Downfall
This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 67 | 85 | 105 |
| 1440p QHD | 69 | 108 | 133 | 167 |
| 1080p Full HD | 94 | 156 | 186 | 230 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 2600 + AMD Radeon RX 6700 XT, In-Depth Analysis
The AMD Ryzen 5 2600 and AMD Radeon RX 6700 XT combination delivers a robust experience in Downfall across most settings, with the data revealing a system that is firmly GPU-bound at higher resolutions but begins to show CPU limitations at 1080p. The measured frames per second (FPS) show a clear hierarchy: the RX 6700 XT provides substantial headroom at 1440p, while the Ryzen 5 2600's six cores and twelve threads prove sufficient to keep frame rates high, though not without some scaling bottlenecks.
FAQ
*Q: What is the best resolution to play Downfall with this hardware?*
A: The data indicates that 2560x1440 on High settings provides the most balanced experience, delivering an average of 108.2 FPS. This is a significant step up from 4K and only slightly lower than the 1080p High result of 156.4 FPS, but with much better visual fidelity.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 2600 has an average benchmark score of 19616, placing it at the 77th percentile of all CPUs. It performs nearly identically to the Intel Core i5-1345U, which scores 19691 (a delta of -0.4%), and slightly better than the AMD Ryzen 5 7530U, which scores 19508 (a delta of 0.6%).
*Q: Is the RX 6700 XT's 12 GB VRAM sufficient for Downfall at high settings?*
A: The benchmark data shows that the card handles even 4K High settings, averaging 67.4 FPS. The 12 GB of GDDR6 memory and 384.0 GB/s bandwidth on a 192-bit bus provide ample resources for the game, as frame rates remain playable even at the most demanding tested configuration.
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: The jump is substantial. At 2560x1440, Low settings average 166.8 FPS, Medium averages 133.1 FPS, High averages 108.2 FPS, and Ultra drops to 68.8 FPS. This represents a 98.0 FPS difference between the lowest and highest settings, indicating that Ultra is more than twice as demanding as Low.
Q: Does the GPU performance align with its peer group in the database?
A: The RX 6700 XT holds a 77th percentile ranking among all GPUs with an average benchmark score of 33721. It is closely matched with the AMD Radeon RX 6800, which scores 33493 (a delta of 0.7%), and slightly outperforms the NVIDIA RTX A5000, which scores 33294 (a delta of 1.3%).
Q: How does the game's performance scale when moving from 1080p to 4K on High settings?
A: The average FPS drops from 156.4 at 1920x1080 to 108.2 at 2560x1440, and finally to 67.4 at 3840x2160. This shows a consistent scaling curve where each resolution step up reduces performance by roughly 30-40%, highlighting the increasing load on the GPU.
GPU Role
The AMD Radeon RX 6700 XT is the primary driver of performance in Downfall, particularly at higher resolutions. With a base clock of 2321 MHz and a boost clock of 2581 MHz, the card has significant compute headroom. The 12 GB VRAM buffer is a critical asset; the game's texture and geometry demands at 4K are substantial, and the card's 384.0 GB/s memory bandwidth ensures data flows without stuttering. The 2560 shading units and 160 texture mapping units process the horror game's scenes efficiently, as evidenced by the high frame rates at 1440p.
The GPU's architecture, RDNA 2.0, is built on a 7 nm process and includes 40 ray tracing cores, though Downfall does not appear to leverage them heavily based on the pure rasterization performance observed. The card's FP32 throughput of 13.21 TFLOPS provides the raw compute necessary for the game's lighting and particle effects. At 4K Ultra, the GPU becomes the clear limiting factor, as the average FPS plummets to 41.5, which is a 62.1% reduction from the 4K Low result of 104.8 FPS. This demonstrates that while the VRAM is sufficient, the pixel fill rate of 165.2 GPixel/s is saturated by the most extreme settings.
The data shows the GPU's benchmark profile aligns closely with its peers; it sits just 0.7% above the RX 6800 and 1.3% above the RTX A5000 in average scores. This consistency translates to predictable behavior in Downfall, where the card delivers smooth gameplay at 1440p High without any signs of memory pressure or bandwidth limitations.
Resolution Scaling
Examining the measured FPS across resolutions reveals a classic GPU-bound scaling pattern, but with an interesting deviation at 1080p. At 3840x2160, the High preset averages 67.4 FPS, which is a 56.9% drop from the 2560x1440 High result of 108.2 FPS. This steep decline is expected as the number of pixels quadruples from 1080p to 4K, placing immense strain on the GPU's render output units.
The scaling from 1080p to 1440p is less severe but still significant. At 1920x1080 High, the system averages 156.4 FPS, which drops by 48.2 FPS to 108.2 FPS at 2560x1440. This 30.8% reduction indicates that the GPU is still the primary bottleneck, but the CPU is beginning to contribute to the frame time budget. The low-setting data confirms this: at 1080p Low, the system hits 230.2 FPS, but at 1440p Low it only reaches 166.8 FPS. If the CPU were the sole limitation, the 1080p Low result would be much closer to the 1440p result, as the GPU load decreases.
