Doom
This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 74 | 88 | 101 |
| 1440p QHD | 112 | 137 | 162 | 186 |
| 1080p Full HD | 173 | 212 | 251 | 288 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4080, In-Depth Analysis
The Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 4080 delivers a benchmark combination that ranks 1222nd out of 3712 tested combos for Doom. This places the pairing in the 67th percentile of all tested configurations, a position that reflects a substantial hardware investment but not an absolute top-tier placement. The combo’s ranking suggests that while this system is highly capable, a significant number of other configurations—likely featuring desktop-class CPUs and higher-end GPUs—achieve superior frame rates in this title.
How This Combo Ranks
The combo’s rank of 1222 out of 3712 tested combinations places it in the upper third of all systems tested for Doom. This is a strong result, indicating that the pairing of the mobile Core Ultra 5 135H with the desktop-class RTX 4080 creates a system that handles the game’s demands effectively. The ranking shows that approximately 67% of tested combos perform worse, while 33% perform better, highlighting that this is a high-performing setup, though not the absolute pinnacle. The data suggests that the bottleneck in this configuration is more likely to be the CPU at lower resolutions, given the GPU’s immense power, a dynamic that will be explored in the resolution scaling analysis. The rank is respectable for a mobile processor, but the GPU’s high percentile (86th among all GPUs) indicates the CPU is holding the combo back from achieving an even higher placement in the rankings.
FAQ
Q: What is the combo’s overall rank in Doom?
A: The Intel Core Ultra 5 135H and NVIDIA GeForce RTX 4080 combination ranks 1222nd out of 3712 tested combos, placing it in the upper third of all configurations benchmarked for this game.
Q: How does the Intel Core Ultra 5 135H compare to its nearest rivals in CPU benchmarks?
A: The Core Ultra 5 135H has an average benchmark score of 29093. Its closest rival, the AMD Ryzen 7 5800X, scores 29123, which is a negligible 0.1% difference. The Intel Core i5-13500HX scores 29270, putting it 0.6% ahead. Conversely, the AMD Ryzen 5 5600XT scores 28940, which is 0.5% behind the Ultra 5 135H.
Q: What is the GPU’s standing relative to its nearest rivals?
A: The NVIDIA GeForce RTX 4080 has an average benchmark score of 54247. The RTX 4080 SUPER scores 54209, a marginal 0.1% difference. The AMD Radeon Pro W5700X scores 54828, which is 1.1% ahead, while the AMD Radeon RX 6750 GRE 12 GB scores 55698, which is 2.6% ahead of the RTX 4080.
Q: What is the best average FPS achieved at 1080p, and at what settings?
A: The highest average FPS at 1920x1080 is 288, achieved with Low settings. The Medium preset delivers an average of 251 FPS, High delivers 212 FPS, and Ultra delivers 173 FPS.
Q: How does the performance scale when moving from 1080p to 1440p and 4K?
A: At High settings, the average FPS drops from 212 at 1080p to 137 at 1440p, a 35% reduction. Moving from 1440p to 4K at High settings, the average FPS drops from 137 to 74, a 46% reduction. This shows a significant performance cost at higher resolutions.
Q: What are the core and clock specifications of the CPU?
A: The Intel Core Ultra 5 135H features 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. It has 18 MB of shared L3 cache and 2 MB of L2 cache per core.
Resolution Scaling
The measured FPS data reveals a clear and predictable scaling pattern across the three tested resolutions. At 1920x1080, the system is heavily CPU-bound, as evidenced by the extremely high frame rates. The average FPS at Low settings reaches 288, which is far beyond what most displays can refresh. This indicates that the CPU is the primary limiting factor at this resolution, as the RTX 4080 is not being fully utilized. The gap between the Low and Ultra presets at 1080p is 115 FPS (from 288 to 173), showing that the GPU still has headroom to render more complex scenes, but the CPU’s processing of game logic and draw calls is the ceiling.
