Downfall

Downfall

AVERAGE FPS
85
good

This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 49 59 72
1440p QHD 49 78 95 116
1080p Full HD 68 109 133 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 59
3840x2160 High 49
3840x2160 Ultra 30
2560x1440 Low 116
2560x1440 Medium 95
2560x1440 High 78
2560x1440 Ultra 49
1920x1080 Low 163
1920x1080 Medium 133
1920x1080 High 109
1920x1080 Ultra 68

Downfall with AMD Ryzen 7 7800X3D + Intel Arc B570, In-Depth Analysis

Resolution Scaling

The measured FPS data for Downfall with this AMD Ryzen 7 7800X3D and Intel Arc B570 combination reveals a clear and consistent pattern of performance degradation as resolution increases. At 1920x1080 with High settings, the system produces an average of 109 FPS. Moving to 2560x1440 at the same settings drops this to 78 FPS, a reduction of 31 FPS or roughly 28%. Pushing further to 3840x2160 at High yields just 49 FPS average, which is 60 FPS below the 1080p result — a 55% decline from the baseline.

The scaling pattern becomes even more pronounced when examining the Low preset tier. At 1080p Low, the combo reaches 163 FPS average. At 1440p Low, it drops to 116 FPS, and at 4K Low, it falls to 72 FPS. The percentage drops between successive resolutions are 29% (1080p to 1440p) and 38% (1440p to 4K), indicating that the performance penalty accelerates as pixel count grows. This nonlinear decline suggests the Intel Arc B570's rendering throughput becomes increasingly the limiting factor at higher resolutions.

Ultra settings tell a similar story but with lower absolute numbers. The 1080p Ultra average sits at 68 FPS, 1440p Ultra drops to 49 FPS, and 4K Ultra bottoms out at 30 FPS. The gap between 1080p and 1440p Ultra is 19 FPS (28% reduction), while the gap between 1440p and 4K Ultra is also 19 FPS but represents a 39% reduction. These consistent percentage drops across presets point to a GPU-bound scenario at higher resolutions, where the Arc B570's 10 GB of GDDR6 memory and 380.0 GB/s bandwidth are being pushed harder.

The Medium preset, which is the only tier with min and max FPS data provided, shows a similar trajectory: 133 FPS average at 1080p, 95 FPS at 1440p, and 59 FPS at 4K. The minimum FPS values at Medium settings also scale linearly with resolution — 113 at 1080p, 81 at 1440p, and 50 at 4K — suggesting frame time consistency degrades alongside average throughput.

The steepness of the 4K drops relative to 1440p indicates that the Arc B570's pixel throughput capabilities, rated at 200.0 GPixel/s, become saturated well before 4K Ultra. The 30 FPS result at 4K Ultra is borderline for a horror game where smooth motion matters for atmosphere, while the 49 FPS at 1440p Ultra remains playable but not fluid. At 1080p, the system has headroom across all presets, with even Ultra clearing 60 FPS.

Settings Recommendations

For this specific combination of the AMD Ryzen 7 7800X3D and Intel Arc B570, the measured data supports a tiered approach to settings based on target resolution. At 1920x1080, the High preset delivers 109 FPS average, which is comfortable for a horror title requiring responsive input. The Medium preset at 1080p offers 133 FPS, a 22% improvement over High, with the minimum FPS of 113 still well above 60. For players prioritizing frame rate above all at 1080p, Low at 163 FPS is the ceiling, but the jump from Low to Medium costs only 30 FPS while presumably improving visual fidelity significantly.

At 2560x1440, the High preset's 78 FPS average is the most balanced option. The Medium preset at 95 FPS provides extra headroom for those sensitive to frame pacing, while Ultra at 49 FPS begins to approach the threshold where horror game atmosphere could be compromised by stutter. The Low preset at 116 FPS is available for competitive or high-refresh displays, but the visual downgrade in a horror game may undermine the intended experience. The data suggests 1440p High is the sweet spot, as it maintains 78 FPS while likely preserving most of the game's environmental detail.

At 3840x2160, the choices become more constrained. High preset produces 49 FPS, which is playable but not ideal for a genre where rapid camera movements and sudden visual changes are common. Medium at 59 FPS is the best measured option for 4K, offering a 10 FPS improvement over High and staying closer to 60 FPS. Low at 72 FPS is the only preset that clears 60 FPS at 4K, making it the recommended choice for 4K displays with higher refresh rates. Ultra at 4K, with its 30 FPS average, should be avoided unless the player values maximum visual fidelity over playability.

The Medium preset's min FPS data across all resolutions — 113 at 1080p, 81 at 1440p, and 50 at 4K — indicates that this tier maintains the most consistent frame delivery. The spread between min and max at Medium is 40 FPS at 1080p, 29 FPS at 1440p, and 18 FPS at 4K, suggesting that lower resolutions have more variable frame times. For a horror game where sudden load spikes can occur during scripted events, the Medium preset's stability at lower resolutions may be preferable to High's higher average but potentially more volatile frame delivery.

