Doom
This combination delivers exceptional performance with an average of 167 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 79 | 97 | 112 |
| 1440p QHD | 123 | 149 | 178 | 206 |
| 1080p Full HD | 186 | 232 | 274 | 311 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 7700X + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
The AMD Ryzen 7 7700X and NVIDIA GeForce RTX 3080 Ti combination delivers exceptional performance in Doom, with every tested configuration exceeding 60 frames per second. The data shows a clear hierarchy across resolutions and presets, making this pairing highly capable for both high-refresh-rate 1080p gaming and smooth 4K experiences.
Settings Recommendations
The measured FPS rows indicate that the High preset offers the most balanced experience across all three resolutions. At 1080p, High yields 231.9 FPS, which is sufficient to drive the fastest common refresh-rate monitors while leaving headroom for demanding scenes. The jump from High to Ultra at 1080p reduces performance by 46.3 FPS (from 231.9 to 185.6), a 20% loss that provides marginal visual gains in a fast-paced shooter. The Low preset at 1080p reaches 311.1 FPS, but this sacrifices too much visual fidelity for a competitive edge that most displays cannot even utilize.
At 1440p, the High preset delivers 149 FPS, which comfortably exceeds the 144Hz threshold for most gaming monitors. Medium at 1440p provides 177.9 FPS, but the visual difference between Medium and High in Doom is noticeable in texture detail and shadow quality. The Ultra preset at 1440p drops to 122.9 FPS, which is still playable but begins to strain on 144Hz displays. The data suggests High is the optimal choice for 1440p, as it balances the 149 FPS result against the diminishing returns of Ultra settings.
For 4K gaming, High produces 78.5 FPS, which is the recommended baseline for a smooth experience on a 60Hz display. Medium at 4K achieves 96.7 FPS, offering a significant boost over High, but the lower preset may introduce visible aliasing on larger screens. Ultra at 4K falls to 64 FPS, which is technically playable but leaves no margin for frame-time spikes. The Low preset at 4K reaches 112 FPS, but this is not recommended for a title that benefits from atmospheric lighting. The optimal strategy across all resolutions is to select High, as it consistently provides the best ratio of visual quality to frame rate, with Medium serving as a fallback for 4K users who prioritize frame rate.
CPU Role
The AMD Ryzen 7 7700X features 8 cores and 16 threads, with a base clock of 4.50 GHz and a boost clock of 5.40 GHz. This Zen 4 architecture processor demonstrates strong multi-threaded capabilities in synthetic benchmarks, scoring 30,325 in Cinebench R23 multicore and 15,538 in Geekbench multicore. The single-core performance is equally robust, with a Cinebench R23 single-core score of 4,281 and a Geekbench single-core score of 2,985, indicating that the CPU can handle the primary game thread without bottlenecking.
In Doom, which is known for its highly optimized id Tech engine, the CPU's role is less about raw multi-core throughput and more about maintaining consistent frame pacing. The 7700X's 3DMark scores show a scaling pattern: 2,112 for 2 threads, 4,074 for 4 threads, 7,057 for 8 threads, and 8,859 for 16 threads. This near-linear scaling up to 8 threads suggests that the processor efficiently distributes workload across its cores, which is beneficial for Doom's thread utilization. The PassMark physics score of 2,007 further indicates solid handling of game physics calculations.
The CPU's 32 MB of shared L3 cache and 1 MB L2 cache per core provide ample bandwidth for game assets, while the DDR5 memory support with 83.2 GB/s bandwidth ensures that data flows to the GPU without starvation. Given that the GPU is the primary driver of frame rate differences across settings, the 7700X's performance is more than adequate. The data shows that even at 1080p Low, where CPU overhead would be most apparent, the system achieves 311.1 FPS, indicating no significant CPU bottleneck. The processor's 89th percentile ranking among all CPUs further confirms its capability as a high-end gaming partner.
FAQ
Q: What is the best resolution for this combo in Doom?
A: The data shows that 1440p High provides 149 FPS, which is ideal for high-refresh-rate monitors. At 4K High, the combo still delivers 78.5 FPS, making 4K viable for 60Hz displays.
Q: How much performance is lost when moving from 1080p to 4K?
A: At High settings, the average FPS drops from 231.9 at 1080p to 149 at 1440p and finally to 78.5 at 4K. This represents a 66% reduction from 1080p to 4K, indicating the GPU becomes the limiting factor at higher resolutions.
Q: Does the Ultra preset provide a playable experience at all resolutions?
A: Yes, Ultra is playable everywhere, but with caveats. At 1080p Ultra delivers 185.6 FPS, at 1440p it drops to 122.9 FPS, and at 4K it falls to 64 FPS. The 4K Ultra result is borderline for smooth gameplay, leaving minimal headroom.
Q: How does the RTX 3080 Ti compare to its nearest rivals?
A: The RTX 3080 Ti has an average benchmark score of 41,224, which is 0.5% behind the RTX 3090 and 1.1% behind the RTX 5070. It outperforms the AMD Radeon Pro 5300 by 0.9% in average score.
Q: Is the Ryzen 7 7700X a bottleneck for this GPU?
A: The data suggests no. At 1080p Low, the system achieves 311.1 FPS, which is a very high frame rate. The CPU's single-thread score of 4,281 in Cinebench R23 indicates sufficient headroom for the GPU to operate at full capacity.
Q: What is the frame rate difference between Low and Ultra at 1440p?
A: Low at 1440p produces 206 FPS, while Ultra produces 122.9 FPS. This 83.1 FPS difference (a 40% reduction) shows the significant GPU load increase from the Ultra preset.
