Downfall

Downfall

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 24 28 33
1440p QHD 20 38 46 50
1080p Full HD 31 51 61 75

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 28
3840x2160 High 24
3840x2160 Ultra 14
2560x1440 Low 50
2560x1440 Medium 46
2560x1440 High 38
2560x1440 Ultra 20
1920x1080 Low 75
1920x1080 Medium 61
1920x1080 High 51
1920x1080 Ultra 31

Downfall with Intel Core i7-13700K + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The Intel Core i7-13700K paired with the NVIDIA GeForce GTX 1050 Ti produces a profoundly lopsided gaming experience in Downfall, a 2016 Horror title. The benchmark data shows a system where a top-tier modern processor is shackled by an entry-level GPU from the same era as the game's release. This combination ranks 1713th out of 1741 tested combos in the database for this title, placing it in the bottom 2% of all configurations. The measured frame rates reveal that while the CPU has immense headroom, the GPU consistently bottlenecks performance across all settings and resolutions, making the experience playable only at the lowest graphical presets.

Settings Recommendations

The measured FPS data clearly indicates that the "Low" preset is the only setting that provides a consistently smooth experience at standard resolutions. At 1920x1080, the Low preset achieves an average of 75.1 FPS, which is the only configuration in the entire dataset to surpass the 60 FPS threshold. The Medium preset at 1080p delivers 60.5 FPS, which is technically playable, but the margin is slim and leaves little room for demanding scenes. The High preset drops to 50.7 FPS, while the Ultra preset falls to 30.8 FPS, making both less desirable for a horror game where smoothness is critical for atmosphere.

At 2560x1440, the situation becomes more constrained. The Low preset yields 50.3 FPS, which is adequate but not ideal, while Medium drops to 45.5 FPS, High to 37.6 FPS, and Ultra becomes nearly unplayable at 19.5 FPS. For 4K resolution, no setting provides a playable experience: Low produces 32.8 FPS, Medium 27.5 FPS, High 24.1 FPS, and Ultra a dismal 13.8 FPS. The data suggests that for 1080p gaming, the Low preset offers the best balance, providing a 24% performance advantage over Medium while maintaining visual clarity. For 1440p, Low is the only viable choice, as the 4.8 FPS difference between Low and Medium is not worth the visual trade-off when already below 60 FPS.

CPU Role

The Intel Core i7-13700K is a 16-core, 24-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.40 GHz. Its benchmark scores are exceptional, placing it in the 93rd percentile of all CPUs tested. The multi-threaded performance is particularly strong, with a Cinebench R23 multi-core score of 39000 and a Passmark multi-thread score of 45887. Single-thread performance is also robust, with a Passmark single-thread score of 4333 and a 3DMark single-thread score of 1136.

However, in Downfall, the CPU's role is almost entirely passive. The game's frame rates are dictated by the GPU, not the processor. The data shows that even at 1080p Low, where the CPU would theoretically be most stressed, the i7-13700K is nowhere near its limits. The processor's 16 cores and 24 threads are far more than this 2016 horror title requires, and the 30 MB of shared L3 cache provides ample bandwidth for any game logic or AI calculations. The CPU's closest rivals—the Core i7-13700KF (0.1% faster), AMD EPYC 4364P (0.3% slower), and Core i9-12900F (0.4% slower)—all exhibit virtually identical performance, confirming that the processor is not a limiting factor. The bottleneck is unequivocally the GPU, as the CPU's raw compute capabilities are never fully utilized in this workload.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the definitive constraint in this system. This Pascal-architecture GPU features 768 shading units, 48 texture mapping units, and 32 raster operation pipelines, with a base clock of 1291 MHz and a boost clock of 1392 MHz. Its 4 GB of GDDR5 memory on a 128-bit bus provides 112.1 GB/s of bandwidth, which is modest by modern standards. The GPU's benchmark scores reflect its entry-level positioning, sitting in the 30th percentile of all GPUs tested, with a Passmark G3D score of 6340 and a 3DMark Steel Nomad DX12 score of 305.