Moving to 2560x1440, the load begins to shift towards the GPU. The average FPS at High settings drops to 137, which is a 35% reduction from the 1080p High result of 212. This substantial drop confirms that the GPU is now becoming a more significant factor, as the increase in pixel count demands more from the rendering hardware. The gap between Low and Ultra at 1440p is 74 FPS (from 186 to 112), which is narrower than at 1080p, further indicating the GPU is taking on more of the workload.
At 3840x2160 (4K), the GPU is unequivocally the limiting component. The average FPS at High settings falls to 74, a 46% reduction from the 1440p result. This steep decline shows that the RTX 4080 is now working near its limits to fill the 8.3 million pixels on screen. The difference between Low and Ultra at 4K is 40 FPS (from 101 to 61), which is the smallest absolute gap of all resolutions. This compression of frame rates at 4K is a classic sign of a GPU-bound scenario, where the performance difference between settings is less impactful because the GPU is already saturated. The data clearly shows a transition from a CPU-limited system at 1080p to a GPU-limited system at 4K.
Measured FPS Breakdown
The benchmark results provide a complete matrix of average frame rates across three resolutions and four quality presets. At 1920x1080, the system delivers exceptional performance, with an average of 288 FPS on Low, 251 FPS on Medium, 212 FPS on High, and 173 FPS on Ultra. The Medium preset also recorded a minimum FPS of 213 and a maximum of 289, showing a tight frame time distribution. These numbers indicate that the system is more than capable of driving high-refresh-rate monitors at this resolution, even with maximum quality settings.
At 2560x1440, performance remains very strong. The average FPS figures are 186 for Low, 162 for Medium, 137 for High, and 112 for Ultra. The Medium preset shows a minimum of 138 FPS and a maximum of 187 FPS, suggesting that the experience is smooth and consistent. This resolution represents a sweet spot for the combo, as it still allows for frame rates well above 100 FPS on the Ultra preset, which is ideal for competitive and immersive gameplay.
At 3840x2160, the GPU’s workload becomes apparent. The average FPS figures are 101 for Low, 88 for Medium, 74 for High, and 61 for Ultra. The Medium preset shows a minimum of 75 FPS and a maximum of 101 FPS. While the Ultra preset dips to an average of 61 FPS, this is still playable, but it does not provide the high-refresh-rate experience available at lower resolutions. The data shows a clear trade-off between visual fidelity and frame rate, with the system capable of delivering a solid 4K experience at Medium settings, but not the extreme frame rates seen at 1080p.
CPU Role
The Intel Core Ultra 5 135H is a 14-core, 18-thread mobile processor based on the Meteor Lake architecture. Its base clock is 3.60 GHz, with a boost clock of 4.60 GHz. It features 18 MB of shared L3 cache and 2 MB of L2 cache per core. In the context of Doom, a game known for its fast-paced action and physics, this CPU’s multi-threading capabilities are well-utilized. The CPU’s Cinebench R23 multi-core score of 11875.5 and single-core score of 1700 indicate a balanced performance profile. Its Passmark single-thread score of 3521 is particularly relevant for gaming, as many game engines still rely heavily on single-thread performance for core game logic.
The CPU’s performance in the benchmark database shows it sits at the 81st percentile among all CPUs, with an average benchmark score of 29093. This places it in a competitive position, though its nearest rivals, such as the AMD Ryzen 7 5800X and Intel Core i5-13500HX, have slightly higher average scores, with deltas of -0.1% and -0.6%, respectively. The data suggests that the CPU is not the primary bottleneck at 4K, but at 1080p, its performance ceiling is the key factor limiting frame rates. The high frame rates at 1080p (288 FPS on Low) are a direct result of the CPU’s ability to feed the GPU quickly, and the fact that these numbers plateau suggests the CPU is maxed out. The 18 threads allow for efficient handling of background tasks and game threads, but the core clocks are moderate, preventing it from keeping pace with the GPU’s enormous rendering speed at lower resolutions.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend heavily on the target resolution and refresh rate. For 1920x1080, the Ultra preset provides an average of 173 FPS, which is more than sufficient for any high-refresh-rate monitor. The High preset at 212 FPS is also excellent, but the jump to Medium at 251 FPS offers diminishing returns in visual quality for a significant FPS gain. For most users at 1080p, the High or Ultra preset is recommended to maximize visual fidelity while still maintaining frame rates far above 144 FPS.