The 4K results show the most dramatic scaling. The jump from 4K Medium (85.2 FPS) to 4K Ultra (41.5 FPS) is a 51.3% performance loss, while the 1080p Medium to Ultra transition only loses 49.5% (from 185.7 to 93.8 FPS). This suggests that the GPU's compute units are fully saturated at 4K Ultra, where the FP32 throughput of 13.21 TFLOPS is maxed out by the game's post-processing effects. The data clearly shows that 4K is playable but not optimal, while 1440p offers the best balance of visual quality and frame rate headroom.
Settings Recommendations
The benchmark rows offer a clear hierarchy for the best experience with this hardware. At 2560x1440, the High preset is the sweet spot, delivering 108.2 FPS. This is comfortably above 60 FPS and provides a significant visual upgrade over Medium, which averages 133.1 FPS but likely sacrifices shadow quality and texture filtering. The Ultra preset at 1440p, averaging 68.8 FPS, is still playable but offers diminishing returns over High for a 39.4 FPS penalty.
For users with 1080p displays, the Medium preset is recommended, as it averages 185.7 FPS and leaves ample headroom for frame time spikes in horror sequences. The High preset at 156.4 FPS is also excellent, but the jump to Ultra at 93.8 FPS is not worth the visual gains, as the game becomes less fluid. At 4K, the data suggests sticking to High settings at 67.4 FPS; the Medium preset at 85.2 FPS is also viable, but the Ultra preset at 41.5 FPS is too choppy for a genre that relies on smooth camera movement for tension.
The Low preset is only recommended for competitive or maximal frame rate scenarios, such as 1080p at 230.2 FPS or 1440p at 166.8 FPS. However, given the game's horror genre, the visual atmosphere is paramount, so sacrificing texture quality for raw frame rate is rarely justified. The High preset at 1440p is the overall best experience, as it balances the GPU's 12 GB VRAM usage and the CPU's 16 MB L3 cache without pushing either component to its limit.
Measured FPS Breakdown
At 1920x1080, the system delivers 230.2 FPS on Low, 185.7 FPS on Medium, 156.4 FPS on High, and 93.8 FPS on Ultra. The gap between Low and High is 73.8 FPS, while the gap between High and Ultra is 62.6 FPS, indicating that Ultra is disproportionately demanding.
At 2560x1440, the results are 166.8 FPS on Low, 133.1 FPS on Medium, 108.2 FPS on High, and 68.8 FPS on Ultra. The scaling from Low to Ultra represents a 98.0 FPS reduction, with the largest single drop occurring between High and Ultra (39.4 FPS). This resolution shows the GPU's sweet spot, as even the High preset maintains a triple-digit frame rate.
At 3840x2160, the data shows 104.8 FPS on Low, 85.2 FPS on Medium, 67.4 FPS on High, and 41.5 FPS on Ultra. This resolution demonstrates clear GPU saturation; the Low preset is the only one that exceeds 100 FPS, and the Ultra preset falls below the 60 FPS threshold for smooth gameplay. The 4K results are 62.5% lower than the 1080p results on average across all settings, confirming the pixel count is the dominant factor.
The overall combination ranks 942nd out of 1741 tested combos in this game, placing it in the upper-middle tier of the database.
CPU Role
The AMD Ryzen 5 2600, with its 6 cores and 12 threads, provides the processing foundation for this system. Its base clock of 3.40 GHz and boost clock of 3.90 GHz are modest by modern standards, but the 16 MB shared L3 cache helps mitigate memory latency in gaming workloads. The CPU's synthetic performance is respectable, scoring 11186 in Cinebench R23 multi-core and 1579 in single-core, placing it at the 77th percentile of all CPUs.
In Downfall, the CPU's role is secondary but not negligible. At 1080p Low, the system achieves 230.2 FPS, which is close to the CPU's practical limit for this game. The fact that 1440p Low only reaches 166.8 FPS, a 27.5% reduction, indicates that the GPU is still the primary bottleneck at that resolution, but the CPU is not holding the system back significantly. However, the 1080p Ultra result of 93.8 FPS versus the 1440p Ultra result of 68.8 FPS shows that the GPU is increasingly strained, while the CPU has ample headroom.
The CPU's benchmark profile shows it is closely matched with the Intel Core i5-1345U (delta of -0.4%) and the Intel Core i5-11600KF (delta of -0.6%). This parity means that the Ryzen 5 2600 does not introduce any unusual bottlenecks in this game. The 12 threads are sufficient for the horror game's AI and physics calculations, and the 65W TDP suggests it is not thermally constrained in a typical desktop chassis. The data indicates that while the CPU is not the star of the show, it is a competent partner for the RX 6700 XT, ensuring that frame rates are limited by the GPU's visual output rather than the processor's compute capacity.
Hardware Specifications
AMD Ryzen 5 2600
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + AMD Radeon RX 6700 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 104.8 |
| 3840x2160 | Medium | 85.2 |
| 3840x2160 | High | 67.4 |
| 3840x2160 | Ultra | 41.5 |
| 2560x1440 | Low | 166.8 |
| 2560x1440 | Medium | 133.1 |
| 2560x1440 | High | 108.2 |
| 2560x1440 | Ultra | 68.8 |
| 1920x1080 | Low | 230.2 |
| 1920x1080 | Medium | 185.7 |
| 1920x1080 | High | 156.4 |
| 1920x1080 | Ultra | 93.8 |
Downfall with Ryzen 5 2600 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 6700 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.