Downfall
This combination provides smooth gameplay with an average of 119 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 65 | 82 | 100 |
| 1440p QHD | 70 | 112 | 133 | 163 |
| 1080p Full HD | 96 | 152 | 187 | 229 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5600G + AMD Radeon RX 6700 XT, In-Depth Analysis
The AMD Ryzen 5 5600G and AMD Radeon RX 6700 XT pairing in Downfall presents a fascinating study in bottleneck dynamics. The data shows a 6-core, 12-thread CPU with a base clock of 3.90 GHz and a boost clock of 4.40 GHz, built on the Zen 3 architecture. This processor, with its 16 MB of L3 cache, sits at the 78th percentile against all CPUs, with an average benchmark score of 19983. Its nearest rivals include the Intel Core i7-11600H (0.2% ahead), the AMD EPYC 7713P (0.2% behind), and the AMD Ryzen Threadripper PRO 5995WX (0.3% ahead). The proximity of these scores underscores that the 5600G’s computational throughput is tightly clustered with these other parts, meaning its raw processing power is not an outlier in either direction.
The GPU role is equally defined by its specifications. The RX 6700 XT features 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 384.0 GB/s. Its base clock is 2321 MHz, with a boost clock of 2581 MHz and a game clock of 2424 MHz. This card, based on the RDNA 2.0 architecture, achieves a 77th percentile ranking among all GPUs, with an average benchmark score of 33721. Its nearest rival, the AMD Radeon RX 6800, is only 0.7% ahead, while the NVIDIA RTX A5000 is 1.3% behind. This suggests that in synthetic tests, the 6700 XT is nearly identical in performance to cards that are positioned differently in their respective lineups, a fact that becomes crucial when interpreting the game’s frame rates.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 5600G’s configuration of 6 cores and 12 threads is a critical factor in Downfall, a horror title that likely relies on a mix of physics, AI, and rendering tasks. The CPU’s boost clock of 4.40 GHz on a single core is its primary asset for gaming, as many game engines still favor strong single-thread performance. The benchmark data supports this, with a 3dmark_single_thread score of 872 and a geekbench_singlecore score of 1933. However, the multi-threaded scores are where the CPU’s full capability shows, with a cinebench_r23_multicore score of 16758 and a passmark_multithread score of 19717. This indicates the CPU can handle substantial parallel workloads, which is essential for background processes and complex game logic.
In Downfall, the CPU is unlikely to be the limiting factor at lower resolutions, but its role becomes more pronounced as settings increase. The data shows that at 1080p Low, the combo achieves 229.4 FPS, a number that is so high that it suggests the CPU is doing its job efficiently without bottlenecking the GPU. The deltaPct against the Intel Core i7-11800H is -0.2%, meaning the 5600G is essentially tied with that mobile chip in synthetic tests. This parity is interesting because the 5600G is a desktop part, yet it competes directly with a high-end mobile processor. The implication for Downfall is that the CPU’s 12 threads provide enough headroom for the game’s threading model, but the real bottleneck shifts to the GPU as resolution and detail levels climb.
GPU Role — VRAM, clocks, and how they relate to this game's results
The RX 6700 XT’s 12 GB of VRAM is a notable asset for a horror game that may use high-resolution textures to create atmosphere. With a memory bandwidth of 384.0 GB/s, the card can feed its 2560 shading units and 64 ROPs efficiently. The boost clock of 2581 MHz is high, and the game clock of 2424 MHz represents a sustained frequency that the card can hold during gaming sessions. The GPU’s FP32 performance of 13.21 TFLOPS is substantial, and its passmark_g3d score of 19786 places it in the upper echelon of graphics cards.
