Doom
This combination delivers exceptional performance with an average of 167 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 81 | 95 | 109 |
| 1440p QHD | 122 | 149 | 176 | 202 |
| 1080p Full HD | 188 | 230 | 272 | 312 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
The Intel Core Ultra 5 225 and NVIDIA GeForce RTX 3080 Ti pairing delivers exceptional performance in Doom, with benchmark results showing this combination ranks 716th out of 2,930 tested combos. The measured data indicates that this system can push frame rates well beyond the refresh rates of most displays, particularly at 1080p and 1440p resolutions, while maintaining playable performance at 4K. The CPU, a 10-core, 10-thread Arrow Lake-S part from Intel’s Core Ultra Series 2, is rated at the 85th percentile versus all CPUs, while the GPU, an Ampere-based GA102 chip, sits at the 83rd percentile versus all GPUs. Together, they create a balanced platform for one of the most well-optimized FPS titles of its generation.
FAQ
Q: What is the overall rank of this CPU and GPU combination in Doom?
A: The combo ranks 716th out of 2,930 tested combinations, placing it in the top quarter of all tested systems for this game.
Q: How does the Intel Core Ultra 5 225 compare to its nearest CPU rivals?
A: The Core Ultra 5 225 has an average benchmark score of 36,938, which is essentially identical to the AMD Ryzen 5 5600F at 36,945 (0% delta). It trails the AMD Ryzen 5 5500X3D by 0.2%, the AMD Ryzen AI 7 PRO 450 by 0.4%, and the Intel Core i9-12900T by 0.5%.
Q: What are the best frame rates achieved at 1080p in Doom?
A: At 1920x1080 with Low settings, the system achieves 312 FPS average. Medium settings yield 272 FPS, High settings produce 230 FPS, and Ultra settings deliver 188 FPS.
Q: Is 4K gaming viable with this hardware in Doom?
A: Yes, at 3840x2160, the system delivers 109 FPS on Low settings, 95 FPS on Medium, 81 FPS on High, and 66 FPS on Ultra. All four presets remain playable, with Medium showing a measured minimum of 81 FPS.
Q: What memory configuration does the RTX 3080 Ti use?
A: The GPU features 12 GB of GDDR6X memory on a 384-bit bus, providing a bandwidth of 912.4 GB/s. The memory clock runs at 1188 MHz, which translates to 19 Gbps effective.
Q: How does the RTX 3080 Ti rank against other GPUs in the database?
A: The RTX 3080 Ti sits at the 83rd percentile versus all GPUs. Its average benchmark score of 41,187 places it 0.8% ahead of the AMD Radeon Pro 5300 and 2% ahead of the NVIDIA GeForce RTX 5070, while trailing the NVIDIA Tesla M40 24 GB by 1.2% and the NVIDIA Tesla M40 by 1.7%.
How This Combo Ranks
The measured data for Doom shows this combination achieving a rank of 716 out of 2,930 tested combos. This places the system comfortably in the upper echelon of tested hardware, though not at the absolute top. The ranking reflects the balance between the Core Ultra 5 225’s strong single-thread and multi-thread capabilities and the RTX 3080 Ti’s substantial rasterization power. When compared to other combinations in the database, this pairing benefits from the GPU’s high memory bandwidth and the CPU’s efficient 10-core design, which prevents bottlenecks at lower resolutions where frame rates soar past 300 FPS.
The 85th percentile CPU ranking and 83rd percentile GPU ranking suggest that neither component is holding the other back in a significant way. In Doom, a title known for its excellent scalability, the combo’s performance scales predictably with resolution and settings. At 1080p, the system produces frame rates that are effectively limited by the CPU’s ability to feed the GPU, while at 4K, the GPU becomes the primary constraint. The rank of 716 indicates that while many high-end combos outperform this setup, it still delivers an experience that exceeds the vast majority of systems in the database. The gap between this combo and the top performers is not a reflection of poor engineering, but rather the natural hierarchy of hardware tiers.
GPU Role
The NVIDIA GeForce RTX 3080 Ti is the dominant component in this pairing, and its specifications explain why Doom performs so well across all tested resolutions. The GPU is built on the Ampere architecture using Samsung’s 8 nm process, with a die size of 628 mm² and 28,300 million transistors. Its base clock runs at 1365 MHz, while the boost clock reaches 1665 MHz, providing the raw throughput needed for high-refresh-rate gaming. The 12 GB of GDDR6X memory on a 384-bit bus delivers 912.4 GB/s of bandwidth, which is more than sufficient for Doom’s texture-heavy environments at 4K resolution.
