Doom

Doom

AVERAGE FPS
179
excellent

This combination delivers exceptional performance with an average of 179 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 71 87 102 118
1440p QHD 131 160 189 217
1080p Full HD 202 247 292 335

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 118
3840x2160 Medium 102
3840x2160 High 87
3840x2160 Ultra 71
2560x1440 Low 217
2560x1440 Medium 189
2560x1440 High 160
2560x1440 Ultra 131
1920x1080 Low 335
1920x1080 Medium 292
1920x1080 High 247
1920x1080 Ultra 202

Doom with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5070, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce RTX 5070 delivers a formidable performance envelope in Doom, with frame rates that scale predictably across the three tested resolutions. The data set covers 1080p, 1440p, and 4K at Low, Medium, High, and Ultra settings, providing a complete picture of how this combination behaves under varying loads.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 reveals a clear pattern of GPU-bound scaling, with the most dramatic drops occurring at the highest fidelity preset. At Ultra settings, the average frame rate falls from 202 FPS at 1080p to 131 FPS at 1440p, a reduction of 71 FPS, and then further to 71 FPS at 4K. This represents a 65% decrease from 1080p to 4K at Ultra, indicating that the RTX 5070 is the primary limiting factor when maximum visual quality is enabled. The 4K Ultra result of 71 FPS is still highly playable, but the scaling curve shows that the GPU is working progressively harder as pixel count increases.

At Low settings, the scaling story changes character. The 1080p Low result of 335 FPS drops to 217 FPS at 1440p and then to 118 FPS at 4K. The percentage drop from 1080p to 1440p is 35%, while the drop from 1440p to 4K is 46%. This non-linear scaling suggests that at lower settings, the CPU begins to play a more significant role at 1080p, where the frame rate ceiling is partially determined by the Ryzen 9 5950X’s ability to feed the GPU. The 16-core, 32-thread processor with a boost clock of 4.90 GHz provides ample headroom, but the data indicates that at 1080p Low, the system is approaching a throughput limit that is not purely GPU-bound.

Medium settings offer the most balanced view of resolution scaling. The average FPS goes from 292 at 1080p to 189 at 1440p and 102 at 4K. The min-to-max range at 1080p Medium spans 248 to 336 FPS, while at 1440p Medium it spans 161 to 217 FPS, and at 4K Medium it spans 87 to 118 FPS. The consistency of these ranges, which are exactly 88 FPS at 1080p, 56 FPS at 1440p, and 31 FPS at 4K, suggests that the performance delta between minimum and maximum is tightly controlled by the rendering workload at each resolution.

High settings follow a similar trajectory, with averages of 247 FPS at 1080p, 160 FPS at 1440p, and 87 FPS at 4K. The 4K High result of 87 FPS is notably close to the 4K Medium result of 102 FPS, indicating that the additional visual fidelity from Medium to High at 4K costs only 15 FPS, which is a reasonable trade-off for the improved image quality. The scaling from 1440p to 4K at High settings is a 46% reduction, matching the Low setting’s reduction percentage, which reinforces that the GPU is the consistent bottleneck at higher resolutions regardless of preset.

Settings Recommendations

The measured data provides a clear hierarchy for optimal settings based on the user’s display resolution and performance targets. At 1920x1080, even the most demanding Ultra preset achieves 202 FPS, which exceeds the refresh rate of most mainstream monitors. For users with high-refresh displays, Medium settings at 1080p deliver 292 FPS, which is 90 FPS higher than Ultra and only sacrifices some visual quality. The 1080p Low setting at 335 FPS is the maximum achievable frame rate in this dataset, making it the choice for competitive play where raw speed trumps visual fidelity.

At 2560x1440, the Ultra preset drops to 131 FPS, which remains fluid for most gaming scenarios. However, High settings at 160 FPS provide a better balance, offering a 29 FPS improvement over Ultra while retaining most of the visual enhancements. The 1440p Medium setting at 189 FPS is the standout option for users who prioritize frame rate stability, as it maintains a 161 FPS minimum, ensuring no noticeable dips during intense combat sequences. The 1440p Low setting at 217 FPS approaches the 1080p Ultra performance level, making it viable for users who want high refresh rates at a higher resolution.

At 3840x2160, the settings recommendations shift toward prioritizing playability. The Ultra preset at 71 FPS is technically above the 60 FPS threshold, but the Medium setting at 102 FPS and High setting at 87 FPS offer significantly more headroom. The 4K Medium result of 102 FPS with a minimum of 87 FPS is the most consistent high-frame-rate option at this resolution. The 4K High setting at 87 FPS is nearly as good and provides better visual quality for a 15 FPS cost. The 4K Low setting at 118 FPS is the fastest option but may introduce noticeable visual compromises. For 4K gaming, the Medium preset appears to be the sweet spot, balancing the 87 FPS minimum against the 102 FPS average.

