Doom
This combination delivers exceptional performance with an average of 214 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 85 | 104 | 123 | 141 |
| 1440p QHD | 156 | 191 | 226 | 260 |
| 1080p Full HD | 241 | 295 | 350 | 401 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 9700X + NVIDIA GeForce RTX 4080, In-Depth Analysis
The AMD Ryzen 7 9700X paired with the NVIDIA GeForce RTX 4080 delivers a formidable experience in Doom, a 2016 FPS title that remains demanding at high resolutions and settings. This combination ranks 215th out of 3712 tested combos in this game, placing it in the top 6% of all configurations. The data shows a system capable of very high frame rates across the board, though the relationship between resolution, settings, and performance reveals clear bottlenecks and optimization opportunities.
Resolution Scaling
The performance drop from 1080p to 4K is significant and reveals a shift in the limiting component. At 1080p with Low settings, the combo achieves 401 FPS, but this falls to 260 FPS at 1440p and 141 FPS at 4K. That is a 65% reduction from 1080p to 4K at Low settings. The pattern holds across all settings, with the average FPS at 4K being roughly half of what it is at 1080p. For example, at High settings, the frame rate goes from 295 FPS at 1080p to 191 FPS at 1440p, and finally to 104 FPS at 4K.
This scaling curve strongly indicates that at 1080p, the CPU is the primary limiter. The gap between Low (401 FPS) and Ultra (241 FPS) at 1080p is 160 FPS, showing that even at lower graphical loads, the system cannot push much beyond 400 FPS. As resolution increases, the GPU becomes the dominant constraint. The difference between Low and Ultra at 4K is only 56 FPS (141 vs 85), while at 1080p it is 160 FPS, meaning the GPU is being saturated at higher resolutions, reducing the impact of graphical settings changes.
The 1440p results show a balanced point where neither component is overwhelmingly stressed. The Medium preset at 1440p produces 226 FPS, which is 64% of the 1080p Medium result of 350 FPS. At 4K, the Medium preset yields 123 FPS, demonstrating that the RTX 4080 is still capable of high refresh rate gaming at this resolution, but the demands of 4K are clearly taxing the GPU more heavily than the CPU.
GPU Role
The NVIDIA GeForce RTX 4080 is the core of this system’s graphical prowess. It features 16 GB of GDDR6X memory on a 256-bit bus, providing a bandwidth of 716.8 GB/s. This memory configuration is more than sufficient for Doom, even at 4K Ultra settings, as the game’s textures are not likely to exceed this capacity. The GPU’s boost clock of 2505 MHz and base clock of 2205 MHz are high for the Ada Lovelace architecture, and the 9728 shading units handle the game’s rendering efficiently.
Benchmark data places the RTX 4080 in the 86th percentile of all GPUs, with an average benchmark score of 54247. Its nearest rival, the RTX 4080 SUPER, scores 54209, a negligible 0.1% difference. This suggests that the 4080 is essentially at the top of its class, and the measured FPS in Doom reflects this standing. The GPU’s performance in this specific title is strong, but the data shows it is not the bottleneck at lower resolutions.
At 4K Ultra, the combo produces 85 FPS, which is a demanding scenario. The fact that the average FPS at 4K Low (141) is only 66% higher than at 4K Ultra (85) indicates that the GPU is nearing its limits. The RTX 4080’s 16 GB of VRAM is a key asset here, as it prevents any memory-related stuttering or texture pop-in that could occur with smaller memory pools. The GPU’s raw compute power, measured at 48.74 TFLOPS FP32, is what enables these high frame rates at 1440p and above.
Settings Recommendations
For the best experience per the measured rows, the Medium preset at 1440p appears to be the sweet spot. It delivers 226 FPS, which is exceptionally smooth, while the minimum FPS of 192 ensures that even in heavy scenes, the frame rate stays well above 144 Hz. At 1080p, the Medium preset also shines with 350 FPS, but the jump from Medium to High at 1080p only costs 55 FPS (350 to 295), making High a viable option for those who prioritize visual fidelity over raw speed.
At 4K, the choice is more nuanced. The High preset at 104 FPS is playable, but the Medium preset at 123 FPS offers a better balance. The difference between Medium and High at 4K is 19 FPS, which is noticeable, but the visual upgrade from Medium to High is often worth it for a single-player FPS. The Ultra preset at 85 FPS is the most demanding and should only be used if the player has a high refresh rate monitor that supports VRR, as the minimum FPS is not recorded for this setting, but the average is still playable.
