Doom
This combination delivers exceptional performance with an average of 212 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 85 | 104 | 123 | 141 |
| 1440p QHD | 156 | 191 | 226 | 260 |
| 1080p Full HD | 241 | 295 | 350 | 370 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 4080, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 4080 lands at rank 291 out of 3,712 tested combos for Doom. That places this configuration comfortably inside the top 8% of all tested systems, a strong showing for a pairing that mixes a 2024 CPU with a 2022 GPU. The rank suggests that while this is not the absolute fastest combination possible, it is far closer to the top than to the middle of the pack.
What makes this rank particularly interesting is the balance between the two components. The Ryzen 7 5800XT sits at the 81st percentile among all CPUs, while the RTX 4080 reaches the 86th percentile among all GPUs. Neither component is chasing the extreme top of its respective category, yet the combo still achieves a very high overall position. This implies that Doom's engine rewards a well-matched pairing more than raw component dominance, and the data supports that interpretation through the measured frame rates.
The nearest rival CPUs to the 5800XT include the AMD Ryzen 7 7840H with an average score of 29,868 (a 0% delta), the AMD Ryzen 7 8845HS and Ryzen 7 7840HS both at 29,955 (-0.3% delta), and the AMD Ryzen 5 9600X at 29,713 (+0.6% delta). The 5800XT's average benchmark score is 29,879, which places it essentially neck-and-neck with these mobile and desktop parts. For the GPU, the closest rival is the RTX 4080 SUPER at 54,209 (0.1% delta), followed by the AMD Radeon Pro W5700X at 54,828 (-1.1% delta) and the AMD Radeon RX 6750 GRE 12 GB at 55,698 (-2.6% delta). The RTX 4080's average score of 54,247 shows it is effectively tied with the SUPER variant in aggregate benchmarks, though Doom-specific results could differ.
GPU Role
The RTX 4080 brings 16 GB of GDDR6X memory on a 256-bit bus, yielding a bandwidth of 716.8 GB/s. Memory clocks run at 1400 MHz with 22.4 Gbps effective data rate. The GPU's base clock is 2205 MHz with a boost clock of 2505 MHz, and the architecture is Ada Lovelace built on a 5 nm process at TSMC. This memory configuration is substantial for Doom, a game from 2016 that was designed around far less demanding hardware, but the excess capacity helps explain why even the heaviest preset at 4K stays playable.
The shading unit count is 9,728, with 304 TMUs and 112 ROPs. The pixel rate is 280.6 GPixel/s and the texture rate is 761.5 GTexel/s. Floating-point performance is rated at 48.74 TFLOPS for both FP32 and FP16 (1:1 ratio). The GPU also features 76 RT cores and 304 tensor cores, though Doom's original release does not utilize ray tracing, so those resources remain largely idle in this title. The data shows the GPU's raw rasterization throughput is what drives performance here.
At 4K Ultra, the combo produces 85 FPS average, which is the lowest measured result across all settings and resolutions. That figure still exceeds the 60 FPS threshold for smooth play, and the gap between Ultra and High at 4K is 19 FPS (104 vs 85). The gap between High and Medium at 4K is also 19 FPS (104 vs 123). This pattern suggests that each settings tier imposes a roughly linear cost at 4K, with Ultra being particularly punishing relative to the other presets.
Resolution Scaling
The measured FPS data reveals a clear and consistent scaling pattern across resolutions. At 1080p Low, the combo reaches 370 FPS average. Moving to 1440p Low drops that to 260 FPS, a reduction of 110 FPS or approximately 30%. At 4K Low, the average falls to 141 FPS, which is another 119 FPS drop from 1440p, representing a further 46% reduction. The scaling from 1080p to 4K at Low settings shows the frame rate being cut by more than half, from 370 down to 141.
For High settings, the pattern is similar but with slightly different magnitudes. At 1080p High, the average is 295 FPS. At 1440p High, it drops to 191 FPS, a reduction of 104 FPS or about 35%. At 4K High, the average is 104 FPS, which is 87 FPS lower than 1440p, another 46% drop. The relative consistency of these percentage drops across settings tiers indicates that the GPU is the primary scaling factor, with the CPU maintaining sufficient headroom to avoid becoming a bottleneck at lower resolutions.
