Downfall

Downfall

AVERAGE FPS
92
good

This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 52 64 78
1440p QHD 52 84 102 125
1080p Full HD 73 117 143 175

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 78
3840x2160 Medium 64
3840x2160 High 52
3840x2160 Ultra 33
2560x1440 Low 125
2560x1440 Medium 102
2560x1440 High 84
2560x1440 Ultra 52
1920x1080 Low 175
1920x1080 Medium 143
1920x1080 High 117
1920x1080 Ultra 73

Downfall with AMD Ryzen 9 5900X + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 9 5900X paired with the AMD Radeon RX 6600 delivers a playable experience in Downfall, though the data reveals a system where the GPU is the primary constraint at higher resolutions. The measured frame rates show a clear progression from 1080p to 4K, with the gap between settings narrowing as resolution increases, indicating that pixel throughput becomes the dominant factor. This analysis breaks down the measured results, examines the role of each component, and provides actionable settings guidance based solely on the provided data.

Resolution Scaling

The FPS drop from 1920x1080 to 3840x2160 is substantial across all settings, but the pattern reveals where the bottleneck lies. At Low settings, the average frame rate falls from 175 FPS at 1080p to 125 FPS at 1440p, then to 78 FPS at 4K. That is a 55% reduction from 1080p to 4K, a steep decline that points to the Radeon RX 6600 struggling to fill the additional pixels. The GPU's 8 GB of VRAM and 224.0 GB/s memory bandwidth are being pushed hard at 4K, and the data shows the frame rate dropping by nearly 100 FPS between the lowest and highest resolutions.

At Medium settings, the scaling is slightly less severe but still pronounced. The average goes from 143 FPS at 1080p, to 102 FPS at 1440p, and down to 64 FPS at 4K. The 1440p result is 71% of the 1080p figure, while the 4K result is just 45% of the 1080p figure. This non-linear drop is characteristic of a GPU-bound scenario, where the rendering workload grows faster than the resolution increase. The CPU, with its 12 cores and 24 threads, is not the limiting factor here, as the frame rate continues to scale downward with resolution even at lower settings.

Ultra settings show the most dramatic scaling, with 73 FPS at 1080p, 52 FPS at 1440p, and 33 FPS at 4K. The 4K Ultra result is less than half the 1080p Ultra result, and the 33 FPS average is below the threshold for smooth gameplay. The high settings row follows a similar trajectory: 117 FPS at 1080p, 84 FPS at 1440p, and 52 FPS at 4K. The data suggests that the RX 6600 has a hard ceiling around 4K, where even dropping to Low settings only yields 78 FPS, which is still below the 1080p High result of 117 FPS.

The overall pattern indicates that the Radeon RX 6600 is the limiting component at resolutions above 1080p. The CPU's performance headroom is not being fully utilized, as evidenced by the fact that reducing settings from Ultra to Low at 4K improves the frame rate by 45 FPS (from 33 to 78). This improvement is entirely due to reducing the GPU workload, not the CPU workload. For users targeting 4K, the data shows that even Low settings cannot consistently maintain high frame rates, making 1440p the practical ceiling for this combination.

Settings Recommendations

Based on the measured FPS data, the optimal settings balance depends heavily on the target resolution and desired frame rate. At 1920x1080, all settings are playable, but the data shows diminishing returns beyond Medium. The Medium preset delivers an average of 143 FPS with a minimum of 122 FPS and a maximum of 164 FPS, providing a smooth experience with a comfortable margin above the 60 FPS threshold. High settings at 1080p yield 117 FPS, which is also excellent, but the 26 FPS difference between Medium and High is notable. Ultra at 1080p drops to 73 FPS, which is still playable but represents a 49% reduction from Medium, and the visual gains may not justify the performance cost.

At 2560x1440, the Medium preset is the clear sweet spot. The data shows 102 FPS average with a minimum of 87 FPS and a maximum of 117 FPS, which is smooth and stable. High settings at 1440p drop to 84 FPS, which is still acceptable, but the 18 FPS loss is significant. Low settings at 1440p reach 125 FPS, but the visual quality reduction is substantial. Ultra at 1440p falls to 52 FPS, which is below the ideal range for a horror title where smooth camera movement matters. The recommendation is to use Medium at 1440p, as it maintains a high frame rate while keeping the minimum above 85 FPS.

