Downfall
This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 52 | 63 | 77 |
| 1440p QHD | 52 | 83 | 102 | 124 |
| 1080p Full HD | 73 | 117 | 142 | 174 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 2060, In-Depth Analysis
Resolution Scaling
Downfall’s measured frame rates reveal a classic GPU-bound scaling pattern as resolution climbs. At 1080p Low, the combo delivers 174 FPS, which drops to 124 FPS at 1440p Low (a ~29% reduction) and further to 77 FPS at 4K Low (a ~56% reduction from the 1080p figure). This steep decline—more than half the frame rate lost between 1080p and 4K—strongly suggests the NVIDIA GeForce RTX 2060 is the limiting component at higher resolutions, with the Intel Core Ultra 7 265 having ample headroom.
The pattern holds across all settings. For Medium, the descent is 142 → 102 → 63 FPS across 1080p, 1440p, and 4K respectively. That represents a 28% drop from 1080p to 1440p, and a 56% drop from 1080p to 4K—nearly identical relative losses to Low. High settings show 117 → 83 → 52 FPS, with the 1440p-to-4K transition costing 37% of performance. Ultra is the most punishing: 73 → 52 → 32 FPS, where the 4K result is less than half of the 1080p value.
What’s telling is the consistency of these scaling ratios. Whether at Low or Ultra, the jump from 1080p to 1440p costs roughly 28-30% of frame rate, and the jump from 1440p to 4K costs another 37-38%. This uniformity indicates a purely resolution-driven bottleneck, characteristic of a GPU that is saturated by pixel throughput. If the CPU were the constraint, we would expect the 1080p results to plateau or show diminishing returns as resolution drops—instead, 1080p Low runs at 174 FPS, showing no sign of a processor ceiling.
The data also exposes how setting presets amplify resolution pressure. At 1080p, the spread between Low and Ultra is 174 vs 73 FPS—a 101 FPS gap. At 4K, that gap narrows to 77 vs 32 FPS—a 45 FPS difference. This compression of performance headroom at 4K means the RTX 2060’s raw throughput is so taxed that even lowering settings cannot recover playable frame rates for demanding scenarios. The 4K Ultra result of 32 FPS is the clearest evidence: this GPU, with its 6 GB GDDR6 memory and 192-bit bus, simply runs out of resources when pushed to 8.3 million pixels.
GPU Role
The RTX 2060’s specifications paint a picture of a mid-range Turing part that is showing its age in Downfall. The chip operates at a 1365 MHz base and 1680 MHz boost, with memory clocked at 1750 MHz (14 Gbps effective). Its 6 GB of GDDR6 memory on a 192-bit bus delivers 336.0 GB/s of bandwidth—figures that were respectable for 2019 but now sit near the lower end of what modern horror titles demand.
In the benchmark hierarchy, this GPU places at the 58th percentile among all tested graphics cards, with an average benchmark score of 15290. Its nearest rivals are remarkably close: the GTX 580 scores 15283 (0% delta), the AMD Radeon 680M scores 15270 (0.1% delta), the RTX 3050 OEM scores 15199 (0.6% delta), and the RX 7600 scores 15171 (0.8% delta). This clustering within 0.8% of each other suggests that Downfall’s rendering load is not particularly sensitive to the architectural differences between these cards—raw fill rate and memory bandwidth dominate.
The 4K results reinforce this interpretation. The 6 GB VRAM capacity is likely a limiting factor at 3840x2160, where texture data exceeds what the memory can comfortably hold. The measured 4K Medium frame rate of 63 FPS with a minimum of 54 FPS shows some stutter potential, while 4K Ultra collapses to 32 FPS. The RTX 2060’s 48 ROPs and 120 TMUs are simply insufficient for 4K Ultra’s pixel and texture demands, even with the Core Ultra 7 265 feeding it data at full speed.
Interestingly, the GPU’s compute capabilities—6.451 TFLOPS FP32 and 240 tensor cores—do not appear to translate into better DirectX 12 performance in this title. The PassMark DirectX 12 score of 53 is notably lower than the DirectX 11 score of 110, suggesting Downfall may not be well-optimized for modern API paths. This could explain why the card’s 30 RT cores go underutilized, as the game’s horror atmosphere likely relies more on lighting tricks than ray-traced effects.
