Doom
This combination delivers exceptional performance with an average of 197 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 78 | 95 | 112 | 129 |
| 1440p QHD | 143 | 175 | 208 | 238 |
| 1080p Full HD | 221 | 271 | 321 | 368 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis
The Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 4070 Ti delivers exceptional performance in Doom (2016), a game that rewards high refresh rates and responsiveness. This combination ranks 333rd out of 2,930 tested combos for this title, placing it comfortably in the top 12% of all systems evaluated. The data shows a CPU that sits at the 85th percentile among all processors and a GPU at the 84th percentile among all graphics cards, but in this specific game, the pairing produces frame rates that far exceed what those individual percentile rankings might suggest. The measured results reveal a system capable of driving even 4K displays at playable speeds, while at 1080p it pushes well past the refresh rate limits of most monitors. This analysis breaks down exactly what each component contributes, how the frame rates scale across resolutions and settings, and where the best experience lies.
FAQ
Q: How well does this combo handle 4K gaming in Doom?
A: At 3840x2160, the system averages 95 FPS on High settings, 112 FPS on Medium, 129 FPS on Low, and 78 FPS on Ultra. The Medium preset shows a min FPS of 96 and a max of 129, indicating consistent performance even at 4K resolution.
Q: Can this system hit 144 FPS at 1440p?
A: Yes. At 2560x1440, the combo averages 175 FPS on High, 208 FPS on Medium, and 238 FPS on Low. The Ultra preset drops to 143 FPS, which is just shy of a 144 Hz target. For 144 Hz displays, High or Medium settings are the safe choices.
Q: What frame rates can I expect at 1080p?
A: The measured averages are 271 FPS on High, 321 FPS on Medium, 221 FPS on Ultra, and 368 FPS on Low. Even the most demanding Ultra preset stays above 200 FPS, making this combo ideal for high-refresh-rate 1080p monitors.
Q: How does the CPU compare to its nearest rivals in general benchmarks?
A: The Intel Core Ultra 5 225 has an average benchmark score of 36,938. Its closest rival, the AMD Ryzen 5 5600F, scores 36,945 with a deltaPct of 0. The AMD Ryzen 5 5500X3D scores 37,018 (deltaPct -0.2), the AMD Ryzen AI 7 PRO 450 scores 37,093 (deltaPct -0.4), and the Intel Core i9-12900T scores 37,112 (deltaPct -0.5). The differences are negligible, all within 0.5%.
Q: Is the RTX 4070 Ti a strong performer relative to other GPUs?
A: The GPU's average benchmark score is 44,795, placing it at the 84th percentile of all GPUs. Its nearest rival, the NVIDIA GeForce RTX 5090 Mobile, scores 45,152 (deltaPct -0.8), while the AMD Radeon Pro 5500 XT scores 45,384 (deltaPct -1.3). The NVIDIA RTX A6000 trails at 44,075 (deltaPct 1.6), and the Intel Arc A730M scores 45,592 (deltaPct -1.7).
Q: What is this combo's rank specifically for Doom?
A: The combo ranks 333rd out of 2,930 tested combinations for Doom, placing it in the top 11.4% of all systems tested for this game. This is a strong result given the CPU and GPU percentile rankings of 85 and 84, respectively.
How This Combo Ranks
The comboRankInGame field places this specific pairing at position 333 out of 2,930 tested combos for Doom. That rank of 333 means the system outperforms roughly 88.6% of all combinations evaluated in this database for this game. To put that in context, the CPU alone sits at the 85th percentile among all CPUs tested, while the GPU sits at the 84th percentile among all GPUs. The fact that this pairing ranks higher than either component's individual percentile suggests that Doom is particularly well-suited to the strengths of this hardware combination.
The measured frame rates support this ranking. At 1080p, the system delivers averages between 221 FPS (Ultra) and 368 FPS (Low). At 1440p, averages range from 143 FPS (Ultra) to 238 FPS (Low). Even at 4K, the lowest average is 78 FPS on Ultra, with High settings reaching 95 FPS. These numbers indicate that the combo is not just playable across all tested resolutions, but actually excels at high refresh rates. The rank of 333 reflects a system that can handle competitive or fast-paced play without compromise.
Comparing to the nearest rival scores for each component helps contextualize the rank. The CPU's average benchmark score of 36,938 is essentially tied with the AMD Ryzen 5 5600F at 36,945, and only 0.5% behind the Intel Core i9-12900T. The GPU's average score of 44,795 is within 1.7% of the Intel Arc A730M and 1.6% ahead of the NVIDIA RTX A6000. When these two components are paired, the measured results in Doom show a synergy that pushes the combo to the 333rd spot, suggesting that neither component bottlenecks the other in this game engine. The data indicates a balanced system where the CPU and GPU both contribute meaningfully to the final frame rates.