The GTX 1050 Ti's nearest rivals in the database—the GeForce 930A (0% difference), GeForce 940M (0.4% faster), and Radeon R7 240 (0.7% faster)—are all similarly low-end parts, confirming its performance tier. In Downfall, the GPU's limitations are starkly visible in the frame rate scaling. At 1080p, the jump from Low to Ultra represents a 59% performance penalty (from 75.1 FPS to 30.8 FPS), which is entirely attributable to the GPU's inability to handle increased shader complexity and texture loads. The GPU's 4 GB VRAM is also a concern, as higher presets likely exceed its capacity, causing significant frame rate drops. The 14 nm process node and 2.138 TFLOPS of FP32 performance are simply insufficient for this game at higher settings.

How This Combo Ranks

The combo's rank of 1713 out of 1741 tested configurations places it in the bottom 2% of all systems benchmarked in Downfall. This ranking is remarkably poor, especially considering the CPU's high-end status. The i7-13700K alone would typically place a system in the top tier, but the GTX 1050 Ti drags the overall performance down to near the bottom. The data suggests that this pairing is fundamentally mismatched: the CPU is overkill for the GPU, and the GPU is too weak to take advantage of the CPU's capabilities.

The 28 positions from the bottom indicate that only 28 tested combos perform worse than this setup, evidence of how severely the GPU bottlenecks the system. This ranking is particularly disappointing given that the CPU is in the 93rd percentile of all processors, while the GPU languishes in the 30th percentile. The delta between these two components' percentiles—63 percentage points—is one of the widest gaps imaginable, underscoring the complete lack of balance in this configuration. For a game like Downfall, which is not particularly demanding by modern standards, this combo's poor performance is almost entirely a GPU limitation.

Resolution Scaling

The resolution scaling behavior provides clear evidence of a GPU-bound system. From 1080p to 1440p at Low settings, the average frame rate drops from 75.1 FPS to 50.3 FPS, a 33% decrease. From 1440p to 4K at Low, it drops further to 32.8 FPS, another 35% decrease. The total drop from 1080p to 4K at Low settings is 56%, which is a typical pattern for a GPU that is already struggling at lower resolutions.

At Ultra settings, the scaling is even more dramatic. The 1080p Ultra average of 30.8 FPS falls to 19.5 FPS at 1440p (37% decrease) and then to 13.8 FPS at 4K (29% decrease). The total 4K Ultra average is 55% lower than 1080p Ultra. This pattern indicates that the GPU is the limiting component, as a CPU-bound system would show much smaller frame rate drops when resolution increases. The fact that the frame rate scales so significantly with resolution—while the CPU's utilization would barely change—confirms that the GTX 1050 Ti's pixel throughput and memory bandwidth are the primary constraints. The 44.54 GPixel/s pixel rate and 66.82 GTexel/s texture rate are simply too low to maintain playable frame rates at higher resolutions.

Measured FPS Breakdown

At 1920x1080, the measured averages are: Low 75.1 FPS, Medium 60.5 FPS, High 50.7 FPS, and Ultra 30.8 FPS. The gap between Low and Medium is 14.6 FPS, while the gap between High and Ultra is 19.9 FPS, showing that the Ultra preset imposes a disproportionate performance cost. At 2560x1440, the averages are: Low 50.3 FPS, Medium 45.5 FPS, High 37.6 FPS, and Ultra 19.5 FPS. The Medium to High drop is 7.9 FPS, while High to Ultra is 18.1 FPS, again demonstrating that Ultra is particularly punishing. At 3840x2160, the averages are: Low 32.8 FPS, Medium 27.5 FPS, High 24.1 FPS, and Ultra 13.8 FPS. The Low to Medium drop is 5.3 FPS, Medium to High is 3.4 FPS, and High to Ultra is 10.3 FPS. Across all resolutions, the Ultra preset consistently shows the largest relative performance penalty, suggesting that it enables features that the GTX 1050 Ti cannot handle. The only playable configurations by conventional standards are 1080p Low and 1080p Medium, with 1440p Low being borderline. All 4K configurations are unplayable, and even the best 4K result (Low at 32.8 FPS) falls well below the 60 FPS target.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + NVIDIA GeForce GTX 1050 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 32.8
3840x2160 Medium 27.5
3840x2160 High 24.1
3840x2160 Ultra 13.8
2560x1440 Low 50.3
2560x1440 Medium 45.5
2560x1440 High 37.6
2560x1440 Ultra 19.5
1920x1080 Low 75.1
1920x1080 Medium 60.5
1920x1080 High 50.7
1920x1080 Ultra 30.8

Downfall with ii7-13700K + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1050 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii7-13700K + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.