Evolve
This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 36 | 46 | 59 |
| 1440p QHD | 44 | 63 | 80 | 104 |
| 1080p Full HD | 65 | 94 | 120 | 155 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core i7-12700KF + Intel Arc B580, In-Depth Analysis
# Evolve with Intel Core i7-12700KF + Intel Arc B580
The Intel Core i7-12700KF paired with the Intel Arc B580 produces a spread of frame rates in Evolve that clearly favors lower resolutions and medium settings. The measured data shows a system that can handle 1080p gaming comfortably but begins to strain as resolution climbs, with the gap between Low and Ultra presets widening significantly at 4K. This analysis walks through the benchmark results step by step, interpreting what the numbers indicate about the balance between CPU, GPU, and memory in this specific configuration.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep across all settings, revealing a GPU-bound scenario at higher resolutions. At Low settings, the average FPS falls from 155 at 1920x1080 to 104 at 2560x1440, a reduction of 51 FPS, and then to 59 at 3840x2160, representing a 62% decline from the 1080p baseline. This pattern indicates that the Intel Arc B580 is the limiting component when resolution increases, as the CPU has more than enough headroom to feed the GPU at lower resolutions but cannot compensate for the pixel throughput demands of 4K.
The scaling becomes even more pronounced at Ultra settings. The average FPS drops from 65 at 1080p to 44 at 1440p and finally to 25 at 4K. The dip from 1440p to 4K is a 43% reduction, while the 1080p-to-1440p drop is 32%. This nonlinear scaling suggests that the GPU's 12 GB of GDDR6 memory and 192-bit bus width are being saturated at 4K Ultra, where the combination of high-resolution textures and advanced effects pushes the renderer past its comfortable operating range. The data shows that 1440p is the practical ceiling for this combo at Ultra, while 4K is only viable at Low or Medium presets.
At Medium settings, the measured minimum and maximum FPS values provide additional insight. At 1440p, the range is 68 to 93 FPS with an average of 80, while at 4K the range narrows to 39 to 53 with an average of 46. The tighter variance at 4K indicates that the GPU is consistently near its limit rather than experiencing intermittent spikes, which is typical of a pixel-bound workload. The 1080p Medium range of 102 to 138 FPS with a 120 average shows much more headroom, confirming that the GPU is the bottleneck only at higher resolutions.
GPU Role
The Intel Arc B580 operates with a base clock of 2670 MHz and a boost clock of 2670 MHz, meaning it runs at a fixed frequency across all workloads. This constant clock rate simplifies the analysis: the performance differences observed between resolutions and settings are entirely attributable to memory bandwidth, shading throughput, and pixel fill rate rather than dynamic clock fluctuations. The GPU's 2560 shading units and 80 ROPs deliver a pixel rate of 213.6 GPixel/s, which explains why 4K Ultra (25 FPS average) is so demanding — each frame requires processing 8.3 million pixels, and the ROP throughput becomes the limiting factor.
The 12 GB of GDDR6 memory running at 2375 MHz with a 192-bit bus provides 456.0 GB/s of bandwidth. In Evolve, the difference between Low and Ultra settings at the same resolution reflects the memory subsystem's ability to feed textures and geometry data. At 1080p Low, the 155 FPS average suggests the GPU is nowhere near memory-bound, but at 4K Ultra, the 25 FPS result indicates that both bandwidth and compute resources are exhausted. The 19.6 billion transistors on the BMG-G21 chip, built on TSMC's 5 nm process, deliver a FP32 throughput of 13.67 TFLOPS, which is modest by current standards but sufficient for this 2015 title at lower presets.
The GPU's DirectX 12 Ultimate support (12_2) means it can handle Evolve's rendering features without compatibility issues, but the game's age means it likely does not utilize the RT cores or advanced geometry features. The 20 RT cores are present but largely idle in this workload, making the raw rasterization performance the primary driver of the measured results. The passmark DirectX 11 score of 128 and DirectX 12 score of 76 indicate that the GPU is better optimized for older APIs, which aligns with Evolve's release timeframe and explains why the performance scales predictably with resolution rather than showing API-specific anomalies.
