Downfall
This combination delivers exceptional performance with an average of 175 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 99 | 121 | 148 |
| 1440p QHD | 100 | 160 | 195 | 238 |
| 1080p Full HD | 140 | 224 | 273 | 334 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5070, In-Depth Analysis
# Downfall Performance Analysis: Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5070
This combination of the Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5070 delivers remarkably high framerates in Downfall, a 2016 horror title that clearly favors modern hardware. The measured data reveals a system that remains fluid even at 4K Ultra settings, though the scaling patterns between resolutions and quality presets expose interesting bottlenecks worth investigating. With a combo rank of 558 out of 2928 tested combinations, this pairing sits comfortably in the upper fifth of all configurations, but the distribution of performance across settings tells a more nuanced story about where this hardware excels and where it leaves performance on the table.
Resolution Scaling
The framerate drop from 1080p to 4K follows a steep curve that suggests the GPU becomes increasingly dominant as pixel count rises. At High settings, the average FPS falls from 224 at 1920x1080 to 160 at 2560x1440—a 28.6% reduction—and then further to 99 at 3840x2160, representing a 55.8% drop from the 1080p baseline. This pattern indicates that at 1080p, the system is likely hitting CPU or other subsystem limits, since the GPU should theoretically handle far more frames than 224 in a game from 2016. The progression from 1440p to 4K shows a 38.1% decrease, which aligns more closely with pure pixel-count scaling expectations.
Low settings reveal even more dramatic scaling. At 1920x1080 Low, the system produces 334 FPS average, dropping to 238 at 2560x1440 (-28.7%) and then to 148 at 3840x2160 (-55.7%). The near-identical percentage drops between Low and High presets across resolutions strongly suggest that the limiting factor at 1080p is not GPU-bound but rather tied to the CPU's ability to feed frames. The Core Ultra 5 245, with its 14 cores and 14 threads, shows strong single-threaded performance in synthetic benchmarks—a Cinebench R23 single-core score of 4648—yet the 1080p ceiling around 334 FPS indicates a fixed overhead that prevents higher output.
Ultra settings paint a different picture entirely. The 4K Ultra average of 62 FPS represents a 55.7% drop from the 1080p Ultra score of 140 FPS, which is consistent with the scaling seen in other presets. However, the absolute values suggest that Ultra quality introduces enough additional GPU work that the RTX 5070 becomes the clear bottleneck. The gap between Medium and Ultra at 4K is particularly telling: 121 FPS versus 62 FPS represents a 48.8% reduction, far larger than the 28.6% drop seen between High and Medium at the same resolution. This implies that Ultra settings trigger some rendering feature or effect that disproportionately taxes the GPU.
GPU Role
The RTX 5070's specifications provide context for its performance in Downfall. With 12 GB of GDDR7 memory on a 192-bit bus, the card delivers 672.0 GB/s of bandwidth—ample for a 2016 title that would have been designed around far less capable hardware. The boost clock of 2512 MHz and 6144 shading units provide substantial compute throughput, reflected in the 30.87 TFLOPS FP32 rating. These numbers suggest the GPU should handle Downfall's DirectX 12 rendering with significant headroom, which the measured FPS confirms.
The GPU's memory configuration becomes relevant when examining settings scaling at high resolutions. At 4K Ultra, the 62 FPS average suggests the card is working near its limits, but the 12 GB VRAM is unlikely to be the constraint given Downfall's age. Rather, the pixel fill rate and texture throughput—201.0 GPixel/s and 482.3 GTexel/s respectively—likely determine the ceiling at 4K. The RTX 5070's 80 ROPs provide solid rasterization capability, but Ultra settings appear to introduce effects that push the card's compute resources harder than the resolution alone would justify.
The Geekbench Vulkan score of 178923 and OpenCL score of 172660 indicate strong API-level performance, which translates well to game workloads. The PassMark G3D score of 29137 places the GPU in the 82nd percentile overall, and its nearest rivals show interesting deltas: the AMD Radeon Pro 580 scores 0.1% higher, while the NVIDIA RTX A500 Mobile trails by 2%. These comparisons suggest the RTX 5070 sits in a performance tier where small benchmark differences translate to meaningful gameplay variations, though Downfall's measured results show the card exceeding what its raw benchmark percentiles might predict.