CPU Role

The AMD Ryzen 7 7800X3D brings substantial processing power to this pairing. With 8 cores and 16 threads based on the Zen 4 Raphael architecture, this CPU features a base clock of 4.20 GHz and a boost clock of 5.00 GHz. The 96 MB of shared L3 cache is the standout specification here, designed to reduce memory latency in gaming workloads. The CPU's benchmark results reinforce its gaming-oriented design: Cinebench R23 multi-core scores 16817, while single-core reaches 1713. The 3DMark 16-thread test produces 7980 points, and the 2-thread test scores 1887, showing strong scaling from low to high thread counts.

Given that Downfall is a horror game released in 2016, its threading model likely does not fully utilize all 16 threads of this CPU. The measured FPS data supports this interpretation: at 1080p Low, the system reaches 163 FPS, but the CPU's single-thread performance, as indicated by the 3DMark single-thread score of 959 and PassMark single-thread score of 3759, appears sufficient to feed the GPU even at higher frame rates. The fact that 1080p Low produces 163 FPS while 4K Low drops to 72 FPS suggests the GPU becomes the bottleneck at higher resolutions, not the CPU.

The Ryzen 7 7800X3D's 3D V-Cache configuration (96 MB L3) is particularly relevant for a game like Downfall, which may have large texture streams or complex scene graphs that benefit from cache hits. The CPU's 83rd percentile ranking against all CPUs indicates it sits comfortably above average for processing power. Its nearest rivals, including the AMD Ryzen 7 8700G and Intel Core i7-13650HX, have nearly identical average benchmark scores (33089 vs. 33079), confirming that this CPU is already near the top of gaming performance tiers.

However, the data shows diminishing returns for this CPU in Downfall at higher resolutions. At 4K Ultra, the 30 FPS result is far below what the CPU's raw compute capabilities would suggest, indicating that the Arc B570's shading units (2304), texture mapping units (144), and raster operations pipelines (80) are the limiting factors. The CPU's 83.2 GB/s memory bandwidth and DDR5 support ensure it does not starve the GPU at any resolution, but the GPU's 380.0 GB/s bandwidth and 11.52 TFLOPS FP32 throughput set the ceiling.

How This Combo Ranks

This specific combination of the AMD Ryzen 7 7800X3D with the Intel Arc B570 ranks 2343 out of 2928 tested combos in Downfall. This places the pairing in the 21st percentile of all combinations, meaning roughly 80% of tested CPU-GPU pairings deliver better performance in this game. The relatively low ranking is notable given the individual components' performance levels — the CPU ranks in the 83rd percentile among all CPUs, while the GPU ranks in the 65th percentile among all GPUs.

The discrepancy between component-level rankings and the combo's game-specific ranking suggests a mismatch in this particular workload. The Arc B570's benchmark profile, including a PassMark G3D score of 14195 and 3DMark Steel Nomad DX12 score of 2649, indicates mid-range graphics capability. Its nearest GPU rivals include the NVIDIA GeForce RTX 3070 Mobile (with a deltaPct of 0.1% above) and the Intel Arc A750 (0.1% below), placing it in a competitive band. Yet in Downfall, the combination underperforms relative to expectations.

The combo rank of 2343 out of 2928 translates to the 20th percentile for this game specifically. This is a significant underperformance when compared to the GPU's 65th percentile standing across all benchmarks. The data suggests that Downfall may not be optimized for Intel Arc architecture, or that the game's rendering pipeline favors other GPU designs. The CPU's strong showing in synthetic benchmarks (average benchmark score of 33079) does not translate into a high combo rank, reinforcing that the GPU is the performance limiter in this pairing.

When examining the measured FPS in context, the 4K Ultra result of 30 FPS and 1440p Ultra of 49 FPS are below what many other mid-range GPU pairings would achieve in a 2016-era horror game. The combo's ranking reflects this: it sits in the lower fifth of all tested combinations, which aligns with the Arc B570's position as a newer architecture (Battlemage) that may lack mature driver optimization for older titles.

GPU Role

The Intel Arc B570, built on the Xe2-HPG Battlemage architecture, is the primary determinant of this combo's gaming performance. Its specifications include a 5 nm process from TSMC, 19,600 million transistors on a 272 mm² die, and 10 GB of GDDR6 memory on a 160-bit bus delivering 380.0 GB/s bandwidth. The GPU operates at a fixed 2500 MHz base and boost clock, with memory running at 2375 MHz (19 Gbps effective). Compute capabilities include 2304 shading units, 144 TMUs, and 80 ROPs, producing 11.52 TFLOPS FP32 and 23.04 TFLOPS FP16 (2:1 ratio).

The GPU's benchmark results are mixed. PassMark G3D scores 14195, while 3DMark Steel Nomad DX12 scores 2649. DirectX 11 performance (PassMark score of 118) is notably higher than DirectX 12 (score of 72), which is unusual for a modern GPU and may reflect driver maturity. The 65th percentile ranking against all GPUs places it in the mid-range tier, consistent with its nearest rivals: the RTX 3070 Mobile (0.1% faster) and Arc A750 (0.1% slower).

