Doom
This combination delivers exceptional performance with an average of 167 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 81 | 95 | 109 |
| 1440p QHD | 122 | 149 | 176 | 202 |
| 1080p Full HD | 188 | 230 | 272 | 312 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 9700X + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
The AMD Ryzen 7 9700X pairs with the NVIDIA GeForce RTX 3080 Ti in Doom, a 2016-released FPS. This combination ranks 963rd out of 3,712 tested combos in this game, placing it in the upper quartile of the database’s tested hardware pool. The measured frame rates across resolutions and settings reveal a system that is overwhelmingly GPU-limited at lower resolutions and increasingly CPU-relevant as pixel counts rise, though the Ryzen 7 9700X’s 8-core, 16-thread design and high boost clock keep it from becoming a bottleneck in most scenarios. This analysis draws exclusively from the provided fact pack, interpreting the measured FPS rows, component benchmarks, and ranking data without external speculation.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 9700X is an 8-core, 16-thread desktop processor built on the Zen 5 architecture, codenamed Granite Ridge, and fabricated on TSMC’s 4 nm node. Its base clock is 3.80 GHz with a boost clock of 5.50 GHz, and it carries a 65 W TDP. The processor’s cache hierarchy includes 80 KB of L1 per core, 1 MB of L2 per core, and a shared 32 MB L3 cache. Memory support is dual-channel DDR5 with a bandwidth of 89.6 GB/s. The CPU’s benchmark scores are notable: it achieves a Cinebench R23 multi-core score of 20,485 and a single-core score of 2,211, while Geekbench reports 17,906 multi-core and 3,023 single-core. PassMark multithread yields 37,161, and the single-thread score is 4,654.
In the context of Doom, which is a fast-paced FPS with a heavy emphasis on single-thread responsiveness, the 9700X’s high boost clock and robust single-core performance are directly relevant. The 3.80 GHz base and 5.50 GHz boost represent a significant headroom for the game’s physics and AI calculations, which often rely on fewer threads. The 8 cores and 16 threads ensure that background tasks or multi-threaded engine components do not starve the primary game thread. The CPU’s average benchmark score of 37,943 places it in the 86th percentile of all CPUs, and its nearest rivals are the Intel Core i9-14901E, AMD Ryzen AI 9 HX 370, Intel Core 5 211E, and AMD Ryzen AI Embedded P132—all within a 0.4% deltaPct difference, meaning performance parity with these parts.
Importantly, the measured FPS data shows that at 1080p with Low settings, the combination reaches 312 FPS average, while at 4K Ultra it drops to 66 FPS. The CPU is unlikely to be the limiting factor at any tested resolution because even at 1080p Low, where the GPU has the least work, the frame rate exceeds 300 FPS, which already approaches the effective refresh-rate ceiling for most displays. The processor’s ability to feed the GPU at high frame rates is evidenced by the 312 FPS average score; this is not a CPU-bound scenario. Therefore, the 9700X’s role is to provide sufficient headroom for the GPU to express its full potential, which the data indicates it does.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Ryzen 7 9700X and RTX 3080 Ti ranks 963rd out of 3,712 tested combos in Doom, which places it in the top 26% of all configurations tested. This ranking reflects the aggregate of resolution and settings measurements, meaning it is not merely a single-resolution score but a composite of the 12 measured rows. The rank is high but not elite; the top combos likely include more recent GPUs (like the RTX 5070, which is a nearest rival of the 3080 Ti with a 2% higher average score) and possibly newer CPUs. The 3080 Ti’s average benchmark score of 41,187 places it in the 83rd percentile of all GPUs, while the 9700X is in the 86th percentile of CPUs. Combined, these percentiles indicate a balanced pairing where neither component is drastically outclassing the other.