CPU Role
The Intel Core Ultra 5 245 presents an intriguing case for CPU-bound scenarios. Its 14 cores and 14 threads—notably lacking Hyper-Threading—operate at a base clock of 3.50 GHz and boost up to 5.10 GHz. The 24 MB of shared L3 cache and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide solid data throughput for game logic and physics. The Cinebench R23 multi-core score of 32924 and single-core score of 4648 place the CPU in the 90th percentile overall, with its average benchmark score of 48995 landing within 0.8% of the Intel Core i5-14600K.
Downfall's CPU demands appear modest given the 1080p performance ceiling. At 1920x1080 Low, the 334 FPS average suggests the CPU is delivering frames as fast as the game engine allows, but the consistent ~28% drop when moving to 1440p across both Low and High presets indicates that the CPU is not the primary limiter at higher resolutions. The PassMark single-thread score of 4394 and multi-thread score of 38706 confirm strong per-core performance, which is critical for a game that likely doesn't scale well across 14 cores.
The CPU's nearest rivals in synthetic benchmarks—the AMD Ryzen 9 7900 at -0.5% delta and Intel Xeon Gold 5318H at +0.6%—suggest that the Core Ultra 5 245 performs comparably to much more expensive processors in general workloads. However, Downfall's measured FPS at 1080p Ultra (140 FPS) versus 1080p High (224 FPS) reveals a 37.5% drop that cannot be attributed to CPU limitations alone. This indicates that the game's Ultra preset introduces GPU-intensive effects that shift the bottleneck away from the CPU even at lower resolutions.
How This Combo Ranks
The combination ranks 558th out of 2928 tested configurations, placing it in the top 19% of all combos. This ranking reflects the balanced nature of the pairing: the CPU's 90th percentile standing and GPU's 82nd percentile standing combine to produce a system that outperforms the majority of tested setups in Downfall specifically. The rank suggests that while neither component is top-tier in absolute terms, their combination works particularly well for this game's engine characteristics.
The ranking becomes more meaningful when contextualized against the components' individual benchmark positions. The CPU's average score of 48995 sits near several high-end rivals, with the AMD Ryzen 7 PRO 5755G just 0.4% ahead and the Intel Core i5-14600K 0.8% behind. The GPU's average score of 40377 places it near workstation-class cards like the AMD Radeon Pro WX 7100 (0.8% lower) and AMD Radeon Pro 5300 (1.2% higher). This positioning suggests the combo rank of 558 reflects not just raw hardware capability but also how well these specific components interact within Downfall's rendering pipeline.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest framerates across all settings. Low settings produce 334 FPS average, Medium reaches 273 FPS with a minimum of 232 and maximum of 314, High achieves 224 FPS, and Ultra drops to 140 FPS. The Medium preset's min-max range of 232-314 FPS shows tight frame pacing, indicating stable performance without significant hitches. The jump from High to Ultra represents a 37.5% performance penalty, the largest relative drop between consecutive settings at this resolution.
Moving to 2560x1440, the framerates remain highly playable. Low settings produce 238 FPS average, Medium reaches 195 FPS with a min of 166 and max of 224, High delivers 160 FPS, and Ultra maintains 100 FPS. The Medium preset at 1440p shows a wider relative range (166-224 FPS) compared to 1080p, suggesting the GPU is working harder and frame times vary more. The Ultra preset's 100 FPS average represents a 28.6% drop from High, which is consistent with the scaling observed at 1080p.
At 3840x2160, the system still delivers smooth gameplay but with less headroom. Low settings average 148 FPS, Medium reaches 121 FPS with a min of 103 and max of 139, High produces 99 FPS, and Ultra drops to 62 FPS. The Medium preset's 103 FPS minimum ensures that even the most demanding scenes remain above 100 FPS. The Ultra preset's 62 FPS average, while playable, represents a 37.4% drop from High—the largest penalty between consecutive settings at 4K, highlighting the extreme demands of Ultra quality at this resolution.
