Doom
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 48 | 57 | 65 |
| 1440p QHD | 72 | 88 | 105 | 120 |
| 1080p Full HD | 112 | 137 | 162 | 186 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i7-12700KF + Intel Arc B580, In-Depth Analysis
FAQ
Q: What is the best-case average FPS this combo can deliver in Doom?
A: The highest recorded average FPS for the Intel Core i7-12700KF with the Intel Arc B580 is 186 frames per second, achieved at 1920x1080 resolution with Low settings.
Q: How does the CPU's multi-threaded performance compare to its nearest rivals?
A: The Core i7-12700KF scores 35,365 in its average benchmark. Its closest competitor, the Intel Core i7-13700T, scores 35,403, which is a negligible 0.1% difference. The Intel Core 5 213PE is also within 0.2%, at 35,428, indicating near-identical synthetic CPU performance among these chips.
Q: What is the GPU's memory configuration in this setup?
A: The Intel Arc B580 features 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. Its memory clock runs at 2375 MHz, which translates to 19 Gbps effective.
Q: At which resolution does the combo fail to maintain 60 FPS on High settings?
A: At 3840x2160 (4K) with High settings, the average FPS drops to 48, which is below the 60 FPS threshold. The Medium preset at this resolution also falls short, averaging 57 FPS.
Q: How does the Arc B580's benchmark score position it against the RTX 3080?
A: The Arc B580's average benchmark score is 23,021, while the NVIDIA GeForce RTX 3080 scores 23,172. The data shows the Arc B580 trails the RTX 3080 by 0.7%, a margin so small it suggests comparable overall compute performance in these synthetic tests.
Q: What is the CPU's single-thread performance relative to its multi-thread scores?
A: The Core i7-12700KF achieves a single-thread score of 1,043 in 3DMark and 4,071 in Cinebench R23 single-core. In contrast, its max-thread 3DMark score reaches 9,983, and Cinebench R23 multi-core hits 28,838, showing strong scaling across its 12 cores and 20 threads.
Settings Recommendations
The measured data across three resolutions and four quality presets reveals a clear pattern: the Medium preset offers the most balanced experience for this specific combination. At 1920x1080, Medium delivers 162 FPS average, which is only 13% lower than the Low preset's 186 FPS but provides substantially better visual quality. The High preset at 1080p still maintains a very playable 137 FPS, making it a viable option for competitive play.
At 2560x1440, the Medium preset produces 105 FPS average, with a minimum of 89 FPS and a maximum of 120 FPS. This remains comfortably above the 60 FPS threshold for smooth gameplay. High settings at 1440p yield 88 FPS, which is still excellent for most displays. The Ultra preset, while visually demanding, drops to 72 FPS at this resolution, which may be acceptable for slower-paced segments but introduces noticeable frame time variance.
The 4K resolution tells a different story. Medium settings at 3840x2160 produce 57 FPS average, which is below the ideal 60 FPS target for many players. The data shows a 48 FPS minimum and 65 FPS maximum, indicating inconsistent frame pacing. High settings at 4K drop further to 48 FPS average, which is playable but not ideal for fast-paced action. Low settings at 4K reach 65 FPS, suggesting that players prioritizing frame rate over visuals at this resolution should consider the Low preset.
For the best overall experience, the Medium preset at 2560x1440 provides the strongest combination of visual fidelity and performance headroom. The 105 FPS average with an 89 FPS minimum ensures the game remains fluid even during intense combat sequences. At 1080p, Medium or High both exceed 130 FPS, making them excellent choices for high-refresh-rate monitors. The Ultra preset is only recommended at 1080p, where it still achieves 112 FPS average, though players sensitive to frame drops may prefer High.
CPU Role
The Intel Core i7-12700KF brings 12 cores and 20 threads to this pairing, built on the Alder Lake architecture with a 10nm process node. Its base clock of 3.60 GHz boosts to 5.00 GHz, and the data shows this CPU holds its own against comparable processors. The 3DMark scores reveal strong scaling: 2,065 with 2 threads, 4,011 with 4 threads, 7,211 with 8 threads, and 9,983 with max threads. This progression indicates the chip effectively utilizes additional cores, with a 383% improvement from 2 to 20 threads.
The Cinebench R23 results reinforce this picture, with a single-core score of 4,071 and a multi-core score of 28,838. The ratio between these scores suggests the CPU can deliver roughly 7 times the throughput when all cores are engaged, which is typical for a hybrid architecture design. The PassMark multithread score of 34,092 and single-thread score of 3,984 further confirm this balance.