The relationship between the GPU’s specs and the game’s results is most evident in the frame rate scaling. At 1080p Low, the GPU pushes 229.4 FPS, but this drops to 99.9 FPS at 4K Low. This scaling suggests that the GPU is the primary driver of performance changes, as the CPU’s workload remains relatively constant across resolutions. The GPU’s nearest rival, the RX 6800, is only 0.7% ahead in average score, yet the 6700 XT is able to deliver playable frame rates at 4K High (65.3 FPS). This is a strong indicator that the GPU’s memory subsystem and clock speeds are well-balanced for Downfall’s demands, preventing any single resource from becoming a severe bottleneck.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data provides a clear picture of how the combo scales with resolution. Moving from 1080p to 1440p at High settings, the average FPS drops from 151.8 to 111.9, a reduction of roughly 26%. From 1440p to 4K at the same settings, the FPS falls further to 65.3, a massive 42% drop. This pattern is consistent across all settings, indicating that the GPU is the limiting component at higher resolutions. At Low settings, the drop from 1080p (229.4 FPS) to 1440p (163.4 FPS) is 29%, and then to 4K (99.9 FPS) is another 39%. The scaling is not linear, with the 4K jump being more punishing, which is typical for a GPU with a 192-bit memory bus.
The data suggests that the CPU is not the primary bottleneck until very high frame rates. At 1080p Low, the 229.4 FPS figure is likely near the CPU’s limit for this game, but since the GPU can still produce that many frames, the CPU is keeping up. However, at 4K Ultra, the combo drops to 42.8 FPS, which is a clear sign that the GPU is overwhelmed. This resolution scaling analysis reveals that the 5600G provides sufficient single-thread performance to avoid holding back the RX 6700 XT at 1080p, but the GPU’s raw pixel-pushing capability is what defines the experience at 1440p and 4K.
FAQ
*Q: What is the best resolution for this combo in Downfall?*
A: Based on the measured data, 1440p offers a strong balance. At High settings, it achieves 111.9 FPS, which is well above the 4K High result of 65.3 FPS, while still being a significant visual upgrade over 1080p.
Q: How does the CPU compare to its nearest rival in synthetic tests?
A: The Ryzen 5 5600G has an average benchmark score of 19983. Its closest rival, the Intel Core i7-11600H, scores 19949, which is a deltaPct of 0.2% in favor of the 5600G. This means they are virtually identical in raw compute performance.
Q: Is the GPU’s 12 GB VRAM sufficient for high-resolution textures?
A: The data shows that at 4K High, the combo still manages 65.3 FPS, suggesting that 12 GB is enough for this game’s demands. However, at 4K Ultra, the frame rate drops to 42.8 FPS, which might indicate texture memory pressure or simply higher compute requirements.
Q: What is the FPS difference between Low and Ultra settings at 1080p?
A: At 1080p, the Low preset averages 229.4 FPS, while the Ultra preset averages 95.9 FPS. This is a difference of 133.5 FPS, showing that the Ultra preset introduces a substantial graphical load that nearly halves the frame rate.
Q: How does the GPU compare to the RX 6800 in synthetic benchmarks?
A: The RX 6700 XT has an average benchmark score of 33721, while the RX 6800 scores 33493. The deltaPct is 0.7%, meaning the 6700 XT is slightly ahead in this specific aggregate metric, despite being a lower-tier card in the lineup.
Q: Is this combo ranked in the top half of tested configurations?
A: The combo ranks 957 out of 1741 tested combos in Downfall. This places it in the middle of the pack, indicating that while it performs well, there are many other combinations that deliver higher frame rates.
How This Combo Ranks
The combo’s rank of 957 out of 1741 in Downfall is a critical data point. This position, roughly in the 55th percentile of all tested combos, suggests that the pairing is competent but not exceptional. The rank is likely influenced by the CPU’s position at the 78th percentile and the GPU’s at the 77th, which should theoretically produce a higher combined rank. The fact that it sits lower suggests that Downfall may be more sensitive to one component than the other. Given the resolution scaling data, the GPU appears to be the more significant factor, and while the RX 6700 XT is strong, it is not a top-tier card. The rank implies that users with higher-end GPUs, such as those in the RX 6800 class or above, would likely see better results, as the CPU is not the primary limiter.
