Doom
This combination delivers exceptional performance with an average of 256 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 103 | 125 | 148 | 169 |
| 1440p QHD | 189 | 230 | 273 | 312 |
| 1080p Full HD | 290 | 353 | 413 | 469 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080, In-Depth Analysis
# Doom with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080
The measured frame rates for this combo place it at rank 910 out of 2930 tested combinations in Doom, a position that reflects a balanced pairing where neither component consistently bottlenecks the other. The data set covers three resolutions and four quality presets, revealing how the system scales from high-refresh 1080p gaming down to playable 4K. At 1080p Low, the combo reaches 288 FPS average, while at 4K Ultra it drops to 61 FPS average — a spread that demonstrates the GPU becoming the primary constraint as pixel count rises. The CPU, with its 16 cores and 16 threads, never appears to cap performance even at the lowest resolution, where frame rates exceed 280 FPS.
Resolution Scaling
The transition from 1920x1080 to 2560x1440 shows a clear and predictable performance cost across all settings. At High preset, the average FPS drops from 212 at 1080p to 137 at 1440p, a reduction of 75 FPS or roughly 35%. At Low preset, the drop is steeper in absolute terms: from 288 FPS at 1080p to 186 FPS at 1440p, a loss of 102 FPS. This larger absolute drop at lower settings is expected because the system is less constrained by graphics workload, so the resolution increase has a more pronounced effect on the frame rate. The Medium preset shows a similar pattern, falling from 251 to 162 FPS, while Ultra drops from 173 to 112 FPS.
Moving from 2560x1440 to 3840x2160 continues the scaling trend but with diminishing absolute returns. At High, the average FPS falls from 137 to 74, a 63 FPS drop. At Low, it falls from 186 to 101, an 85 FPS drop. Medium goes from 162 to 88, and Ultra from 112 to 61. The percentage reduction from 1440p to 4K is roughly 45-55% across all presets, which is consistent with the pixel count nearly doubling (from 3.7 million to 8.3 million pixels). The fact that the system still delivers 61 FPS at 4K Ultra — the most demanding measured configuration — indicates the GPU has substantial headroom even at high resolutions.
The scaling behavior suggests the RTX 4080 is the limiting component at 4K, particularly at Ultra where the average FPS of 61 sits right at the edge of smooth playability. At 1080p, however, the frame rates are so high that the CPU's single-thread performance becomes a potential factor. The Intel Core Ultra X7 368H has a boost clock of 5.00 GHz and a single-core Cinebench R23 score of 3984, which places it in the 87th percentile of all CPUs. The data shows that even at 1080p Low, the frame rate reaches 288 FPS without apparent CPU capping, suggesting the processor can feed frames faster than most displays can show them.
FAQ
Q: What is the maximum average frame rate achievable with this combo in Doom?
A: The highest measured average FPS is 288, achieved at 1920x1080 with Low settings. The next highest is 251 at 1080p Medium, followed by 212 at 1080p High.
Q: Can this system maintain 60 FPS at 4K resolution?
A: Yes. At 3840x2160, the average FPS is 74 on High, 88 on Medium, and 101 on Low. Even at Ultra, the average FPS is 61, which is just above the 60 FPS threshold.
Q: How does the RTX 4080 compare to its nearest rivals in GPU benchmarks?
A: The RTX 4080 has an average benchmark score of 54247, which is 0.1% higher than the RTX 4080 SUPER (54209), 1.1% higher than the AMD Radeon Pro W5700X (54828), and 2.6% higher than the AMD Radeon RX 6750 GRE 12 GB (55698). Note that the Pro W5700X and RX 6750 GRE have higher scores, meaning the RTX 4080 trails them by the listed percentages.
Q: What is the frame time consistency like at Medium settings?
A: The data includes min and max FPS only for Medium presets. At 1080p Medium, the range is 213 to 289 FPS with an average of 251. At 1440p Medium, the range is 138 to 187 with an average of 162. At 4K Medium, the range is 75 to 101 with an average of 88. These ranges suggest smooth performance with no severe frame time spikes.
Q: How does the CPU's multi-threaded performance compare to its rivals?
A: The Intel Core Ultra X7 368H has an average benchmark score of 40518, which is 0.1% lower than the Intel Core 7 253PE (40557), 0.2% lower than the Intel Core 5 223PE (40585), 0.2% higher than the AMD Ryzen 9 7940H (40431), and 0.2% higher than the Intel Xeon 6507P (40426). The differences are minimal, placing all four CPUs within 0.4% of each other.
Q: Is the combo rank affected more by CPU or GPU performance?