For 3840x2160, the data presents a challenging scenario. The Medium preset is the only one that provides a minimum FPS figure, at 54 FPS, with an average of 64 FPS. This is the bare minimum for playability, but it is not ideal. High settings at 4K average 52 FPS, which is borderline, and Ultra drops to 33 FPS, which is not recommended. Low settings at 4K reach 78 FPS, but the visual compromise is severe. The best experience at 4K per the measured rows is Medium, as it offers the highest minimum frame rate and a reasonable average. The 54 FPS minimum suggests there will be occasional dips, but it is the most balanced option for 4K gameplay.

The data indicates that Medium settings provide the best overall experience across all resolutions when considering both average and minimum frame rates. At 1080p, the 122 FPS minimum ensures no stutter, while at 1440p, the 87 FPS minimum keeps the action fluid. At 4K, the 54 FPS minimum is the only one recorded, confirming that Medium is the intended operating point for this GPU. High settings are viable at 1080p and 1440p, but the frame rate drops are measurable. Ultra settings should be avoided at 1440p and 4K, as the average FPS falls below 60.

CPU Role

The AMD Ryzen 9 5900X brings substantial processing power to this pairing, with 12 cores, 24 threads, and a boost clock of 4.80 GHz. The benchmark data shows strong multi-threaded performance, with a Cinebench R23 multi-core score of 16262 and a Geekbench multi-core score of 14118. The single-thread performance is also respectable, with a Cinebench R23 single-core score of 1527 and a Geekbench single-core score of 2083. These figures place the CPU in the 87th percentile of all CPUs, and its nearest rivals include the Intel Core Ultra 7 366H with a 0.3% higher average score and the Intel Core i7-14650HX with a 0.5% lower average score.

In Downfall, the CPU's role is to feed the GPU with draw calls and handle game logic. The measured FPS data shows that the CPU is not the bottleneck, as frame rates scale consistently with resolution changes. At 1080p Low, the system achieves 175 FPS, which is a high frame rate that would stress most CPUs. The fact that it reaches this number indicates the 5900X has ample headroom. The 64 MB of L3 cache and Zen 3 architecture (Vermeer) contribute to low latency and high throughput, which helps maintain consistent frame times in a horror title that may have complex scenes.

The CPU's 3.70 GHz base clock and 4.80 GHz boost clock provide a wide operating range, and the 105 W TDP is manageable. The 3DMark benchmarks show scaling from 941 in single-thread to 10075 in max-threads, indicating strong multi-core scaling. This is relevant because Downfall may not be heavily multi-threaded, but the 5900X's high single-thread score of 941 in 3DMark ensures it can handle the primary game thread without issue. The PassMark single-thread score of 3469 further confirms this capability.

The data suggests that the CPU is overqualified for this game, as the GPU becomes the limiting factor even at 1080p. Comparing the 1080p Low result of 175 FPS to the 4K Low result of 78 FPS, the CPU is clearly not the constraint. The nearest rival comparisons show the 5900X performing within 0.5% of similar processors, meaning any of these CPUs would produce nearly identical results in this title. For this specific combo, the CPU provides a stable foundation, but the game's performance is dictated by the GPU.

FAQ

*Q: What is the best resolution to play Downfall with this CPU and GPU combo?*

A: The measured data shows that 2560x1440 with Medium settings provides the best balance, with an average of 102 FPS and a minimum of 87 FPS. At 3840x2160, even Medium settings only reach 64 FPS average, and at 1920x1080, the frame rates are higher but the visual fidelity is lower.

*Q: Can this combo handle 4K gaming in Downfall?*

A: Yes, but with significant compromises. The data shows 4K Low averages 78 FPS, 4K Medium averages 64 FPS with a 54 FPS minimum, and 4K High averages 52 FPS. 4K Ultra is not viable at 33 FPS. The Medium preset is the only 4K option with a recorded minimum FPS.