GPU Role
The NVIDIA GeForce RTX 4070 Ti is built on the Ada Lovelace architecture using a 5 nm process at TSMC. The chip, designated AD104, contains 35,800 million transistors on a 294 mm² die, giving a transistor density of 121.8 million per mm². The GPU has 7,680 shading units, 240 texture mapping units, and 80 raster output units. It also includes 60 ray tracing cores and 240 tensor cores, which support features like DLSS, though the measured FPS data for Doom does not specify whether such features were enabled.
Memory configuration is a 12 GB GDDR6X buffer on a 192-bit bus, providing a bandwidth of 504.2 GB/s. The memory clock runs at 1313 MHz, which translates to 21 Gbps effective. For Doom, this memory bandwidth is more than sufficient; the game's texture loads and geometry are not particularly demanding by modern standards, and the 12 GB capacity ensures no issues with high-resolution textures at 4K. The pixel rate is 208.8 GPixel/s and the texture rate is 626.4 GTexel/s, which explains why the card can push high frame rates at 4K even on Medium settings.
The base clock is 2310 MHz with a boost clock of 2610 MHz. These clocks are relevant because Doom is a game that scales well with GPU clock speed, and the 2610 MHz boost allows the card to sustain high throughput during extended play sessions. The FP32 performance is 40.09 TFLOPS, with FP16 at the same 40.09 TFLOPS (1:1 ratio). The GPU's TDP is 285 W, and the suggested power supply is 600 W. It uses a dual-slot cooler with a single 16-pin power connector, and the dimensions are 285 mm in length, 112 mm in height, and 42 mm in width.
In the measured FPS data, the GPU's role is evident in how frame rates scale with resolution. At 1080p Low, the system hits 368 FPS, which is likely near the CPU's limit for generating frames. At 4K Ultra, the average drops to 78 FPS, which is clearly GPU-bound given the higher resolution and settings. The Medium preset at 4K shows a min FPS of 96 and max of 129, indicating that the GPU can hold a stable 100+ FPS at 4K when settings are moderate. The GPU's benchmark scores support its strong position: a Passmark G3D score of 31,624, a Geekbench OpenCL score of 176,953, and a Geekbench Vulkan score of 213,808. These numbers, combined with the 84th percentile ranking, show a card that is well above average, and in Doom specifically, it delivers frame rates that would satisfy even demanding users.
Measured FPS Breakdown
At 3840x2160, the measured results show a clear hierarchy across settings. The Low preset averages 129 FPS, which is the highest at this resolution. Medium averages 112 FPS with a min of 96 and max of 129, indicating the frame time variance is acceptable for smooth play. High averages 95 FPS, and Ultra drops to 78 FPS. The gap between Low and Ultra is 51 FPS, or roughly 65% higher performance on Low. For 4K displays, the Medium preset offers the best balance of visual quality and speed, as the min FPS of 96 ensures no significant stutter.
Moving to 2560x1440, the averages increase substantially. Low hits 238 FPS, Medium averages 208 FPS with a min of 176 and max of 239, High averages 175 FPS, and Ultra averages 143 FPS. The jump from 4K to 1440p is significant: at High settings, the average goes from 95 FPS to 175 FPS, an increase of 84%. At Ultra, the average goes from 78 to 143, an 83% improvement. This scaling suggests that the GPU has headroom at 1440p, and the system is likely becoming more CPU-bound at lower resolutions. The Medium preset's min FPS of 176 is particularly strong, meaning the system rarely dips below the refresh rate of a 165 Hz monitor.
At 1920x1080, the results are staggering. Low averages 368 FPS, Medium averages 321 FPS with a min of 273 and max of 369, High averages 271 FPS, and Ultra averages 221 FPS. Even the Ultra preset maintains an average above 200 FPS, which is more than enough for any current high-refresh-rate monitor. The Medium preset shows a min FPS of 273, meaning the system never drops below 273 FPS during the test. This is a scenario where the CPU's single-thread performance becomes critical, as the GPU is capable of rendering far more frames than the CPU can feed at times.
The data also reveals how settings affect performance at each resolution. At 1080p, the difference between Low and Ultra is 147 FPS (368 vs 221), a 66% increase. At 1440p, the difference is 95 FPS (238 vs 143), also a 66% increase. At 4K, the difference is 51 FPS (129 vs 78), a 65% increase. This consistent scaling across resolutions indicates that the performance drop from Low to Ultra is roughly proportional, regardless of resolution. The Medium preset, in all cases, sits roughly halfway between Low and High in terms of average FPS, but it provides a more consistent frame pacing as evidenced by the min FPS values.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, specifically Arrow Lake-S, and manufactured on a 3 nm process at TSMC. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 20 MB of shared L3 cache. The CPU supports DDR5 memory on a dual-channel bus, with a bandwidth of 102.4 GB/s. It uses the Intel Socket 1851 and has a TDP of 65 W. The integrated graphics are Arc Xe-LPG Graphics with 16 execution units, though they are irrelevant for this discrete GPU setup.