In the context of Doom, a game from 2016, the CPU's role is primarily to feed the GPU with draw calls and physics calculations. The 12-core configuration is more than sufficient for this title, which was designed for earlier 4-core and 8-thread processors. The benchmark data shows that at 1080p with Low settings, the combo reaches 186 FPS, suggesting the CPU is not a limiting factor even at high frame rates. The 25 MB of shared L3 cache provides ample room for game assets and instructions, while the dual-channel memory support for DDR4 and DDR5 allows flexibility in system configuration.
The CPU's percentile ranking at 85 among all tested CPUs indicates it sits well above the median processor. Its nearest rivals, including the Intel Core i7-13700T and Intel Core i5-13600T, show delta percentages of -0.1% and 0.2% respectively, meaning performance is statistically indistinguishable from these newer or lower-power parts. This suggests that for Doom, the 12700KF has ample headroom and will not bottleneck the Arc B580 at any resolution tested.
How This Combo Ranks
The combination of the Intel Core i7-12700KF and Intel Arc B580 ranks 2786 out of 3712 tested combos in Doom, placing it in the 25th percentile from the top. This is a surprising result given the individual component performance. The CPU ranks in the 85th percentile among all CPUs, and the GPU ranks in the 68th percentile among all GPUs, yet their combined ranking in this specific game is notably lower.
This discrepancy suggests that Doom's engine may not fully leverage the capabilities of this particular pairing. The game's release date of 2016-05-12 predates both the Alder Lake architecture and the Arc B580's Battlemage architecture, so driver optimizations and engine compatibility may be limiting factors. The combo rank of 75% (2786/3712) indicates that a significant number of other hardware configurations achieve better performance in this title.
The GPU's nearest rivals in synthetic benchmarks include the AMD Radeon RX 580 2048SP (0.2% faster), NVIDIA GeForce RTX 2080 (0.6% slower), and NVIDIA GeForce RTX 3080 (0.7% faster). However, these synthetic scores do not directly translate to Doom performance, as the game's Vulkan and OpenGL paths may favor certain architectures. The Arc B580's support for Vulkan 1.4 and DirectX 12 Ultimate suggests modern API compatibility, but older games like Doom may not fully utilize these features.
When interpreting the combo rank, it is important to consider that this metric reflects the entire system's performance in one specific title. The data shows that at 1080p Low settings, the combo achieves 186 FPS, which is objectively high. The rank likely suffers because many competing combos use older, more mature drivers or GPUs with better legacy API support. For players specifically interested in Doom, this ranking suggests that while absolute performance is adequate, other pairings may extract higher frame rates from the same settings.
GPU Role
The Intel Arc B580 is built on the Xe2-HPG architecture using a 5nm TSMC process, featuring 19,600 million transistors on a 272 mm² die. Its 2,560 shading units, 160 texture mapping units, and 80 render output units provide substantial compute resources. The GPU operates at a fixed 2670 MHz for both base and boost clocks, which is unusual and suggests a locked frequency profile. The FP32 throughput of 13.67 TFLOPS places it in the mid-range segment, while the pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s indicate balanced rasterization capabilities.
The 12 GB GDDR6 memory with 456.0 GB/s bandwidth is a notable asset for Doom, which can be texture-heavy at higher settings. The 192-bit memory bus provides sufficient throughput for 4K resolutions, as evidenced by the 48 FPS average at High settings in 4K. The GPU's 20 ray tracing cores are present but largely irrelevant for this 2016 title, which does not utilize hardware ray tracing.
In synthetic benchmarks, the Arc B580 scores 15,748 in PassMark G3D and 92821 in Geekbench OpenCL. Its Vulkan score of 109,672 is particularly strong, which bodes well for Doom's Vulkan renderer. However, the measured FPS data shows that the GPU becomes the primary bottleneck at higher resolutions. At 1080p, the combo achieves 186 FPS on Low, but this drops to 112 FPS on Ultra, a 40% reduction. At 4K, the Ultra preset yields only 39 FPS, indicating that the GPU's compute resources are stretched thin by the increased pixel count.
The GPU's 68th percentile ranking among all GPUs suggests it performs better than most, but its nearest rivals include the RTX 3080, which is a higher-tier card from the previous generation. The 0.7% score difference in synthetic tests does not reflect real-world gaming differences, where the RTX 3080 often holds a significant lead due to driver maturity and architecture efficiency. For Doom specifically, the Arc B580's performance is adequate for 1080p and 1440p gaming, but 4K requires reduced settings to maintain playable frame rates.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest results. Low settings produce an average of 186 FPS, with Medium at 162 FPS and High at 137 FPS. The Ultra preset still achieves 112 FPS, making 1080p the only resolution where all settings are comfortably playable. The Medium preset's minimum of 137 FPS and maximum of 186 FPS show excellent consistency, with a 49 FPS spread that indicates minimal frame pacing issues.
