Doom
This combination delivers exceptional performance with an average of 246 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 99 | 120 | 142 | 163 |
| 1440p QHD | 181 | 221 | 262 | 299 |
| 1080p Full HD | 279 | 338 | 396 | 450 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5050 delivers a solid 1080p experience in Doom, but the data reveals a clear ceiling at higher resolutions. This combination ranks in the 79th percentile overall for the CPU and 66th for the GPU, yet the in-game results show that the graphics card becomes the primary limiting factor as resolution increases. The measured frame rates indicate that while the CPU provides ample headroom for high-refresh 1080p play, the RTX 5050’s 8 GB VRAM and 128-bit memory interface struggle to maintain fluid motion at 4K Ultra settings.
FAQ
Q: What is the best resolution for this combo in Doom?
A: The data shows 1920x1080 is the sweet spot. At Medium settings, the combo averages 146 FPS, and at Low settings it reaches 167 FPS. Even at Ultra, it maintains 101 FPS, which is well above the 60 FPS threshold for smooth gameplay.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core Ultra 5 125H has an average benchmark score of 27507. This is effectively tied with the AMD Ryzen 7 5800 (27535, deltaPct -0.1), the Intel Core i5-12600K (27578, deltaPct -0.3), and the AMD Ryzen 7 5700X (27578, deltaPct -0.3). It is slightly ahead of the AMD Ryzen 3 PRO 5355G (27382, deltaPct 0.5).
Q: Is the GPU capable of handling 1440p gaming?
A: Yes, but with compromises. At 2560x1440 High settings, the average FPS is 80. Dropping to Low settings yields 108 FPS, while Medium produces 94 FPS. Ultra settings drop to 65 FPS, which is still playable but not ideal for high-refresh monitors.
Q: What is the frame rate difference between Medium and Ultra at 1080p?
A: At 1920x1080, the average FPS drops from 146 on Medium to 101 on Ultra. That is a 45 FPS reduction, representing a 30.8% performance penalty for the highest visual quality preset.
Q: Does the GPU outperform its nearest rivals in the PassMark G3D benchmark?
A: The RTX 5050 scores 17326 in PassMark G3D. This is 1.6% higher than the AMD Radeon RX 5600 XT (20713, deltaPct 1.6). It is also slightly ahead of the AMD Radeon RX Vega M GL (21153, deltaPct -0.6) and the AMD Radeon HD 8970M (21237, deltaPct -1), but trails the NVIDIA RTX A4000 Mobile (21379, deltaPct -1.6).
Q: How many cores and threads does the CPU have, and what are its clock speeds?
A: The Intel Core Ultra 5 125H features 14 cores and 18 threads. Its base clock is 3.60 GHz, and it can boost up to 4.50 GHz. This configuration is designed for mobile platforms, as indicated by its 28 W TDP and Intel BGA 2049 socket.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process node from TSMC. It houses 16,900 million transistors on a 149 mm² die, giving it a transistor density of 113.4M per mm². The GPU operates with a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). This configuration enables a pixel rate of 82.30 GPixel/s, a texture rate of 205.8 GTexel/s, and a FP32 compute throughput of 13.17 TFLOPS.
The 8 GB of GDDR6 memory on a 128-bit bus delivers 320.0 GB/s of bandwidth. This memory subsystem is the critical factor in Doom’s performance scaling. At 1080p, the frame rates are high across all settings, indicating that the GPU has sufficient memory bandwidth for the game’s textures. However, at 4K, the average FPS drops significantly, with Ultra settings yielding only 35 FPS. This suggests that the 8 GB VRAM capacity and the 128-bit bus become bottlenecks when the game demands larger texture buffers and higher resolution rendering.
The GPU’s 2560 shading units, 80 TMUs, and 32 ROPs provide solid raw compute power for a mobile-class chip. The 20 RT cores and 80 tensor cores also contribute to modern rendering features, though Doom’s original 2016 release does not heavily rely on ray tracing. The PassMark G3D score of 17326 places this GPU in the 66th percentile against all GPUs, and its average benchmark score of 21035 shows it is competitive with desktop parts from a few generations ago.
CPU Role
The Intel Core Ultra 5 125H is a Meteor Lake mobile processor with 14 cores and 18 threads. This hybrid configuration includes performance and efficiency cores, though the FACT PACK does not specify the exact split. The base clock of 3.60 GHz and boost clock of 4.50 GHz are respectable for a 28 W TDP part, allowing it to handle both single-threaded and multi-threaded workloads effectively. The 18 MB shared L3 cache and 2 MB L2 cache per core provide ample on-chip storage for game data.
In synthetic benchmarks, the CPU achieves a Cinebench R23 multi-core score of 12804.5 and a single-core score of 1647.5. Its PassMark multithread score of 21100 and single-thread score of 3399 demonstrate balanced performance. The CPU’s average benchmark score of 27507 places it in the 79th percentile against all CPUs, with nearest rivals including the AMD Ryzen 7 5800 and Intel Core i5-12600K, both of which are within 0.3% of its score. This indicates the CPU is not a weak link in the system.