Settings Recommendations
The measured data points to Medium as the optimal preset for this combination across all three resolutions. At 1080p, Medium delivers 120 FPS average with minimums of 102 FPS, which comfortably exceeds the 60 FPS threshold for smooth gameplay while maintaining visual fidelity over Low. The jump from Medium to High at 1080p costs 26 FPS (from 120 to 94), a 22% reduction, while the jump from High to Ultra costs another 29 FPS (from 94 to 65), a 31% drop. These diminishing returns make Ultra difficult to justify at 1080p, though it remains playable.
At 1440p, Medium provides an 80 FPS average with a minimum of 68 FPS, which is still above the 60 FPS target for most displays. High settings at 1440p drop to 63 FPS average, which is playable but leaves less margin for frame-time spikes, while Ultra falls to 44 FPS, which is below the smooth threshold. The data suggests that 1440p Medium is the sweet spot for quality-per-frame-rate, as it maintains a 17 FPS buffer above the 60 FPS line while offering better texture detail than Low.
For 4K, the choices are more constrained. Low settings produce a 59 FPS average, just under the 60 FPS target, while Medium drops to 46 FPS. High at 4K yields only 36 FPS, and Ultra is effectively unplayable at 25 FPS. Given that the difference between Low and Medium at 4K is 13 FPS (from 59 to 46), users with 60 Hz 4K displays should opt for Low to hit the refresh ceiling, while those with adaptive sync monitors can tolerate Medium. The min FPS of 39 at 4K Medium indicates occasional dips below the average, so Low is the safer recommendation for consistent performance.
FAQ
Q: What is the best resolution for this CPU-GPU combo in Evolve?
A: Based on the measured data, 1920x1080 at Medium settings provides the best experience, with a 120 FPS average and a 102 FPS minimum. This combination offers smooth frame times and visual quality without the steep performance penalties seen at higher resolutions.
Q: Can this system handle 4K gaming in Evolve?
A: Yes, but only at Low settings, which produce a 59 FPS average. Medium at 4K drops to 46 FPS, and High or Ultra fall to 36 and 25 FPS respectively. Users targeting 60 FPS at 4K should stick with Low, while Medium is viable only with adaptive sync.
Q: How does the Intel Arc B580 compare to its nearest rivals in synthetic benchmarks?
A: The GPU's average benchmark score of 23021 places it 0.6% ahead of the NVIDIA GeForce RTX 2080 (score 22895) and 0.7% behind the NVIDIA GeForce RTX 3080 (score 23172). It is also 0.2% behind the AMD Radeon RX 580 2048SP (score 23061) and 1% behind the NVIDIA P106-100 (score 23249).
Q: What is the CPU's benchmark percentile ranking?
A: The Intel Core i7-12700KF ranks in the 85th percentile among all CPUs, with an average benchmark score of 35365. This places it within 0.2% of the Intel Core i7-12700K (score 35287) and 0.1% below the Intel Core i7-13700T (score 35403).
Q: Does the CPU bottleneck the GPU at any resolution?
A: The data indicates no CPU bottleneck at any tested resolution. The 1080p Low result of 155 FPS shows the CPU can drive frame rates well above typical display refresh rates, and the consistent scaling from 1080p to 4K confirms the GPU is the limiting factor at higher resolutions.
Q: What memory configuration does this system use?
A: The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, while the GPU has 12 GB of GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth. The specific system memory type is not specified in the measured data.
How This Combo Ranks
The combination of the Intel Core i7-12700KF and Intel Arc B580 ranks 2787 out of 3700 tested combos in Evolve, placing it in the 25th percentile of all configurations. This relatively low ranking is surprising given the CPU's strong benchmark performance (85th percentile among all CPUs) and the GPU's respectable synthetic scores (68th percentile among all GPUs). The disconnect suggests that Evolve's specific rendering workload does not favor this pairing, likely due to the GPU's modest rasterization throughput relative to its compute capabilities.
The combo rank of 2787 means that 913 tested configurations perform better in this game, which includes many older mid-range GPUs paired with weaker CPUs. This is counterintuitive when considering that the Arc B580's average benchmark score of 23021 rivals the RTX 2080 and RTX 3080, both of which are capable of much higher frame rates in modern titles. The measured FPS data confirms this underperformance: at 1080p Ultra, the combo achieves only 65 FPS, while a similar synthetic-scoring GPU would typically exceed 100 FPS in a 2015 title.
