Downfall

Downfall

AVERAGE FPS
110
good

This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 63 76 93
1440p QHD 63 101 123 150
1080p Full HD 88 141 172 210

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 93
3840x2160 Medium 76
3840x2160 High 63
3840x2160 Ultra 39
2560x1440 Low 150
2560x1440 Medium 123
2560x1440 High 101
2560x1440 Ultra 63
1920x1080 Low 210
1920x1080 Medium 172
1920x1080 High 141
1920x1080 Ultra 88

Downfall with Intel Core Ultra 7 265 + AMD Radeon RX 9060, In-Depth Analysis

The AMD Radeon RX 9060 paired with the Intel Core Ultra 7 265 delivers a thoroughly playable experience in Downfall, but the data reveals that the graphics card is the primary bottleneck at higher resolutions. The combination of a 20-core CPU and an 8 GB mid-range GPU produces a wide spread of frame rates, from a silky 210 FPS at Low 1080p down to a stutter-prone 39 FPS at Ultra 4K. This analysis examines the measured performance rows to determine the optimal settings, the role of each component, and how this specific pairing stacks up against the 2,928 other tested combinations in the database.

Settings Recommendations

The measured FPS data for this hardware combination in Downfall indicates that the Medium preset offers the best balance of visual fidelity and performance across all three tested resolutions. This is the only settings tier that provides both average and minimum frame rate data, allowing for a more complete assessment of the experience. At 1920x1080, the Medium preset achieves an average of 172 FPS with a minimum of 146 FPS, ensuring a consistently smooth experience that far exceeds the refresh rate of most standard monitors. The jump to High settings at this resolution drops the average to 141 FPS, which is still excellent, but the loss of 31 FPS for what is likely a marginal visual upgrade makes Medium the more efficient choice.

Moving to 2560x1440, the Medium preset maintains an average of 123 FPS with a minimum of 104 FPS. This represents a 45% drop in average performance compared to 1080p Medium, but the minimum frame rate remains comfortably above the 100 FPS threshold, indicating that the game will not experience noticeable hitches. The High preset at 1440p delivers 101 FPS on average, which is perfectly playable, yet the Medium preset's higher minimum frame rate makes it the safer option for maintaining fluidity during intense scenes. At 3840x2160, the Medium preset is the only tier that provides a minimum FPS value, with an average of 76 FPS and a minimum of 65 FPS. This suggests that the game remains responsive even in its most demanding moments, whereas the High preset's 63 FPS average—with no reported minimum—could potentially dip lower.

The Ultra preset should be avoided with this hardware configuration. It delivers an average of only 39 FPS at 4K, 63 FPS at 1440p, and 88 FPS at 1080p. While the 1080p Ultra figure is respectable, the 4K result is simply too low for a smooth experience, and the 1440p result falls below the 70 FPS threshold that many players consider the minimum for fast-paced action. The Low preset, while achieving the highest frame rates (210 FPS at 1080p, 150 FPS at 1440p, 93 FPS at 4K), sacrifices too much graphical quality in a horror game where atmosphere and visual detail are paramount. Therefore, the data strongly supports Medium as the default recommendation, with High being a viable alternative for users with adaptive sync displays who prefer enhanced visuals at slightly lower frame rates.

FAQ

*Q: What is the best resolution to use with this CPU and GPU combination in Downfall?*

A: Based on the measured data, 2560x1440 with the Medium preset provides the best overall experience, yielding an average of 123 FPS and a minimum of 104 FPS. This resolution offers a significant visual upgrade over 1080p while maintaining frame rates well above 100 FPS, unlike 4K which drops to 76 FPS average on the same settings.

Q: How much performance does the Ultra preset cost compared to Medium?

A: The Ultra preset is significantly more demanding. At 1920x1080, it reduces the average FPS from 172 (Medium) to 88, which is a 49% decrease. At 2560x1440, the drop is from 123 to 63 FPS (a 49% decrease), and at 3840x2160, it falls from 76 to 39 FPS (a 49% decrease). The performance penalty is nearly identical across all resolutions.

