Doom

Doom

AVERAGE FPS
138
excellent

This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 67 79 90
1440p QHD 100 123 145 167
1080p Full HD 155 190 225 258

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 79
3840x2160 High 67
3840x2160 Ultra 54
2560x1440 Low 167
2560x1440 Medium 145
2560x1440 High 123
2560x1440 Ultra 100
1920x1080 Low 258
1920x1080 Medium 225
1920x1080 High 190
1920x1080 Ultra 155

Doom with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3070, In-Depth Analysis

This combo, pairing the Intel Core Ultra 5 245 with the NVIDIA GeForce RTX 3070, lands at rank 1226 out of 2930 tested combinations in Doom. That places it in the 58th percentile of all tested systems, meaning it outperforms a clear majority of configurations while remaining behind the top tier of enthusiast builds. The ranking reflects a balanced pairing where neither component is a severe bottleneck, though the data suggests the GPU carries more of the load at higher resolutions.

How This Combo Ranks

The combo’s rank of 1226 out of 2930 places it just past the midpoint of the field, which is a solid result for a mid-range pairing. The CPU itself sits in the 90th percentile among all processors, with an average benchmark score of 48995. Its nearest rivals include the AMD Ryzen 7 PRO 5755G at 49196 (0.4% faster), the AMD Ryzen 9 7900 at 49228 (0.5% faster), the Intel Xeon Gold 5318H at 48698 (0.6% slower), and the Intel Core i5-14600K at 48618 (0.8% slower). These deltas are narrow, indicating the Ultra 5 245 is competitively positioned within its compute class.

For the GPU, the RTX 3070 holds a 61st percentile ranking among all graphics cards, with an average benchmark score of 17208. Its closest rivals are tightly clustered: the AMD Radeon RX 7600 XT at 17083 (0.7% slower), the NVIDIA GeForce GTX 690 at 17037 (1.0% slower), and the AMD Radeon HD 7970M at 17019 (1.1% slower). The nearest faster card is the NVIDIA Tesla K40c at 17468, which is 1.5% ahead. This clustering means the RTX 3070’s position in Doom’s rankings is more about the CPU pairing and resolution scaling than raw GPU dominance.

The 2930-combo field includes everything from budget APUs to flagship SLI setups, so a rank of 1226 suggests this combo sits comfortably in the upper-middle tier. In Doom’s fast-paced, id Tech engine, the frame rates achieved are well above playable thresholds at most settings, which explains why the combo doesn’t fall further down the list. The data shows that the bottleneck shifts with resolution, and at 4K the GPU becomes the limiting factor, while at 1080p the CPU’s strong single-threaded performance helps push frame rates very high.

GPU Role

The NVIDIA GeForce RTX 3070 is built on the Ampere architecture with a GA104 chip, fabricated on an 8 nm process from Samsung. It packs 5888 shading units, 184 texture mapping units, and 96 raster operation units, with 46 ray tracing cores and 184 tensor cores. The base clock runs at 1500 MHz, boosting to 1725 MHz, while the memory operates at 1750 MHz (14 Gbps effective). The 8 GB of GDDR6 memory sits on a 256-bit bus, delivering 448.0 GB/s of bandwidth.

In Doom, the GPU’s role becomes increasingly dominant as resolution climbs. At 1080p, the frame rates are so high—190 average on High, 258 on Low—that the CPU is likely the primary limiter, since the RTX 3070 has headroom to render more frames than the processor can feed. At 1440p, the GPU starts to assert itself, with High settings dropping to 123 average FPS. At 4K, the GPU is clearly the bottleneck: High settings produce 67 average FPS, and Ultra drops to 54, which is the lowest result in the entire measured set.

The 8 GB VRAM capacity is worth noting for Doom’s texture-heavy environments. At 4K Ultra, the engine may be pushing against the memory limit, which could explain the steep drop from High (67 FPS) to Ultra (54 FPS)—a 13 FPS or 19% penalty. The 448 GB/s bandwidth is sufficient for this generation’s game, but the data shows that the GPU’s compute throughput, rather than memory bandwidth, is what caps performance at 4K. The RTX 3070’s pixel rate of 165.6 GPixel/s and texture rate of 317.4 GTexel/s are adequate for Doom’s geometry, but they don’t prevent the frame rate from falling below 60 at 4K Ultra.

