Doom

Doom

AVERAGE FPS
246
excellent

This combination delivers exceptional performance with an average of 246 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 99 120 142 163
1440p QHD 181 221 262 299
1080p Full HD 279 338 396 450

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 99
3840x2160 High 120
3840x2160 Medium 142
3840x2160 Low 163
2560x1440 Ultra 181
2560x1440 High 221
2560x1440 Medium 262
2560x1440 Low 299
1920x1080 Ultra 279
1920x1080 High 338
1920x1080 Medium 396
1920x1080 Low 450

Doom with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5050, In-Depth Analysis

FAQ

Q: What is the game's release date and genre?

A: Doom is an FPS released on May 12, 2016. The benchmark data covers the Intel Core Ultra 9 275HX paired with the NVIDIA GeForce RTX 5050.

Q: What is the combo's overall ranking in this game?

A: This CPU-GPU combination ranks 2320 out of 2930 tested combos for Doom, placing it in the lower-mid portion of the database.

Q: What are the key specifications of the CPU in this combo?

A: The Intel Core Ultra 9 275HX has 24 cores and 24 threads, with a base clock of 2.70 GHz and boost clock of 5.40 GHz. It features 36 MB of shared L3 cache and supports DDR5 memory with dual-channel configuration.

Q: What are the key specifications of the GPU in this combo?

A: The NVIDIA GeForce RTX 5050 has 8 GB of GDDR6 memory on a 128-bit bus, with a base clock of 2317 MHz and boost clock of 2572 MHz. It delivers 13.17 TFLOPS FP32 performance and has a memory bandwidth of 320.0 GB/s.

Q: What is the CPU's percentile ranking among all CPUs?

A: The Core Ultra 9 275HX sits in the 94th percentile against all CPUs in the database, indicating strong overall processing capability despite its mid-pack gaming combo ranking.

Q: What is the GPU's percentile ranking among all GPUs?

A: The RTX 5050 falls in the 66th percentile against all GPUs, showing it is a capable but not top-tier graphics solution in the broader database.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, with the GB207 chip housing 16,900 million transistors on a 149 mm² die. The GPU operates at a base clock of 2317 MHz and boosts to 2572 MHz, while its 8 GB of GDDR6 memory runs at 2500 MHz with 20 Gbps effective speed across a 128-bit bus. This configuration yields 320.0 GB/s of memory bandwidth, which proves to be a limiting factor at higher resolutions in Doom.

The GPU's 2560 shading units, 80 texture mapping units, and 32 ROPs deliver a texture rate of 205.8 GTexel/s and pixel rate of 82.30 GPixel/s. With 20 RT cores and 80 tensor cores, the RTX 5050 supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The 13.17 TFLOPS FP32 performance represents the card's raw compute ceiling, and benchmark results in Doom show how this translates to real-world frame rates.

At 3840x2160, the RTX 5050's 8 GB VRAM and 320 GB/s bandwidth become strained. The average FPS drops from 59 at Low settings to 35 at Ultra, a 41% reduction. The measured Medium preset shows a min FPS of 43 and max of 59, closely matching the High preset's average of 43. This pattern indicates that memory bandwidth, not compute, constrains performance at 4K.

Moving to 2560x1440, the GPU shows more headroom. Average FPS ranges from 108 at Low to 65 at Ultra. The Medium preset's min of 80 and max of 108 demonstrate that the GPU can maintain playable frame rates even with moderate settings. At 1920x1080, the RTX 5050 performs strongest, with Low hitting 167 average FPS and Ultra still delivering 101.

The GPU's 66th percentile ranking among all GPUs aligns with its Doom performance. It is neither a high-end nor entry-level part, but rather a mid-range solution that excels at 1080p and handles 1440p well with settings adjustments. At 4K, the card requires Low or Medium settings to stay above 50 FPS average, and Ultra falls below 40 FPS, suggesting the VRAM capacity and bandwidth are better suited to lower resolutions in this title.

Settings Recommendations

The measured data for Doom across three resolutions and four settings presets provides clear guidance for optimal play. At 1920x1080, all presets deliver playable frame rates. Low achieves 167 average FPS, Medium reaches 146, High hits 123, and Ultra maintains 101. For competitive play or high-refresh monitors, Low or Medium offers the highest headroom, while Ultra remains smooth for most users.