CPU Role
The Intel Core Ultra 7 265 is an Arrow Lake-S desktop processor with 20 cores and 20 threads, running at a 2.40 GHz base clock with a 5.30 GHz boost. Its 30 MB of shared L3 cache and 102.4 GB/s dual-channel DDR5 memory bandwidth make it a formidable partner. In synthetic benchmarks, it achieves a Cinebench R23 multi-core score of 42216 and a single-core score of 5960, placing it at the 93rd percentile among all CPUs.
The nearest CPU rivals show how tight the competition is at this tier. The AMD EPYC 4464P scores 64823 (0.3% higher), the Intel Core Ultra 7 265F scores 64438 (0.3% lower), the AMD EPYC 7343 scores 64202 (0.7% lower), and the AMD EPYC 9124 scores 65104 (0.7% higher). This spread of just 1.4% across four very different processors—from EPYC server parts to a desktop chip—indicates that Downfall’s CPU workload is not particularly demanding or architecture-sensitive.
The measured frame rates confirm this observation. At 1080p Low, the system hits 174 FPS, which is well beyond typical display refresh rates. Even if the CPU were to bottleneck at some hypothetical extreme, the data shows no evidence of it here. The 20-core, 20-thread configuration with a 5.30 GHz boost clock provides far more single-threaded performance than a 2016 horror game requires. The PassMark single-thread score of 4689 and Cinebench R15 single-core score of 600 both indicate excellent per-core performance.
What’s more revealing is what happens when the GPU becomes the bottleneck. At 4K Ultra, the frame rate drops to 32 FPS despite the CPU having enormous headroom. The CPU’s 65 W TDP and 3 nm process node mean it can sustain high clocks without thermal throttling, ensuring consistent frame delivery. The data suggests that for this specific combo, the Core Ultra 7 265 is never the limiting factor—its role is to ensure the RTX 2060 receives data as fast as the GPU can process it, which the 1440p and 1080p results confirm.
How This Combo Ranks
In the global database of tested hardware combinations for Downfall, this pairing ranks 2306 out of 2928 combos. That places it in the 21st percentile of all tested systems—meaning roughly 79% of configurations outperform it in this game. This low ranking is primarily attributable to the RTX 2060, which at the 58th GPU percentile is the weaker link, while the CPU sits at the 93rd percentile.
The combo rank of 2306/2928 indicates that while the processor is top-tier, the graphics card drags the overall experience down. In a game like Downfall, where resolution scaling shows a steep GPU bottleneck, the ranking makes sense. A system with a weaker CPU but stronger GPU would likely rank higher in this title, as the CPU’s headroom is largely unused.
The delta between the CPU’s 93rd percentile and the GPU’s 58th percentile is a 35-point gap, which is substantial. This imbalance suggests that for Downfall specifically, the Core Ultra 7 265 is overkill when paired with the RTX 2060. The benchmark data shows no scenario where the CPU’s extra cores or higher clocks translate into better frame rates over what a more modest processor could achieve with the same GPU.
Measured FPS Breakdown
At 1920x1080, the results are consistently strong. Low settings produce 174 FPS average, Medium yields 142 FPS (with a minimum of 121 and maximum of 164), High delivers 117 FPS, and Ultra drops to 73 FPS. All 1080p presets are playable, with even Ultra maintaining a comfortable margin above 60 FPS.
Moving to 2560x1440, the performance degrades predictably. Low runs at 124 FPS, Medium at 102 FPS (min 86, max 117), High at 83 FPS, and Ultra at 52 FPS. The Ultra result falls below the 60 FPS threshold, indicating that 1440p Ultra is too demanding for this combination.
At 3840x2160, the RTX 2060 struggles. Low manages 77 FPS, Medium drops to 63 FPS (min 54, max 73), High falls to 52 FPS, and Ultra bottoms out at 32 FPS. Only Low and Medium provide playable experiences at 4K, with Medium’s minimum of 54 FPS being borderline.
The scaling between resolutions is consistent across settings. From 1080p to 1440p, the average FPS drop is roughly 30% across all presets. From 1440p to 4K, the drop is approximately 38-40%. From 1080p to 4K, the total loss is about 55-56%. This uniformity confirms that the GPU’s pixel throughput, not CPU or memory, governs performance.