For competitive play, the Low preset at 1080p (401 FPS) or 1440p (260 FPS) would be ideal, but these settings sacrifice graphical quality. The data suggests that the Medium preset is the most efficient choice, as it provides a significant FPS boost over High and Ultra while still looking good. At 1440p, Medium is the clear recommendation, as it approaches the 240 Hz refresh rate territory commonly found in high-end gaming monitors.
Measured FPS Breakdown
At 1920x1080, the results are consistently high. Low settings produce 401 FPS, Medium produces 350 FPS with a minimum of 297, High produces 295 FPS, and Ultra produces 241 FPS. The minimum FPS for Medium is 297, which is close to the average, indicating stable performance. The spread from Low to Ultra is 160 FPS, showing that the CPU is the limiting factor at this resolution.
At 2560x1440, the frame rates are still very high. Low settings yield 260 FPS, Medium yields 226 FPS with a minimum of 192, High yields 191 FPS, and Ultra yields 156 FPS. The minimum FPS at Medium is 192, which is 34 FPS below the average, suggesting more variance than at 1080p, but still smooth. The drop from Low to Ultra is 104 FPS, which is less than at 1080p, indicating the GPU is starting to become more relevant.
At 3840x2160, the results show a clear GPU bottleneck. Low settings produce 141 FPS, Medium produces 123 FPS with a minimum of 104, High produces 104 FPS, and Ultra produces 85 FPS. The minimum FPS at Medium is 104, which is 19 FPS below the average, showing that even at 4K, the frame rate can dip. The difference between Low and Ultra is 56 FPS, which is the smallest gap across all resolutions, confirming that the GPU is the primary constraint at 4K.
How This Combo Ranks
The combo rank of 215 out of 3712 tested configurations puts this system in the top 5.8% of all tested hardware pairings for Doom. This is an elite position, reflecting the high performance of both the CPU and GPU. The RTX 4080’s percentile rank of 86 and the Ryzen 7 9700X’s percentile rank of 86 both contribute to this strong showing. The GPU’s average benchmark score of 54247 is matched only by its direct rival, the RTX 4080 SUPER, which scores 54209, a 0.1% difference.
This rank is earned by the system’s ability to maintain high frame rates at 1440p and 4K, where many other combinations would struggle. The data shows that this combo is not just fast at low resolutions; it maintains its lead at higher resolutions, which is a hallmark of a well-balanced system. The 215th rank out of 3712 is a strong indicator that this pairing is suitable for high-refresh-rate gaming at 1440p and solid 4K performance.
CPU Role
The AMD Ryzen 7 9700X is a Zen 5 architecture processor with 8 cores and 16 threads, based on the Granite Ridge codename. Its base clock is 3.80 GHz, and it boosts to 5.50 GHz, which is crucial for gaming performance. The CPU’s benchmark results show strong single-thread performance, with a 3dmark single-thread score of 1280 and a Cinebench R23 single-core score of 2211. These single-thread scores are critical for Doom, which is a game that relies heavily on a few fast cores.
In Doom, the CPU’s role is most evident at 1080p, where the frame rates are capped by the processor’s ability to feed the GPU. The jump from 1080p Low (401 FPS) to 1440p Low (260 FPS) is a 35% drop, which is primarily due to the increased GPU load. The CPU’s 32 MB of shared L3 cache and 1 MB per-core L2 cache help reduce latency, and the high boost clock of 5.50 GHz ensures that the game’s main thread is processed quickly.
The CPU’s average benchmark score of 37943 places it in the 86th percentile, with its nearest rival being the Intel Core i9-14901E at 37911, a 0.1% difference. This close competition shows that the 9700X is at the top of its class for this workload. The CPU’s ability to maintain high FPS at 1080p, where it is the bottleneck, reflects its strong single-core performance. However, the data also shows that at higher resolutions, the CPU’s influence diminishes, and the GPU takes over as the primary performance driver.
Hardware Specifications
AMD Ryzen 7 9700X
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9700X + NVIDIA GeForce RTX 4080 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 141.0 |
| 3840x2160 | Medium | 123.0 |
| 3840x2160 | High | 104.0 |
| 3840x2160 | Ultra | 85.0 |
| 2560x1440 | Low | 260.0 |
| 2560x1440 | Medium | 226.0 |
| 2560x1440 | High | 191.0 |
| 2560x1440 | Ultra | 156.0 |
| 1920x1080 | Low | 401.0 |
| 1920x1080 | Medium | 350.0 |
| 1920x1080 | High | 295.0 |
| 1920x1080 | Ultra | 241.0 |
Doom with Ryzen 7 9700X + Other GPUs
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