In Doom, the CPU’s role is to feed the GPU with draw calls and physics calculations. Given that the frame rates at 1080p reach up to 167 FPS on Low settings, the CPU has enough headroom to avoid bottlenecking the GPU at that resolution. However, as resolution increases to 1440p and 4K, the GPU becomes the limiting factor, as evidenced by the steep FPS drops despite the CPU’s consistent performance. The CPU’s 14 cores and 18 threads are more than sufficient for this game, which was released in 2016 and is not known for heavy multi-threading requirements.
How This Combo Ranks
The combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5050 ranks 2320 out of 2930 tested combos in Doom. This places it in the lower half of all configurations, which is expected given that the GPU is a mobile-class part and the CPU is a mid-range mobile processor. The rank reflects the system’s overall capability to run the game at playable frame rates across different settings and resolutions.
The CPU’s 79th percentile ranking and the GPU’s 66th percentile ranking suggest that the CPU is relatively stronger than the GPU when compared to other components. This is further supported by the benchmark data: the CPU is within 0.5% of its nearest rivals, while the GPU is within 1.6% of its nearest rivals. The combo’s in-game performance aligns with this, as the frame rates scale predictably with resolution, showing that the GPU is the primary constraint at higher settings.
In the context of all tested combos, this system is positioned for 1080p gaming primarily. At 1920x1080, it can achieve over 100 FPS at all settings, which is excellent for competitive play. At 1440p, it remains playable but requires dropping to Medium settings to stay above 90 FPS. At 4K, it struggles to maintain 60 FPS even on Low settings (59 FPS average), making it unsuitable for high-fidelity 4K gaming.
Resolution Scaling
The measured FPS data shows a clear and consistent trend: performance drops as resolution increases, with the steepest decline occurring between 1440p and 4K. At 1080p High settings, the average FPS is 123. This drops to 80 at 1440p High, a 35% reduction. At 4K High, the FPS falls to 43, which is a 46.3% reduction from 1440p and a 65% reduction from 1080p.
The scaling pattern indicates that the GPU is the limiting component at higher resolutions. The CPU’s performance does not degrade with resolution, as its workload remains relatively constant. The GPU, however, must render more pixels, which increases the demand on its shading units, ROPs, and memory bandwidth. The RTX 5050’s 320.0 GB/s bandwidth and 8 GB VRAM are insufficient for 4K Ultra settings, where the average FPS drops to 35.
At 1080p, the system shows excellent scaling with settings. Low settings yield 167 FPS, Medium 146 FPS, High 123 FPS, and Ultra 101 FPS. This 66 FPS spread between Low and Ultra demonstrates that the GPU has headroom at this resolution, and the CPU can keep up with the frame rates. At 1440p, the spread narrows to 43 FPS (108 Low to 65 Ultra), and at 4K it narrows to 24 FPS (59 Low to 35 Ultra). This compression indicates that the GPU is becoming saturated as resolution increases.
Measured FPS Breakdown
The following data represents the measured average FPS for each resolution and settings combination, with min and max FPS provided where available.
3840x2160 (4K)
- Low settings: 59 FPS average
- Medium settings: 51 FPS average, with a min of 43 and max of 59
- High settings: 43 FPS average
- Ultra settings: 35 FPS average
2560x1440 (1440p)
- Low settings: 108 FPS average
- Medium settings: 94 FPS average, with a min of 80 and max of 108
- High settings: 80 FPS average
- Ultra settings: 65 FPS average
1920x1080 (1080p)
- Low settings: 167 FPS average
- Medium settings: 146 FPS average, with a min of 124 and max of 168
- High settings: 123 FPS average
- Ultra settings: 101 FPS average
At 1080p, the system delivers a high-refresh experience on all settings. The 167 FPS average on Low is suitable for 165 Hz monitors, while the 101 FPS average on Ultra remains above 100 FPS. The min FPS of 124 on Medium shows that frame pacing is consistent, with no significant dips.
At 1440p, the system is still viable for 60 Hz displays. The 80 FPS average on High is comfortable, and even Ultra at 65 FPS stays above the 60 FPS threshold. However, the 108 FPS on Low suggests that competitive players could benefit from lowering settings to maximize refresh rates.
At 4K, the system is not recommended for smooth gameplay. The 59 FPS average on Low is marginal, and any settings above Low will result in noticeable stuttering. The 35 FPS average on Ultra is below the playable threshold for most users, making 4K gaming impractical with this combo. The data confirms that this hardware is best suited for 1080p and entry-level 1440p gaming.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 99.0 |
| 3840x2160 | High | 120.0 |
| 3840x2160 | Medium | 142.0 |
| 3840x2160 | Low | 163.0 |
| 2560x1440 | Ultra | 181.0 |
| 2560x1440 | High | 221.0 |
| 2560x1440 | Medium | 262.0 |
| 2560x1440 | Low | 299.0 |
| 1920x1080 | Ultra | 279.0 |
| 1920x1080 | High | 338.0 |
| 1920x1080 | Medium | 396.0 |
| 1920x1080 | Low | 450.0 |
Doom with iUltra 5 125H + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra 5 125H + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.