FAQ

Q: What is the highest average frame rate achievable with this combo?

A: The highest measured average is 335 FPS, achieved at 1920x1080 with Low settings. This is followed by 292 FPS at 1080p Medium and 247 FPS at 1080p High.

Q: How does the 4K Ultra performance compare to 1080p Ultra?

A: The 4K Ultra average is 71 FPS, while the 1080p Ultra average is 202 FPS. This represents a 65% reduction in frame rate when moving from 1080p to 4K at the same Ultra preset.

Q: Is the Ryzen 9 5950X a bottleneck at any resolution?

A: The data suggests the CPU may influence performance at 1080p Low, where the 335 FPS result is likely near the processor’s throughput limit. At higher resolutions and settings, the GPU becomes the dominant factor, as evidenced by the consistent scaling patterns.

Q: What is the minimum frame rate recorded in the dataset?

A: The lowest minimum FPS is 87, recorded at 4K Medium settings. This is the only resolution-preset combination with a reported minimum below 100 FPS.

Q: How much performance is gained by dropping from Ultra to Low at 1440p?

A: At 2560x1440, the Ultra average is 131 FPS, while the Low average is 217 FPS. This is an 86 FPS improvement, or a 66% increase in average frame rate.

Q: Does the RTX 5070’s 12 GB VRAM capacity appear to limit performance in Doom?

A: The measured data shows no indication of VRAM-related stuttering or frame drops, as the minimum FPS values at 4K Medium (87 FPS) are proportionally consistent with the average FPS (102 FPS). The 12 GB GDDR7 memory appears sufficient for this game’s requirements.

How This Combo Ranks

The AMD Ryzen 9 5950X and NVIDIA GeForce RTX 5070 combination ranks 754th out of 3712 tested combos for Doom, placing it in the top 20% of all configurations. This ranking reflects the strong overall performance of the pairing, though it is not among the absolute top-tier setups. The RTX 5070’s percentileVsAllGpus score of 82 indicates that it outperforms 82% of all GPUs in the benchmark database, while the Ryzen 9 5950X’s percentileVsAllCpus score of 91 places it above 91% of all CPUs.

The GPU’s nearest rivals, based on average benchmark score, include the AMD Radeon Pro 580 with a deltaPct of 0.1, the AMD Radeon Pro WX 7100 with a deltaPct of 0.8, and the AMD Radeon Pro 5300 with a deltaPct of -1.2. These deltas are all within 2% of the RTX 5070’s average score of 40377, indicating that the GPU’s synthetic benchmark performance is tightly clustered with these workstation-class cards. The CPU’s nearest rivals, including the Intel Core Ultra 5 235HX with a deltaPct of -0.2 and the Intel Core i9-13900F with a deltaPct of 0.4, similarly show that the Ryzen 9 5950X’s average benchmark score of 51947 is competitive with modern high-end processors.

The 754th rank out of 3712 combos suggests that while this pairing is strong, there are over 700 configurations that achieve higher frame rates in Doom. This is likely due to newer GPUs with higher raw performance, as the game is heavily GPU-bound at higher resolutions. The combination’s rank is respectable but not exceptional, reflecting the balance between the 2020-era CPU and the 2025-era GPU.

GPU Role

The NVIDIA GeForce RTX 5070 is the dominant component in this pairing, with its performance characteristics directly shaping the measured frame rates. The GPU features 12 GB of GDDR7 memory on a 192-bit bus, providing 672.0 GB/s of bandwidth. This memory configuration is sufficient for Doom at all tested settings, as evidenced by the lack of performance anomalies at 4K. The GPU’s base clock of 2325 MHz and boost clock of 2512 MHz, combined with 6144 shading units, deliver the raw compute power necessary for the frame rates observed.

The RTX 5070’s 30.87 TFLOPS of FP32 performance is a key metric for understanding its capability in Doom, which relies heavily on traditional rasterization. The GPU’s 80 ROPs and 192 TMUs contribute to its pixel and texture throughput, with a pixel rate of 201.0 GPixel/s and a texture rate of 482.3 GTexel/s. These specifications translate into the observed scaling from 87 FPS at 4K High to 160 FPS at 1440p High, demonstrating that the GPU’s rendering pipeline scales efficiently with resolution.

The GPU’s benchmark scores provide additional context. The 3DMark Steel Nomad DX12 score of 5077 and the PassMark G3D score of 29137 indicate strong synthetic performance. The Geekbench OpenCL score of 172660 and Vulkan score of 178923 show that the GPU excels in compute workloads, which may benefit future titles that leverage these APIs. The RTX 5070’s 48 ray tracing cores and 192 tensor cores are present but not directly tested in this game’s data, as Doom does not utilize ray tracing in the measured settings.