The GPU’s compute specifications are equally impressive. With 10,240 shading units, 320 TMUs, and 112 ROPs, the RTX 3080 Ti can process geometry and pixels at a rate of 532.8 GTexel/s and 186.5 GPixel/s respectively. The FP32 performance of 34.10 TFLOPS ensures that even the most demanding shader effects run smoothly. The memory clock of 1188 MHz, quoted as 19 Gbps effective, allows the GPU to feed its 384-bit bus without stalling. The 80 RT cores and 320 tensor cores are present but play a minor role in Doom, which does not heavily utilize ray tracing or DLSS in the measured scenarios.
The GPU’s role becomes more pronounced as resolution increases. At 1080p, the RTX 3080 Ti is often underutilized, as the CPU can generate frames faster than the GPU can render them. However, at 1440p and especially 4K, the GPU’s memory bandwidth and shading power become the deciding factors. The leap from 188 FPS at 1080p Ultra to 122 FPS at 1440p Ultra represents a 35% drop, while the further drop to 66 FPS at 4K Ultra shows the GPU working at its limits. The 12 GB of VRAM is never a limiting factor in Doom, even at 4K with Ultra settings, as the game’s texture sizes are well within this capacity. The GPU’s 83rd percentile ranking versus all GPUs underscores its position as a high-end part, though newer architectures have since surpassed it in absolute performance.
Settings Recommendations
The measured FPS data provides clear guidance on which settings preset offers the best experience at each resolution. At 1920x1080, all four presets deliver frame rates above 188 FPS, with Low settings reaching 312 FPS, Medium at 272 FPS, and High at 230 FPS. The jump from Low to Medium costs 40 FPS, while the jump from Medium to High costs another 42 FPS, and High to Ultra costs 42 FPS more. For competitive play or high-refresh-rate monitors, Medium settings strike the best balance, offering 272 FPS while still providing improved visuals over Low. Ultra at 188 FPS remains playable, but the visual gains over High are marginal relative to the 42 FPS loss.
At 2560x1440, the frame rates remain high but begin to show the GPU’s workload. Low settings produce 202 FPS, Medium drops to 176 FPS, High to 149 FPS, and Ultra to 122 FPS. The Medium preset, with a measured minimum of 150 FPS, ensures consistent smoothness on 144 Hz displays. High settings also work well for 120 Hz panels, while Ultra is best suited for 60 Hz or 100 Hz monitors. For most users at 1440p, High settings offer the best compromise between visual fidelity and frame rate, as the 149 FPS average is only 13% below Medium but provides noticeably better image quality.
At 3840x2160, the system’s performance is more constrained. Low settings deliver 109 FPS, Medium 95 FPS, High 81 FPS, and Ultra 66 FPS. The Medium preset, with a minimum of 81 FPS, is the recommended choice for 4K gaming, as it provides a smooth experience on 60 Hz displays while maintaining good visual quality. High settings at 81 FPS average are also viable for 60 Hz monitors, though the minimums are not recorded. Ultra at 66 FPS is acceptable for slower-paced play but may feel less responsive on high-refresh displays. The data indicates that Medium at 4K is the sweet spot, offering 95 FPS with a minimum of 81 FPS, which is above the 60 FPS threshold for smooth gameplay.
Measured FPS Breakdown
At 1920x1080, the system delivers outstanding performance across all settings. Low settings produce an average of 312 FPS, which is the highest recorded frame rate in the entire dataset. Medium settings reduce this to 272 FPS, with a measured minimum of 231 FPS and a maximum of 313 FPS. High settings yield 230 FPS average, while Ultra settings drop to 188 FPS. The scaling from Low to Ultra shows a 40% reduction in frame rate, from 312 FPS to 188 FPS, indicating that Doom’s Ultra preset significantly increases the GPU workload. The minimum frame rate of 231 FPS at Medium suggests that even the lowest frametimes remain well above the refresh rate of most monitors.