Resolution Scaling

The measured FPS data reveals a clear scaling pattern across the three resolutions. At 1080p, the combo delivers 190 average FPS on High settings. Moving to 1440p drops that to 123 average FPS, a 35% reduction. At 4K, the average falls to 67 FPS, another 46% drop from 1440p. This scaling is typical of a GPU-limited scenario at higher resolutions, where the rendering load increases quadratically with pixel count.

The Low settings row shows the same pattern but at a higher absolute level: 258 FPS at 1080p, 167 at 1440p, and 90 at 4K. The percentage drops are similar—35% from 1080p to 1440p, and 46% from 1440p to 4K—which suggests the scaling is consistent regardless of settings. This consistency indicates that the limiting component remains the same across settings, and the data points to the GPU as that limiter at 1440p and above.

The Medium settings row includes min and max FPS values, which provide additional insight. At 1080p Medium, the average is 225, with a minimum of 191 and maximum of 258. At 1440p Medium, the average is 145, with a minimum of 124 and maximum of 167. At 4K Medium, the average is 79, with a minimum of 67 and maximum of 91. The min-to-max spread grows slightly at higher resolutions, but the average FPS tracks the expected inverse-square scaling. This pattern strongly suggests that the CPU is capable of feeding the GPU at all resolutions, and the frame rate drops are purely due to the GPU’s rendering workload.

The fact that 4K High (67 FPS) is higher than 4K Ultra (54 FPS) by 13 FPS, while 4K Medium (79 FPS) is 12 FPS above High, shows that each settings tier costs roughly the same amount of GPU throughput. This linear relationship implies the GPU is the sole bottleneck at 4K, and the CPU’s 14 cores and 5.10 GHz boost clock are not constraining performance.

Measured FPS Breakdown

The full measured FPS table for this combo in Doom is as follows:

  • 1920x1080, Low: 258 average FPS
  • 1920x1080, Medium: 225 average FPS (min 191, max 258)
  • 1920x1080, High: 190 average FPS
  • 1920x1080, Ultra: 155 average FPS
  • 2560x1440, Low: 167 average FPS
  • 2560x1440, Medium: 145 average FPS (min 124, max 167)
  • 2560x1440, High: 123 average FPS
  • 2560x1440, Ultra: 100 average FPS
  • 3840x2160, Low: 90 average FPS
  • 3840x2160, Medium: 79 average FPS (min 67, max 91)
  • 3840x2160, High: 67 average FPS
  • 3840x2160, Ultra: 54 average FPS

At 1080p, the combo achieves over 150 FPS even at Ultra, which is exceptional for a 2016 title running on modern hardware. The jump from Ultra (155) to High (190) is 35 FPS, while High to Medium (225) is another 35 FPS, and Medium to Low (258) is 33 FPS. This near-linear scaling at 1080p suggests the CPU is not a bottleneck, as the GPU is able to deliver frame rates well beyond display refresh rates.

At 1440p, the frame rates remain high but start to show the GPU’s load. Low (167) to Medium (145) is a 22 FPS drop, Medium to High (123) is another 22 FPS, and High to Ultra (100) is 23 FPS. The consistent 22-23 FPS steps indicate uniform GPU scaling, with no sudden cliff or CPU limitation. At 4K, the steps are smaller in absolute terms but similar in percentage: Low (90) to Medium (79) is 11 FPS, Medium to High (67) is 12 FPS, and High to Ultra (54) is 13 FPS. The 4K Ultra result of 54 FPS is the only sub-60 result in the entire table, making it the only setting where the combo fails to maintain a smooth 60 FPS average.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and frame rate preference. At 1080p, any setting works, but Ultra at 155 average FPS is the best choice for visual fidelity without sacrificing smoothness, as it remains well above the 144 Hz threshold for most high-refresh displays. High at 190 FPS is a reasonable alternative for those prioritizing frame rate over subtle visual details.

At 1440p, High settings at 123 average FPS provide the best balance. It stays above 120 FPS, which is ideal for 120 Hz monitors, while preserving most of the visual quality. Ultra at 100 FPS is also viable for 100 Hz displays, but the 23 FPS penalty from High to Ultra may not justify the marginal visual improvement in a fast-paced shooter like Doom. Medium at 145 FPS is overkill for most 1440p monitors, as it exceeds 144 Hz but sacrifices quality.