The Medium settings rows provide additional context with min and max FPS values. At 1080p Medium, the average is 350 FPS with a min of 297 and max of 402. At 1440p Medium, the average is 226 FPS with min 192 and max 260. At 4K Medium, the average is 123 FPS with min 104 and max 141. The spread between min and max FPS narrows as resolution increases: 105 FPS at 1080p, 68 FPS at 1440p, and 37 FPS at 4K. This narrowing spread suggests that at higher resolutions the GPU becomes more uniformly loaded, reducing frame time variance.
The fact that 4K Medium (123 FPS) outperforms 4K High (104 FPS) by 19 FPS, while 4K Low (141 FPS) outperforms 4K Medium by 18 FPS, indicates that each settings reduction yields roughly equivalent gains at this resolution. This linear behavior is typical of a GPU-bound scenario, where the rendering workload scales proportionally with the quality preset.
Measured FPS Breakdown
At 1920x1080, the settings ladder produces the following averages: Low at 370 FPS, Medium at 350 FPS, High at 295 FPS, and Ultra at 241 FPS. The Medium preset records a min of 297 and max of 402, while the other presets do not have min/max data. The drop from Low to Medium is 20 FPS, from Medium to High is 55 FPS, and from High to Ultra is 54 FPS. The larger jumps occur when moving from Medium to High and from High to Ultra, suggesting that these tiers introduce more demanding visual effects.
At 2560x1440, the averages are: Low at 260 FPS, Medium at 226 FPS, High at 191 FPS, and Ultra at 156 FPS. The Medium preset shows min 192 and max 260. The delta between Low and Medium is 34 FPS, between Medium and High is 35 FPS, and between High and Ultra is 35 FPS. This near-perfectly even spacing at 1440p differs from the 1080p pattern, where the Medium-to-High and High-to-Ultra gaps were much larger than the Low-to-Medium gap.
At 3840x2160, the averages are: Low at 141 FPS, Medium at 123 FPS, High at 104 FPS, and Ultra at 85 FPS. The Medium preset again provides min/max data: 104 min and 141 max. The deltas are 18 FPS from Low to Medium, 19 FPS from Medium to High, and 19 FPS from High to Ultra. The uniformity of these gaps at 4K suggests that each preset level imposes a similar incremental cost at this resolution, making the scaling highly predictable.
The cross-resolution comparison for Ultra settings shows: 241 FPS at 1080p, 156 FPS at 1440p, and 85 FPS at 4K. This represents a 35% drop from 1080p to 1440p and a 45% drop from 1440p to 4K. The 4K Ultra result of 85 FPS is the only measured average below 100 FPS across the entire dataset, indicating that this is the most demanding configuration tested.
CPU Role
The AMD Ryzen 7 5800XT is an 8-core, 16-thread processor based on the Zen 3 architecture with the Vermeer codename. It operates on the AMD Socket AM4 platform with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. The L3 cache is 32 MB shared, with 64 KB L1 per core and 512 KB L2 per core. The CPU supports DDR4 memory in dual-channel configuration with a bandwidth of 51.2 GB/s. The process node is 7 nm at TSMC, with 4,150 million transistors on a 74 mm² die.
In synthetic benchmarks, the 5800XT achieves a Cinebench R23 multicore score of 23,794 and a single-core score of 3,359. The 3DMark results show 7,683 for 16 threads, 7,680 for max threads, 6,141 for 8 threads, 3,603 for 4 threads, 1,879 for 2 threads, and 959 for single thread. The PassMark multithread score is 28,053 with a single-thread score of 3,535. These scores indicate strong multi-threaded capability, but Doom's performance at 1080p suggests that single-thread performance is also adequate.
The fact that 1080p Low yields 370 FPS while 4K Low yields 141 FPS indicates that the CPU can feed the GPU sufficiently at lower resolutions. If the CPU were a bottleneck, the 1080p results would plateau regardless of GPU load, but the data shows steady increases as resolution drops. The CPU's 81st percentile ranking among all CPUs supports the interpretation that it provides ample headroom for this GPU in Doom, even at high frame rates.
The nearest rival CPUs include the AMD Ryzen 7 7840H with a 0% delta, meaning the 5800XT and 7840H have nearly identical average scores (29,879 vs 29,868). The Ryzen 7 8845HS and Ryzen 7 7840HS both show a -0.3% delta, indicating the 5800XT is marginally ahead of those parts. The Ryzen 5 9600X shows a +0.6% delta, meaning the 5800XT trails that CPU by a small margin. These small deltas suggest that the 5800XT is well-positioned among contemporary processors, though it does not lead its class.