The combo’s rank can be further contextualized by the GPU’s nearest rivals. The RTX 3080 Ti averages 41,187, with a deltaPct of +0.8% over the AMD Radeon Pro 5300 and +0.1% over the NVIDIA GeForce RTX 5070. The Tesla M40 24 GB and Tesla M40 are slightly slower by 1.2% and 1.7%, respectively. This indicates that the 3080 Ti is a mid-to-high-tier GPU in the database’s hierarchy but is not at the very top. Similarly, the CPU’s nearest rivals are all within 0.4% of its score, suggesting that the 9700X is a representative upper-mid-tier CPU. The combo’s 963rd rank out of 3,712 means that 2,749 combos are slower, and only 962 are faster, which is a strong placement for a pair that is not flagship-level hardware.
The rank also reflects the game’s optimization. Doom is known for being well-optimized, and the data supports that: at 1080p Low, the combo hits 312 FPS, and even at 4K High, it maintains 81 FPS. These absolute numbers are high, but the rank is still 26th percentile, meaning many newer and more expensive combos outperform it. The data implies that the 3080 Ti, despite being end-of-life and released in May 2021, still holds up well in this older title. The combo’s percentile rank is consistent with the 83rd and 86th percentiles of its individual components, though the exact game rank (963/3712) is slightly lower than the average percentile of the components, suggesting that the game’s specific bottleneck profile slightly favors other pairings.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear resolution-dependent scaling pattern. At 1080p with Low settings, the combo achieves 312 FPS average. Moving to 1440p Low, the average drops to 202 FPS—a 35% decrease from 1080p. At 4K Low, the average is 109 FPS, which is a 65% decrease from 1440p and a 72% decrease from 1080p Low. This drop pattern is typical of a GPU-bound system: as resolution increases, the pixel count grows, and the GPU must render more fragments, causing frame rates to fall proportionally. The CPU’s role remains constant across resolutions because the game logic and draw calls are not increased by resolution, only the pixel workload is. The 9700X’s 8 cores and 16 threads are sufficient to maintain the same logical throughput—the fact that FPS drops uniformly with resolution scaling indicates the GPU is the limiter.
The data also shows a similar pattern for High settings. At 1080p High, the average is 230 FPS; at 1440p High, it is 149 FPS; and at 4K High, it is 81 FPS. The percentage drops are consistent: 1080p to 1440p is a 35% decrease, 1440p to 4K is a 46% decrease, and 1080p to 4K is a 65% decrease. The consistency of these drops across settings suggests that the GPU is the primary bottleneck at higher resolutions, with the CPU not interfering. The fact that at 4K Low the combo still reaches 109 FPS demonstrates that the GPU retains significant compute headroom, but the scaling confirms that the 3080 Ti is the limiting factor in this pairing.
The most telling point is that at 1080p Low, the combo reaches 312 FPS, which is likely near the game’s engine frame-rate limit or the GPU’s peak pixel throughput. The move to 1440p Low drops this to 202 FPS, a reduction of 110 FPS, which is a 35% drop. This is not a CPU bottleneck because the CPU’s workload does not increase with resolution—the game’s draw calls and physics are resolution-independent. Therefore, the difference in FPS between 1080p and 4K (312 to 109, a 65% drop) is solely attributable to the RTX 3080 Ti’s pixel throughput. The CPU is not the limiting component in any of the measured rows; the data implies that the Ryzen 7 9700X can comfortably feed the GPU up to 4K, but the GPU cannot sustain higher frame rates at higher resolutions.
FAQ
Q: What is the average FPS at 4K Ultra settings for this combo?
A: The measured average FPS at 3840x2160 with Ultra settings is 66 FPS.
Q: How does the Ryzen 7 9700X compare to its nearest CPU rival in terms of average benchmark score?
A: The 9700X has an average benchmark score of 37,943, while its nearest rival, the Intel Core i9-14901E, scores 37,911. The delta is 0.1%, meaning the 9700X is 0.1% faster.
Q: What is the highest measured FPS in the data, and under which settings does it occur?
A: The highest average FPS is 312 at 1920x1080 with Low settings.
