Doom

Doom

AVERAGE FPS
98
good

This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 49 55 62
1440p QHD 74 90 102 118
1080p Full HD 113 135 158 182

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 55
3840x2160 High 49
3840x2160 Ultra 37
2560x1440 Low 118
2560x1440 Medium 102
2560x1440 High 90
2560x1440 Ultra 74
1920x1080 Low 182
1920x1080 Medium 158
1920x1080 High 135
1920x1080 Ultra 113

Doom with AMD Ryzen 7 9800X3D + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 7 9800X3D and Intel Arc B580 pairing delivers a highly playable experience in Doom, with the data showing a clear preference for 1080p and 1440p gaming. Across all measured settings, the combination of the 8-core Zen 5 processor and the 12 GB Battlemage GPU produces average frame rates that comfortably exceed 60 FPS at 1440p, while 4K performance remains viable only when graphics presets are moderated. The benchmark results indicate that this system is well-balanced for the 2016 FPS title, with the CPU’s strong single-thread performance ensuring that frame pacing remains consistent even when the GPU is pushed to its limits.

FAQ

Q: What is the best resolution to play Doom with this hardware?

A: Based on the measured FPS data, 2560x1440 offers the best combination of visual fidelity and performance, with all four settings presets (Low, Medium, High, Ultra) averaging above 74 FPS. At 1920x1080, frame rates are higher but the visual upgrade to 1440p is significant, while 3840x2160 drops below the 60 FPS threshold on High and Ultra presets.

Q: How does the Ryzen 7 9800X3D compare to its nearest rivals in synthetic benchmarks?

A: The CPU’s average benchmark score of 37780 places it in the 90th percentile of all processors. It sits within 0.7% of the Intel Core i5-13600KF (score 38028, deltaPct -0.7) and Intel Core i9-13900HK (score 38020, deltaPct -0.6), while being statistically tied with the Intel Xeon 6353P and Core Ultra 5 225, both showing a deltaPct of -0.1.

Q: Is the Intel Arc B580 a capable GPU for this title?

A: The GPU’s average benchmark score of 23021 places it in the 66th percentile of all graphics cards. Its nearest rival is the NVIDIA GeForce RTX 4060 (score 23181, deltaPct -0.7), showing that the Arc B580 performs within 1% of that card, while it leads the AMD Radeon 760M by 0.1%.

Q: What frame rate can I expect at 1080p with Ultra settings?

A: The measured data shows an average of 112.6 FPS at 1920x1080 with the Ultra preset. This is 20.2% lower than the High preset (135.3 FPS) and 38.2% lower than the Low preset (182.1 FPS), indicating that Ultra settings impose a noticeable but still playable performance cost.

Q: Does the CPU bottleneck the GPU at any resolution?

A: The data suggests the CPU is not a limiting factor, even at 1080p. With the Low preset, the system achieves 182.1 FPS at 1080p and 118.4 FPS at 1440p, indicating that the GPU remains the primary performance driver. The Ryzen 7 9800X3D’s 3DMark single-thread score of 1212 and Cinebench R23 single-core score of 4800 show ample headroom for high-FPS scenarios.

Q: How does the system rank overall for this game?

A: The combo ranks 1317 out of 1681 tested combinations in Doom. This places the system in the lower-middle tier of all possible hardware pairings, which is expected given that the Arc B580 is a mid-range GPU, but the measured frame rates show that it still delivers a smooth experience at mainstream resolutions.

Settings Recommendations

For players seeking the optimal balance between visual quality and performance, the High preset at 2560x1440 is the standout choice. The measured average of 90.1 FPS at this setting provides a comfortable margin above the 60 FPS standard, while the visual upgrade over Medium (102.2 FPS) is substantial. The data shows that High at 1440p delivers 86% of the frame rate of Low (118.4 FPS) while offering significantly better image quality.

At 1920x1080, the High preset (135.3 FPS) is recommended for those with high-refresh-rate monitors. The jump from High to Ultra costs 22.7 FPS (a 16.8% reduction), which is a steep price for marginal gains in shadow quality and texture filtering. Conversely, dropping from High to Medium only gains 22.9 FPS, suggesting that High is the sweet spot for this resolution.

For 4K displays, the data strongly advises against Ultra settings, which produce a mere 36.5 FPS average. The Low preset (62.1 FPS) is the only 4K option that clears the 60 FPS threshold, though Medium (54.9 FPS) and High (48.9 FPS) remain playable for those who prioritize visual fidelity over absolute smoothness. The 4K Low preset is 70% faster than Ultra, a massive swing that underscores the GPU’s limitations at this resolution.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a system that is heavily GPU-bound. At High settings, performance drops from 135.3 FPS at 1080p to 90.1 FPS at 1440p (a 33.4% reduction), then to 48.9 FPS at 4K (a further 45.7% reduction). This pattern indicates that the Intel Arc B580’s 13.67 TFLOPS of FP32 compute and 456.0 GB/s of memory bandwidth are the primary constraints as pixel count increases.