In Downfall, the GPU's limitations are most evident at 4K. The 4K Ultra result of 30 FPS average suggests the 80 ROPs and 200.0 GPixel/s fill rate are insufficient for heavy pixel workloads. The 4K High result of 49 FPS improves significantly, indicating that reducing shading complexity helps. The GPU's 10 GB VRAM is adequate for this game's 2016-era textures, but the 160-bit memory bus may create bandwidth bottlenecks in scenes with heavy texture streaming, particularly at 1440p and above where the 380.0 GB/s bandwidth is spread across more pixels.

The GPU's fixed 2500 MHz clock speed means performance scales purely with workload, not boost behavior. This is reflected in the consistent FPS drops between settings tiers at each resolution. The 1080p to 4K scaling described earlier shows the GPU's pixel throughput becomes the binding constraint, while the CPU's 5.00 GHz boost clock and large cache keep feeding frames well beyond what the GPU can render at higher resolutions.

Measured FPS Breakdown

At 1920x1080, the full settings range is playable. Low settings produce 163 FPS average, Medium produces 133 FPS (min 113, max 153), High produces 109 FPS, and Ultra produces 68 FPS. The spread between Low and Ultra is 95 FPS, showing significant headroom at this resolution. Even Ultra exceeds 60 FPS, making 1080p the only resolution where all presets are viable for smooth gameplay.

At 2560x1440, performance compresses. Low settings yield 116 FPS, Medium yields 95 FPS (min 81, max 110), High yields 78 FPS, and Ultra drops to 49 FPS. The spread between Low and Ultra narrows to 67 FPS. Ultra falls below 60 FPS, marking the first resolution where the GPU cannot maintain the target frame rate at maximum settings. High remains above 60 FPS, providing a playable option.

At 3840x2160, the GPU's limitations become pronounced. Low settings produce 72 FPS, Medium produces 59 FPS (min 50, max 68), High produces 49 FPS, and Ultra bottoms out at 30 FPS. The spread between Low and Ultra is 42 FPS. Only Low clears 60 FPS, and Medium barely misses it at 59 FPS. The 4K Ultra result of 30 FPS is the lowest measured value across the entire dataset, indicating that this combination should be paired with a 1080p or 1440p display for acceptable performance in Downfall.

The Medium preset's min/max data reveals frame time consistency across resolutions. At 1080p, the 113-153 FPS range shows a 40 FPS variance. At 1440p, the 81-110 FPS range shows a 29 FPS variance. At 4K, the 50-68 FPS range shows an 18 FPS variance. This decreasing variance with increasing resolution suggests the GPU's workload becomes more uniform as pixel count rises, reducing the impact of scene complexity spikes.

FAQ

Q: What is the best resolution for this combo in Downfall?

A: Based on the measured data, 1920x1080 is the only resolution where all presets exceed 60 FPS average. At 2560x1440, all presets except Ultra (49 FPS) clear 60 FPS. At 3840x2160, only Low (72 FPS) and Medium (59 FPS) approach or exceed 60 FPS.

Q: How does the Ultra preset perform across resolutions?

A: Ultra produces 68 FPS at 1080p, 49 FPS at 1440p, and 30 FPS at 4K. The 4K Ultra result is the lowest measured FPS in the entire dataset, making it unsuitable for smooth gameplay.

Q: What does the combo's ranking of 2343 out of 2928 indicate?

A: The combo ranks in the 21st percentile of all tested CPU-GPU combinations for Downfall. This is notably lower than the individual component percentiles (CPU 83rd, GPU 65th), suggesting the pairing underperforms in this specific game.

Q: Which settings preset offers the most consistent frame delivery?

A: The Medium preset has the most complete data with min and max FPS recorded. At 1080p, it ranges from 113 to 153 FPS; at 1440p, 81 to 110 FPS; at 4K, 50 to 68 FPS. The variance decreases as resolution increases.

Q: How does the CPU's performance compare to its nearest rivals?

A: The Ryzen 7 7800X3D has an average benchmark score of 33079. Its nearest rivals, the AMD Ryzen 7 8700G and Intel Core i7-13650HX, both score 33089, a delta of 0%. The AMD Ryzen 9 PRO 6950H scores 33201, which is 0.4% higher.

Q: How does the GPU's performance compare to its nearest rivals?

A: The Intel Arc B570 has an average benchmark score of 20556. The NVIDIA GeForce RTX 3070 Mobile scores 20534 (0.1% lower), the Intel Arc A750 scores 20582 (0.1% higher), and the AMD Radeon R9 M390X scores 20662 (0.5% higher).

Hardware Specifications

AMD Ryzen 7 7800X3D

Cores / Threads 8 / 16
Base Clock 4200 MHz
Boost Clock 5000 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7800X3D + Intel Arc B570 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 59.0
3840x2160 High 49.0
3840x2160 Ultra 30.0
2560x1440 Low 116.0
2560x1440 Medium 95.0
2560x1440 High 78.0
2560x1440 Ultra 49.0
1920x1080 Low 163.0
1920x1080 Medium 133.0
1920x1080 High 109.0
1920x1080 Ultra 68.0

Downfall with Ryzen 7 7800X3D + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with Arc B570 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 7 7800X3D + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.