Greedfall
This combination delivers exceptional performance with an average of 127 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 72 | 79 | 101 |
| 1440p QHD | 77 | 121 | 133 | 169 |
| 1080p Full HD | 111 | 174 | 192 | 244 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5080, In-Depth Analysis
Greedfall, released as an action RPG title, pairs unusually well with high-refresh hardware for a game of its vintage, and the measured data for the AMD Ryzen AI Max+ 395 with the NVIDIA GeForce RTX 5080 shows exactly that: frame rates ranging from 46 FPS at 4K Ultra up to 244 FPS at 1080p Low. What makes this pairing curious is the mismatch in origin — a 55 W mobile-class Zen 5 processor feeding a 360 W desktop Blackwell graphics card — and the data suggests that in Greedfall, at least, that mismatch costs almost nothing. The combo ranks 1023 out of 3703 tested configurations in this game, placing it in the upper portion of the database while raising interesting questions about where its remaining deficit comes from.
Settings Recommendations
The measured rows point to High as the sweet spot at every resolution, with Medium offering a meaningfully smoother experience when the display refresh rate demands it. At 1920x1080, High delivers 174 FPS average — already beyond what most displays can show — while Medium pushes that to 192 FPS with a measured band of 163 to 221 FPS. That minimum of 163 at 1080p Medium is notable: even the worst measured frame in that row clears a high-refresh threshold comfortably.
At 2560x1440, the picture shifts slightly. High yields 121 FPS, Medium yields 133 FPS (113 to 153), Low yields 169 FPS, and Ultra drops to 77 FPS. The gap between High and Medium is only 12 FPS here, which suggests High is the better visual-per-frame trade — the data indicates you give up relatively little performance to step up from Medium, but a further step to Ultra costs 44 FPS relative to High. That Ultra penalty is the sharpest single-settings drop in the entire dataset at this resolution.
At 3840x2160 the recommendation becomes more nuanced. High averages 72 FPS, Medium 79 FPS (68 to 91), Low 101 FPS, and Ultra 46 FPS. Ultra at 4K falling to 46 FPS average is the one result where the configuration genuinely struggles, and with no minimum/maximum data captured for that row, the dips below the average remain an open question. The data-driven verdict: Ultra is defensible only at 1080p, where it still averages 111 FPS. Everywhere else, High is the measured optimum — it preserves the majority of the Low-preset frame rate while capturing most of the visual uplift. For 4K players targeting high frame rates rather than maximum fidelity, Medium is the safe pick, since its captured minimum of 68 FPS stays above 60.
GPU Role
The GeForce RTX 5080 sits in the 87th percentile versus all GPUs in the database, with an average benchmark score of 56083. Its nearest rivals by aggregate score are an interesting mix: the AMD Radeon 8060S sits just 0.6% behind, the Radeon RX 6750 GRE 12 GB trails by 0.7%, the Radeon Pro W5700X by 2.3%, and the Radeon RX 9070 GRE actually leads this card by 2.2%. In other words, the RTX 5080's database-wide standing is contested from both directions — an integrated GPU-adjacent part (and notably the very iGPU inside this CPU) is statistically its near-equal on aggregate scores.
For Greedfall specifically, the card's raw specs are far beyond what the game demands. The GB203 chip, built on TSMC's 5 nm process, carries 45,600 million transistors on a 378 mm² die at 120.6M per mm². It offers 10752 shading units, 336 TMUs, 112 ROPs, 84 RT cores, and 336 tensor cores, with a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s. FP32 throughput is 56.28 TFLOPS, identical to FP16 at a 1:1 ratio. Clocks run from a 2295 MHz base to a 2617 MHz boost, with memory at 1875 MHz (30 Gbps effective).
The 16 GB of GDDR7 on a 256-bit bus provides 960.0 GB/s of bandwidth — a figure worth dwelling on. Greedfall is an action RPG whose measured results barely stress this card: at 1080p Medium the system produces 192 FPS average, and the scaling analysis below shows the game becoming almost entirely GPU-bound at higher pixel counts. VRAM capacity is not a constraint here; the question the data raises is whether the card's bandwidth headroom is what keeps 4K Medium's minimum at 68 FPS from sinking further.