Q: Which setting preset provides the smoothest experience at 1080p?

A: The Medium preset at 1920x1080 yields an average of 143 FPS with a minimum of 122 FPS and a maximum of 164 FPS. This provides the highest minimum frame rate among all 1080p presets, ensuring consistent smoothness.

Q: Is the CPU or GPU more important for this game's performance?

A: The GPU is clearly the limiting factor. The frame rate drops by 97 FPS from 1080p Low to 4K Low (175 to 78 FPS), while the CPU maintains high single-thread and multi-thread scores. The 5900X has a 3DMark max-threads score of 10075, indicating it is not the bottleneck.

Q: How does the RX 6600's memory bandwidth affect 4K performance?

A: The GPU has 8 GB of GDDR6 memory with 224.0 GB/s bandwidth. At 4K, the frame rates drop significantly, suggesting the memory bandwidth is insufficient for high-resolution textures. The 4K Ultra result of 33 FPS indicates the memory subsystem is stretched.

*Q: What is the minimum FPS recorded for this combo in Downfall?*

A: The only minimum FPS values recorded are for Medium settings: 54 FPS at 3840x2160, 87 FPS at 2560x1440, and 122 FPS at 1920x1080. Other presets did not record minimum FPS data in the measured results.

GPU Role

The AMD Radeon RX 6600 is the decisive component in this pairing, and its specifications explain the measured performance. The GPU is based on the Navi 23 chip with RDNA 2.0 architecture, fabricated on a 7 nm process by TSMC. It features 1792 shading units, 112 texture mapping units, and 64 render output units. The boost clock reaches 2491 MHz, with a game clock of 2044 MHz and a base clock of 1626 MHz. The 8 GB of GDDR6 memory operates on a 128-bit bus, providing 224.0 GB/s of bandwidth. The GPU's FP32 performance is 8.928 TFLOPS, and it has 28 ray tracing cores.

In Downfall, the GPU's workload scales directly with resolution. The data shows that at 1080p Low, the GPU can deliver 175 FPS, but at 4K Low, this drops to 78 FPS. The 8 GB VRAM is likely a constraint at 4K, as textures and frame buffers require more memory. The 128-bit memory bus and 224.0 GB/s bandwidth are moderate for the era, and the 4K results suggest the memory bandwidth is insufficient for high-resolution rendering. The pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are adequate for 1080p and 1440p, but the 4K data shows a clear degradation.

The GPU's benchmark scores reflect its mid-range positioning. The PassMark G3D score is 15096, and the 3DMark Steel Nomad DX12 score is 1492. The Geekbench Vulkan score of 67623 indicates good API support, which is relevant for Downfall's rendering engine. The GPU is in the 63rd percentile of all GPUs, and its nearest rivals include the NVIDIA Quadro K6000 with a 0% delta and the NVIDIA GeForce RTX 4050 Mobile with a -0.1% delta. This places the RX 6600 in a competitive but not top-tier position.

The data reveals that the GPU's performance degrades predictably as settings increase. At 1080p, the difference between Low and Ultra is 102 FPS (175 to 73). At 1440p, this difference shrinks to 73 FPS (125 to 52). At 4K, the difference is 45 FPS (78 to 33). This trend indicates that the GPU hits a compute or bandwidth wall at higher settings, and the Ultra preset at 4K is severely compromised. The 64 ROPs are sufficient for 1080p, but the 4K Ultra result of 33 FPS suggests the fill rate is insufficient for that resolution.

The GPU's 132 W TDP and dual-slot design are modest, and the PCIe 4.0 x8 interface provides adequate bandwidth for this workload. The DirectX 12 Ultimate support ensures the game can use modern rendering features, but the measured FPS data shows the hardware limits are reached at 4K. The GPU is the primary reason why Medium settings are recommended at 4K, as it is the only preset with a recorded minimum FPS above 50.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo's performance across all settings and resolutions. At 1920x1080, the Low preset achieves an average of 175 FPS, which is the highest measured result. The Medium preset averages 143 FPS with a minimum of 122 FPS and a maximum of 164 FPS. The High preset averages 117 FPS, and the Ultra preset averages 73 FPS. This shows a clear progression, with Ultra being 58% slower than Low.

