showing that Ultra settings impose a significant performance penalty.
Q: Is 8 GB of VRAM sufficient for 4K gaming in Downfall?
A: The measured FPS at 3840x2160 Ultra is 36 FPS, which is low, suggesting that the 8 GB VRAM and 128-bit memory bus are insufficient for smooth 4K Ultra gameplay. Even at 4K Low, the average is 85 FPS, indicating that lower settings are necessary for playable frame rates.
Q: How consistent are frame times at Medium settings across resolutions?
A: The min and max FPS data for Medium settings show a consistent ratio: at 1080p, min is 133 and max is 180 (average 157); at 1440p, min is 95 and max is 129 (average 112); at 4K, min is 59 and max is 80 (average 70). This consistency suggests stable frame pacing with no major stutters.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. For 1920x1080, High settings provide an average of 129 FPS, which is smooth for most players, while Medium offers 157 FPS for those prioritizing higher refresh rates. Ultra at 1080p yields 80 FPS, which is still playable but with a noticeable drop from High. Given that the CPU is not a bottleneck, players can push settings higher without worrying about processor limitations.
At 2560x1440, High settings average 92 FPS, which is adequate for a 60 Hz display but may not satisfy 144 Hz users. Medium settings at 1440p produce 112 FPS, offering a better balance between visual quality and performance. Low settings at 137 FPS are an option for competitive play, but the visual compromise is significant. Ultra at 1440p drops to 57 FPS, which is borderline for smooth gameplay and should be avoided unless the player values graphics over frame rate.
For 3840x2160, the situation is more constrained. High settings average 57 FPS, which is just below the 60 FPS threshold for many displays. Medium settings at 70 FPS provide a more comfortable margin, while Low at 85 FPS is the safest choice for maintaining high frame rates. Ultra at 4K is not recommended, as the 36 FPS average is likely to feel sluggish and may induce motion sickness in a horror game. The data suggests that Medium settings at 1440p or High settings at 1080p offer the best balance of visual fidelity and performance for this hardware combination.
Hardware Specifications
AMD Ryzen 7 9850X3D
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + AMD Radeon RX 7600 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.0 |
| 3840x2160 | Medium | 70.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 112.0 |
| 2560x1440 | High | 92.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 192.0 |
| 1920x1080 | Medium | 157.0 |
| 1920x1080 | High | 129.0 |
| 1920x1080 | Ultra | 80.0 |
Downfall with Ryzen 7 9850X3D + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 7600 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 7 9850X3D + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.