At 4K, the data clearly shows that High settings at 67 average FPS is the sweet spot. It maintains a playable frame rate above 60 FPS, while Medium at 79 FPS offers a buffer for demanding scenes. Ultra at 54 FPS falls below 60, which can cause perceptible stutter in a game that requires quick reactions, so it should be avoided unless the user prioritizes visuals over smoothness. Low at 90 FPS is also viable, but it strips too much detail from a game that benefits from its atmospheric lighting and textures.

For a consistent experience across all resolutions, the data suggests that High settings are the most versatile, as they deliver 190 FPS at 1080p, 123 FPS at 1440p, and 67 FPS at 4K. This uniformity makes High the recommended default for users who change resolution frequently or use dynamic scaling.

CPU Role

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor from the Arrow Lake-S architecture, built on a 3 nm process from TSMC. It has a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with a 65 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3. Memory support is DDR5 over a dual-channel bus, providing 102.4 GB/s of bandwidth.

In Doom, the CPU’s role is secondary at higher resolutions but becomes more significant at 1080p. The game’s 2016 engine is known for being well-optimized and not heavily threaded, so the 14 cores may not all be utilized, but the high boost clock of 5.10 GHz ensures strong single-threaded performance. The Cinebench R23 single-core score of 4648 and multi-core score of 32924 confirm this processor’s capability, with the single-core result being particularly relevant for Doom’s main thread.

The CPU’s percentile rank of 90 among all processors, with an average benchmark score of 48995, shows that it is a high-performing chip. Its nearest rival, the AMD Ryzen 9 7900, is only 0.5% faster, indicating that the Ultra 5 245 is competitive with higher-tier chips in general compute. In Doom, the frame rates at 1080p (190 High, 155 Ultra) suggest the CPU is not limiting, as these numbers are high enough to be GPU-bound at lower resolutions.

However, the fact that the combo ranks 1226 out of 2930 in Doom suggests that the CPU’s 14 threads are not a differentiator in this game. The engine likely uses fewer than 8 threads effectively, so the Ultra 5 245’s multi-core advantage is not fully realized. Instead, the 5.10 GHz boost clock is the key attribute for Doom, as it allows the main game thread to execute quickly, feeding the GPU with draw calls and physics updates. The 24 MB of shared L3 cache also helps by keeping frequently accessed game data close to the cores, reducing memory latency.

FAQ

Q: What is the best resolution for this combo in Doom?

A: Based on the measured FPS, 1440p High at 123 average FPS offers the best balance of visual quality and performance, staying above 120 FPS. At 4K, High at 67 FPS is the highest setting that maintains a 60 FPS average.

Q: Can this combo run Doom at 4K Ultra?

A: Yes, but only at 54 average FPS, which falls below the 60 FPS threshold for smooth gameplay. The data shows that 4K Ultra is the only setting in the measured set that fails to reach 60 FPS.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core Ultra 5 245 has an average benchmark score of 48995, which is 0.4% lower than the AMD Ryzen 7 PRO 5755G, 0.5% lower than the AMD Ryzen 9 7900, 0.6% higher than the Intel Xeon Gold 5318H, and 0.8% higher than the Intel Core i5-14600K.

Q: Is the RTX 3070 a bottleneck at 1080p?

A: No, the data suggests the CPU is the limiting factor at 1080p, as the GPU delivers 258 FPS on Low and 190 FPS on High, which are high enough to outpace the CPU’s ability to issue draw calls in older engines like Doom’s.

Q: What is the frame rate difference between High and Ultra at 4K?

A: At 4K, High settings produce 67 average FPS, while Ultra produces 54 average FPS, a difference of 13 FPS (19% lower). This is the largest settings penalty in the measured data.

Q: How does the GPU’s performance compare to its closest rival?

A: The RTX 3070 has an average benchmark score of 17208, which is 0.7% higher than the AMD Radeon RX 7600 XT, 1.0% higher than the NVIDIA GeForce GTX 690, 1.1% higher than the AMD Radeon HD 7970M, and 1.5% lower than the NVIDIA Tesla K40c.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3070

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1725 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3070 in Doom

Resolution Settings Avg FPS
3840x2160 Low 90.0
3840x2160 Medium 79.0
3840x2160 High 67.0
3840x2160 Ultra 54.0
2560x1440 Low 167.0
2560x1440 Medium 145.0
2560x1440 High 123.0
2560x1440 Ultra 100.0
1920x1080 Low 258.0
1920x1080 Medium 225.0
1920x1080 High 190.0
1920x1080 Ultra 155.0

Doom with iUltra 5 245 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 3070 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 3070

Explore FPS benchmarks for other games using this same hardware combination.