At 2560x1440, the choice narrows. Low at 108 average FPS and Medium at 94 both provide excellent smoothness. High drops to 80, still solid, while Ultra falls to 65. For 1440p displays with 60 Hz refresh, High is the recommended preset as it balances visual quality with a comfortable margin above 60 FPS. Medium is the safer choice for those who prefer extra headroom or have variable refresh rate monitors.

At 3840x2160, only Low at 59 average FPS and Medium at 51 approach 60 FPS. High falls to 43, and Ultra drops to 35. For 4K gaming, Low is the only preset that averages near 60, while Medium provides a playable experience at 51 FPS. Given that the Medium preset shows a min FPS of 43, users with 30-40 Hz displays could tolerate it, but Low is recommended for consistent smoothness.

The data suggests the best experience for most users is 1080p with Ultra or High settings, offering 101-123 average FPS with full visual fidelity. For 1440p, Medium or High provides the best balance, with 94 or 80 average FPS respectively. At 4K, users must compromise on settings, with Low delivering the only near-60 FPS result.

Considering the combination's rank of 2320 out of 2930, this system is not optimized for maximum settings at high resolutions. The recommended approach is to prioritize resolution over preset: 1080p Ultra is the flagship experience, 1440p Medium is the balanced choice, and 4K Low is the playable fallback.

Measured FPS Breakdown

The measured FPS data covers twelve configurations across three resolutions and four settings presets. At 3840x2160, the results show a clear performance hierarchy. Low settings produce an average of 59 FPS, Medium averages 51 FPS with a min of 43 and max of 59, High averages 43 FPS, and Ultra averages 35 FPS. The gap between Low and Ultra is 24 FPS, representing a 41% performance drop from lowest to highest quality settings.

At 2560x1440, performance improves substantially. Low averages 108 FPS, Medium averages 94 FPS with min 80 and max 108, High averages 80 FPS, and Ultra averages 65 FPS. The spread from Low to Ultra is 43 FPS, a 40% reduction. The Medium preset's min and max values exactly mirror the Low and High averages, suggesting the frame time distribution scales linearly with settings.

At 1920x1080, the RTX 5050 shows its strongest performance. Low averages 167 FPS, Medium averages 146 FPS with min 124 and max 168, High averages 123 FPS, and Ultra averages 101 FPS. The delta from Low to Ultra is 66 FPS, a 40% drop consistent with the other resolutions. The Medium preset's max of 168 nearly matches the Low average, indicating that at 1080p the GPU has sufficient headroom to absorb settings increases without severe frame loss.

Comparing across resolutions at the same settings reveals the scaling behavior. At Low, moving from 1080p to 1440p reduces average FPS from 167 to 108, a 35% decrease. From 1440p to 4K, it drops from 108 to 59, a 45% decrease. At Ultra, the decline is steeper: 101 to 65 to 35, representing 36% and 46% reductions respectively. This pattern shows that higher settings amplify resolution penalties, consistent with the GPU's memory bandwidth constraint.

The Medium preset is the only one with min and max FPS recorded across all resolutions. At 1080p, the range is 124 to 168 FPS; at 1440p, 80 to 108; at 4K, 43 to 59. The spread remains roughly 40-44 FPS regardless of resolution, indicating consistent frame pacing relative to the average. This suggests the RTX 5050 maintains stable performance within each settings tier, with no anomalous spikes or drops.

How This Combo Ranks

The Intel Core Ultra 9 275HX with NVIDIA GeForce RTX 5050 combination ranks 2320 out of 2930 tested combos in Doom. This places the system in the 21st percentile of all tested configurations, meaning roughly 79% of combos outperform it in this game. The ranking reflects the GPU's mid-tier positioning rather than CPU limitations, as the processor itself sits in the 94th percentile among all CPUs.

The combo's rank is notably lower than what either component achieves individually. The Core Ultra 9 275HX averages 67469 in benchmark scores, placing it near the Intel Xeon w5-3525 (67673, -0.3% delta), AMD EPYC 4484PX (67822, -0.5% delta), and AMD Ryzen Threadripper PRO 5955WX (67868, -0.6% delta). It slightly edges out the Intel Xeon 6515P (67006, +0.7% delta). This CPU is clearly a high-performance part.