The scaling is even more pronounced at Ultra settings, where the 1080p average of 112.6 FPS falls to 74 FPS at 1440p (a 34.3% drop) and then to 36.5 FPS at 4K (a 50.7% drop). This steep decline at 4K Ultra points to the GPU’s 80 ROPs and 160 TMUs being saturated by the 8.3 million pixels of 4K resolution, combined with the heavy shading load of the Ultra preset.

Interestingly, the Low preset shows the most linear scaling: 182.1 FPS at 1080p, 118.4 FPS at 1440p, and 62.1 FPS at 4K. The 4K Low result is 34% of the 1080p Low result, which is a smaller drop than the 40% reduction seen at High preset. This suggests that the CPU, with its 96 MB of L3 cache and 89.6 GB/s memory bandwidth, is able to keep up with the GPU even at lower settings, where the bottleneck shifts more toward the graphics card’s fill rate.

Measured FPS Breakdown

1920x1080: The full range of presets is playable, with Low leading at 182.1 FPS. Medium follows at 158.2 FPS, a 13.1% reduction. High drops to 135.3 FPS, a further 14.5% decrease, and Ultra bottoms out at 112.6 FPS. The spread from Low to Ultra is 69.5 FPS, indicating that Doom’s settings have a moderate impact at this resolution.

2560x1440: Low remains the top performer at 118.4 FPS. Medium delivers 102.2 FPS (a 13.7% drop), High achieves 90.1 FPS (an 11.8% further reduction), and Ultra settles at 74 FPS. The 1440p results show a more compressed range of 44.4 FPS, suggesting that the GPU’s pixel throughput is becoming a limiting factor but still allowing for a 30% performance swing between Low and Ultra.

3840x2160: The 4K results expose the GPU’s limitations. Low averages 62.1 FPS, which is the only preset above the 60 FPS target. Medium falls to 54.9 FPS, High to 48.9 FPS, and Ultra to 36.5 FPS. The Ultra preset’s 36.5 FPS is 41.2% slower than Low, a stark contrast to the 38.2% gap seen at 1080p. The data shows that 4K gaming requires the Low preset for a locked 60 FPS experience, while Medium and High are viable for 50 FPS gameplay.

GPU Role

The Intel Arc B580’s memory configuration plays a decisive role in Doom’s performance. With 12 GB of GDDR6 on a 192-bit bus, the card provides 456.0 GB/s of bandwidth, which is sufficient for the game’s texture streaming at all presets. The 2375 MHz memory clock (19 Gbps effective) ensures that the 80 ROPs are fed adequately at 1080p and 1440p, but at 4K Ultra the fill rate of 213.6 GPixel/s becomes the bottleneck, as evidenced by the 36.5 FPS average.

The GPU’s clock behavior is notable: the base and boost clocks are both listed at 2670 MHz, indicating a fixed boost state. This sustained clock rate is supported by the 190 W TDP and single 8-pin power connector, allowing the card to maintain consistent performance without thermal throttling. The 2560 shading units provide 13.67 TFLOPS of FP32 compute, which is adequate for Doom’s Vulkan-optimized rendering path.

The Arc B580’s 20 RT cores and support for DirectX 12 Ultimate (12_2) and Vulkan 1.4 are present in the specs, but Doom (2016) does not utilize ray tracing, so these features have no impact on the measured results. The GPU’s 66th percentile ranking among all graphics cards, combined with its 0.7% deficit to the RTX 4060, positions it as a solid mid-range option that excels at 1080p and 1440p but struggles at 4K with demanding presets. The 12 GB frame buffer remains underutilized at 1080p, but provides headroom for higher-resolution textures that the game’s engine can leverage.

Hardware Specifications

AMD Ryzen 7 9800X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5200 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9800X3D + Intel Arc B580 in Doom

Resolution Settings Avg FPS
3840x2160 Low 62.1
3840x2160 Medium 54.9
3840x2160 High 48.9
3840x2160 Ultra 36.5
2560x1440 Low 118.4
2560x1440 Medium 102.2
2560x1440 High 90.1
2560x1440 Ultra 74.0
1920x1080 Low 182.1
1920x1080 Medium 158.2
1920x1080 High 135.3
1920x1080 Ultra 112.6

Doom with Ryzen 7 9800X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with Arc B580 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 9800X3D + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.