How This Combo Ranks
This specific combination of the AMD Ryzen 7 7700X and NVIDIA GeForce RTX 3080 Ti ranks 448th out of 1,681 tested combos in Doom, placing it in the top 27% of all configurations. This ranking reflects the balance between the CPU and GPU, where neither component significantly underperforms the other in this game.
The CPU's nearest rivals provide context for its contribution to this ranking. The Intel Core i5-13500 has an average score of 34,175, which is 0.4% higher than the 7700X's 34,313 average. The Intel Core i7-12800HX scores 34,136, just 0.5% behind. The Intel Core Ultra 7 165H and AMD EPYC 4244P both score slightly higher at 34,584 and 34,599 respectively, with deltaPct values of -0.8% relative to the 7700X. This cluster of CPUs within a 1% performance band means the processor choice has minimal impact on the overall combo ranking.
The GPU's rivals show a similar tight grouping. The RTX 3080 Ti's average score of 41,224 is 0.5% below the RTX 3090's 41,441 and 1.1% below the RTX 5070's 41,687. Interestingly, the AMD Radeon Pro 5300 and NVIDIA Tesla M40 score higher on average, at 41,610 and 41,897 respectively, despite being less gaming-focused products. The 3080 Ti's 83rd percentile ranking among all GPUs indicates it is a strong performer, though not at the very top tier.
The combo's rank of 448 suggests that while this pairing is very capable, there are 447 other configurations that achieve higher frame rates in Doom. These likely include combinations with newer GPUs such as the RTX 40-series or RTX 50-series, which offer higher raw performance. The ranking also implies that the 3080 Ti, while still relevant, is not the fastest available option for this title.
Resolution Scaling
The frame rate data reveals how performance scales with resolution, providing insight into which component becomes the limiting factor. From 1080p to 1440p at High settings, the average FPS drops from 231.9 to 149, a reduction of 35.7%. This significant drop indicates that the GPU is beginning to be taxed more heavily as pixel count increases by 78% (from 2.07 million to 3.69 million pixels).
Moving from 1440p to 4K at High settings, the average FPS drops from 149 to 78.5, a further reduction of 47.3%. The 4K resolution has 8.29 million pixels, which is 2.25 times more than 1440p. The observed frame rate drop of nearly half suggests that the GPU is now the primary bottleneck, as the CPU-side workload does not scale proportionally with pixel count.
The pattern across all settings confirms this trend. At Low settings, the frame rate drops from 311.1 at 1080p to 206 at 1440p (a 33.8% reduction) and then to 112 at 4K (a 45.6% reduction from 1440p). At Ultra settings, the progression is 185.6 to 122.9 to 64, representing reductions of 33.8% and 47.9% respectively. The consistent ~34% drop from 1080p to 1440p and ~47% drop from 1440p to 4K across all presets indicates that the GPU's rendering throughput scales predictably with resolution.
The data strongly suggests that the GPU is the limiting component at 4K, as the CPU has ample headroom (evidenced by the 311.1 FPS result at 1080p Low). At 1080p, the CPU and GPU are more evenly balanced, but the frame rates are so high that neither component is truly stressed. The 4K results, particularly at Ultra (64 FPS), show the GPU approaching its limits, making it the definitive bottleneck for this resolution.
Measured FPS Breakdown
At 1920x1080, the average FPS results are as follows: Low settings produce 311.1 FPS, Medium delivers 274.2 FPS, High reaches 231.9 FPS, and Ultra dips to 185.6 FPS. The spread between Low and Ultra is 125.5 FPS, representing a 40% performance loss for maximum visual quality. These numbers indicate that at 1080p, the system is heavily GPU-bound at lower presets, with the CPU capable of pushing frame rates well beyond 300 FPS.
Moving to 2560x1440, the average FPS results are: Low at 206 FPS, Medium at 177.9 FPS, High at 149 FPS, and Ultra at 122.9 FPS. The gap between Low and Ultra narrows to 83.1 FPS (a 40% reduction), consistent with the 1080p pattern. The 1440p results show that High settings still provide a triple-digit frame rate, making this the sweet spot for high-refresh-rate gaming.
At 3840x2160, the average FPS results are: Low at 112 FPS, Medium at 96.7 FPS, High at 78.5 FPS, and Ultra at 64 FPS. The frame rate differences between presets shrink in absolute terms: the gap between Low and Ultra is 48 FPS (a 43% reduction). The 4K results demonstrate that the RTX 3080 Ti can handle 4K gaming, but only the Low and Medium presets maintain frame rates above 100 FPS.
Comparing the same preset across resolutions, the data shows a consistent pattern. For High settings, the frame rate progression is 231.9 (1080p) → 149 (1440p) → 78.5 (4K). For Medium, it is 274.2 → 177.9 → 96.7. For Low, it is 311.1 → 206 → 112. For Ultra, it is 185.6 → 122.9 → 64. The percentage drop from 1080p to 4K is approximately 66% for all presets, confirming that resolution scaling affects performance uniformly regardless of settings.
Hardware Specifications
AMD Ryzen 7 7700X
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7700X + NVIDIA GeForce RTX 3080 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 112.0 |
| 3840x2160 | Medium | 96.7 |
| 3840x2160 | High | 78.5 |
| 3840x2160 | Ultra | 64.0 |
| 2560x1440 | Low | 206.0 |
| 2560x1440 | Medium | 177.9 |
| 2560x1440 | High | 149.0 |
| 2560x1440 | Ultra | 122.9 |
| 1920x1080 | Low | 311.1 |
| 1920x1080 | Medium | 274.2 |
| 1920x1080 | High | 231.9 |
| 1920x1080 | Ultra | 185.6 |
Doom with Ryzen 7 7700X + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 3080 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 7700X + RTX 3080 Ti
Explore FPS benchmarks for other games using this same hardware combination.