*Q: Is the 8 GB VRAM of the RX 9060 sufficient for Downfall?*

A: The FPS data suggests that VRAM is not a limiting factor at the Medium and High settings, as the card maintains playable frame rates at 4K. However, the steep drop to 39 FPS at Ultra 4K could indicate that the game's Ultra textures are exceeding the 8 GB capacity, causing a severe performance penalty that goes beyond raw compute limitations.

Q: How does the CPU's performance compare to its closest rivals?

A: The Intel Core Ultra 7 265 has an average benchmark score of 64,640, which places it 0.3% behind the AMD EPYC 4464P (64,823) and 0.7% behind the AMD EPYC 9124 (65,104). It is 0.3% ahead of the Intel Core Ultra 7 265F (64,438) and 0.7% ahead of the AMD EPYC 7343 (64,202). These are negligible differences in synthetic workloads.

Q: What does the GPU's percentile ranking indicate about its performance class?

A: The AMD Radeon RX 9060 sits in the 59th percentile of all GPUs in the database, indicating it is a mid-range performer. Its average benchmark score of 16,014 is 0.7% lower than the NVIDIA GeForce RTX 3060 Ti (16,129) and 1% lower than the AMD Radeon RX 7700 (15,852), placing it in a similar performance tier to those cards.

Q: Does the combo rank in the game reflect the component's synthetic benchmarks?

A: The combo ranks 1667th out of 2928 tested combinations, placing it in the 43rd percentile. This is notably lower than the CPU's 93rd percentile ranking and the GPU's 59th percentile ranking, suggesting that the pairing may not be fully optimized for Downfall or that the game is particularly sensitive to the GPU's specific architecture.

GPU Role

The AMD Radeon RX 9060 is the central component for determining frame rates in Downfall, given the game's reliance on graphical rendering. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 288.0 GB/s. Its architecture is RDNA 4.0, built on a 4 nm process at TSMC, with 1,792 shading units, 112 TMUs, and 64 ROPs. The card's boost clock reaches 2990 MHz, with a game clock of 2400 MHz and a base clock of 1700 MHz. These specifications position it as a capable 1080p and 1440p card, which is reflected in the measured data.

The GPU's performance ceiling becomes apparent when examining the FPS scaling with settings. At 1080p, the card delivers 210 FPS on Low, 172 FPS on Medium, 141 FPS on High, and 88 FPS on Ultra. The progression from Low to Ultra shows a 58% reduction in average FPS, highlighting the significant computational load of the Ultra preset. The 8 GB VRAM is likely the culprit for the Ultra preset's poor performance at 4K (39 FPS). At lower settings, the memory bandwidth of 288.0 GB/s appears sufficient, as the card maintains high frame rates. However, the 39 FPS at Ultra 4K is a stark outlier—a 49% drop from Medium's 76 FPS—which is disproportionate compared to the 49% drop seen at 1080p and 1440p, suggesting a memory capacity or bandwidth bottleneck that cripples performance when texture detail exceeds the available VRAM.

The GPU's compute capabilities, measured at 21.43 TFLOPS for FP32, support its mid-range positioning. In the database, it ranks in the 59th percentile of all GPUs, with an average benchmark score of 16,014. Its closest rival, the NVIDIA GeForce RTX 3060 Ti, scores 16,129, which is only 0.7% higher. This indicates that the RX 9060's raw performance is competitive with a well-known previous-generation card. The benchmark results show a strong DirectX 11 score of 182 and a much weaker DirectX 12 score of 44, which could influence performance in a 2016 title like Downfall that may rely on older API paths. The card's 64 ROPs and 112 TMUs deliver a pixel rate of 191.4 GPixel/s and a texture rate of 334.9 GTexel/s, which are adequate for the resolutions tested, but the Ultra preset's demands overwhelm these resources at 4K.