The rank position also reflects the game's age and its reliance on older DirectX versions. The GPU's passmark DirectX 11 score of 128 versus DirectX 12 score of 76 suggests that Evolve, which likely uses DX11, should perform better than DX12, yet the measured results show no such advantage. This could be due to driver overhead or the game's specific shader compilation patterns, but the data does not provide enough detail to isolate the cause. Regardless, the 2787 rank indicates that users should not expect competitive frame rates relative to other tested combos, even though the underlying hardware is capable on paper.
CPU Role
The Intel Core i7-12700KF brings 12 cores and 20 threads to the pairing, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. This Alder Lake-S processor, built on Intel's 10 nm process, has a 25 MB shared L3 cache and 1.25 MB L2 cache per core. In Evolve, the CPU's role is to maintain frame pacing and feed the GPU with draw calls, a task it handles with ease given its single-threaded performance. The Cinebench R23 single-core score of 4071 and multi-core score of 28838 indicate that the CPU far exceeds what this 2015 title requires.
The CPU's benchmark data shows strong multi-threading capability, with a 3DMark max-threads score of 9983 and a PassMark multithread score of 34092. However, Evolve's engine likely uses only a handful of threads, so the CPU's 3DMark 4-thread score of 4011 is more relevant to actual gameplay. The single-thread performance, measured at 1043 in 3DMark and 3984 in PassMark, ensures that the CPU does not become a bottleneck even at 1080p Low where the GPU produces 155 FPS. The boost clock of 5.00 GHz is particularly beneficial for maintaining high minimum frame rates, as it allows quick response to frame-time spikes.
The CPU's memory support for both DDR4 and DDR5, with a dual-channel bus, means the platform memory bandwidth could vary depending on the installed RAM type. The measured FPS data does not specify which memory type was used, but the consistent scaling across resolutions suggests that memory bandwidth is not a limiting factor. The CPU's TDP of 125 W and the GPU's TDP of 190 W indicate a combined power draw that is manageable for a mid-range system, though the data does not include power consumption measurements during gameplay.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values start at 155 for Low settings, drop to 120 for Medium, 94 for High, and 65 for Ultra. The Medium settings include a measured minimum of 102 FPS and maximum of 138 FPS, providing a 36 FPS variance. This variance is the largest of any resolution, indicating that 1080p allows the system to operate with significant headroom and occasional frame-rate bursts. The progression from Low to Ultra at 1080p shows a 58% reduction in average FPS, with each preset step costing approximately 25-30 FPS.
At 2560x1440, the averages are 104 FPS for Low, 80 FPS for Medium, 63 FPS for High, and 44 FPS for Ultra. The Medium settings show a minimum of 68 FPS and maximum of 93 FPS, a 25 FPS variance that is tighter than 1080p. The step from Low to Medium costs 24 FPS, while Medium to High costs 17 FPS, and High to Ultra costs 19 FPS. The more consistent per-step reduction compared to 1080p suggests that the GPU is beginning to saturate, but the system still has enough resources to scale smoothly across presets.
At 3840x2160, the averages are 59 FPS for Low, 46 FPS for Medium, 36 FPS for High, and 25 FPS for Ultra. The Medium settings show a minimum of 39 FPS and maximum of 53 FPS, a 14 FPS variance that is the tightest of all resolutions. The step from Low to Medium costs 13 FPS, Medium to High costs 10 FPS, and High to Ultra costs 11 FPS. The compressed range at 4K indicates that the GPU is operating near its maximum capacity, with each preset increment having a smaller absolute impact due to the pixel-bound nature of the workload. The 4K Ultra result of 25 FPS is the lowest measured value, confirming that this configuration is not suited for maximum-quality 4K gaming in Evolve.
Hardware Specifications
Intel Core i7-12700KF
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + Intel Arc B580 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 104.0 |
| 2560x1440 | Medium | 80.0 |
| 2560x1440 | High | 63.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 155.0 |
| 1920x1080 | Medium | 120.0 |
| 1920x1080 | High | 94.0 |
| 1920x1080 | Ultra | 65.0 |
Evolve with ii7-12700KF + Other GPUs
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Evolve with Arc B580 + Other CPUs
See how Evolve performs with the same GPU but different processors.
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