At 2560x1440, the Ultra preset delivers an average of 112 FPS, which is ideal for 120Hz displays. The High preset at 137 FPS is also a strong choice for 144Hz monitors, offering a good balance between quality and speed. For those seeking the highest possible frame rates, the Medium preset at 162 FPS is the best option, as it provides a 44% performance increase over Ultra while still looking significantly better than Low. The Low preset at 186 FPS is only recommended for competitive play where frame rate is the absolute priority.
At 3840x2160, the decision is more nuanced. The Ultra preset averages 61 FPS, which is playable but not smooth for fast-paced action. The High preset at 74 FPS is a better choice for a consistent 60 FPS experience with high visual quality. The Medium preset at 88 FPS is the recommended setting for 4K, as it provides a comfortable margin above 60 FPS and a more responsive feel, while the visual difference from High is often minimal in fast-moving scenes. The Low preset at 101 FPS is only for those who prioritize smoothness above all else at 4K, as the visual degradation is noticeable. The data indicates that Medium at 4K offers the best balance of frame rate and image quality for this hardware combination.
GPU Role
The NVIDIA GeForce RTX 4080 is a high-end desktop GPU based on the Ada Lovelace architecture. It features 16 GB of GDDR6X memory on a 256-bit bus, providing a memory bandwidth of 716.8 GB/s. The GPU has a base clock of 2205 MHz and a boost clock of 2505 MHz. Its 9728 shading units and 112 ROPs are tasked with rendering the complex scenes in Doom. The GPU’s Passmark G3D score of 34457 places it at the 86th percentile among all GPUs, with an average benchmark score of 54247.
The GPU’s role in this combo becomes increasingly dominant as resolution increases. At 1080p, the GPU is often idle, waiting for the CPU to send data, which is why the frame rates are so high and the differences between settings are relatively large. At 1440p, the GPU begins to work harder, and at 4K, it is the definitive bottleneck. The 16 GB of VRAM is more than sufficient for Doom, even at 4K with Ultra textures, as the game’s memory requirements are modest by modern standards. The RTX 4080’s raw compute power, with an FP32 performance of 48.74 TFLOPS, is what enables the high frame rates seen at 1440p and the playable frame rates at 4K.
The GPU’s performance relative to its rivals is interesting, as it sits just below the RTX 4080 SUPER (by 0.1%) and the AMD Radeon Pro W5700X (by 1.1%). This confirms that the RTX 4080 is a top-tier performer, and its end-of-life production status does not diminish its current capabilities. The data shows that the GPU is the star of this combo, and its performance is what allows the system to achieve playable 4K frame rates, even if the CPU limits the system from reaching its full potential at lower resolutions. The measured FPS at 4K High (74 FPS) shows that the GPU is capable of handling the game’s most demanding settings, albeit not at the ultra-high refresh rates possible at 1080p.
Hardware Specifications
Intel Core Ultra 5 135H
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4080 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 101.0 |
| 3840x2160 | Medium | 88.0 |
| 3840x2160 | High | 74.0 |
| 3840x2160 | Ultra | 61.0 |
| 2560x1440 | Low | 186.0 |
| 2560x1440 | Medium | 162.0 |
| 2560x1440 | High | 137.0 |
| 2560x1440 | Ultra | 112.0 |
| 1920x1080 | Low | 288.0 |
| 1920x1080 | Medium | 251.0 |
| 1920x1080 | High | 212.0 |
| 1920x1080 | Ultra | 173.0 |
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