Doom
This combination delivers exceptional performance with an average of 179 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 71 | 87 | 102 | 118 |
| 1440p QHD | 131 | 160 | 189 | 217 |
| 1080p Full HD | 202 | 247 | 292 | 335 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5070, In-Depth Analysis
The Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5070 combination delivers a remarkably strong showing in Doom, placing in the 563rd position out of 2,930 tested combos. This puts the pairing comfortably in the top quintile of all systems evaluated for this title, a result that aligns with the individual component strengths. The data indicates that this combo is well-suited for high-refresh-rate gaming, particularly at 1440p and 1080p, where the measured frame rates are consistently high. The benchmark results show a system capable of delivering smooth, responsive gameplay across a wide range of settings, with the only meaningful compromise appearing at the most demanding 4K Ultra preset.
How This Combo Ranks
The combo’s rank of 563 out of 2,930 tested combinations places it in the 80.8th percentile of all systems tested for Doom. This is a strong result, but not an outlier at the very top, which is consistent with the component profile. The CPU, Intel Core Ultra 5 245, holds a 90th percentile ranking against all CPUs in the database, while the GPU, NVIDIA GeForce RTX 5070, sits at the 82nd percentile against all GPUs. The game’s performance appears to be more heavily influenced by the GPU, given that the frame rates scale significantly with resolution and settings, which is typical for a fast-paced FPS title like Doom.
When compared to its nearest rivals in the CPU benchmark database, the Core Ultra 5 245 shows a nearly identical average score to the AMD Ryzen 7 PRO 5755G, which is 0.4% faster, and the AMD Ryzen 9 7900, which is 0.5% faster. Conversely, it outperforms the Intel Xeon Gold 5318H by 0.6% and the Intel Core i5-14600K by 0.8%. These tiny deltas, all within a 1.3% spread, indicate that the CPU’s raw compute power is well within the same tier as those processors. For Doom specifically, this means the CPU is unlikely to be the bottleneck at most settings, as the game is known to be more dependent on GPU throughput.
On the GPU side, the RTX 5070’s average benchmark score is only 0.1% lower than the AMD Radeon Pro 580 and 0.8% lower than the AMD Radeon Pro WX 7100, while it is 1.2% higher than the AMD Radeon Pro 5300 and 2% higher than the NVIDIA RTX A500 Mobile. These comparisons are based on synthetic workloads, but the measured FPS in Doom suggests that the RTX 5070’s real-world gaming performance is substantial. The combination’s rank reflects a system where both components are competent, but the GPU’s capabilities are the primary driver of the high frame rates observed in the game.
CPU Role
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor from the Core Ultra Series 2, built on the Arrow Lake architecture. It operates with a base clock of 3.50 GHz and a boost clock of 5.10 GHz. The CPU has a 24 MB shared L3 cache and a 192 KB L1 cache per core, with a 3 MB L2 cache per core. Its memory bandwidth is rated at 102.4 GB/s over a dual-channel DDR5 interface. These specifications, particularly the high boost clock and modern architecture, provide ample single-threaded performance, which is crucial for Doom’s engine, which often relies on strong per-core throughput for game logic and draw calls.
The CPU’s benchmark scores support its capability. In Cinebench R23, it achieved a multi-core score of 32,924 and a single-core score of 4,648. The PassMark single-thread score is 4,394, and the multi-thread score is 38,706. In Doom, the CPU’s role is to feed the GPU with enough data to keep frame rates high, and the data shows no signs of a CPU bottleneck. For instance, at 1080p Low, the combo averages 335 FPS, while at 1080p Ultra it drops to 202 FPS. This 133 FPS gap is primarily due to increased GPU load at higher settings, not CPU limitations. Even at the lowest settings, the CPU is able to sustain frame rates well above 300 FPS, indicating that its 14 cores and 5.10 GHz boost clock are more than sufficient for this game.
The processor’s 65W TDP and 3nm process node (TSMC) also play a role in sustained performance. Lower power draw means less thermal throttling, which can help maintain those high boost clocks during extended gaming sessions. The CPU’s 90th percentile ranking against all CPUs further reinforces that it’s a high-tier part. The nearest rival comparisons, showing a less than 1% difference in average score with several other CPUs, suggest that swapping to a different high-end processor would yield negligible changes in Doom’s frame rates. The bottleneck is firmly on the graphics card side as resolution and settings increase.
