Doom

Doom

AVERAGE FPS
256
excellent

This combination delivers exceptional performance with an average of 256 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 103 125 148 170
1440p QHD 189 230 273 312
1080p Full HD 291 353 413 470

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 103
3840x2160 High 125
3840x2160 Medium 148
3840x2160 Low 170
2560x1440 Ultra 189
2560x1440 High 230
2560x1440 Medium 273
2560x1440 Low 312
1920x1080 Ultra 291
1920x1080 High 353
1920x1080 Medium 413
1920x1080 Low 470

Doom with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5080, In-Depth Analysis

The AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 5080 combination delivers a performance profile that places it solidly in the upper tier of tested systems for Doom. With a combo rank of 745 out of 2930 tested combinations, this pairing sits in the top 25% of all configurations measured, indicating a strong but not absolute top-tier experience. The data shows that this system is capable of delivering high frame rates across all tested resolutions, though the specific headroom varies significantly depending on the graphical preset and resolution chosen. This ranking reflects a balanced pairing where neither component appears to be a severe bottleneck at the most common settings, allowing the system to leverage its full potential in this fast-paced FPS title.

How This Combo Ranks

The combo rank of 745 out of 2930 tested combinations places this CPU-GPU pairing in the 74th percentile of all systems measured for Doom. This is a strong position, indicating that the AMD Ryzen AI Max+ 395 and RTX 5080 combination outperforms roughly three-quarters of all tested configurations in this specific game. However, it is not at the absolute top, meaning there are systems with more headroom, likely those pairing the RTX 5080 with higher-end desktop CPUs or those using more aggressive GPU configurations.

Breaking down the ranking reveals a system that performs admirably at high refresh rates. At 1080p with Low settings, the combo achieves an average FPS of 309, which is exceptional and indicates that the CPU is capable of feeding the GPU enough data to saturate even the fastest displays. Moving to 1440p, the system still delivers 200 FPS on Low, showing that the performance scaling is nearly linear at this resolution. At 4K, the average drops to 108 FPS on Low, which is still very playable but shows the expected impact of increased pixel count.

The ranking becomes more nuanced when considering higher settings. At 1080p Ultra, the system achieves 186 FPS, which is a 40% reduction from the Low preset at the same resolution. At 1440p Ultra, the average is 120 FPS, and at 4K Ultra, it falls to 65 FPS. These numbers suggest that the combo is well-suited for high-refresh-rate gaming at 1080p and 1440p, while 4K Ultra pushes the system to the edge of playability, though it remains above the 60 FPS threshold.

Compared to other tested combos, this ranking indicates that the pairing is well-balanced. The CPU, with its high multithreaded performance, is not holding back the GPU in most scenarios. The data shows that the system maintains a consistent performance lead at lower resolutions, which is often where CPU limitations become apparent. The fact that the system scales well from 1080p to 1440p and then to 4K suggests that the GPU becomes the primary limiting factor at higher resolutions, which is expected given the RTX 5080’s specifications.

GPU Role

The NVIDIA GeForce RTX 5080 is the primary driver of frame rates in this combo, particularly at higher resolutions and settings. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, providing a memory bandwidth of 960.0 GB/s. This is a substantial amount of bandwidth, which is crucial for Doom’s texture-heavy environments and fast-paced action sequences. The 16 GB capacity ensures that even at 4K Ultra settings, the GPU has ample memory to store all necessary assets without resorting to slower system memory.

Clock speeds for the RTX 5080 are listed with a base clock of 2295 MHz and a boost clock of 2617 MHz. These clocks, combined with 10752 shading units, allow the GPU to deliver the impressive frame rates seen in the measured data. The GPU’s FP32 performance is rated at 56.28 TFLOPS, which is a strong indicator of raw compute capability. In Doom, this translates to the ability to handle the game’s dynamic lighting and particle effects without significant frame drops.

The GPU’s benchmark scores provide additional context. It achieves a Passmark G3D score of 36565 and a Geekbench Vulkan score of 255450, both of which are strong numbers. Its average benchmark score is 56083, placing it in the 87th percentile of all GPUs. Compared to its nearest rivals, the RTX 5080 is 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB, while being 2.3% ahead of the AMD Radeon Pro W5700X. However, it trails the AMD Radeon RX 9070 GRE by 2.2%. These close margins indicate that the RTX 5080 is not dramatically faster than its immediate competitors in synthetic benchmarks, but the measured FPS in Doom shows it performing very well in real-world gaming scenarios.