Measured FPS Breakdown

The measured FPS data for this combination provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the results show a clear hierarchy: Low averages 210 FPS, Medium averages 172 FPS with a minimum of 146 and maximum of 198, High averages 141 FPS, and Ultra averages 88 FPS. The spread between Low and Ultra is 122 FPS, indicating that the GPU is the primary scaling factor. The Medium preset's minimum of 146 FPS is particularly notable, as it ensures no frame drops below the 144 Hz refresh rate common in gaming monitors.

At 2560x1440, the performance scales down predictably. Low averages 150 FPS, Medium averages 123 FPS with a minimum of 104 and maximum of 141, High averages 101 FPS, and Ultra averages 63 FPS. The Medium preset maintains a minimum above 100 FPS, which is excellent for a 1440p experience. The High preset's 101 FPS average is still very smooth, but the lack of a reported minimum makes it harder to guarantee consistency. Ultra drops to 63 FPS, which is borderline for competitive play but acceptable for a single-player horror title.

At 3840x2160, the GPU's limitations become evident. Low averages 93 FPS, Medium averages 76 FPS with a minimum of 65 and maximum of 88, High averages 63 FPS, and Ultra averages 39 FPS. The Medium preset is the only one that provides a minimum FPS value, and its 65 FPS floor ensures a playable experience. High's 63 FPS average is technically playable but leaves no headroom for demanding scenes. Ultra's 39 FPS is essentially unplayable for a smooth experience, confirming that 4K Ultra is beyond this card's capabilities.

The data shows that the Medium preset is the only one tested with full min/max data at all three resolutions, providing a reliable baseline for user expectations. The consistency of the Medium preset's performance—172 FPS at 1080p, 123 FPS at 1440p, and 76 FPS at 4K—demonstrates a predictable scaling pattern that users can rely on.

Resolution Scaling

The transition from 1080p to 4K reveals the scaling behavior of this hardware combination. Looking at the Medium preset, which has the most complete data, the average FPS drops from 172 at 1920x1080 to 123 at 2560x1440, and finally to 76 at 3840x2160. This represents a 28% decrease from 1080p to 1440p, and a further 38% decrease from 1440p to 4K. The total drop from 1080p to 4K is 56%, which is significant but not as steep as the 75% pixel count increase would suggest.

This scaling pattern indicates that the GPU is the primary limiting factor at higher resolutions. The pixel count quadruples from 1080p to 4K, but the FPS only drops by slightly more than half, suggesting that the GPU's memory bandwidth and compute units are being utilized more efficiently at higher resolutions, or that the CPU is partially bottlenecking at 1080p. The latter is plausible given the CPU's high single-thread benchmark score of 5,960 in Cinebench R23, which could allow it to feed the GPU frames faster than the GPU can render them at 1080p.

The Low preset shows a similar scaling trend: 210 FPS at 1080p, 150 FPS at 1440p, and 93 FPS at 4K. The drop from 1080p to 1440p is 29%, and from 1440p to 4K is 38%. These percentages are nearly identical to the Medium preset, indicating that the scaling factor is consistent regardless of the graphics load. This consistency suggests that the GPU's architecture handles resolution scaling linearly, with the 128-bit memory bus and 288.0 GB/s bandwidth being the key constraints.

The Ultra preset exhibits a different pattern: 88 FPS at 1080p, 63 FPS at 1440p, and 39 FPS at 4K. The drop from 1080p to 1440p is 28%, but the drop from 1440p to 4K is 38%. While the percentages are similar to other presets, the absolute values are much lower, and the 39 FPS at 4K suggests that the 8 GB VRAM is being exhausted, causing the GPU to fall back to slower memory operations. This hypothesis is supported by the fact that the 4K Ultra score is disproportionately low compared to the 1080p Ultra score, indicating a threshold effect rather than a linear scaling pattern.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process at TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 65 W TDP. Its cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. The CPU's high clock speeds and substantial core count make it a strong performer in both single-threaded and multi-threaded workloads, as evidenced by its Cinebench R23 scores of 5,960 (single-core) and 42,216 (multi-core).