GPU Role
The NVIDIA GeForce RTX 5070 is the primary performance driver in this combo for Doom. It features 12 GB of GDDR7 memory on a 192-bit bus, providing 672.0 GB/s of memory bandwidth. The GPU’s boost clock is 2512 MHz, and it has 6,144 shading units, 192 texture mapping units, and 80 ROPs. With 48 RT cores and 192 tensor cores, it’s a modern Blackwell 2.0 architecture part built on a 5nm process. The memory clock is 1750 MHz, operating at 28 Gbps effective. These specs translate to a peak FP32 performance of 30.87 TFLOPS, which is substantial for a 250W card.
In Doom, the GPU’s capabilities are directly reflected in the measured FPS. The game’s performance scales predictably with resolution and settings, a hallmark of GPU-bound workloads. For instance, at 1440p High, the average FPS is 160, which drops to 87 at 4K High. This 73 FPS reduction is a clear indication that the GPU is working harder to fill the additional pixels. The RTX 5070’s 12 GB VRAM is sufficient for Doom, as the game is from 2016 and does not have the massive texture requirements of newer titles. The memory bandwidth of 672.0 GB/s ensures that texture streaming and high-resolution rendering are handled without stuttering.
The GPU’s benchmark results, such as a 3DMark Steel Nomad DX12 score of 5,077 and a PassMark G3D score of 29,137, underscore its gaming prowess. The data shows that the RTX 5070 is well ahead of the performance needed to run Doom at high frame rates. The GPU’s 82nd percentile ranking against all GPUs is slightly lower than the CPU’s 90th, but in gaming scenarios, the GPU is often the limiting factor. This is evident in the FPS data: at 1080p Ultra, the combo achieves 202 FPS, but at 1080p Low, it reaches 335 FPS. The 133 FPS difference is a direct result of the GPU’s workload changing, not the CPU’s. The RTX 5070 is clearly the component that determines the game’s performance ceiling in this pairing.
Measured FPS Breakdown
The measured FPS data for this combo across resolutions and settings paints a clear picture of its performance envelope. At 1920x1080, the average frame rates are exceptionally high, starting at 335 FPS on Low settings and scaling down to 202 FPS on Ultra. The Medium preset yields a 292 FPS average, with a minimum of 248 FPS and a maximum of 336 FPS. High settings produce a 247 FPS average. These numbers indicate that at 1080p, the combo is capable of driving high-refresh-rate monitors (240Hz and above) with ease, even on the most demanding presets.
Moving to 2560x1440, the performance remains strong but shows the expected decline from the increased pixel count. Low settings deliver a 217 FPS average, while High settings drop to 160 FPS. The Medium preset averages 189 FPS, with a minimum of 161 FPS and a maximum of 217 FPS. Ultra settings are still playable, with a 131 FPS average. This resolution is arguably the sweet spot for this combo, as it maintains high frame rates while offering more visual fidelity than 1080p. The data shows a 78 FPS difference between Low and Ultra at 1440p, which is a significant but manageable range.
At 3840x2160, the performance is still respectable, but the GPU is clearly under heavier load. Low settings yield a 118 FPS average, which is excellent for 4K. Medium settings drop to 102 FPS, with a minimum of 87 FPS and a maximum of 118 FPS. High settings average 87 FPS, which is still smooth for most gamers. Ultra settings bring the average down to 71 FPS, which is the only preset that falls below the 90 FPS threshold that many consider optimal for fast-paced shooters. The 4K data shows a 47 FPS spread between Low and Ultra, indicating that the GPU’s raw throughput is the limiting factor at this resolution.
FAQ
*Q: What is the highest average FPS this combo achieves in Doom?*
A: The highest average FPS recorded is 335 FPS, which occurs at 1920x1080 resolution with Low settings.
*Q: Is this combo capable of 4K gaming in Doom?*
A: Yes, it is. At 4K, the combo averages 118 FPS on Low settings, 102 FPS on Medium, 87 FPS on High, and 71 FPS on Ultra. All presets are playable, though Ultra is the most demanding.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core Ultra 5 245 has an average benchmark score that is 0.4% lower than the AMD Ryzen 7 PRO 5755G and 0.5% lower than the AMD Ryzen 9 7900. It is 0.6% higher than the Intel Xeon Gold 5318H and 0.8% higher than the Intel Core i5-14600K.
Q: What is the frame time consistency like at 1440p Medium settings?
A: At 2560x1440 with Medium settings, the combo has an average FPS of 189, with a minimum of 161 FPS and a maximum of 217 FPS. This indicates a stable frame delivery with only a 28 FPS variance.