The GPU’s 250 W TDP and dual-slot design are consistent with its performance class, and the PCIe 5.0 x16 interface provides ample bandwidth for data transfer. The 12 GB VRAM capacity is adequate for Doom’s texture requirements, even at 4K Ultra, where the 71 FPS average indicates the GPU is compute-bound rather than memory-bound.

Measured FPS Breakdown

At 1920x1080, the RTX 5070 and Ryzen 9 5950X produce exceptional frame rates across all settings. Low settings yield 335 FPS, Medium yields 292 FPS with a minimum of 248 FPS and maximum of 336 FPS, High yields 247 FPS, and Ultra yields 202 FPS. The spread from Low to Ultra is 133 FPS, with each successive quality tier costing approximately 40-45 FPS on average.

At 2560x1440, the performance remains high but shows the expected decrease from 1080p. Low settings produce 217 FPS, Medium produces 189 FPS with a minimum of 161 FPS and maximum of 217 FPS, High produces 160 FPS, and Ultra produces 131 FPS. The spread from Low to Ultra is 86 FPS, which is smaller than at 1080p, indicating that the GPU is becoming more of a limiting factor as resolution increases.

At 3840x2160, the frame rates drop significantly but remain playable. Low settings produce 118 FPS, Medium produces 102 FPS with a minimum of 87 FPS and maximum of 118 FPS, High produces 87 FPS, and Ultra produces 71 FPS. The spread from Low to Ultra is 47 FPS, which is the smallest of the three resolutions, confirming that the GPU is the primary bottleneck at 4K. The Medium setting’s minimum of 87 FPS is the lowest recorded minimum in the entire dataset, but it remains above the 60 FPS threshold for smooth gameplay.

The data shows a consistent pattern: as resolution increases, the absolute frame rates decrease, and the relative difference between settings narrows. At 1080p, the Ultra-to-Low ratio is 1.66x, at 1440p it is 1.66x, and at 4K it is 1.66x. This consistency suggests that the GPU’s rendering efficiency scales uniformly with resolution, with no unexpected bottlenecks or performance cliffs.

CPU Role

The AMD Ryzen 9 5950X provides the computational foundation for this pairing, with 16 cores and 32 threads based on the Zen 3 architecture. The processor’s base clock of 3.40 GHz and boost clock of 4.90 GHz, combined with 64 MB of L3 cache, ensure that it can feed the RTX 5070 with sufficient data at all tested resolutions. The CPU’s 105 W TDP and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are adequate for gaming workloads, though the platform is now several generations old.

The Ryzen 9 5950X’s benchmark scores demonstrate its multi-threaded prowess. The Cinebench R23 multicore score of 26017 and the PassMark multithread score of 45424 are strong results, while the single-thread scores of 1614 in Cinebench R23 and 3470 in PassMark single-thread indicate solid per-core performance. The 3DMark 16-thread score of 10810 and max-thread score of 11597 show that the CPU scales well with thread count, which is beneficial for games that can utilize multiple cores.

In Doom, the CPU’s role is primarily to maintain a high frame rate ceiling at lower resolutions. The 1080p Low result of 335 FPS is likely near the maximum that the Ryzen 9 5950X can deliver, as the GPU is not fully utilized at this setting. The CPU’s 32 threads are more than sufficient for Doom’s threading model, and the high boost clock ensures that single-threaded game logic is processed quickly. The CPU’s percentileVsAllCpus score of 91 confirms that it outperforms the vast majority of processors in the database, though its nearest rivals, such as the Intel Core i9-13900F with a deltaPct of 0.4, show that newer CPUs offer comparable or slightly better performance.

The CPU’s impact on the measured results is most apparent when comparing the 1080p Low and Medium settings. The jump from Low (335 FPS) to Medium (292 FPS) is 43 FPS, while the jump from Medium to High (247 FPS) is 45 FPS, and from High to Ultra (202 FPS) is 45 FPS. The consistency of these deltas suggests that the CPU is not introducing any bottlenecks at 1080p, as the frame rate scales smoothly with GPU load. At 1440p and 4K, the CPU’s role diminishes further, with the frame rate differences between settings shrinking in absolute terms, confirming that the RTX 5070 is the primary performance driver at higher resolutions.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5070 in Doom

Resolution Settings Avg FPS
3840x2160 Low 118.0
3840x2160 Medium 102.0
3840x2160 High 87.0
3840x2160 Ultra 71.0
2560x1440 Low 217.0
2560x1440 Medium 189.0
2560x1440 High 160.0
2560x1440 Ultra 131.0
1920x1080 Low 335.0
1920x1080 Medium 292.0
1920x1080 High 247.0
1920x1080 Ultra 202.0

Doom with Ryzen 9 5950X + Other GPUs

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Doom with RTX 5070 + Other CPUs

See how Doom performs with the same GPU but different processors.

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