The deltaPct values for the CPU’s rivals are all within 0.3%, meaning the 5600G is not a differentiator in this system. The GPU’s rivals are also close, with the RX 6800 only 0.7% ahead. This clustering of performance means that small variations in game optimization can push the combo up or down in the rankings. The data indicates that the combo is reliably mid-tier, capable of high refresh rate gaming at 1080p and 1440p, but it falls behind in 4K scenarios. The rank of 957 is a fair representation of its overall capability, balancing the CPU’s solid multi-threading with the GPU’s strong but not flagship-level performance.
Settings Recommendations
The measured FPS data offers clear guidance for optimal settings. At 1080p, the Low preset delivers 229.4 FPS, which is excessive for most displays, while the Medium preset at 187.4 FPS is still very high. The High preset at 151.8 FPS is the sweet spot for 1080p, providing a significant visual upgrade over Medium while maintaining frame rates well above 144 Hz. The Ultra preset at 95.9 FPS is playable but sacrifices a third of the frame rate for marginal visual gains. For 1440p, the High preset at 111.9 FPS is the best experience, as it balances visual fidelity with a frame rate that is smooth on most high-refresh monitors. The Medium preset at 132.7 FPS is also viable, but High offers better image quality without a major FPS penalty. The Ultra preset at 70.2 FPS is smoother than the 4K Ultra result but still represents a significant drop from High.
At 4K, the recommendations change. The High preset at 65.3 FPS is the best option for a playable experience, as it stays above 60 FPS. The Medium preset at 81.5 FPS is even better, though it sacrifices some visual quality. The Low preset at 99.9 FPS is surprisingly high for 4K, suggesting that the game is not overly demanding on the GPU at lower settings. The Ultra preset at 42.8 FPS is not recommended for a smooth experience, as it falls below the 60 FPS threshold that most players consider acceptable. The data suggests that for the best balance of visual quality and performance, the High preset at 1440p is the optimal choice, delivering 111.9 FPS without pushing the GPU to its limits.
Measured FPS Breakdown
The complete measured FPS data for this combo in Downfall is as follows:
3840x2160 (4K):
- Low: 99.9 FPS
- Medium: 81.5 FPS
- High: 65.3 FPS
- Ultra: 42.8 FPS
2560x1440 (1440p):
- Low: 163.4 FPS
- Medium: 132.7 FPS
- High: 111.9 FPS
- Ultra: 70.2 FPS
1920x1080 (1080p):
- Low: 229.4 FPS
- Medium: 187.4 FPS
- High: 151.8 FPS
- Ultra: 95.9 FPS
The pattern is consistent: each resolution step down from 4K to 1080p yields a significant FPS increase across all settings. The Ultra setting at 4K is the only configuration that falls below 60 FPS, making it the only unplayable option. The Low setting at 1080p nearly hits 230 FPS, demonstrating the combo’s capability for esports-style frame rates. The data also reveals that the gap between Low and Ultra settings widens as resolution decreases. At 4K, the difference between Low and Ultra is 57.1 FPS, while at 1080p, it is 133.5 FPS. This suggests that at lower resolutions, the GPU has more headroom to render additional effects, while at 4K, the GPU is already saturated and the settings have a smaller relative impact. The Medium preset offers a consistent middle ground, with 81.5 FPS at 4K, 132.7 FPS at 1440p, and 187.4 FPS at 1080p, making it a reliable choice for users who prioritize frame rate stability over maximum visual fidelity.
Hardware Specifications
AMD Ryzen 5 5600G
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + AMD Radeon RX 6700 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 99.9 |
| 3840x2160 | Medium | 81.5 |
| 3840x2160 | High | 65.3 |
| 3840x2160 | Ultra | 42.8 |
| 2560x1440 | Low | 163.4 |
| 2560x1440 | Medium | 132.7 |
| 2560x1440 | High | 111.9 |
| 2560x1440 | Ultra | 70.2 |
| 1920x1080 | Low | 229.4 |
| 1920x1080 | Medium | 187.4 |
| 1920x1080 | High | 151.8 |
| 1920x1080 | Ultra | 95.9 |
Downfall with Ryzen 5 5600G + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 6700 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.