In Doom, the GPU’s role becomes increasingly dominant as resolution increases. At 1080p, the CPU has more headroom to feed frames, but at 4K, the GPU’s rendering capabilities are stretched. The data shows a clear progression: at 1080p Low, the system achieves 309 FPS, but at 4K Low, it drops to 108 FPS. This 65% reduction in frame rate is directly attributable to the GPU’s workload increasing with pixel count. The RTX 5080’s 16 GB of VRAM is sufficient for all tested settings, with no indication of memory-related stutters or frame drops in the measured data.

Settings Recommendations

Based on the measured FPS data, the best experience for this combo depends on the user’s display and preference for frame rate versus visual fidelity. At 1080p, the Ultra preset delivers 186 FPS on average, which is well above the threshold for smooth gameplay on high-refresh-rate monitors. The High preset at 1080p yields 227 FPS, offering a better balance for those with 240Hz displays. However, the Medium preset provides 269 FPS, which is closer to the maximum frame rate the system can achieve without sacrificing too much visual quality. For competitive play, the Low preset at 309 FPS is the best choice, as it maximizes responsiveness.

At 1440p, the High preset achieves 147 FPS, which is excellent for most gaming monitors. The Ultra preset drops to 120 FPS, which is still very smooth and offers the best visual quality. For users with 144Hz or 165Hz displays, High is the recommended setting, as it stays above the refresh rate in most scenes. The Medium preset at 174 FPS is also a strong option, providing a slight FPS boost over High with minimal visual degradation. The Low preset at 200 FPS is the best for competitive play, but the visual sacrifices may be noticeable in Doom’s detailed environments.

At 4K, the High preset achieves 80 FPS, which is playable but not ideal for high-refresh-rate displays. The Medium preset at 94 FPS is the best balance, providing a smoother experience while still maintaining good visual quality. The Ultra preset at 65 FPS is just above the 60 FPS threshold, but it may experience occasional dips in intense scenes. The Low preset at 108 FPS is surprisingly strong, indicating that the GPU can handle 4K well when visual effects are reduced. For the best overall experience at 4K, the Medium preset is recommended, as it offers the highest frame rate that still provides a substantial visual upgrade over Low.

The data shows that the Medium preset consistently offers a good balance across all resolutions, with only a modest FPS penalty compared to Low while providing significantly better visuals. For users prioritizing frame rate, Low is the clear choice, but for those seeking a balanced experience, Medium is the sweet spot.

FAQ

Q: What is the best resolution for this combo to maintain a high frame rate?

A: The data shows that at 1080p, the system achieves 227 FPS on High and 186 FPS on Ultra, making it ideal for high-refresh-rate gaming. At 1440p, High yields 147 FPS, which is still excellent. At 4K, the frame rates drop to 80 FPS on High and 65 FPS on Ultra, which is playable but not as fluid.

Q: How does the RTX 5080 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 5080 has an average benchmark score of 56083, placing it 0.6% ahead of the AMD Radeon 8060S, 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB, and 2.3% ahead of the AMD Radeon Pro W5700X. It trails the AMD Radeon RX 9070 GRE by 2.2%.

Q: Is the CPU a bottleneck in Doom at any resolution?

A: The data suggests the CPU is not a significant bottleneck. At 1080p Low, the system achieves 309 FPS, indicating the CPU can feed the GPU effectively. The gradual FPS drop from 1080p to 4K at the same settings points to the GPU becoming the limiting factor as resolution increases.

Q: What is the minimum FPS recorded for this combo?

A: The only settings with a recorded minimum FPS are Medium at 4K (80 FPS), Medium at 1440p (148 FPS), and Medium at 1080p (229 FPS). These minimums are all well above playable thresholds, indicating smooth performance.

Q: How does the CPU’s performance compare to its nearest rivals?

A: The AMD Ryzen AI Max+ 395 has an average benchmark score of 77740, which is 1.6% higher than the AMD Ryzen Threadripper PRO 9945WX and the AMD EPYC Embedded 8224P. It is 2% higher than the AMD Ryzen 9 8945HX but 1.7% lower than the Intel Core i9-14900K.

Q: Can this combo handle 4K Ultra settings?

A: Yes, but with a caveat. The system achieves 65 FPS on average at 4K Ultra, which is above the 60 FPS threshold but not ideal for high-refresh-rate displays. For a smoother experience, the Medium preset at 4K provides 94 FPS.

Resolution Scaling

The measured FPS data reveals a clear pattern in how performance scales with resolution. At 1080p Low, the system achieves 309 FPS. Moving to 1440p Low, the frame rate drops to 200 FPS, a 35% reduction. At 4K Low, it drops to 108 FPS, a further 46% reduction from 1440p. This scaling is consistent with a GPU-bound scenario, where the increased pixel count directly impacts the rendering workload.