The launch MSRP was 999 USD. The card is dual-slot, draws a 360 W TDP through a single 16-pin connector, with a suggested PSU of 750 W, and interfaces over PCIe 5.0 x16 — a bus the CPU can only populate at Gen 4 speeds (16 lanes, CPU only), a mismatch that does not appear to hurt Greedfall's results but is worth noting for bandwidth-hungrier titles.
Resolution Scaling
The scaling story in this dataset is clean and instructive. At the High preset, average FPS runs 174 at 1080p, 121 at 1440p, and 72 at 4K. The drop from 1080p to 1440p is 53 FPS; from 1440p to 4K, another 49 FPS. As a proportional decline, High loses roughly 30% of its frame rate moving to 1440p and another roughly 40% moving to 4K. That steepening proportional loss is the classic signature of a GPU-bound scenario: pixel throughput, not CPU logic, sets the ceiling.
The Low preset tells the same story with higher numbers: 244, 169, and 101 FPS across the three resolutions. Even at the least demanding settings, going from 1080p to 4K costs nearly six in every ten frames. Compare that to a CPU-limited game, where frame rates would flatten as resolution rises. Here they do not flatten — they fall almost linearly with pixel count. Greedfall on this combo is GPU-limited at every tested resolution and preset, which is arguably the ideal failure mode: it means the 395's sixteen cores are never the bottleneck, and visual settings are the only lever that matters.
The Medium preset's captured ranges reinforce this. At 1080p, 192 average (163–221); at 1440p, 133 (113–153); at 4K, 79 (68–91). The frame-time spread narrows in absolute terms as resolution climbs, consistent with the GPU becoming the consistent limiter rather than variable CPU-side load spikes. One question the data cannot fully answer: why Ultra at 4K collapses to 46 FPS when High sits at 72 — a 26 FPS gap for one preset tier, versus the 7 FPS gap between Medium and High at the same resolution. Whatever Ultra enables, it appears to disproportionately hit this card at high pixel counts.
FAQ
Q: Can this combo run Greedfall at 4K above 60 FPS?
A: Yes at three of the four presets. High averages 72 FPS, Medium 79 FPS (with a measured minimum of 68), and Low averages 101 FPS. Only Ultra falls short, at 46 FPS average.
Q: What is the single fastest result in the dataset?
A: 1920x1080 at Low settings, averaging 244 FPS. The next fastest is 1080p Medium at 192 FPS (163–221 range).
Q: Which preset drops performance the most?
A: Ultra. The step from High to Ultra costs 63 FPS at 1080p (174 to 111), 44 FPS at 1440p (121 to 77), and 26 FPS at 4K (72 to 46). By comparison, Medium to High at 4K costs only 7 FPS.
Q: Is there any measured minimum below 60 FPS?
A: Only one captured minimum exists near that line: 68 FPS at 4K Medium. All other min/max fields in the dataset are unpopulated, so the floor at other presets is unknown.
Q: How does the RTX 5080 compare to rival GPUs in the database?
A: By aggregate score, the Radeon RX 9070 GRE leads it by 2.2%, while the Radeon 8060S, RX 6750 GRE 12 GB, and Radeon Pro W5700X trail by 0.6%, 0.7%, and 2.3% respectively.
Q: Is the CPU holding this combo back in Greedfall?
A: The scaling data indicates no. Frame rates fall steeply as resolution rises at every preset — the GPU-bound pattern — and the CPU sits in the 95th percentile versus all CPUs.
CPU Role
The Ryzen AI Max+ 395 is an unusual participant in a gaming benchmark. It is a mobile-segment part: 16 cores and 32 threads on the Zen 5 architecture, codenamed Strix Halo, manufactured on TSMC's 4 nm node across two 70.6 mm² dies, and constrained to a 55 W TDP on Socket FP11. Its base clock is 3.00 GHz with a 5.10 GHz boost — modest boost figures by desktop-flagship standards — yet its database standing is remarkably strong: the 95th percentile versus all CPUs, with an average benchmark score of 77740.
The rival list frames that standing well. The Threadripper PRO 9945WX and EPYC Embedded 8224P are within 1.6% of it in aggregate score, the Ryzen 9 8945HX sits 2% behind, and the desktop Intel Core i9-14900K leads by just 1.7%. A 55 W mobile chip statistically rubbing shoulders with a desktop flagship and workstation-class hardware is the most striking fact in the fact pack, and it explains why Greedfall never exposes it.