In benchmark tests, the CPU scores 25,891 in Cinebench R23 multi-core and 3,655 in single-core. These scores are strong but not exceptional for a modern desktop CPU. The Passmark multi-thread score is 30,459, and the single-thread score is 4,412. The CPU's average benchmark score is 36,938, with a percentile ranking of 85 among all CPUs. Its nearest rivals are all within 0.5% of this score, meaning the Core Ultra 5 225 is essentially tied with the AMD Ryzen 5 5600F, AMD Ryzen 5 5500X3D, AMD Ryzen AI 7 PRO 450, and Intel Core i9-12900T in general computing tasks.
For Doom specifically, the CPU's single-thread performance is crucial. Doom's id Tech 6 engine relies heavily on a few main threads for game logic and draw call submission. The 4.90 GHz boost clock and 3,655 Cinebench R23 single-core score indicate that the CPU can handle these tasks with ease. At 1080p Low, the average FPS of 368 suggests that the CPU is the limiting factor, as this frame rate is likely near the maximum the engine can produce. The 10 cores and 10 threads provide enough parallelism for background tasks and the game's streaming systems, but the lack of hyperthreading (10 threads for 10 cores) does not appear to hinder performance.
The CPU's memory bandwidth of 102.4 GB/s is sufficient for Doom, which does not have extreme memory bandwidth requirements. The 20 MB of shared L3 cache helps with game data locality, reducing the need to access system memory. The CPU's position at the 85th percentile means it outperforms 85% of all CPUs in the database, and in Doom, this translates to frame rates that keep the GPU well-fed at lower resolutions. The combo rank of 333 out of 2,930 suggests that the CPU is not holding back the GPU in this game, as the pairing performs better than either component's individual percentile would predict.
Settings Recommendations
Based on the measured FPS data, the ideal settings depend on the user's display and performance targets. For 3840x2160, the Medium preset is the recommended choice. It averages 112 FPS with a min of 96, ensuring that the frame rate stays above 90 FPS even in demanding scenes. High averages 95 FPS, which is playable but leaves less headroom for dips. Ultra drops to 78 FPS, which may be acceptable for slower-paced gameplay but is not ideal for the fast action of Doom. Low at 129 FPS is the fastest, but the visual quality loss at 4K is more noticeable than at lower resolutions.
For 2560x1440, the Medium preset again stands out. It averages 208 FPS with a min of 176, meaning the system never drops below 176 FPS. This is sufficient for 165 Hz monitors and provides a smooth experience. High at 175 FPS is also viable for 144 Hz displays, as the average is above the refresh rate. Ultra at 143 FPS is borderline for 144 Hz, as occasional dips could cause visible stutter. Low at 238 FPS offers maximum performance for 240 Hz monitors, but the visual trade-off may not be worth it for most users.
For 1920x1080, the choice is between High and Ultra. High averages 271 FPS, which exceeds the refresh rate of any mainstream monitor, including 240 Hz panels. Ultra averages 221 FPS, still above 200 FPS, and provides better visual fidelity with higher texture and effect settings. The Medium preset at 321 FPS is overkill for most displays, and Low at 368 FPS is only useful for competitive play on 360 Hz monitors. The data suggests that Ultra is the best experience at 1080p, as it offers the highest visual quality while maintaining an average above 200 FPS.
Across all resolutions, the Medium preset offers the best balance of performance and consistency. The min FPS values for Medium are notably higher than the averages for Ultra, indicating more stable frame pacing. For example, at 1440p Medium, the min FPS of 176 is higher than the average of 143 on Ultra. This stability is more important for a game like Doom, where sudden frame drops can disrupt aiming and movement. Users with high-refresh-rate monitors should prioritize Medium or High settings to stay above their display's refresh rate, while those with standard 60 Hz displays can comfortably use Ultra at 4K, given the 78 FPS average.
In summary, the optimal settings are Medium for 4K and 1440p, and Ultra for 1080p. These choices maximize visual quality while keeping average frame rates well above the thresholds for smooth gameplay. The data shows that this combo is powerful enough to handle Doom at high settings across all resolutions, with the only compromise being at 4K Ultra where the average drops below 80 FPS. For competitive play, dropping to Low at 1440p or 1080p yields extraordinary frame rates that would satisfy even the most demanding esports players.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 4070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 4070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 129.0 |
| 3840x2160 | Medium | 112.0 |
| 3840x2160 | High | 95.0 |
| 3840x2160 | Ultra | 78.0 |
| 2560x1440 | Low | 238.0 |
| 2560x1440 | Medium | 208.0 |
| 2560x1440 | High | 175.0 |
| 2560x1440 | Ultra | 143.0 |
| 1920x1080 | Low | 368.0 |
| 1920x1080 | Medium | 321.0 |
| 1920x1080 | High | 271.0 |
| 1920x1080 | Ultra | 221.0 |
Doom with iUltra 5 225 + Other GPUs
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Doom with RTX 4070 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
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