The RTX 5050, however, averages 21035 in GPU benchmarks, ranking near the AMD Radeon RX Vega M GL (21153, -0.6% delta), AMD Radeon HD 8970M (21237, -1% delta), AMD Radeon RX 5600 XT (20713, +1.6% delta), and NVIDIA RTX A4000 Mobile (21379, -1.6% delta). The GPU sits in the 66th percentile, a respectable but not exceptional position.

The discrepancy between CPU and GPU rankings explains the combo's 2320 position. In Doom, a fast-paced FPS, the GPU is the primary determinant of frame rates, and the RTX 5050's mid-pack standing drags the overall combo down despite the powerful CPU. Systems with weaker processors but stronger GPUs would rank higher in this specific title, as the game's engine is unlikely to bottleneck on 24 cores and 5.4 GHz boost clocks.

The ranking also reflects the resolution and settings tested. At 1080p, the combo performs admirably with Ultra averaging 101 FPS, but at 4K it struggles below 60 FPS on all presets. Since the database likely includes combos with higher-end GPUs, the RTX 5050's 4K limitations disproportionately affect the ranking. For users targeting 1080p or 1440p, the actual gameplay experience is far better than the overall rank suggests.

CPU Role

The Intel Core Ultra 9 275HX is a 24-core, 24-thread processor based on the Arrow Lake-HX architecture, manufactured on TSMC's 3 nm process. It has a base clock of 2.70 GHz and boost clock of 5.40 GHz, with a TDP of 55 W. The CPU features 192 KB of L1 cache per core, 3 MB of L2 per core, and 36 MB of shared L3 cache, totaling 17,800 million transistors on a 243 mm² die.

In benchmark tests, the Core Ultra 9 275HX delivers strong results. Cinebench R23 multi-core scores 35589, while single-core hits 2204. Geekbench multi-core reaches 20795 with single-core at 2458. Passmark multi-thread scores 55759, single-thread 4713, and physics 3338. The CPU averages 67469 across benchmarks, placing it in the 94th percentile of all CPUs, just below the Intel Xeon w5-3525 (-0.3%) and AMD EPYC 4484PX (-0.5%).

For Doom, the CPU's role is secondary to the GPU, but its capabilities ensure no processing bottleneck. The game, released in 2016, is designed for systems with far fewer cores. The 24 cores and 24 threads are more than sufficient; the 5.40 GHz boost clock provides excellent single-thread performance, which is what most game engines prioritize. The 36 MB of L3 cache helps with asset streaming and physics calculations.

The memory subsystem further supports gaming performance. The CPU supports DDR5 with dual-channel configuration and 102.4 GB/s bandwidth. This is ample for feeding the RTX 5050's 8 GB VRAM buffer. The PCIe Gen 5 interface with 20 lanes ensures high-bandwidth communication between CPU and GPU, though the RTX 5050 uses PCIe 5.0 x8, so the connection is fully utilized.

The CPU's benchmark scores relative to its nearest rivals show it is competitive with workstation-class processors. The Intel Xeon w5-3525, AMD EPYC 4484PX, and AMD Ryzen Threadripper PRO 5955WX all score within 0.6% of the Core Ultra 9 275HX, while the Intel Xeon 6515P trails by 0.7%. This indicates the mobile processor punches above its 55 W TDP, delivering desktop-class compute in a laptop form factor.

Despite this CPU strength, the combo's Doom ranking of 2320 out of 2930 is primarily dictated by the RTX 5050's GPU performance. The processor's 94th percentile standing means it is not the limiting factor; even a faster CPU would not meaningfully improve frame rates given the GPU's mid-tier positioning. The data shows that for this game, the RTX 5050's 8 GB VRAM and 320 GB/s bandwidth are the binding constraints, particularly at higher resolutions and settings.

Hardware Specifications

Intel Core Ultra 9 275HX

Cores / Threads 24 / 24
Base Clock 2700 MHz
Boost Clock 5400 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Ultra 99.0
3840x2160 High 120.0
3840x2160 Medium 142.0
3840x2160 Low 163.0
2560x1440 Ultra 181.0
2560x1440 High 221.0
2560x1440 Medium 262.0
2560x1440 Low 299.0
1920x1080 Ultra 279.0
1920x1080 High 338.0
1920x1080 Medium 396.0
1920x1080 Low 450.0

Doom with iUltra 9 275HX + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

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