FAQ
Q: What is the best resolution for this combo in Downfall?
A: 1920x1080 is the only resolution where all four settings presets exceed 60 FPS. At 1440p, only Low, Medium, and High stay above 60 FPS, while Ultra drops to 52 FPS. At 4K, only Low (77 FPS) and Medium (63 FPS) reach playable levels.
Q: How does the RTX 2060 compare to its nearest rivals in this game?
A: The RTX 2060’s average benchmark score is 15290, which is nearly identical to the GTX 580 (15283, 0% delta), AMD Radeon 680M (15270, 0.1% delta), RTX 3050 OEM (15199, 0.6% delta), and RX 7600 (15171, 0.8% delta). The data shows these cards perform within 1% of each other.
Q: Is the Core Ultra 7 265 a bottleneck in this game?
A: No. The CPU’s 93rd percentile ranking and high single-thread scores (5960 in Cinebench R23) mean it provides far more performance than Downfall requires. The frame rate scaling pattern—consistent drops from 1080p to 4K—indicates the GPU is the limiting component.
Q: Can this system run Downfall at 4K Ultra?
A: Technically yes, but at an average of 32 FPS, which is not a smooth experience. The 4K Ultra result is less than half of the 1080p Ultra score of 73 FPS, showing the GPU is overwhelmed at this resolution and preset.
Q: What is the combo’s global ranking for this game?
A: This pairing ranks 2306 out of 2928 tested combinations, placing it in the bottom 21% of systems. The low ranking is due to the RTX 2060’s 58th percentile GPU score, despite the CPU being at the 93rd percentile.
Q: How much performance is lost going from 1080p to 4K?
A: The average loss across all settings is approximately 56%. For example, Low drops from 174 to 77 FPS, Medium from 142 to 63 FPS, High from 117 to 52 FPS, and Ultra from 73 to 32 FPS.
Settings Recommendations
The measured data suggests that 1080p Medium offers the best balance of visual quality and performance for this combo. The 142 FPS average with a 121 FPS minimum ensures smooth gameplay, while the Medium preset provides better visual fidelity than Low. The 164 FPS maximum indicates headroom for minor frame rate spikes.
For 1440p users, High settings at 83 FPS is the recommended choice. It stays well above 60 FPS and provides superior visuals to Medium (102 FPS) without the significant drop to Ultra’s 52 FPS. The 31 FPS difference between High and Ultra at this resolution is substantial, but the Ultra preset’s visual gains are unlikely to justify falling below 60 FPS.
At 4K, Medium is the only viable option, delivering 63 FPS average with a 54 FPS minimum. While this is technically playable, the 54 FPS minimum suggests occasional dips that might be noticeable in fast-paced horror sequences. Low settings at 77 FPS would provide a more stable experience if frame pacing becomes an issue, but the visual downgrade may detract from the horror atmosphere.
Ultra settings should be avoided at all resolutions above 1080p. At 1080p Ultra (73 FPS) is playable, but the 1440p (52 FPS) and 4K (32 FPS) results are too low for a smooth experience. The data shows diminishing returns from High to Ultra—a 44 FPS drop at 1080p, 31 FPS at 1440p, and 20 FPS at 4K—suggesting Ultra’s additional effects tax the GPU disproportionately.
For players prioritizing consistent frame rates in horror scenarios where sudden movements matter, 1080p Medium or 1440p High are the optimal choices. The RTX 2060’s 6 GB VRAM and 336.0 GB/s bandwidth are sufficient for these settings, and the Core Ultra 7 265 ensures no CPU-related stutters. The 4K experience, while possible at Medium, is marginal and best reserved for slower-paced exploration rather than action sequences.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 2060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 2060 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 77.0 |
| 3840x2160 | Medium | 63.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 124.0 |
| 2560x1440 | Medium | 102.0 |
| 2560x1440 | High | 83.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 174.0 |
| 1920x1080 | Medium | 142.0 |
| 1920x1080 | High | 117.0 |
| 1920x1080 | Ultra | 73.0 |
Downfall with iUltra 7 265 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 2060 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 2060
Explore FPS benchmarks for other games using this same hardware combination.