Its supporting credentials are deep. Cache includes 80 KB of L1 per core, 1 MB of L2 per core, and a shared 64 MB L3. Memory support is quad-channel LPDDR5X delivering 256.0 GB/s of bandwidth, with ECC capability — a configuration aimed at memory-hungry integrated graphics workloads (the Radeon 8060S) rather than discrete-GPU gaming. Benchmark scores corroborate the throughput story: Cinebench R23 multi-core at 35314 and single-core at 2044, Geekbench multi-core 20992 and single-core 2464, Cinebench R15 multi 5463 and single 316, PassMark multithread 54934, single-thread 4147, physics 3481, integer math 200665, floating point 128682, data compression 690650, encryption 35455, extended instructions 56346, prime finding 303, and string sorting 76177.
For an action RPG like Greedfall, single-thread responsiveness matters more than thread count, and the single-core figures — particularly the Geekbench single-core score of 2464 — sit alongside parts that lead this CPU by under 2% in aggregate. The data implies the 395 feeds the RTX 5080 adequately here; the resolution-scaling results, which are GPU-bound at every setting, are the evidence.
Measured FPS Breakdown
Full measured results, all from captured data:
3840x2160:
- Low: 101 avg FPS
- Medium: 79 avg FPS (min 68, max 91)
- High: 72 avg FPS
- Ultra: 46 avg FPS
2560x1440:
- Low: 169 avg FPS
- Medium: 133 avg FPS (min 113, max 153)
- High: 121 avg FPS
- Ultra: 77 avg FPS
1920x1080:
- Low: 244 avg FPS
- Medium: 192 avg FPS (min 163, max 221)
- High: 174 avg FPS
- Ultra: 111 avg FPS
Reading across presets at fixed resolution: at 1080p, each step down the preset ladder (Ultra → High → Medium → Low) adds 63, 18, and 52 FPS respectively. The High-to-Medium gains are the smallest everywhere — 18 FPS at 1080p, 12 at 1440p, 7 at 4K — while the Ultra penalty is the largest single cost. That asymmetry means Medium is the inefficient stopping point if performance is the goal; the data shows High captures most of the visual quality at minimal cost, and Low is where you go when raw frame rate is the target. Only the Medium rows carry minimum and maximum values, so frame-time stability at the other presets remains unmeasured — a gap worth flagging for anyone sensitive to dips rather than averages.
How This Combo Ranks
Within Greedfall specifically, this pairing ranks 1023 out of 3703 tested combinations. That placement — comfortably in the top third — matches what the component percentiles predict: a 95th-percentile CPU mated to an 87th-percentile GPU, with the GPU's aggregate score effectively bracketed by rivals within roughly 2% in either direction.
The curious element is why a combo with these credentials does not rank higher in a title that launched in 2019. The most plausible reading of the data: Greedfall's performance ceiling in this database is likely set by higher-clocked or higher-tiered GPUs paired with the CPUs that typically accompany them, since this game is GPU-bound on this hardware at every tested point. The RTX 5080's rivals list includes parts that edge it out — the RX 9070 GRE by 2.2% — and any combo pairing those GPUs with comparable CPUs would land above it. Meanwhile, the 395's 1.7% aggregate deficit to the Core i9-14900K suggests single-thread-heavy titles could flip the ordering, but Greedfall's measured behavior shows no sign of that here.
The final verdict the data supports: a top-third configuration in Greedfall, GPU-limited across the board, with settings headroom to spare at 1080p and 1440p, and a defensible 4K experience at everything short of Ultra.
Hardware Specifications
AMD Ryzen AI Max+ 395
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5080 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 101.0 |
| 3840x2160 | Medium | 79.0 |
| 3840x2160 | High | 72.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 169.0 |
| 2560x1440 | Medium | 133.0 |
| 2560x1440 | High | 121.0 |
| 2560x1440 | Ultra | 77.0 |
| 1920x1080 | Low | 244.0 |
| 1920x1080 | Medium | 192.0 |
| 1920x1080 | High | 174.0 |
| 1920x1080 | Ultra | 111.0 |
Greedfall with Ryzen AI Max+ 395 + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RTX 5080 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen AI Max+ 395 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.