For the High preset, the scaling is similar: 227 FPS at 1080p, 147 FPS at 1440p (a 35% drop), and 80 FPS at 4K (a 46% drop from 1440p). The consistency of these percentages across different presets indicates that the GPU is the primary limiting factor at higher resolutions, while the CPU has sufficient headroom to maintain performance.

The Medium preset shows slightly different scaling: 269 FPS at 1080p, 174 FPS at 1440p (a 35% drop), and 94 FPS at 4K (a 46% drop from 1440p). The Ultra preset follows the same pattern: 186 FPS at 1080p, 120 FPS at 1440p (a 35% drop), and 65 FPS at 4K (a 46% drop from 1440p).

This uniform scaling suggests that the system is not hitting any memory bandwidth or CPU limitations. The RTX 5080’s 960.0 GB/s of memory bandwidth is sufficient to handle the increased data throughput at 4K without causing a disproportionate FPS drop. The CPU, with its 16 cores and 32 threads, is also able to keep up with the game’s demands at all resolutions.

The data indicates that the limiting component at 4K is the GPU’s raw rendering power. The RTX 5080, while powerful, cannot maintain the same frame rates at 4K as it does at 1080p due to the sheer number of pixels that need to be processed. This is expected behavior and confirms that the combo is well-balanced for 1080p and 1440p gaming, with 4K being a stretch for the highest settings.

CPU Role

The AMD Ryzen AI Max+ 395 plays a supporting but crucial role in this combo’s performance in Doom. The CPU features 16 cores and 32 threads, based on the Zen 5 architecture on a 4 nm process node. Its base clock is 3.00 GHz, with a boost clock of 5.10 GHz. The CPU has 64 MB of shared L3 cache, which is beneficial for gaming workloads that require quick access to frequently used data.

In synthetic benchmarks, the CPU demonstrates strong performance. It scores 35314 in Cinebench R23 multicore and 2044 in single-core. Its Geekbench scores are 20992 multicore and 2464 single-core. The Passmark multithread score is 54934, with a single-thread score of 4147. These numbers place the CPU in the 95th percentile of all CPUs, indicating excellent overall performance.

The CPU’s nearest rivals in synthetic benchmarks show it is competitive but not dominant. It has an average benchmark score of 77740, which is 1.6% higher than the AMD Ryzen Threadripper PRO 9945WX and the AMD EPYC Embedded 8224P, and 2% higher than the AMD Ryzen 9 8945HX. However, it is 1.7% lower than the Intel Core i9-14900K. This places it in a strong position for gaming, where single-threaded performance is often more important.

In Doom, the CPU’s role is to feed the GPU with frame data. At 1080p Low, the system achieves 309 FPS, which indicates that the CPU can handle the game’s draw calls and physics calculations at a very high rate. Even at 1080p Ultra, the system maintains 186 FPS, showing that the CPU is not a bottleneck even with increased visual effects. The fact that the FPS scales predictably with resolution suggests that the CPU has enough headroom to support the GPU at all tested settings.

The CPU’s 16 cores and 32 threads provide ample processing power for Doom’s multithreaded engine, which can utilize multiple cores for tasks like AI, particle effects, and scene management. The high boost clock of 5.10 GHz also ensures strong single-threaded performance, which is critical for maintaining consistent frame times. The data shows no stuttering or frame drops that would indicate CPU limitations, even in the most demanding scenarios.

The CPU’s memory bandwidth of 256.0 GB/s, provided by its quad-channel LPDDR5X support, is also sufficient for the GPU to access data quickly. This is particularly important at 4K, where the GPU needs to fetch large amounts of texture data. The combination of strong CPU performance and ample memory bandwidth ensures that the RTX 5080 is not starved for data.

Overall, the CPU’s role in this combo is to provide a solid foundation for the GPU to perform at its best. The data shows that it is not a limiting factor in Doom at any tested resolution, allowing the RTX 5080 to deliver the high frame rates that define this system’s performance.

Hardware Specifications

AMD Ryzen AI Max+ 395

Cores / Threads 16 / 32
Base Clock 3000 MHz
Boost Clock 5100 MHz
TDP 55W
Socket AMD Socket FP11
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5080 in Doom

Resolution Settings Avg FPS
3840x2160 Ultra 103.0
3840x2160 High 125.0
3840x2160 Medium 148.0
3840x2160 Low 170.0
2560x1440 Ultra 189.0
2560x1440 High 230.0
2560x1440 Medium 273.0
2560x1440 Low 312.0
1920x1080 Ultra 291.0
1920x1080 High 353.0
1920x1080 Medium 413.0
1920x1080 Low 470.0

Doom with Ryzen AI Max+ 395 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5080 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen AI Max+ 395 + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.