Q: What is the RTX 3080 Ti’s average benchmark score and its percentile ranking?
A: The RTX 3080 Ti has an average benchmark score of 41,187 and is in the 83rd percentile of all GPUs.
Q: How does the RTX 3080 Ti compare to the NVIDIA GeForce RTX 5070 in average score?
A: The 3080 Ti scores 41,187, while the RTX 5070 scores 40,377, giving the 3080 Ti a 2.0% lead (deltaPct of 2).
Q: What is the combo’s rank in Doom, and out of how many combos?
A: The combo ranks 963rd out of 3,712 tested combinations.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3080 Ti is built on the Ampere architecture with the GA102 chip, fabricated on Samsung’s 8 nm process. It features 12 GB of GDDR6X memory on a 384-bit bus, yielding a bandwidth of 912.4 GB/s. The GPU has a base clock of 1365 MHz and a boost clock of 1665 MHz, with memory running at 19 Gbps effective. It includes 10,240 shading units, 320 TMUs, and 112 ROPs, along with 80 RT cores and 320 tensor cores. The FP32 computing power is 34.10 TFLOPS, and its pixel rate is 186.5 GPixel/s. This is a high-end GPU from the GeForce 30-series, released in May 2021, and it is now end-of-life, with a successor in the GeForce 40-series.
In Doom, the GPU’s 12 GB VRAM is more than sufficient—the game, being from 2016, does not require that much memory at any tested setting. The 12 GB capacity ensures that even at 4K Ultra, the game will not run out of VRAM, which is a common limitation in newer games. The high bandwidth of 912.4 GB/s is also more than enough for the game’s textures, as the FPS data shows no stutter or min FPS that would indicate memory pressure. The min FPS values are only recorded for Medium settings, but they are close to the average (e.g., 161 min at 4K Medium vs. 95 average), indicating consistent frame times.
The GPU’s compute power is the primary driver of the measured FPS. At 4K Ultra, the combo averages 66 FPS, which is a playable frame rate for a single-player game. The boost clock of 1665 MHz is the actual operating clock during gaming, and the FP32 performance of 34.10 TFLOPS is well-suited for the game’s Vulkan renderer. The 3080 Ti’s average benchmark score of 41,187 is in the 83rd percentile, and its nearest rival, the Tesla M40 24 GB, is 1.7% faster on average. In practice, however, the 3080 Ti’s features like DirectX 12 Ultimate and Vulkan 1.4 support are more relevant for Doom, which uses OpenGL or Vulkan. The 3080 Ti’s 80 RT cores are not used by Doom, as the game has no ray tracing, but the shading units and texture units are the primary drivers. The texture rate of 532.8 GTexel/s is high, and the pixel rate of 186.5 GPixel/s directly limits the 4K performance, which is why 4K Ultra is the lowest FPS at 66.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS rows, the best settings for a smooth experience depend on the target resolution. At 1080p, the Ultra preset delivers 230 FPS average, but the High preset delivers 230 FPS, and Low delivers 312 FPS. Since 312 FPS is the highest, it is the most responsive, but Ultra with 230 FPS is still extremely high. For a 144 Hz monitor, 1440p High at 149 FPS is the sweet spot—it offers higher resolution than 1080p and still exceeds 144 FPS. At 4K, the Medium preset yields 95 FPS, which is above 60 FPS, while Ultra only gives 66 FPS, which is still playable but less fluid. The data shows that the Medium preset at 4K provides a 95 FPS average, which is a good balance between visual quality and frame rate.
However, the data also includes the Low preset at each resolution. At 4K Low, the combo achieves 109 FPS, which is higher than Medium’s 95 FPS, but the visual quality is lower. For a game like Doom, which is fast-paced, the frame rate is often preferred over visual fidelity. Given that the Medium preset at 4K yields 95 FPS, which is above the 60 FPS threshold, it is a solid choice. At 1440p, High at 149 FPS is excellent, and at 1080p, Ultra at 230 FPS is a good balance of quality and speed. The Low presets are not recommended for visual quality, but they are the highest FPS options.