FAQ
Q: Can this system run Downfall at 4K with playable framerates?
A: Yes, at 4K High settings the average FPS is 99, and even at 4K Ultra the system maintains 62 FPS average. Medium settings at 4K deliver 121 FPS with a minimum of 103 FPS.
Q: What is the biggest performance difference between settings at the same resolution?
A: At 1080p, the drop from High (224 FPS) to Ultra (140 FPS) represents a 37.5% reduction. At 4K, the same setting change shows a 37.4% decrease (99 FPS to 62 FPS), indicating Ultra settings impose a consistent relative penalty regardless of resolution.
Q: How does the RTX 5070's 12 GB VRAM affect Downfall performance?
A: The 12 GB GDDR7 memory with 672.0 GB/s bandwidth provides ample capacity for Downfall, a 2016 title. The measured results show no indication of VRAM limitations, as framerates scale consistently with resolution rather than showing sudden drops that would indicate memory pressure.
Q: Is the Intel Core Ultra 5 245 a bottleneck at 1080p?
A: The 334 FPS average at 1080p Low suggests the CPU is approaching its frame delivery ceiling. The consistent ~28% framerate drop when moving from 1080p to 1440p across Low and High presets indicates the CPU may limit performance at lower resolutions where the GPU has excess capacity.
Q: What framerate can I expect at 1440p Medium settings?
A: The measured average is 195 FPS with a minimum of 166 FPS and maximum of 224 FPS. This provides a very smooth experience with minimal frame drops.
Q: How does this combo rank compared to other tested configurations?
A: It ranks 558th out of 2928 tested combos, placing it in the top 19% of all configurations tested in Downfall.
Settings Recommendations
For players prioritizing maximum smoothness at high refresh rates, the 1080p Low preset delivers the highest measured average at 334 FPS, though the Medium preset at 273 FPS with a 232 FPS minimum provides a better balance of visual quality and performance. At 1080p, the High preset at 224 FPS is recommended for most users, as it offers substantial visual improvements over Medium while maintaining framerates well above typical 144Hz displays. The Ultra preset at 140 FPS remains viable for 144Hz monitors but offers diminishing returns for the 37.5% performance cost.
At 2560x1440, the High preset's 160 FPS average is ideal for high-refresh monitors, providing fluid gameplay while maintaining good visual fidelity. The Medium preset at 195 FPS offers an alternative for those willing to sacrifice some visual quality for additional headroom. The Ultra preset at 100 FPS is sufficient for 100Hz displays but may feel limited on 144Hz panels. The Low preset at 238 FPS is available for competitive play, though the visual compromise is significant.
At 3840x2160, the High preset's 99 FPS average is recommended for the best balance of visual quality and performance, suitable for 100Hz displays. The Medium preset at 121 FPS provides a smoother experience for 120Hz monitors while retaining reasonable visual quality. The Ultra preset at 62 FPS is only recommended for players with 60Hz displays who prioritize maximum visual fidelity, as the 37.4% performance drop from High yields marginal visual improvements. The Low preset at 148 FPS offers the highest framerates at 4K but sacrifices too much visual quality for most users. Overall, the High preset at 1440p or 4K delivers the most consistently satisfying experience across different display capabilities.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5070 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 148.0 |
| 3840x2160 | Medium | 121.0 |
| 3840x2160 | High | 99.0 |
| 3840x2160 | Ultra | 62.0 |
| 2560x1440 | Low | 238.0 |
| 2560x1440 | Medium | 195.0 |
| 2560x1440 | High | 160.0 |
| 2560x1440 | Ultra | 100.0 |
| 1920x1080 | Low | 334.0 |
| 1920x1080 | Medium | 273.0 |
| 1920x1080 | High | 224.0 |
| 1920x1080 | Ultra | 140.0 |
Downfall with iUltra 5 245 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 5070 + Other CPUs
See how Downfall performs with the same GPU but different processors.
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