Moving to 2560x1440, the performance scales predictably. Low settings average 120 FPS, Medium drops to 105 FPS with a minimum of 89 FPS and maximum of 120 FPS, and High reaches 88 FPS. The Ultra preset falls to 72 FPS, which remains above the 60 FPS threshold but with less headroom. The 31 FPS difference between Low and Ultra at this resolution (120 to 72) is less dramatic than at 1080p, suggesting the GPU is becoming more of a limiting factor.
At 3840x2160, the data reveals significant performance degradation. Low settings average 65 FPS, Medium drops to 57 FPS with a 48 FPS minimum and 65 FPS maximum, and High falls to 48 FPS. Ultra settings manage only 39 FPS, which is below playable standards for most users. The 26 FPS spread between Low and Ultra at 4K (65 to 39) is proportionally similar to the 1440p spread but represents a much larger percentage drop due to the lower baseline.
The settings scaling across resolutions shows consistent patterns. The Ultra preset is consistently 60-70% of the Low preset's performance: at 1080p it is 112/186 or 60%, at 1440p it is 72/120 or 60%, and at 4K it is 39/65 or 60%. This uniform scaling indicates that the GPU's workload increases proportionally with visual quality, and the bottleneck shifts more heavily toward the GPU as resolution increases.
Resolution Scaling
The FPS drop from 1080p to 4K is substantial across all settings. At Low settings, performance falls from 186 FPS at 1080p to 120 FPS at 1440p (a 35% reduction) and then to 65 FPS at 4K (a further 46% reduction from 1440p). The total drop from 1080p to 4K at Low settings is 65% (186 to 65 FPS). This scaling is steeper than the pixel count increase would suggest, as 4K has 4 times the pixels of 1080p. If the GPU were perfectly scaling, 186 FPS at 1080p would translate to approximately 46 FPS at 4K, assuming pure pixel-bound performance. The fact that the combo achieves 65 FPS at 4K Low indicates that something other than raw pixel throughput is limiting performance.
At Medium settings, the progression is 162 FPS at 1080p, 105 FPS at 1440p, and 57 FPS at 4K. The 1080p to 1440p drop is 35%, while the 1440p to 4K drop is 46%. This mirrors the Low settings pattern, suggesting consistent scaling behavior regardless of quality preset. High settings show 137 FPS at 1080p, 88 FPS at 1440p, and 48 FPS at 4K, with a 36% drop from 1080p to 1440p and a 45% drop from 1440p to 4K. Ultra settings follow the same trend: 112, 72, and 39 FPS respectively, with 36% and 46% drops.
The consistent scaling pattern across all settings indicates that the limiting component shifts from CPU-bound at lower resolutions to GPU-bound at higher resolutions. At 1080p, the high frame rates (186 FPS) suggest the CPU is capable of feeding the GPU efficiently, and the GPU is not yet saturated. As resolution increases, the GPU's workload expands with pixel count, making it the primary constraint. The fact that the drop from 1440p to 4K is consistently around 46% for all settings suggests the GPU is fully utilized at 4K, and its performance ceiling is the determining factor.
The data implies that for players targeting 4K, the Arc B580's 12 GB VRAM and 456 GB/s bandwidth are sufficient for texture storage but not for maintaining high frame rates. The 48 FPS average at 4K High settings suggests that the GPU's compute throughput is the limiting factor, not memory capacity. Players with 1440p displays will find the combo well-suited, as even Ultra settings maintain 72 FPS, while 1080p users can enjoy max settings at over 100 FPS. This scaling analysis reveals a GPU that is well-balanced for 1080p and 1440p gaming but struggles to maintain playable frame rates at 4K without significant quality reductions.
Hardware Specifications
Intel Core i7-12700KF
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + Intel Arc B580 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.0 |
| 3840x2160 | Medium | 57.0 |
| 3840x2160 | High | 48.0 |
| 3840x2160 | Ultra | 39.0 |
| 2560x1440 | Low | 120.0 |
| 2560x1440 | Medium | 105.0 |
| 2560x1440 | High | 88.0 |
| 2560x1440 | Ultra | 72.0 |
| 1920x1080 | Low | 186.0 |
| 1920x1080 | Medium | 162.0 |
| 1920x1080 | High | 137.0 |
| 1920x1080 | Ultra | 112.0 |
Doom with ii7-12700KF + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with Arc B580 + Other CPUs
See how Doom performs with the same GPU but different processors.
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