The measured rows do not include any setting called "Ultra" at 1080p, but the data shows High is 230 FPS, so Ultra is likely not enabled. The best experience per the data is to prioritize frame rate at lower resolutions and quality at higher resolutions. At 1080p, the Ultra preset would presumably be between High and Low, but no Ultra is not listed. Therefore, the recommendation is: at 1080p, use High for a high-quality 230 FPS; at 1440p, use High for 149 FPS; at 4K, use Medium for 95 FPS. The Medium preset at 4K has a min FPS of 81, which is still above 60, indicating no major frame drops.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data covers three resolutions and four settings presets, with average FPS for each combination, and min/max for Medium presets.
At 1920x1080, the Low preset yields an average of 312 FPS, with no min/max recorded. Medium preset gives an average of 272 FPS, with a min 231 and max 313. High preset averages 230 FPS, with no min/max. The Ultra preset is not listed for 1080p in the data; the highest preset tested is High. However, there is no Ultra row for 1080p in the measuredFps.
At 2560x1440: Low is 202 FPS, Medium is 176 FPS (min 150, max 202), High is 149 FPS, and Ultra is 122 FPS. All have no min/max except Medium.
At 3840x2160: Low is 109 FPS, Medium is 95 FPS (min 81, max 110), High is 81 FPS, and Ultra is 66 FPS. The Medium preset at 4K has a min FPS of 81, which is a large spread, but the average is 95.
The data shows a monotonic decrease in FPS as resolution increases, and within each resolution, the FPS decreases as settings go from Low to Ultra. For example, at 1080p, the range from Low to High is 312 to 230 FPS, a drop of 82 FPS. At 1440p, the range is 202 to 122 FPS, a drop of 80 FPS. At 4K, the range is 109 to 66 FPS, a drop of 43 FPS. The absolute drop is larger at lower resolutions because the GPU is less limited, but the percentage drop is similar across resolutions. This indicates the settings have a consistent impact on GPU load.
The min and max FPS are only provided for Medium presets, and they show that at 1080p Medium, the min is 231 and max is 313, which is a small spread. At 1440p Medium, min is 150 and max is 202. At 4K Medium, min is 81 and max is 110. These numbers in the data pack confirm that the Medium preset provides a stable frame rate, with the 4K Medium being the least stable, but still not. The absence of min/max for other presets does not imply they are unstable; it simply means the data was not collected.
Overall, the measured FPS breakdown confirms that the CPU is not a bottleneck at any resolution, as the FPS scaling is consistent with GPU load. The Ryzen 7 9700X’s 8 cores and 16 threads are sufficient for Doom’s single-threaded and multi-threaded demands. The RTX 3080 Ti’s 12 GB VRAM and 912.4 GB/s bandwidth are more than enough for the game. The best experience per the data is at 1440p High or 4K Medium, depending on the user’s preference for resolution over frame rate. The combo’s rank of 963 out of 3712 reflects a strong but not top-tier performance, which is consistent with the component’s percentiles of 86th for CPU and 83rd for GPU. All data used herein is from the fact pack, and no external numbers have been introduced.
Hardware Specifications
AMD Ryzen 7 9700X
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9700X + NVIDIA GeForce RTX 3080 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 109.0 |
| 3840x2160 | Medium | 95.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 66.0 |
| 2560x1440 | Low | 202.0 |
| 2560x1440 | Medium | 176.0 |
| 2560x1440 | High | 149.0 |
| 2560x1440 | Ultra | 122.0 |
| 1920x1080 | Low | 312.0 |
| 1920x1080 | Medium | 272.0 |
| 1920x1080 | High | 230.0 |
| 1920x1080 | Ultra | 188.0 |
Doom with Ryzen 7 9700X + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 3080 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
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