At 2560x1440, the performance scales down proportionally. Low settings achieve 202 FPS, which is still exceptionally smooth. Medium settings produce 176 FPS average, with a minimum of 150 FPS and a maximum of 202 FPS. High settings deliver 149 FPS, while Ultra settings drop to 122 FPS. The gap between Medium and High is 27 FPS, and between High and Ultra is another 27 FPS. This resolution represents the sweet spot for the RTX 3080 Ti, as it provides frame rates that exceed 120 FPS on most presets, making it ideal for high-refresh-rate gaming. The minimum of 150 FPS at Medium ensures no noticeable stuttering during intense combat sequences.
At 3840x2160, the GPU’s limits become apparent. Low settings produce 109 FPS, which is still highly playable. Medium settings yield 95 FPS average, with a minimum of 81 FPS and a maximum of 110 FPS. High settings drop to 81 FPS, and Ultra settings fall to 66 FPS. The scaling from Low to Ultra shows a 39% reduction, from 109 FPS to 66 FPS. The Medium preset’s minimum of 81 FPS indicates that the system rarely dips below 60 FPS, even during demanding scenes. Ultra at 66 FPS remains playable but leaves little headroom for fluctuations. The data shows that while 4K Ultra is technically achievable, the Medium preset offers the most consistent experience at this resolution.
CPU Role
The Intel Core Ultra 5 225 plays a crucial role in this pairing, particularly at lower resolutions where frame rates exceed 200 FPS. This 10-core, 10-thread processor is built on Arrow Lake-S architecture using TSMC’s 3 nm process, with a die size of 243 mm² and 17,800 million transistors. It operates at a base clock of 3.30 GHz and a boost clock of 4.90 GHz, with a TDP of 65 W. The CPU supports DDR5 memory in dual-channel configuration, providing a memory bandwidth of 102.4 GB/s. Its 20 MB of shared L3 cache and 3 MB per-core L2 cache help reduce latency in game logic and physics calculations.
In Doom, the CPU’s single-thread performance is particularly important, as the game’s engine is well-optimized for high frame rates. The processor’s Cinebench R23 single-core score of 3,655 and multi-core score of 25,891 indicate strong per-thread performance. PassMark single-thread score of 4,412 further confirms its capability. At 1080p, where the GPU is not the bottleneck, the CPU must process game state updates and draw calls quickly enough to feed the RTX 3080 Ti. The measured 312 FPS at Low settings demonstrates that the Core Ultra 5 225 can handle this workload without becoming a limiting factor.
The CPU’s 85th percentile ranking versus all CPUs places it ahead of the majority of processors in the database. Its nearest rival, the AMD Ryzen 5 5600F, has a nearly identical average score of 36,945 versus 36,938, a 0% delta. The Intel Core i9-12900T trails by 0.5%, while the AMD Ryzen 5 5500X3D and AMD Ryzen AI 7 PRO 450 are 0.2% and 0.4% behind, respectively. This puts the Core Ultra 5 225 in a competitive position among mid-range desktop processors. In Doom specifically, the CPU’s 10 threads are sufficient, as the game does not scale well beyond eight threads. The boost clock of 4.90 GHz ensures that the primary game thread runs at high frequency, which is critical for maintaining high frame rates at 1080p.
The CPU’s memory bandwidth of 102.4 GB/s is adequate for Doom, which does not require excessive memory throughput. The dual-channel DDR5 configuration provides enough bandwidth to keep the GPU fed, even at 1080p with frame rates above 300 FPS. The integrated Arc Xe-LPG Graphics 16EU is not used in this configuration, as the discrete RTX 3080 Ti handles all rendering. The CPU’s PCIe Gen 5 support with 20 lanes ensures that the GPU has sufficient bandwidth for data transfer, though the RTX 3080 Ti operates at PCIe 4.0 x16, which is more than adequate for this game. Overall, the Core Ultra 5 225 proves to be a capable partner for the RTX 3080 Ti, providing enough processing power to avoid bottlenecking in Doom across all tested settings and resolutions.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3080 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 109.0 |
| 3840x2160 | Medium | 95.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 66.0 |
| 2560x1440 | Low | 202.0 |
| 2560x1440 | Medium | 176.0 |
| 2560x1440 | High | 149.0 |
| 2560x1440 | Ultra | 122.0 |
| 1920x1080 | Low | 312.0 |
| 1920x1080 | Medium | 272.0 |
| 1920x1080 | High | 230.0 |
| 1920x1080 | Ultra | 188.0 |
Doom with iUltra 5 225 + Other GPUs
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Doom with RTX 3080 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
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