Settings Recommendations
The measured data provides clear guidance on settings selection based on the target resolution. At 4K, the Ultra preset produces 85 FPS average, which is playable but leaves little headroom for demanding scenes. The High preset at 4K yields 104 FPS, a 19 FPS improvement over Ultra, while Medium delivers 123 FPS and Low reaches 141 FPS. Given that the min FPS for 4K Medium is 104, the Medium preset offers a safer experience with a higher average and a floor that matches the High preset's average.
At 1440p, the Ultra preset achieves 156 FPS average, which is well above the refresh rate of most monitors. The High preset at 191 FPS provides additional margin, and Medium at 226 FPS offers even more headroom. The min FPS for 1440p Medium is 192, which means even the lowest frames stay above the Ultra average at this resolution. For competitive play, the Low preset at 260 FPS would minimize any potential frame pacing issues.
At 1080p, all presets exceed 240 FPS average, with Low at 370 FPS, Medium at 350 FPS, High at 295 FPS, and Ultra at 241 FPS. The Medium preset's min of 297 FPS means that even the worst-case frames remain above the Ultra average. For users with high refresh rate displays, the High preset provides a good balance between visual quality and performance, while the Ultra preset still clears 240 FPS. The data suggests that at 1080p, even the most demanding settings are viable.
The recommendation varies by resolution. For 4K, the High preset appears to be the sweet spot, offering 104 FPS average with a significant quality improvement over Medium. At 1440p, the Ultra preset is the best choice for visual fidelity, as it still achieves 156 FPS. At 1080p, the Ultra preset is recommended for the best visual experience, since it maintains 241 FPS average. The Medium settings at any resolution provide a balanced fallback, with min FPS values that remain respectable.
FAQ
Q: What is the best resolution and settings combination for the highest frame rate?
A: The 1080p Low preset produces the highest measured average at 370 FPS, followed by 1080p Medium at 350 FPS and 1080p High at 295 FPS. All 1080p presets exceed 240 FPS, making this resolution the best for maximizing frame rates.
Q: How much performance is lost when moving from 1080p to 4K at the same settings?
A: At Low settings, the average drops from 370 FPS at 1080p to 141 FPS at 4K, a reduction of 229 FPS or approximately 62%. At High settings, the drop is from 295 FPS to 104 FPS, a 191 FPS reduction or about 65%. The relative loss is consistent across settings.
Q: Which preset causes the largest frame rate penalty at 4K?
A: The Ultra preset at 4K yields 85 FPS average, which is 19 FPS lower than the High preset at 104 FPS. The gap between High and Medium at 4K is also 19 FPS, indicating that no single settings tier imposes a disproportionate penalty at this resolution.
Q: Does the CPU or GPU limit performance in Doom with this combo?
A: The data shows that the GPU is the limiting factor at higher resolutions, as frame rates scale proportionally with resolution changes. At 1080p Low, the 370 FPS result suggests the CPU can sustain very high frame rates, with the GPU becoming the bottleneck as resolution increases.
Q: What are the min and max FPS values for the Medium preset across resolutions?
A: At 1080p Medium, the min is 297 FPS and max is 402 FPS. At 1440p Medium, the min is 192 FPS and max is 260 FPS. At 4K Medium, the min is 104 FPS and max is 141 FPS. The spread between min and max narrows as resolution increases.
Q: How does the RTX 4080 compare to its closest rivals in aggregate benchmarks?
A: The RTX 4080 has an average benchmark score of 54,247, while the RTX 4080 SUPER scores 54,209 (0.1% delta), the AMD Radeon Pro W5700X scores 54,828 (-1.1% delta), and the AMD Radeon RX 6750 GRE 12 GB scores 55,698 (-2.6% delta). The RTX 4080 is effectively tied with the SUPER variant.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 4080 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 141.0 |
| 3840x2160 | Medium | 123.0 |
| 3840x2160 | High | 104.0 |
| 3840x2160 | Ultra | 85.0 |
| 2560x1440 | Low | 260.0 |
| 2560x1440 | Medium | 226.0 |
| 2560x1440 | High | 191.0 |
| 2560x1440 | Ultra | 156.0 |
| 1920x1080 | Low | 370.0 |
| 1920x1080 | Medium | 350.0 |
| 1920x1080 | High | 295.0 |
| 1920x1080 | Ultra | 241.0 |
Doom with Ryzen 7 5800XT + Other GPUs
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Doom with RTX 4080 + Other CPUs
See how Doom performs with the same GPU but different processors.
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