Q: Does the GPU’s performance align with its synthetic benchmark scores?
A: The RTX 5070’s gaming performance in Doom is consistent with its benchmark scores. Its PassMark G3D score of 29,137 and 3DMark Steel Nomad score of 5,077 suggest high-end capability, which is reflected in the measured FPS, particularly at 1440p and 1080p.
*Q: Which component is more likely to be the bottleneck in this combo for Doom?*
A: The data indicates the GPU is the primary bottleneck. As resolution increases from 1080p to 4K, the FPS drops significantly (e.g., from 247 to 87 at High settings), while the CPU’s performance remains constant. The CPU’s 14 cores and high boost clock are sufficient to avoid limiting the GPU.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the user’s display and preference for frame rate versus visual quality. For users with a 1080p monitor with a high refresh rate (240Hz or higher), the High preset is recommended, as it provides a 247 FPS average, which is well above the refresh rate of most monitors. The Ultra preset at 1080p still delivers 202 FPS, which is also excellent, but the visual difference between High and Ultra may not justify the 45 FPS drop for some users. The Low preset at 335 FPS is only necessary for competitive play where maximum frame rate is paramount.
At 2560x1440, the High preset is the best balance, offering a 160 FPS average. This is sufficient for 144Hz monitors and provides good visual fidelity. The Medium preset at 189 FPS is also a strong choice if the user prefers higher frame rates over slight visual improvements. Ultra at 1440p still achieves a 131 FPS average, making it viable for 120Hz displays. The Low preset at 217 FPS is overkill for most 1440p monitors and sacrifices too much visual quality.
For 4K gaming, the Medium preset is the recommended choice, as it offers a 102 FPS average with a minimum of 87 FPS, which is smoothly playable on most 4K displays. The High preset at 87 FPS is also acceptable, but the Medium preset provides a more comfortable margin above 60 FPS. The Ultra preset at 71 FPS is playable but may feel less responsive in fast action scenes. The Low preset at 118 FPS is the best for maximizing frame rate at 4K, but it significantly reduces visual details. Overall, the data suggests that High settings at 1080p and 1440p, and Medium settings at 4K, provide the best experience in terms of frame rate and visual quality.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals important insights into the system’s limiting component. At High settings, the average FPS drops from 247 at 1920x1080 to 160 at 2560x1440, a 35% reduction, and then to 87 at 3840x2160, a further 46% reduction. This pattern is typical of a GPU-bound scenario, where the processing load increases quadratically with resolution. The CPU’s workload in Doom does not scale as dramatically with resolution, so the FPS decline is almost entirely attributable to the RTX 5070’s pixel throughput capabilities.
The data also shows that the scaling is not perfectly linear. From 1080p to 1440p, the FPS drops by 87, while from 1440p to 4K, it drops by 73. This difference is because 4K has more than double the pixels of 1440p, but the GPU’s memory bandwidth and compute resources are being utilized more efficiently at higher resolutions. The 12 GB of VRAM and 672.0 GB/s bandwidth are sufficient to prevent memory-related bottlenecks, allowing the GPU’s compute units to be the primary constraint.
At Low settings, the scaling is similar: 335 FPS at 1080p, 217 FPS at 1440p, and 118 FPS at 4K. This indicates that even at the lowest graphical settings, the GPU remains the limiting factor, as the CPU is capable of pushing frame rates well beyond 300 FPS. The fact that the FPS at 4K Low (118) is still higher than the FPS at 1080p Ultra (202) confirms that settings have a larger impact on performance than resolution alone. The overall trend in the data points to the RTX 5070 as the definitive performance ceiling for this combo in Doom, with the Core Ultra 5 245 providing ample headroom to avoid becoming a bottleneck at any resolution or setting.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5070 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 118.0 |
| 3840x2160 | Medium | 102.0 |
| 3840x2160 | High | 87.0 |
| 3840x2160 | Ultra | 71.0 |
| 2560x1440 | Low | 217.0 |
| 2560x1440 | Medium | 189.0 |
| 2560x1440 | High | 160.0 |
| 2560x1440 | Ultra | 131.0 |
| 1920x1080 | Low | 335.0 |
| 1920x1080 | Medium | 292.0 |
| 1920x1080 | High | 247.0 |
| 1920x1080 | Ultra | 202.0 |
Doom with iUltra 5 245 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5070 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.