At 2560x1440, the frame rates are lower but still playable. Low settings average 125 FPS, Medium averages 102 FPS with a minimum of 87 FPS and a maximum of 117 FPS, High averages 84 FPS, and Ultra averages 52 FPS. The Medium result is notable because it maintains a minimum above 85 FPS, which is critical for smooth gameplay. The Ultra result at 52 FPS is the first setting where the average drops below 60 FPS.

At 3840x2160, the performance drops significantly. Low settings average 78 FPS, Medium averages 64 FPS with a minimum of 54 FPS and a maximum of 73 FPS, High averages 52 FPS, and Ultra averages 33 FPS. The Medium preset is the only one that records a minimum FPS, and the 54 FPS minimum is at the edge of playability. The Ultra preset at 33 FPS is not recommended, as it would result in noticeable stuttering in a horror game that relies on atmosphere.

The data shows that the Medium preset consistently provides the most balanced performance, with the only recorded minimum FPS values at all three resolutions. The High and Ultra presets lack minimum FPS data, which suggests they may have inconsistent frame times. The Low preset achieves high averages but sacrifices visual quality. For users prioritizing frame rate stability, the Medium preset is the only one with comprehensive data supporting its use.

How This Combo Ranks

In the global ranking of tested hardware combinations for Downfall, this pairing of the AMD Ryzen 9 5900X and AMD Radeon RX 6600 ranks 2889 out of 3716 combos. This places it in the lower 22% of all tested systems, which is consistent with the GPU's mid-range positioning. The RX 6600 is in the 63rd percentile of all GPUs, and the 5900X is in the 87th percentile of all CPUs. The combo's rank is dragged down by the GPU, which is the limiting component in this game.

The rank of 2889 out of 3716 means that 827 other combos perform worse, while 2888 perform better. This is a below-average result, but it is not the worst. The data indicates that the CPU has significant headroom, as its benchmark scores are much higher than the GPU's. The 5900X's Cinebench R23 multi-core score of 16262 is strong, but the RX 6600's PassMark G3D score of 15096 is modest. The combo's ranking reflects the GPU's inability to fully utilize the CPU's power.

Comparing to the nearest rivals, the RX 6600's average benchmark score of 19036 is nearly identical to the NVIDIA Quadro K6000 at 19030 (0% delta) and the NVIDIA GeForce RTX 4050 Mobile at 19049 (-0.1% delta). This means that swapping the GPU for any of these alternatives would produce similar results in Downfall. The CPU's nearest rivals, such as the Intel Core Ultra 7 366H with a 0.3% higher score, would not change the combo's ranking either, as the GPU remains the bottleneck.

The combo rank of 2889 suggests that this system is suitable for 1080p and 1440p gaming in Downfall, but not for 4K. The measured FPS data supports this, with 1080p and 1440p achieving playable frame rates at Medium settings, while 4K requires significant compromises. For a horror game that prioritizes atmosphere over competitive frame rates, this combo can deliver a satisfactory experience at 1440p Medium, but users seeking 4K performance would need a more powerful GPU. The data is clear: the RX 6600 limits the system to mid-range performance, and the 5900X's capabilities are largely untapped in this title.

Hardware Specifications

AMD Ryzen 9 5900X

Cores / Threads 12 / 24
Base Clock 3700 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5900X + AMD Radeon RX 6600 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 78.0
3840x2160 Medium 64.0
3840x2160 High 52.0
3840x2160 Ultra 33.0
2560x1440 Low 125.0
2560x1440 Medium 102.0
2560x1440 High 84.0
2560x1440 Ultra 52.0
1920x1080 Low 175.0
1920x1080 Medium 143.0
1920x1080 High 117.0
1920x1080 Ultra 73.0

Downfall with Ryzen 9 5900X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 6600 + Other CPUs

See how Downfall performs with the same GPU but different processors.

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