In Downfall, a horror game released in 2016, the CPU's role is likely more limited than the GPU's, but its high single-thread performance is beneficial for game logic and physics calculations. The CPU's 93rd percentile ranking among all CPUs, with an average benchmark score of 64,640, indicates it is a top-tier processor. Its nearest rivals include the AMD EPYC 4464P (64,823, 0.3% faster) and the Intel Core Ultra 7 265F (64,438, 0.3% slower), showing that it sits in a tightly competitive performance band.

The CPU's memory bandwidth of 102.4 GB/s, paired with dual-channel DDR5 support, ensures that it can feed data to the GPU without becoming a bottleneck. The measured FPS data supports this, as the frame rates scale smoothly with resolution changes, indicating that the CPU is not the limiting factor at any tested setting. If the CPU were the bottleneck, we would expect to see similar FPS across different resolutions, but the data shows a clear decrease from 1080p to 4K, confirming the GPU is the primary constraint.

The CPU's 20 cores and 20 threads provide ample parallelism for modern game engines, though Downfall may not fully utilize all of them. The Passmark multi-thread score of 49,682 and single-thread score of 4,689 indicate strong performance in both domains. The CPU's power efficiency, with a 65 W TDP, allows it to maintain high boost clocks without excessive heat, which is beneficial for sustained gaming sessions. Overall, the CPU provides a solid foundation for the GPU, ensuring that it is not the source of any performance limitation in this game.

How This Combo Ranks

The Intel Core Ultra 7 265 and AMD Radeon RX 9060 combination ranks 1667th out of 2928 tested combos in Downfall, placing it in the 43rd percentile of all configurations. This ranking is notably lower than what the individual component benchmarks would suggest. The CPU alone sits in the 93rd percentile of all CPUs, and the GPU sits in the 59th percentile of all GPUs, yet their combined performance in this specific game falls below the median of all tested systems.

This discrepancy suggests that the pairing may not be ideal for Downfall's specific engine requirements. The game, released in 2016, may not fully utilize the CPU's 20 cores, and the GPU's 8 GB VRAM could be a limitation at higher settings. The combo's rank of 1667 means that 1,260 other combinations (43% of the total) perform better in this game. Given the CPU's high percentile ranking, the GPU is likely the limiting factor in this pairing, as its 59th percentile ranking is much lower than the CPU's.

The GPU's nearest rivals in the database include the NVIDIA GeForce RTX 3060 Ti (0.7% faster) and the AMD Radeon RX 7700 (1% slower), indicating that the RX 9060 is a mid-range card. When paired with a top-tier CPU like the Ultra 7 265, the performance is constrained by the GPU's capabilities. The combo's rank suggests that users would see better results in Downfall by pairing the CPU with a higher-tier GPU, or by pairing the GPU with a lower-tier CPU to achieve a more balanced system.

However, the combo's ranking does not mean it performs poorly—it delivers playable frame rates at 1080p and 1440p on Medium settings. The 1667th position is simply a reflection of the fact that many other combos in the database feature more powerful GPUs. The data indicates that this is a solid mid-range gaming system, but not a top-tier one for Downfall. The 43rd percentile ranking aligns closely with the GPU's 59th percentile, reinforcing that the GPU is the dominant factor in determining this combo's performance in this game.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 9060

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2990 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 9060 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 93.0
3840x2160 Medium 76.0
3840x2160 High 63.0
3840x2160 Ultra 39.0
2560x1440 Low 150.0
2560x1440 Medium 123.0
2560x1440 High 101.0
2560x1440 Ultra 63.0
1920x1080 Low 210.0
1920x1080 Medium 172.0
1920x1080 High 141.0
1920x1080 Ultra 88.0

Downfall with iUltra 7 265 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 9060 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RX 9060

Explore FPS benchmarks for other games using this same hardware combination.