A: The combo ranks 910 out of 2930 tested combinations. Given that the GPU sits in the 86th percentile of all GPUs and the CPU in the 87th percentile of all CPUs, the rank reflects a pairing where both components are above average but neither is in the top tier. The high frame rates at 1080p and solid 4K performance suggest the GPU contributes more to the overall ranking in this particular game.
CPU Role
The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, built on Intel's 3 nm process. Its base clock is 2.00 GHz with a boost clock of 5.00 GHz, and it carries 18 MB of shared L3 cache. The CPU's benchmark scores show strong multi-threaded performance: a Cinebench R23 multi-core score of 28221 and a single-core score of 3984. The Passmark multi-thread score is 32956, and the single-thread score is 4005. These results place the CPU in the 87th percentile of all CPUs, meaning it outperforms 87% of processors in the database.
In Doom, the CPU's role appears to be secondary to the GPU at most settings, but it becomes more relevant at lower resolutions. At 1080p Low, the average FPS of 288 means the CPU must handle frame generation at a rate of nearly 5 frames per 17 milliseconds. The fact that the system reaches this level without a reported CPU bottleneck suggests the 5.00 GHz boost clock is sufficient for the game's engine. The game was released in 2016, and its single-threaded performance demands are typically modest by modern standards, which explains why this 2026-era CPU handles it with ease.
The CPU's memory bandwidth of 153.6 GB/s (dual-channel LPDDR5X) and PCIe Gen 5 with 4 lanes (CPU only) provide adequate data transfer for the GPU. The 18 MB L3 cache is shared across all 16 cores, which helps with game asset streaming. The Passmark physics score of 2857 is relevant because Doom's dynamic environments and destructible elements can stress physics calculations, though the game's id Tech 6 engine is optimized for high frame rates. The CPU's nearest rivals in average score — the Intel Core 7 253PE, Intel Core 5 223PE, AMD Ryzen 9 7940H, and Intel Xeon 6507P — all perform within 0.2% of each other, indicating that the Ultra X7 368H is competitively positioned in its performance class.
How This Combo Ranks
The combo rank of 910 out of 2930 tested combinations places this system in the 69th percentile of all tested combos (calculated as 1 - 910/2930). This means roughly 31% of tested combinations perform better in Doom. The rank reflects a pairing where both the CPU and GPU are above average individually — the CPU in the 87th percentile of all CPUs and the GPU in the 86th percentile of all GPUs — but the combination does not reach the top tier because higher-end GPUs and CPUs exist in the database.
The GPU's average benchmark score of 54247 is 0.1% higher than the RTX 4080 SUPER, which is a nominal difference. The nearest rival GPUs with higher scores are the AMD Radeon Pro W5700X (54828, 1.1% higher) and the AMD Radeon RX 6750 GRE 12 GB (55698, 2.6% higher). These small deltas indicate that the RTX 4080 is very close to its direct competitors, and the combo rank is therefore more influenced by the specific CPU-GPU pairing than by GPU performance alone.
Looking at the measured FPS data, the combo's performance is strong enough to deliver 60+ FPS at 4K across all settings, which is a significant achievement. At 1440p, all presets exceed 110 FPS, and at 1080p, all presets exceed 170 FPS. These results suggest the combo rank could be higher in less demanding games, but in Doom, the 2016-era engine may not fully utilize the CPU's 16 cores, potentially limiting the combo's rank relative to systems with faster single-core performance. The CPU's single-core Cinebench R23 score of 3984 is strong but not top-tier, and in a game that is largely GPU-bound at higher resolutions, the rank is ultimately determined by the GPU's 4K Ultra performance of 61 FPS.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and refresh rate. For 4K displays, the High preset at 74 FPS average provides the best balance of visual quality and smoothness. The Ultra preset at 61 FPS is playable but sits closer to the threshold where frame rate drops become noticeable, and the 13 FPS difference between High and Ultra may not justify the visual gains. Medium at 88 FPS is also viable for players who prefer higher frame rates over maximum detail, and the min FPS of 75 at Medium ensures consistency.
For 1440p displays, the High preset at 137 FPS average is the recommended choice for most players. It offers a significant visual upgrade over Medium (162 FPS) while still maintaining frame rates well above 120 FPS. For competitive play, the Medium preset at 162 FPS with a min of 138 FPS provides a smoother experience with only a modest visual penalty. The Ultra preset at 112 FPS is also acceptable for those who prioritize image quality, but the 25 FPS drop from High to Ultra may not be worth it for the marginal detail improvements.
For 1080p displays, the Medium preset at 251 FPS (min 213, max 289) is the sweet spot. It delivers near-maximum frame rates while maintaining better visual fidelity than Low (288 FPS). The High preset at 212 FPS is also excellent and provides the best visual quality without sacrificing the high-refresh experience. The Ultra preset at 173 FPS is the most demanding option and still delivers frame rates that exceed most 144Hz displays' capabilities. For players with 240Hz or higher refresh rate monitors, the Low preset at 288 FPS is the only option that can fully utilize the display's potential.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are: Low 288, Medium 251 (min 213, max 289), High 212, and Ultra 173. The progression from Low to Ultra shows a consistent reduction of roughly 40 FPS per preset step, with the largest gap between High and Ultra (39 FPS). The Medium preset's min FPS of 213 is still higher than the Ultra average of 173, indicating that even the minimum frame times at Medium exceed the average frame times at Ultra.
At 2560x1440, the average FPS values are: Low 186, Medium 162 (min 138, max 187), High 137, and Ultra 112. The gap between Low and Medium is 24 FPS, between Medium and High is 25 FPS, and between High and Ultra is 25 FPS. This consistent 25 FPS step suggests that each preset level imposes a similar additional load on the GPU. The Medium preset's min FPS of 138 is close to the High average of 137, meaning that Medium's worst-case frame times are comparable to High's average frame times.
At 3840x2160, the average FPS values are: Low 101, Medium 88 (min 75, max 101), High 74, and Ultra 61. The step between presets is smaller in absolute terms: 13 FPS from Low to Medium, 14 FPS from Medium to High, and 13 FPS from High to Ultra. This narrowing gap indicates that at 4K, the GPU is becoming the limiting factor, and each preset's additional workload has a diminishing absolute impact on frame rate. The Ultra average of 61 FPS is exactly one frame above the 60 FPS target, and the Medium preset's min FPS of 75 shows that even the minimum frame times at Medium exceed the Ultra average.
GPU Role
The NVIDIA GeForce RTX 4080 is based on the Ada Lovelace architecture, built on TSMC's 5 nm process with 45,900 million transistors on a 379 mm² die. It features 16 GB of GDDR6X memory on a 256-bit bus, providing 716.8 GB/s of bandwidth. The GPU has 9728 shading units, 304 texture mapping units, and 112 raster output units, along with 76 RT cores and 304 tensor cores. Its base clock is 2205 MHz with a boost clock of 2505 MHz, and memory runs at 1400 MHz (22.4 Gbps effective). The GPU's compute capabilities include 48.74 TFLOPS FP32 and FP16 (1:1), with a pixel rate of 280.6 GPixel/s and texture rate of 761.5 GTexel/s.
In Doom, the GPU's performance is the dominant factor at 4K resolution. The measured FPS scaling from 1080p to 4K shows a roughly 3x reduction in frame rate across all presets, which aligns with the 4x increase in pixel count (the difference being attributable to the GPU's ability to handle some workload scaling more efficiently than linear). The GPU's 16 GB VRAM is more than sufficient for Doom at any resolution, as the game does not require large texture pools even at Ultra settings. The GDDR6X memory bandwidth of 716.8 GB/s ensures that texture streaming is never a bottleneck.
The RTX 4080's benchmark scores place it in the 86th percentile of all GPUs, with a Passmark G3D score of 34457 and a 3DMark Steel Nomad DX12 score of 6567. Its nearest rivals in average benchmark score are the RTX 4080 SUPER (54209, 0.1% lower), AMD Radeon Pro W5700X (54828, 1.1% higher), and AMD Radeon RX 6750 GRE 12 GB (55698, 2.6% higher). These small deltas show that the RTX 4080 is positioned at the boundary between upper-midrange and high-end performance. In Doom specifically, the GPU's performance is sufficient to deliver 60+ FPS at 4K Ultra, which is the most demanding measured configuration. The fact that the GPU is end-of-life production status, with a launch MSRP of 1,199 USD, does not diminish its current performance in this game.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 103.0 |
| 3840x2160 | High | 125.0 |
| 3840x2160 | Medium | 148.0 |
| 3840x2160 | Low | 169.0 |
| 2560x1440 | Ultra | 189.0 |
| 2560x1440 | High | 230.0 |
| 2560x1440 | Medium | 273.0 |
| 2560x1440 | Low | 312.0 |
| 1920x1080 | Ultra | 290.0 |
| 1920x1080 | High | 353.0 |
| 1920x1080 | Medium | 413.0 |
| 1920x1080 | Low | 469.0 |
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